Commit Graph

694 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com 1d55211245 Erwan
- Added ">" and "<" for foreach and aslongas. Can be used to code threshold cards. See black vise (RV) and korsan beast (ODY)
2009-11-18 14:37:28 +00:00
wagic.the.homebrew@gmail.com 7f9d22e0aa Erwan
-fixed a memory leak
- Added P02 and PTK 
- New way to create tokens in the parser, much more flexible, see the Hive in RV. Tokens can now be written as other cards, with a rarity of "T". I suggest their id to be the negative value of the card that generates them when possible. Naming convention for images is the same as before: a negative id such as -1138 will need a [id]t.jpg image (1138t.jpg). Positive ids work as "normal" pictures
2009-11-18 13:14:08 +00:00
wagic.the.homebrew@gmail.com 04a950c911 Erwan
- fix issue 172 (crystal rod)
2009-11-15 10:37:33 +00:00
wagic.the.homebrew@gmail.com e2d282637c Erwan
- Activated abilities can now use the extra "myTurnOnly" keyword
- {0} Activated abilities should now work
- Fixed issue 166 (instill energy)
2009-11-14 14:17:01 +00:00
wagic.the.homebrew@gmail.com 9ca552093e Erwan
- Added "PreventAllCombatDamage" [from(...)] [to(...)] keyword. Please test it on a few cards before we "mass" use it. As a side effect, fixed issue 155 (ebony horse target).
2009-11-14 11:35:29 +00:00
wagic.the.homebrew@gmail.com 7b2ac9e610 Erwan
- added "targetplayer" functionality to ManaProducer objects. As a collateral benefit, this fixes issue 191 (seismic spike)
2009-11-14 07:07:58 +00:00
wagic.the.homebrew@gmail.com ce0051e545 Erwan
- fix issue 154 (dragon whelp)
- Fix issue 157 (erg raiders)
- fix issue 169 (living artifact)
- fix issue 159 (stonebrow) although I believe this card doesn't work correctly...
2009-11-12 13:57:22 +00:00
wagic.the.homebrew@gmail.com e059890446 Erwan
-reduced SFX Quality. This seems to fix the Bug with samples getting silent on the PSP (issue 112), and improves loading times. If you think this is unacceptable, let's discuss it
- AI now should play fetchlands' ability, although still not "efficiently"
- Fix a bug where the game would crash if a card has a valid alias to a hardcoded card that is in no _cards.dat (starwars mod cards aliasing a MTG card)
2009-11-12 11:39:47 +00:00
Psyyringe 500c1fc1a2 Psyringe - major update/rewrite for the German translation. Added a lot of missing strings, removed some obsolete ones, corrected some spelling / grammar / translation mistakes, addressed the player consistently with the informal "Du" (previously there was a mix of "Du" and the more formal "Sie"), added the cards from M10, PLC, and ZEN along with their German names, repaired a wagonload of lowercase umlauts in the existing card names (please use case sensitive fuctions when replacing umlauts), and provided translations for all 251 types, subtypes, and supertypes in the game. Also, totally restructured the file so that it now follows the structire of the in-game menus. I think the file is in good shape now and might be useful as a base for other translation efforts. I can't guarantee that I caught every single string, but I'm pretty sure that this is now the most complete translation available.
Please note that I don't plan to update this file for future Wagic versions, so if anybody wants to take over, please do. :)

Some files were updated in the process:

- CardGui.cpp - exposed the card rarity info on the alternate render cards to the translation engine. Also switched the color of said info to white on green and blue cards, imho they are much easier to read now.

- GameStateDeckViewer.cpp - exposed the term "Collection" (shown under the scrollbar) to the translation engine.

- GuiPhaseBar.cpp - exposed the strings denoting "your turn", "opponent's turn", "you play", "opponent plays", to the translation engine.

- SimplePad.cpp - exposed the special keys ("Spacebar", "Confirm" etc.) to the translation engine. Had to increase the keypad width to make room for "Abbrechen" (Cancel). I couldn't translate it differently because there's also a *spell* called cancel, and to have a different translation in SimplePad, I would have had to change the official German name of the Cancel spell, which wasn't an option.

- MTGAbility.cpp - exposed the words from which the text of mana-producing abilities is constructed to the translation engine. Please review this one and suggest a better solution - the one I chose is somewhat awkward. The translation works, but when the whole translated sentence is constructed and gets returned, the calling procedure tries to translate it again (all other ability descriptions work this way, translation takes place *after* the string has been returned). However, for mana producing abilities this doesn't work, since the costructed string can take an infinite number of diffeent forms, depending on the mana produced, and we can't translate that. Hence I chose to translate the individual words during construction, with the described side effect that the engine now tries to translate them again later in the process (and the sentence ends up in missing.txt).

