Crew Ability Cost & Crewbonus

Revised cards to use {crew(targetchooser)} (modified taptargetcost) so
it can use crewbonus ability from other creatures.
This commit is contained in:
Anthony Calosa
2017-02-01 17:11:55 +08:00
parent c8dc416071
commit ea5e397595
10 changed files with 144 additions and 72 deletions

View File

@@ -116,16 +116,6 @@ mana={2}{B}
type=Sorcery
[/card]
[card]
name=Gearshift Ace
abilities=first strike
text=First strike -- Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Dwarf Pilot
power=2
toughness=1
[/card]
[card]
name=Gonti, Lord of Luxury
abilities=deathtouch
text=Deathtouch -- When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.
@@ -172,13 +162,6 @@ mana={4}
type=Artifact
[/card]
[card]
name=Revoke Privileges
text=Enchant creature -- Enchanted creature can't attack, block, or crew Vehicles.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Saheeli Rai
auto=counter(0/0,3,loyalty)
text=+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. -- -2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. -- -7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.
@@ -208,15 +191,6 @@ mana={R}
type=Sorcery
[/card]
[card]
name=Speedway Fanatic
text=Haste -- Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
mana={1}{R}
type=Creature
subtype=Human Pilot
power=2
toughness=1
[/card]
[card]
name=Subtle Strike
text=Choose one or both — -- • Target creature gets -1/-1 until end of turn. -- • Put a +1/+1 counter on target creature.
mana={1}{B}
@@ -233,13 +207,4 @@ name=Verdant Crescendo
text=Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Veteran Motorist
text=When Veteran Motorist enters the battlefield, scry 2. -- Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
mana={R}{W}
type=Creature
subtype=Dwarf Pilot
power=3
toughness=1
[/card]
[/card]

