Erwan
- fix issue 154 (dragon whelp) - Fix issue 157 (erg raiders) - fix issue 169 (living artifact) - fix issue 159 (stonebrow) although I believe this card doesn't work correctly...
This commit is contained in:
@@ -683,7 +683,7 @@ rarity=R
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mana={3}{R}{G}
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type=Creature
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subtype=Centaur Warrior
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auto=lord(creature[attacking,trample]|myBattlefield) 2/2
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auto=lord(creature[attacking;trample]|myBattlefield) 2/2
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power=4
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toughness=4
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abilities=legendary,trample
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@@ -111,6 +111,7 @@ dingus_egg.txt
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doomed_necromancer.txt
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dragon_fodder.txt
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dragon_fodder2.txt
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dragon_whelp_i154.txt
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drain_life.txt
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drift_of_the_dead.txt
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dromad_purebred.txt
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@@ -119,6 +120,7 @@ duskwalker.txt
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elvish_piper.txt
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elvish_promenade.txt
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emblem_of_the_warmind.txt
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erg_raiders_i157.txt
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flagstones.txt
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farhaven_elf.txt
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fastbond.txt
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@@ -172,6 +174,7 @@ lhurgoyf.txt
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liability.txt
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lifeforce.txt
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lifetap.txt
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living_artifact_i169.txt
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living_lands.txt
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lord_of_the_pit.txt
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lord_of_the_pit2.txt
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@@ -243,6 +246,7 @@ stasis.txt
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steelclad_serpent1.txt
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steelclad_serpent2.txt
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stillmoon_cavalier.txt
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stonebrow_i159.txt
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stronghold_discipline.txt
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sword_to_plowshares.txt
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symbiotic_wurm.txt
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@@ -1,67 +0,0 @@
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#NAME: Living Artifact
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#DESC: I checked an old bug list entry claiming that
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#DESC: Living Artifact "gives you one life whenever
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#DESC: a card is tapped". I couldn't reproduce that.
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#DESC: However, I couldn't produce *any* effect from
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#DESC: Living Artifact either.
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#DESC: The script first tests for the condition of
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#DESC: the bug report mentioned above, then tries to
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#DESC: activate Living Artifact when it should be
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#DESC: possible. The Assert part may need tweaking
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#DESC: since I have no way of knowing how Living
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#DESC: Artifact is assumed to be activated correctly.
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#DESC: See http://code.google.com/p/wagic/issues/detail?id=169
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[INIT]
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firstmain
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[PLAYER1]
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inplay:Forest,Sol Ring,Craw Wurm
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hand:Living Artifact
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library:Plains
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manapool:{G}
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[PLAYER2]
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inplay:Grizzly Bears
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library:Swamp,Mountain
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[DO]
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Living Artifact
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Sol Ring
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next
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next
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# Try a couple of things that should NOT put
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# counters on Living Artifact
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Forest
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Sol Ring
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Craw Wurm
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eot
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# 2nd player does nothing:
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eot
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# 1st player tries to use Living Artifact. This should
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# have NO effect at this stage.
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next
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Living Artifact
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eot
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# 2nd player attacks:
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next
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next
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next
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next
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next
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Grizzly Bears
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eot
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# 1st player tries to use Living Artifact. This should
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# work now since he has sustained damage
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next
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Living Artifact
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[ASSERT]
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upkeep
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[PLAYER1]
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inplay:Forest,Sol Ring,Craw Wurm,Living Artifact
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hand:Plains
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library:
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life:19
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manapool:
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[PLAYER2]
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inplay:Grizzly Bears
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hand:Swamp,Mountain
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library:
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life:14
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[END]
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24
projects/mtg/bin/Res/test/living_artifact_i169.txt
Normal file
24
projects/mtg/bin/Res/test/living_artifact_i169.txt
Normal file
@@ -0,0 +1,24 @@
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#NAME: Living Artifact
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#DESC: See http://code.google.com/p/wagic/issues/detail?id=169
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[INIT]
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firstmain
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[PLAYER1]
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inplay:Sol Ring
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hand:Living Artifact,shock
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manapool:{G}{R}
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[PLAYER2]
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[DO]
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Living Artifact
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Sol Ring
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shock
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p1
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Living Artifact
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Living Artifact