- Also, cheat mode menu items now aren't denoted by the ugly "(cheat)" appended to them, instead they are enclosed by asterisks. Uses less space.
2009-11-03 22:25:16 +00:00
wagic.the.homebrew@gmail.com d2bcb90799 Erwan
-fix for issue 120
2009-11-03 10:12:01 +00:00
wagic.the.homebrew@gmail.com befb3f246b Erwan
- fix issue 149
2009-11-03 07:40:14 +00:00
wagic.the.homebrew@gmail.com 18293ba07c Erwan
-fix Issue 150 (hypnotic specter)
2009-11-01 12:15:37 +00:00
wagic.the.homebrew@gmail.com e762a5f983 Erwan
- revert r1187
- fix a bug with "@damaged" (see slith bloodletter test)
2009-10-26 13:31:30 +00:00
wagic.laurent 772ddd9ced Laurent - fixed a bug with @damaged.
Without this quick and dirty fix if you have 2 thieving magpie in play you get twice the bonus if only 1 deals damage (also you draw 2 cards instead of 1).
2009-10-26 13:20:08 +00:00
wagic.the.homebrew@gmail.com dd7c307c7a Erwan
-Fix issue 107 as well as another issue with doesnotuntap mentioned by leungcl
-Changed wording for Paralyzing Graps (to match oracle), please verify
2009-10-25 14:01:25 +00:00
wagic.the.homebrew@gmail.com 6f1772e938 Erwan
-fix issue mentioned at http://wololo.net/forum/viewtopic.php?f=4&t=371&p=6296#p6296 . I touched a very sensitive area of the code so please let me know if something goes wrong with this revision with spells or abilities that involve targets and/or sacrifice
2009-10-24 14:15:08 +00:00
wagic.the.homebrew@gmail.com f0124ce53a Erwan
- fix issue 125 (Ondu Cleric)
2009-10-22 13:57:49 +00:00
wagic.the.homebrew@gmail.com 771b6d75be Erwan
- fix for Dromad Purebred and other @damaged effects
2009-10-20 11:22:12 +00:00
wagic.the.homebrew@gmail.com 273b0672e4 Erwan
- various optimization fixes
2009-10-19 11:37:47 +00:00
wagic.laurent adba482340 -Laurent Added @damaged, cards to 10E and LEG, small correction to ALA, ARB, CHK, EVE and ZEN
- Added @damaged works fine (tested with thieving magpie), please test your additions if you plan to add some cards with this keyword and report if buggy. As the other trigger, you cannot have a target unless there is a may ability.
- Added 2 cards to 10E - Reminisce and Thieving Magpie both tested and working.
- Added 2 cards to LEG - Jovial Evil and Spiritual Sanctuary (not tested yet) but should work.
2009-10-15 09:30:09 +00:00
wagic.laurent 009239d645 Laurent - Added Shuffle still require testing.
Wanted to add a bunch of cards that use "shuffle" as a keyword.. after the remedy from Herr Doktor in R1050 and the removal of oblation from ONS  it gave me the idea that this could be implemented... I wanted to add some cards like darksteel collosus (M10) with something like auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) && shuffle well the above does not work ...

Anyway... i'm not sure the shuffle keyword is working... I don't really have a way to test it. Also if some willing soul could have a quick look would be great..