View File

@@ -4541,11 +4541,11 @@ toughness=6
[card]
name=Aradara Express
abilities=menace
auto={T(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0}
auto={T(other creature[power>=2]|myBattlefield)}{T(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3}
auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3}
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3}
text=Menace -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={5}
type=Artifact
@@ -8333,9 +8333,9 @@ toughness=1
[card]
name=Ballista Charger
auto=@combat(attacking) source(this):damage:1 target(creature,player)
auto={T(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2}
auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}
text=Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={5}
type=Artifact
@@ -13166,9 +13166,9 @@ toughness=4
[card]
name=Bomat Bazaar Barge
auto=draw:1 controller
auto={T(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2}
auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}
text=When Bomat Bazaar Barge enters the battlefield, draw a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={4}
type=Artifact
@@ -24290,9 +24290,9 @@ auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={T(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2}
auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}
text={T}: Add one mana of any color to your mana pool. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={3}
type=Artifact
@@ -27679,13 +27679,13 @@ type=Sorcery
[card]
name=Demolition Stomper
auto=cantbeblockedby(creature[power<=2])
auto={T(other creature[power>=5]|myBattlefield)}:name(crew 5 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=4]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0}
auto={T(other creature[power>=2]|myBattlefield)}{T(other creature[power>=3]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=3]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=2]|myBattlefield)}{T(other creature[power>=2]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=2]|myBattlefield)}:name(crew 5 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}:name(crew 5 [5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4}
auto={crew(other creature[power>=5]|myBattlefield)}:name(crew 5 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4}
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 5 [5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~4}
text=Demolition Stomper can't be blocked by creatures with power 2 or less. -- Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={6}
type=Artifact
@@ -40903,8 +40903,8 @@ type=Enchantment
name=Fleetwheel Cruiser
abilities=trample,haste
auto=becomes(Artifact Creature) ueot
auto={T(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1}
auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1}
text=Trample, haste -- When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={4}
type=Artifact
@@ -43054,7 +43054,7 @@ name=Fumarole
target=creature
auto=destroy
auto=target(land) destroy
restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0
restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0,compare(lifetotal)~morethan~2
text=As an additional cost to cast Fumarole, pay 3 life. -- Destroy target creature and target land.
mana={3}{B}{R}{L:3}
type=Sorcery
@@ -44111,6 +44111,17 @@ power=5
toughness=6
[/card]
[card]
name=Gearshift Ace
abilities=first strike
crewbonus=first strike
text=First strike -- Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Dwarf Pilot
power=2
toughness=1
[/card]
[card]
name=Geier Reach Bandit
abilities=haste
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Vildin-Pack Alpha)
@@ -81909,7 +81920,7 @@ toughness=2
[card]
name=Ovalchase Dragster
abilities=trample,haste
auto={T(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0}
auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}
text=Trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={4}
type=Artifact
@@ -92034,6 +92045,8 @@ toughness=2
name=Renegade Freighter
auto=this(attacking) 1/1
auto=this(attacking) trample
auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1}
text=Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={3}
type=Artifact
@@ -92952,6 +92965,17 @@ mana={1}{W}
type=Sorcery
[/card]
[card]
name=Revoke Privileges
target=creature
auto=teach(creature) cantattack
auto=teach(creature) cantblock
auto=teach(creature) cantcrew
text=Enchant creature -- Enchanted creature can't attack, block, or crew Vehicles.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Revolutionary Rebuff
target=*[-artifact]|stack
auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever
@@ -104820,7 +104844,7 @@ toughness=2
[card]
name=Sky Skiff
abilities=flying
auto={T(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0}
auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}
text=Flying -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={2}
type=Artifact
@@ -105327,9 +105351,9 @@ name=Skysovereign, Consul Flagship
abilities=flying
auto=damage:3 target(creature,planeswalker|opponentbattlefield)
auto=@combat(attacking) source(this):damage:3 target(creature,planeswalker|opponentbattlefield)
auto={T(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0}
auto={T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}{T(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2}
auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}
text=Flying -- Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={5}
type=Legendary Artifact
@@ -106261,7 +106285,7 @@ toughness=3
name=Smuggler's Copter
abilities=flying
auto=@combat(attacking,blocking) source(this):may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller
auto={T(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0}
auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}
text=Flying -- Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={2}
type=Artifact
@@ -108338,6 +108362,17 @@ power=2
toughness=2
[/card]
[card]
name=Speedway Fanatic
abilities=haste
crewbonus=haste
text=Haste -- Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
mana={1}{R}
type=Creature
subtype=Human Pilot
power=2
toughness=1
[/card]
[card]
name=Spell Blast
target=*[manacost=prex]|stack
auto=fizzle
@@ -125843,6 +125878,17 @@ power=1
toughness=1
[/card]
[card]
name=Veteran Motorist
crewbonus=1/1
auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend
text=When Veteran Motorist enters the battlefield, scry 2. -- Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
mana={R}{W}
type=Creature
subtype=Dwarf Pilot
power=3
toughness=1
[/card]
[card]
name=Veteran of the Depths
auto=@tapped(this):may counter(1/1,1)
text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
@@ -132243,6 +132289,7 @@ toughness=2
name=Withering Boon
target=creature|stack
auto=fizzle
restriction=compare(lifetotal)~morethan~2
text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell.
mana={L:3}{1}{B}
type=Instant

View File

@@ -875,6 +875,16 @@ private:
else
intValue = 0;
}
else if (s == "crewtotalpower")//crew count total power
{
intValue = 0;
for (int j = card->controller()->game->battlefield->nb_cards - 1; j >= 0; --j)
{
MTGCardInstance * crew = card->controller()->game->battlefield->cards[j];
if (crew != card && crew->isCreature() && !crew->isTapped() && !crew->has(Constants::CANTCREW))
intValue += crew->power;
}
}
else if (s == "pancientooze")//Ancient Ooze
{
intValue = 0;

View File

@@ -74,6 +74,9 @@ public:
string AICustomCode;
void setAICustomCode(const string& value);
const string& getAICustomCode() const;
string CrewAbility;
void setCrewAbility(const string& value);
const string& getCrewAbility() const;
vector<int>types;
CardPrimitive();