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[ASSERT]
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firstmain
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[PLAYER1]
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inplay:Sol Ring,Living Artifact
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life:19
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graveyard:shock
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[PLAYER2]
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[END]
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@@ -990,6 +990,10 @@ class ASpellCastLife:public MTGAbility{
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return a;
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}
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~ASpellCastLife(){
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SAFE_DELETE(cost);
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}
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};
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//Allows to untap at any moment for an amount of mana
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@@ -1212,7 +1216,7 @@ class APowerToughnessModifierUntilEndOfTurn: public ActivatedAbility{
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}
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void Update(float dt){
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if (newPhase != currentPhase && newPhase ==Constants::MTG_PHASE_AFTER_EOT){
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if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT){
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counters = 0;
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}
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ActivatedAbility::Update(dt);
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@@ -2786,16 +2790,14 @@ class ALivingArtifact:public MTGAbility{
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latest = NULL;
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}
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void Update(float dt){
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if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP) usedThisTurn = 0;
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Damage * damage = ((Damage *)game->mLayers->stackLayer()->getNext(latest,ACTION_DAMAGE,RESOLVED_OK));
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while (damage){
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if (damage->target == source->controller()){
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counters += damage->damage;
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}
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latest = damage;
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damage = ((Damage *)game->mLayers->stackLayer()->getNext(damage,ACTION_DAMAGE,RESOLVED_OK));
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}
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int receiveEvent(WEvent * event){
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WEventDamage * e = dynamic_cast<WEventDamage *>(event);
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if (!e) return 0;
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Player * p = dynamic_cast<Player *>(e->damage->target);
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if (!p) return 0;
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if (p != source->controller()) return 0;
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counters+=e->damage->damage;
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return 1; //is this meant to return 0 or 1?
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}
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int isReactingtoclick(MTGCardInstance * card, ManaCost * mana = NULL){
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@@ -2914,38 +2916,28 @@ class AAnimateDead:public MTGAbility{
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//1159 Erg Raiders
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class AErgRaiders:public MTGAbility{
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public:
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int init;
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int dealDamage;
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int attackedThisTurn;
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AErgRaiders(int _id, MTGCardInstance * _source):MTGAbility(_id, _source){
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init = 0;
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dealDamage = 0;
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attackedThisTurn = 1;
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}
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void Update(float dt){
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if (newPhase != currentPhase){
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Player * controller = source->controller();
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if (newPhase == Constants::MTG_PHASE_COMBATDAMAGE && game->currentPlayer == controller){
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if (!source->isAttacker() && init){
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dealDamage = 1;
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}
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}else if (newPhase == Constants::MTG_PHASE_UNTAP && game->currentPlayer != controller){
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if (dealDamage){
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game->mLayers->stackLayer()->addDamage(source, controller,2);
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}
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init = 1;
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dealDamage = 0;
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if (source->isAttacker()){
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attackedThisTurn = 1;
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}
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}else if (newPhase == Constants::MTG_PHASE_UNTAP){
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if (game->currentPlayer != controller && !attackedThisTurn){
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game->mLayers->stackLayer()->addDamage(source, controller,2);
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}else if (game->currentPlayer == controller) {
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attackedThisTurn = 0;
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}
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}
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}
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}
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virtual ostream& toString(ostream& out) const
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{
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out << "AErgRaiders ::: init : " << init
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<< " ; dealDamage : " << dealDamage
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<< " (";
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return MTGAbility::toString(out) << ")";
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}
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AErgRaiders * clone() const{
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AErgRaiders * a = NEW AErgRaiders(*this);
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a->isClone = 1;
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@@ -3396,7 +3388,7 @@ class ADragonWhelp: public APowerToughnessModifierUntilEndOfTurn{
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}
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void Update(float dt){
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if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP && counters > 3){
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if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT && counters > 3){
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source->controller()->game->putInGraveyard(source);
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}
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APowerToughnessModifierUntilEndOfTurn::Update(dt);
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@@ -325,7 +325,13 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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TargetChooserFactory tcf;
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TargetChooser * lordTargets = tcf.createTargetChooser(lordTargetsString, card);
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if (!lordTargets){
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OutputDebugString("MTGABILITY: Parsing Error:");
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OutputDebugString(s.c_str());
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OutputDebugString("\n");
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return NULL;
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}
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MTGAbility * a = parseMagicLine(s1,id,spell, card,0,activated); //activated lords usually force an end of turn ability
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if (!a){
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SAFE_DELETE(lordTargets);
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