valfieri
e1df4e5072
Improved Life gain trigger (now it's possible to specify a "from" clause and it's possible to add the "limitOnceATurn" restriction) and fixed all the primitives with gives life on life gain event without producing any loop and reviewed all the primitives with the "@lifeof" trigger.
2020-10-13 18:32:51 +02:00
valfieri
75347a2f37
Fixed a crash on counterremoved trigger, fixed/add some primitives that have ability to double the damage to any target.
2020-10-12 17:20:07 +02:00
valfieri
29985718a7
Added missing cards from GRN sets, improved mutation trigger, improved Surveil ability, implemented trigger and offset on surveil ability to allow combo with other cards (see issue #1037 opened by luisguerin).
2020-10-12 01:25:34 +02:00
valfieri
a99eaac35d
Improved kicker cards comparison criteria (now it's possible to search for a multi kicked card in stack), added a new castcard mode with multikicker option, added all Zendikar Risings primitives to borderline collection, changed in all primitives the restriction "kicker" with a new sintax "if paid(kicker) then" in order to fit with the new kicker logic comparison criteria and castcard option.
2020-10-10 02:44:57 +02:00
valfieri
a6a053e10e
Improved the Modal Double Faced cards for Zendikar set, added primitives that deals x damage divided on any target, added/fixed planeswalkers and improved kicker cost event handling.
2020-10-08 19:18:52 +02:00
valfieri
ad26450151
Improved Android downloader, fixed snow mana cost, merged opponentlifetotal and oplifetotal keywords
2020-10-06 19:00:39 +02:00
valfieri
1b320d5325
Fixed party counter routine and removed tabbed chars from cpp file.
2020-10-01 18:29:20 +02:00
valfieri
6d872ed176
Improved the Modal Double Faced cards for Zendikar Rising (es. nofizzle when choosing land face, flip for instant and sorcery, new restriction for playing land face during turn).
2020-09-30 12:18:08 +02:00
valfieri
00ce669edb
Fixed primitives and tokens, implemented count for party of creatures in Zendikar cards.
2020-09-29 18:12:24 +02:00
valfieri
c4ba879382
Fixed primitives, fixed alias 1117 and fixed the bug on lastCardDrawn from library.
2020-09-21 17:56:20 +02:00
valfieri
727d4579a0
Added 2XM set, fixed card and planeswalkers primitives, fixed a crash on token creation, fixed prowess and mentor abilities, added new restrictions, improved Android downloader.
2020-08-08 19:46:07 +02:00
valfieri
52e3177ef2
Added new features and triggers to game about tokens and counters, fixed and added new primitives.
2020-07-10 19:53:46 +02:00
valfieri
8645cb9e1e
Fix date in Dat files, Added IKO and HA3 sets, updated the manifest and build files, Added SD card support for Android, Fix the Android app crash when resuming from background, Improved Android downloader, added finger sliding popup menu for Android devices without sidebar menu, fixed several crashes during game, added the mutating card ability, fixed the adventure card ability, added new borderline primitives.
2020-06-10 00:10:59 +02:00
valfieri
43be15e832
Fixed Loxodon Lifechanter
2019-09-16 20:57:51 +02:00
valfieri
06ec97676e
Fixed Angel of Vitality in M20 set and added new keyword "except" for @lifeof trigger in order to avoid a life gain loop when a card needs to increment life gaining in that phase (eg. Angel of Vitality).
2019-09-10 17:02:50 +02:00
Anthony Calosa
6bd09e42e0
Add support for Amonkhet Mechanics
...
and fix some cards.
Added exerted trigger, event and add removemc keyword inside transforms
ability so we can soft code Embalm and Eternalize...
2017-08-03 09:49:37 +08:00
Anthony Calosa
44304ee5b3
minor corrections
2017-05-08 11:41:00 +08:00
punkeduard
665f8ce755
Fixing bugs in the primitives
...
Daring Sleuth was crashing the game in the collection
2017-05-03 14:42:10 -05:00
Anthony Calosa
eb8370b86b
add some cards
...
also added countb() - countedbamount..
2017-03-19 21:57:59 +08:00
Anthony Calosa
d4e1d809f3
Bushido & Modular
...
add Bushido and Modular points
2017-03-16 16:58:56 +08:00
Anthony Calosa
0778b13e2b
Totem Armor
2017-03-14 03:40:29 +08:00
Anthony Calosa
d6a0b04930
Partial fix for Cards with Bestow
...
missing was to seperate the mode as aura enchantment or enchantment
creature when cast and update the cost
2017-03-13 13:32:43 +08:00
Anthony Calosa
8f61b590f8
Hide Action stack if there's a menu object
2017-03-10 19:24:39 +08:00
Anthony Calosa
37642c1f78
rageform
...
rageform, lightform & cloudform support. withenchant is for only these
cards...
