added "while" tag to this's i added it to lords a while ago to fix a similar issue where the lords were taking on the "oneshot" variable of their abilities in cases where you really didn't want them too...
its basically an over ride....
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@@ -1138,6 +1138,9 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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{
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oneShot = true;
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}
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found = s.find("while ");
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if (found != string::npos)
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oneShot = false;
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Damageable * _target = NULL;
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if (spell)
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