Fixed Angel of Vitality in M20 set and added new keyword "except" for @lifeof trigger in order to avoid a life gain loop when a card needs to increment life gaining in that phase (eg. Angel of Vitality).
This commit is contained in:
@@ -1616,7 +1616,7 @@ toughness=2
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name=Angel of Vitality
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abilities=flying
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auto=this(controllerlife > 24) 2/2
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auto=@lifeof(player): may life:1
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auto=@lifeof(player) except(Angel of Vitality): life:1
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text=Flying -- If you would gain life, you gain that much life plus 1 instead. -- Angel of Vitality gets +2/+2 as long as you have 25 or more life.
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mana={2}{W}
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type=Creature
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@@ -1736,8 +1736,9 @@ public:
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TargetChooser * fromTc;
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int type;//this allows damagenoncombat and combatdamage to share this trigger
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bool sourceUntapped, thiscontroller, thisopponent;
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TrLifeGained(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0,bool sourceUntapped = false,bool once = false, bool thiscontroller = false, bool thisopponent = false) :
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Trigger(observer, id, source, once , tc), fromTc(fromTc), type(type) , sourceUntapped(sourceUntapped) , thiscontroller(thiscontroller) , thisopponent(thisopponent)
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MTGCardInstance * gainException; //added exception to avid a gainlife loop (eg. Angels of Vitality)
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TrLifeGained(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0,bool sourceUntapped = false,bool once = false, bool thiscontroller = false, bool thisopponent = false, MTGCardInstance * gainException = NULL) :
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Trigger(observer, id, source, once , tc), fromTc(fromTc), type(type) , sourceUntapped(sourceUntapped) , thiscontroller(thiscontroller) , thisopponent(thisopponent), gainException(gainException)
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{
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}
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@@ -1749,6 +1750,7 @@ public:
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return 0;
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if (!tc->canTarget(e->player)) return 0;
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if (fromTc && !fromTc->canTarget(e->player)) return 0;
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if (gainException && e->source && !strcmp(gainException->data->name.c_str(), e->source->data->name.c_str())) return 0; //If the source of life gain it's the exception card don't gain life (loop avoidance);
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if (type == 1 && (e->amount > 0)) return 0;
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if (type == 0 && (e->amount < 0)) return 0;
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if(thiscontroller)
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@@ -6983,7 +6985,7 @@ public:
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MTGCardInstance * card = d->source;
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if (d->damage > 0 && card && (card == source || card == source->target))
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{
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source->owner->gainLife(d->damage);
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source->owner->gainLife(d->damage, source);
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return 1;
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}
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}
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@@ -69,9 +69,10 @@ public:
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int afterDamage();
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int gainLife(int value);
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int loseLife(int value);
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int gainOrLoseLife(int value);
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// Added source of life gain/loss in order to check later a possible exception.
