Fixed primitives and tokens, implemented count for party of creatures in Zendikar cards.
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@@ -65,7 +65,7 @@ id=-491665
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rarity=T
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[/card]
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[card]
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primitive=Beast
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primitive=Cat Beast
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id=-491638
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rarity=T
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[/card]
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@@ -3,6 +3,14 @@ grade=borderline
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programatically - Vitty85 04-07-2020
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[card]
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name=AEther Rift
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auto=@each my upkeep:moverandom(*) from(myHand) to(myGraveyard)
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auto=@movedTo(creature|myGraveyard) from(myHand) turnlimited:name(Pay life or put in play) pay[[{L:5}]] opponent donothing?moveTo(myBattlefield) target(creature[fresh]|myGraveyard)]))
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text=At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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mana={1}{R}{G}
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type=Enchantment
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[/card]
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[card]
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name=AEther Tide
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target=<prex>creature|myhand
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auto=reject && target(<prex>creature|battlefield) moveTo(ownerhand)
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@@ -19078,7 +19086,7 @@ type=Enchantment
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[/card]
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[card]
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name=Illuminate
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targer=creature
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target=creature
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auto=damage:X
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other={X}{2}{R}{R} name(Kicker {2}{R})
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auto=if paid(alternative) then damage:X targetcontroller
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@@ -41103,7 +41111,7 @@ name=Thunderscape Battlemage
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other={2}{R}{G} name(Kicker green)
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auto=if paid(alternative) then destroy target(enchantment)
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kicker={1}{B}
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auto=kicker ifnot paid(alternative) then target(player) ability$!name(Discard 2 cards) reject notatarger(<2>*|myhand)!$ targetedplayer
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auto=kicker ifnot paid(alternative) then target(player) ability$!name(Discard 2 cards) reject notatarget(<2>*|myhand)!$ targetedplayer
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text=Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
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mana={2}{R}
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type=Creature
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@@ -28,12 +28,6 @@ text=When you set this scheme in motion, until your next turn, whenever a player
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type=Scheme
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[/card]
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[card]
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name=AEther Rift
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text=At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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mana={1}{R}{G}
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type=Enchantment
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[/card]
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[card]
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name=AEther Searcher
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text=Reveal AEther Searcher as you draft it. Reveal the next card you draft and note its name. -- When AEther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named AEther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.
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mana={7}
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@@ -1032,6 +1032,30 @@ private:
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intValue += card->controller()->game->inPlay->cards[j]->getCurrentToughness();
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}
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}
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else if (s == "calculateparty")//Count Total Creatures of party (a party consists of up to one each of Cleric, Rogue, Warrior, and Wizard)... Zendikar Rising
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{
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intValue = 0;
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bool found_cleric = false;
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bool found_warrior = false;
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bool found_wizard = false;
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bool found_rogue = false;
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for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0 && intValue < 4; --j)
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{
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if (card->controller()->game->inPlay->cards[j]->hasType("Cleric") && !found_cleric){
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intValue += 1;
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found_cleric = true;
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} else if (card->controller()->game->inPlay->cards[j]->hasType("Rogue") && !found_rogue){
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intValue += 1;
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found_rogue = true;
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} else if (card->controller()->game->inPlay->cards[j]->hasType("Wizard") && !found_wizard){
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intValue += 1;
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found_wizard = true;
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} else if (card->controller()->game->inPlay->cards[j]->hasType("Warrior") && !found_warrior){
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intValue += 1;
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found_warrior = true;
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}
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}
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}
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else if (s == "mypos")
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{//hand,exile,grave & library only (library zpos is inverted so the recent one is always the top)
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intValue = card->zpos;
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