Fixed Loxodon Lifechanter
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@@ -421,8 +421,9 @@ toughness=1
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[/card]
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[card]
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name=Loxodon Lifechanter
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auto={5}{W}:thisforeach(controllerlife) 1/1
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text=When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. -- 5{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
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auto=may lifeset:toughnesstotalinplay controller
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auto={5}{W}:lifetotal/lifetotal ueot
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text=When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. -- {5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
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mana={5}{W}
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type=Creature
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subtype=Elephant Cleric
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@@ -973,7 +974,7 @@ toughness=2
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[card]
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name=Bloodthirsty Aerialist
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abilities=flying
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auto=@lifeof(player) except(Angel of Vitality): counter(1/1,1)
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auto=@lifeof(player): counter(1/1,1)
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text=Flying -- Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
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mana={1}{B}{B}
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type=Creature
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@@ -1626,7 +1627,7 @@ toughness=2
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[/card]
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[card]
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name=Twinblade Paladin
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auto=@lifeof(player) except(Angel of Vitality): counter(1/1)
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auto=@lifeof(player): counter(1/1)
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auto=this(controllerlife > 24) double strike
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text=Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. -- As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
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mana={3}{W}
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@@ -998,7 +998,16 @@ private:
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for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j)
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{
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if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE))
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intValue += card->controller()->game->inPlay->cards[j]->power;
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intValue += card->controller()->game->inPlay->cards[j]->getCurrentPower();
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}
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}
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else if (s == "toughnesstotalinplay")//Count Total toughness of Creatures you control... Formidable
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{
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intValue = 0;
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for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j)
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{
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if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE))
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intValue += card->controller()->game->inPlay->cards[j]->getCurrentToughness();
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}
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}
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else if (s == "mypos")
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