2017-03-10 14:14:02 +08:00
Anthony Calosa
88d1c29621
safe delete
2017-03-10 08:49:35 +08:00
Anthony Calosa
b01c1455f5
Provoke
...
also add aicode for Amplify cards
2017-03-09 18:37:55 +08:00
Anthony Calosa
53f0c2421d
manifest support
...
also fix guiplay
2017-03-09 07:44:06 +08:00
Anthony Calosa
030dca051a
support for wish cards and deck sideboard
2017-03-07 23:42:34 +08:00
Anthony Calosa
ff4911116c
update some cards
...
removed phasedout trigger
add phasedoutbonus - ability
2017-02-22 18:25:39 +08:00
Anthony Calosa
5b16ff4a69
bypass update when reveal display is still active
2017-02-19 21:11:24 +08:00
Anthony Calosa
ba40253a46
Phase out Event & Trigger
2017-02-17 14:25:33 +08:00
Anthony Calosa
5e46016c4d
added new legend & pw rule, trigger & event
...
added new pw & legend rule (i just leave the old rules behind and
disabled it), added phasesin, faceup, copiedacard event, added facedup &
phasedin trigger.
2017-02-16 21:26:03 +08:00
Anthony Calosa
60d7675a36
necroed
...
hide cards using necroed
also fix castcard target if its a land.
2017-02-15 10:27:56 +08:00
Anthony Calosa
a9b42127d1
added mypos
...
mypos returns cards zpos (zone position)
2017-02-15 07:30:13 +08:00
Anthony Calosa
21710ddfb3
refactor AAMover getmenu text
2017-02-13 09:35:05 +08:00
Anthony Calosa
fc9b0b233c
add attacker mask
2017-02-10 10:50:09 +08:00
Anthony Calosa
f284a9691b
some fixes
...
fixes fabricate
fixes lorded lands
add propagate keyword (like proliferate but it increases all counters)
cards with proliferate can choose a player now
2017-02-09 15:22:10 +08:00
Anthony Calosa
bac69f95d8
some changes
...
change keyword "makecardt" alternative token creator to "create" keyword
add lifeleech - gain life lost with target
2017-02-07 21:22:49 +08:00
Anthony Calosa
f37d946b4e
Removed unused variable
2017-02-04 23:33:08 +08:00
Anthony Calosa
477419cc32
Refactor countManaProducedby
...
cards that uses this should not crash anymore with lorded mana producer
from instants like rain of filth...
2017-02-04 22:37:21 +08:00
Anthony Calosa
7932941a01
Revert Functionality
...
AACopier and AACloner should work with andAbility now...
2017-02-03 20:45:46 +08:00
Anthony Calosa
3fa52e7ac5
corrections
2017-02-03 14:26:26 +08:00
Anthony Calosa
9104afdef7
Cleanup
2017-02-03 10:39:45 +08:00
Anthony Calosa
dc696a0f45
fix random segmentation fault
...
should fix the crash -> rain of filth in test suite
2017-02-03 10:30:14 +08:00
Anthony Calosa
80b6496780
bug fix
2017-02-01 22:37:00 +08:00
Anthony Calosa
ea5e397595
Crew Ability Cost & Crewbonus
...
Revised cards to use {crew(targetchooser)} (modified taptargetcost) so
it can use crewbonus ability from other creatures.
2017-02-01 17:11:55 +08:00
Anthony Calosa
41d925d7c9
add support for activated copier
...
thespian stage etc...
2017-01-31 20:11:09 +08:00
Rolzad73
85f66a8fec
X11 build fixups
...
- fixed -Werror=misleading-indentation warning
- fixed -Werror=nonnull-compare warning on xll and QT builds
- PNG_LIBPNG_VER backward compatibily changes
- giflib backward compatibily changes
- resolved some undefs for X11 build
- silenced some small compile warnings in JGE Makefile
- added -DTIXML_USE_STL to remaining build types (PSP had it added)
- fixed x11 Boost incompatibility issue part of #548
- reworked PrecompiledHeader.h platforms used
2017-01-28 04:19:46 -05:00
Anthony Calosa
5c3a064746
aicode and revised legendary rule
...
added aicode for cards that uses reveal. since reveal cancels for ai,
aicode is the alternative code. use basic code only.
aicode=activate dosomething...
aicode - use with caution, its very basic atm and you must test each
card that uses it as it can cause crash.
legendary rule moved to game state based effect so it will not conflict
with cards with copy effects and andability. the legendary check applies
only when legendrule is found.
2017-01-24 16:10:35 +08:00
Anthony Calosa
7f6e96459c
added "energized" event
...
energizedof(player):do something
energizedfoeof(player):do something
also some fixes in the primitives
2017-01-23 11:41:19 +08:00