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int gainLife(int value, MTGCardInstance* source);
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int loseLife(int value, MTGCardInstance* source);
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int gainOrLoseLife(int value, MTGCardInstance* source);
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bool isPoisoned() {return (poisonCount > 0);}
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int poisoned();
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@@ -71,7 +71,8 @@ struct WEventCounters : public WEvent {
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struct WEventLife : public WEvent {
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Player * player;
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int amount;
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WEventLife(Player * player,int amount);
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MTGCardInstance * source;
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WEventLife(Player * player,int amount, MTGCardInstance * source);
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virtual Targetable * getTarget(int target);
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};
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@@ -4033,9 +4033,9 @@ int AALifer::resolve()
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_target = ((MTGCardInstance *) _target)->controller();
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}
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Player *player = (Player*)_target;
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int slife = abs(player->gainOrLoseLife(life.getValue()));
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int slife = abs(player->gainOrLoseLife(life.getValue(), source));
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if(siphon && (slife > 0) && (life.getValue() < 0))
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source->controller()->gainOrLoseLife(slife);
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source->controller()->gainOrLoseLife(slife, source);
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return 1;
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}
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@@ -4222,7 +4222,7 @@ int AALifeSet::resolve()
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return 0;
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int lifeDiff = life->getValue() - p->life ;
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p->gainOrLoseLife(lifeDiff);
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p->gainOrLoseLife(lifeDiff, source);
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return 1;
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}
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@@ -6509,14 +6509,14 @@ int AAExchangeLife::resolve()
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if(oldlife > targetOldLife)
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{
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increaser = oldlife - targetOldLife;
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player->gainOrLoseLife(modifier * -1);
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player->gainOrLoseLife(modifier * -1, source);
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card->addToToughness(increaser+toughMod);
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}
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else
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{
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_target->life = oldlife;
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card->toughness = oldlife;
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player->gainOrLoseLife(modifier);
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player->gainOrLoseLife(modifier, source);
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}
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return 1;
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@@ -6524,13 +6524,13 @@ int AAExchangeLife::resolve()
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Player * opponent = (Player*)_target;
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if(oldlife > targetOldLife)
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{
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player->gainOrLoseLife(modifier * -1);
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opponent->gainOrLoseLife(modifier);
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player->gainOrLoseLife(modifier * -1, source);
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opponent->gainOrLoseLife(modifier, source);
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}
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else
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{
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player->gainOrLoseLife(modifier);
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opponent->gainOrLoseLife(modifier * -1);
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player->gainOrLoseLife(modifier, source);
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opponent->gainOrLoseLife(modifier * -1, source);
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}
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return 1;
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}
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@@ -269,7 +269,7 @@ int Damage::resolve()
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source->controller()->prowledTypes.push_back(values[i]);
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}
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}
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WEvent * lifed = NEW WEventLife((Player*)target,-damage);
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WEvent * lifed = NEW WEventLife((Player*)target,-damage, source);
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observer->receiveEvent(lifed);
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}
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}
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@@ -299,7 +299,7 @@ int LifeCost::doPay()
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MTGCardInstance * _target = (MTGCardInstance *) target;
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_target->controller()->loseLife(1);
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_target->controller()->loseLife(1, source);
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target = NULL;
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if (tc)
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tc->initTargets();
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@@ -345,7 +345,7 @@ int SpecificLifeCost::doPay()
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MTGCardInstance * _target = (MTGCardInstance *) target;
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_target->controller()->loseLife(slc);
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_target->controller()->loseLife(slc, source);
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target = NULL;
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if (tc)
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tc->initTargets();
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@@ -407,7 +407,7 @@ int LifeorManaCost::doPay()
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}
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else
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{
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_target->controller()->loseLife(2);
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_target->controller()->loseLife(2, source);
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}
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target = NULL;
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if (tc)
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@@ -1248,42 +1248,66 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell
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if (TargetChooser * tc = parseSimpleTC(s, "lifeof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,true,false);
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TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
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if(exception)
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,true,false, exception->source);
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else
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,true,false);
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}
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//Lifed current opponent
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if (TargetChooser * tc = parseSimpleTC(s, "lifefoeof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,true);
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TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
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if(exception)
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,true, exception->source);
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else
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,true);
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}
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//Lifed static
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if (TargetChooser * tc = parseSimpleTC(s, "lifed", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once);
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TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
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if(exception)
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,false, exception->source);