some cards could be added like Boggart Forager (LRW), Oblation (ONS)...
2009-10-05 17:16:56 +00:00
leungclj 5ca1292344 J0N4TH4N - (RV) update, removed a few hardcoded cards
-minor update on other sets
2009-10-04 17:13:44 +00:00
leungclj f882fd437b J0N4TH4N - removed hard code for Dreamborn Muse 2009-10-04 01:39:23 +00:00
leungclj b6e97c1f17 J0N4TH4N - please review the removal of Dehydration in MTGAbility.cpp 2009-10-03 15:36:53 +00:00
wagic.the.homebrew@gmail.com 78da055dd2 Erwan
-Adding "becomes(types,p/t,color abilities)" to the parser. Please do not use yet as it requires more testing
2009-09-30 12:28:50 +00:00
wagic.the.homebrew@gmail.com d9464f53c2 Erwan
-fix a crash when the AI tries to use a spell with X in the manacost
2009-09-28 14:12:50 +00:00
wagic.the.homebrew@gmail.com f7331b7066 Erwan
- Fix one card in ZEN
- Fix AI and counters (issue 75, see tests/manual/torture_ai.txt)
- Fix counters target
2009-09-28 13:34:49 +00:00
wagic.the.homebrew@gmail.com 9704ee4a24 Erwan
- opponentshroud small bug fix
- added "kicker=" line and "kicker" auto keyword. See Vines of Vastwood (ZEN) for an example. WARNING: kicker= line has to be AFTER "mana=" line
- daily build
2009-09-27 09:53:29 +00:00
wagic.the.homebrew@gmail.com cbacfdbfd7 Erwan
- Added "X" cost for token multiplier
-"daily" build
2009-09-27 07:15:23 +00:00
wagic.the.homebrew@gmail.com 515c5ef0db Erwan
-new trigger: @tapped(...
-Parser now supports X for P/T. WARNING: this does not work for activated abilities. And currently this works only for P/T but will be added progressively to other things
2009-09-27 03:41:28 +00:00
wagic.the.homebrew@gmail.com 6df665c340 Erwan
-check athat act of treason works correctly
-Fixed emblem of warmind
-removed incorrect cards ("When this enters the battlefield, target..." please see http://wololo.net/forum/viewtopic.php?f=6&t=669
2009-09-26 04:10:29 +00:00
wagic.the.homebrew@gmail.com 09d438b32a Erwan
-fix issue 46 (ai casts fear on opponent's cards)
2009-09-25 14:19:47 +00:00
wagic.the.homebrew@gmail.com f5ddbd2396 Erwan
-Issue 31 fixed. Land and tokens don't use the stack anymore. Taking control of a card in opponent's battlefield doesn't trigger "spell cast" triggers either
2009-09-22 14:45:01 +00:00
wagic.the.homebrew@gmail.com 7c4fbde7d3 Erwan
-Fix farhaven elf
2009-09-12 14:03:22 +00:00
wagic.the.homebrew@gmail.com f34ba20478 Erwan
-fix Seedcradle Witch
2009-09-12 09:13:17 +00:00
wagic.the.homebrew@gmail.com f9a2d8283a Erwan
- A few card fixes
2009-09-08 13:07:19 +00:00
jean.chalard e7fb9282ce J :
* Fix the last tests that didn't work, Rampage ability.
2009-09-07 16:40:03 +00:00
wagic.the.homebrew@gmail.com 8771ee7579 Erwan
-Various card fixes
2009-09-06 09:55:11 +00:00
wagic.the.homebrew@gmail.com 1d4b8ef177 Erwan
-Bug fix: Selesnya Guildmage ability ueot
2009-09-06 04:55:05 +00:00
wagic.the.homebrew@gmail.com c1accf5c6e Erwan
- fix global effect cards (wrath of god) VS protection 
- Removed/updated a few debug outputs
2009-09-06 01:11:51 +00:00
wagic.jeck f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
wagic.the.homebrew@gmail.com 0454fb20ec Erwan
- fixed textures cache bug
- fixed one card in TMP
2009-08-31 12:22:43 +00:00
wagic.the.homebrew@gmail.com 794eec8bb8 Erwan
-code cleanup
-fix one card in TSP
2009-08-31 10:17:28 +00:00
wagic.jeck 807eea7ddb Jeck - As prior, but for sounds and music as well. Use CommonRes->ssLoadMusic / CommonRes->ssLoadSample. 2009-08-27 06:31:38 +00:00
wagic.the.homebrew@gmail.com 0dfa3f2e16 Erwan
-fixesRockslide Elemental, Welkin Hawk
-Added messages for Manapool updates
-Cleaned up ManaProducer code
2009-08-26 14:30:24 +00:00
wagic.the.homebrew@gmail.com 3b8f5fdd7e Erwan
- a few card fixes
2009-08-25 12:50:16 +00:00
wagic.the.homebrew@gmail.com 846f3b2ffc Erwan
- Fixed some segfaults in Test suite
2009-08-23 10:22:54 +00:00
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com 02d6e5e8f7 Erwan
- InGame Text display is now an option 
- Fixed *Duos in SHM, benalish knight, beeligerent hatchling, removed demigod of revenge (needs extensive testing)
- added "ueot" for p/t and abilities gaining in the parser, as part as the fix for safehold duo
2009-08-14 13:17:58 +00:00
wagic.the.homebrew@gmail.com 258e08786d Erwan
- fixed a few cards
- removed extra phasebar
- doesnotuntap and protection from... will now work as auras
2009-08-10 13:22:22 +00:00