View File

@@ -244,7 +244,8 @@ public:
class TapTargetCost : public ExtraCost
{
public:
TapTargetCost(TargetChooser *_tc = NULL);
bool crew;
TapTargetCost(TargetChooser *_tc = NULL, bool crew = false);
virtual int isPaymentSet();
virtual int doPay();
virtual TapTargetCost * clone() const;

View File

@@ -58,6 +58,7 @@ CardPrimitive::CardPrimitive(CardPrimitive * source)
setdoubleFaced(source->doubleFaced);
setAICustomCode(source->AICustomCode);
setCrewAbility(source->CrewAbility);
power = source->power;
toughness = source->toughness;
restrictions = source->restrictions ? source->restrictions->clone() : NULL;
@@ -353,6 +354,17 @@ const string& CardPrimitive::getAICustomCode() const
return AICustomCode;
}
void CardPrimitive::setCrewAbility(const string& value)
{
std::transform(CrewAbility.begin(), CrewAbility.end(), CrewAbility.begin(), ::tolower);
CrewAbility = value;
}
const string& CardPrimitive::getCrewAbility() const
{
return CrewAbility;
}
void CardPrimitive::setName(const string& value)
{
name = value;

View File

@@ -771,8 +771,8 @@ TapTargetCost * TapTargetCost::clone() const
return ec;
}
TapTargetCost::TapTargetCost(TargetChooser *_tc)
: ExtraCost("Tap Target", _tc)
TapTargetCost::TapTargetCost(TargetChooser *_tc, bool crew)
: ExtraCost("Tap Target", _tc), crew(crew)
{
}
@@ -785,6 +785,13 @@ int TapTargetCost::isPaymentSet()
target = NULL;
return 0;
}
if (crew && target && target->has(Constants::CANTCREW))
{
tc->removeTarget(target);
target->isExtraCostTarget = false;
target = NULL;
return 0;
}
if (target)
return 1;
return 0;
@@ -798,6 +805,20 @@ int TapTargetCost::doPay()
{
source->storedCard = target->createSnapShot();
_target->tap();
//crew ability
if(crew)
{
if(_target->getCrewAbility().size())
{
AbilityFactory af(_target->getObserver());
MTGAbility * crewAbility = af.parseMagicLine(_target->getCrewAbility(), -1, NULL, source,false,true);
crewAbility->oneShot = true;
crewAbility->canBeInterrupted = false;
crewAbility->target = source;
crewAbility->resolve();
}
}
//end
target = NULL;
if (tc)
tc->initTargets();

View File

@@ -131,6 +131,7 @@ void MTGCardInstance::copy(MTGCardInstance * card)
copiedID = card->copiedID;
doubleFaced = data->doubleFaced;
AICustomCode = data->AICustomCode;
CrewAbility = data->CrewAbility;
origpower = card->origpower;//for flip
origtoughness = card->origtoughness;//for flip
TokenAndAbility = card->TokenAndAbility;//token andAbility

View File

@@ -131,9 +131,17 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
}
break;
case 'c': //color
if (!primitive) primitive = NEW CardPrimitive();
case 'c': //crew ability
if (key == "crewbonus")
{
if (!primitive) primitive = NEW CardPrimitive();
{
primitive->setCrewAbility(val);
break;
}
}
else if (!primitive) primitive = NEW CardPrimitive();
{//color
string value = val;
std::transform(value.begin(), value.end(), value.begin(), ::tolower);
vector<string> values = split(value, ',');
@@ -143,8 +151,8 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
primitive->setColor(values[values_i], removeAllOthers);
removeAllOthers = 0;
}
break;
}
break;
case 'd'://double faced card /dredge
if (key == "doublefaced")
{

View File

@@ -297,6 +297,10 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost, MTGCardInstan
{
manaCost->addExtraCost(NEW CycleCost(tc));
}
else if(value.substr(0,4) == "crew")
{//tap crew
manaCost->addExtraCost(NEW TapTargetCost(tc,true));
}
else if(value.find("(") != string::npos)
{
size_t counter_start = value.find("(");