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else
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 0,sourceUntapped,once,false,false);
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}
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//Life Loss current player
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if (TargetChooser * tc = parseSimpleTC(s, "lifelostof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrLifeGained(observer, id, card, tc, fromTc,1,sourceUntapped,once,true,false);
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TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
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if(exception)
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,true,false, exception->source);
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else
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,true,false);
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}
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//Life Loss current opponent
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if (TargetChooser * tc = parseSimpleTC(s, "lifelostfoeof", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrLifeGained(observer, id, card, tc, fromTc,1,sourceUntapped,once,false,true);
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TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
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if(exception)
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,false,true, exception->source);
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else
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,false,true);
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}
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//Life Loss static
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if (TargetChooser * tc = parseSimpleTC(s, "lifeloss", card))
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{
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TargetChooser *fromTc = parseSimpleTC(s, "from", card);
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return NEW TrLifeGained(observer, id, card, tc, fromTc,1,sourceUntapped,once);
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TargetChooser *exception = parseSimpleTC(s, "except", card); // Added a new keyword except to specify a life gain/loss card exception in order to avoid life gain loop (eg. Angels of Vitality)
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if(exception)
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,false,false, exception->source);
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else
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return NEW TrLifeGained(observer, id, card, tc, fromTc, 1,sourceUntapped,once,false,false);
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}
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//Card Damaged and killed by a creature this turn
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@@ -5174,7 +5198,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
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observer->mLayers->stackLayer()->addDamage(card, target, x);
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if (target->life < x)
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x = target->life;
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observer->currentlyActing()->gainLife(x);
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observer->currentlyActing()->gainLife(x, card);
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break;
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}
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case 1159: //Erg Raiders
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@@ -5316,7 +5340,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
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if (current->hasType("Artifact"))
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{
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observer->players[i]->game->putInGraveyard(current);
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current->controller()->gainLife(current->getManaCost()->getConvertedCost());
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current->controller()->gainLife(current->getManaCost()->getConvertedCost(), card);
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}
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}
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}
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@@ -5416,7 +5440,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
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if (library->nb_cards)
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player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard);
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}
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observer->currentlyActing()->gainLife(x);
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observer->currentlyActing()->gainLife(x, card);
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break;
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}
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@@ -3838,7 +3838,7 @@ int MTGLifelinkRule::receiveEvent(WEvent * event)
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MTGCardInstance * card = d->source;
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if (d->damage > 0 && card && (card->basicAbilities[(int)Constants::LIFELINK]||card->LKIbasicAbilities[(int)Constants::LIFELINK]))
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{
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card->controller()->gainLife(d->damage);
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card->controller()->gainLife(d->damage, source);
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return 1;
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}
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}
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@@ -159,7 +159,7 @@ ManaPool * Player::getManaPool()
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return manaPool;
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}
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int Player::gainOrLoseLife(int value)
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int Player::gainOrLoseLife(int value, MTGCardInstance* source)
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{
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if (!value)
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return 0; //Don't do anything if there's no actual life change
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@@ -179,30 +179,30 @@ int Player::gainOrLoseLife(int value)
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}
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//Send life event to listeners
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WEvent * lifed = NEW WEventLife(this,value);
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WEvent * lifed = NEW WEventLife(this, value, source);
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observer->receiveEvent(lifed);
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return value;
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}
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int Player::gainLife(int value)
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int Player::gainLife(int value, MTGCardInstance* source)
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{
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if (value <0)
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{
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DebugTrace("PLAYER.CPP: don't call gainLife on a negative value, use loseLife instead");
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return 0;
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}
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return gainOrLoseLife(value);
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return gainOrLoseLife(value, source);
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}
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int Player::loseLife(int value)
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int Player::loseLife(int value, MTGCardInstance* source)
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{
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if (value <0)
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{
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DebugTrace("PLAYER.CPP: don't call loseLife on a negative value, use gainLife instead");
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return 0;
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}
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return gainOrLoseLife(-value);
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return gainOrLoseLife(-value, source);
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}
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int Player::afterDamage()
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@@ -22,8 +22,8 @@ WEventDamage::WEventDamage(Damage *damage) :
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{
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}
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WEventLife::WEventLife(Player * player,int amount) :
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WEvent(), player(player),amount(amount)
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WEventLife::WEventLife(Player * player, int amount, MTGCardInstance* source) :
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WEvent(), player(player), amount(amount), source(source)
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{
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}
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