Xawotihs
cab5b973ac
Changed the Res installation paths on Maemo and added a Res.txt to reference them
2010-12-30 22:08:42 +00:00
Xawotihs
58f4631dc2
Removed a phonon warning on maemo, added a debug trace for the launching path
2010-12-30 22:03:52 +00:00
guzhenjie1@gmail.com
552603e7a0
Fixed two typo of Enclave Cryptologist and Undead Warchief reported by Niegen in forum.
2010-12-30 13:54:47 +00:00
guzhenjie1@gmail.com
b38716a9e8
Reverted Master Transmuter
2010-12-30 13:41:45 +00:00
guzhenjie1@gmail.com
bc89b275a3
Fixed Master Transmuter reported in forum:
...
1. Master Transmuter:
auto={H(artifact|mybattlefield)}{U}{T}:moveTo(mybattlefield) notatarget(artifact|myhand)
==>
auto={H(artifact|mybattlefield)}{U}{T}:token(-17925211)
Added following card for Master Transmuter:
[card]
name=Master Transmuter's Artifact
auto=@movedTo(this|exile) from(Battlefield):may moveTo(mybattlefield) notatarget(artifact|myhand)
auto=moveto(exile)
id=-17925211
type=Nothing
[/card]
Other fixed cards:
1. Aysen Highway
2. Hoverguard Sweeper's 2nd Bounce
3. Novijen, Heart of Progress
2010-12-30 10:50:19 +00:00
Xawotihs
a77e550bff
Fixed compilation on Linux and a resizing issue
2010-12-30 02:17:22 +00:00
leungclj@googlemail.com
434d527833
leungclj - correction of last submission
2010-12-29 13:06:51 +00:00
leungclj@googlemail.com
0311cfd1eb
leungclj - Added test for indestructible, also submitted issue for indestructible bug. Please refer to "indestructible_2_i569.txt"
2010-12-29 12:55:44 +00:00
wrenczes@gmail.com
f2f9ae3168
Renamed ensureOpponentMenu() => ConstructOpponentMenu() for clarity.
2010-12-29 11:04:37 +00:00
Xawotihs
11b65fe006
Added default options.txt for both settings and player. They are named options.orig.txt.
2010-12-28 23:29:31 +00:00
Xawotihs
dc0c7afd20
Updated dependencies of maemo package control
2010-12-28 23:17:19 +00:00
wrenczes@gmail.com
961d6191dc
Out of paranoia (since I haven't compiled against Linux), switch out min() for our defined version of MIN.
2010-12-28 06:37:35 +00:00
wrenczes@gmail.com
2cb95076a0
Revert unwanted additions from Intel Amplifier profiling to the VS 2010 project files. AnkhSVN strikes again!
2010-12-28 06:34:33 +00:00
wrenczes@gmail.com
9005fd7af7
Fixed a problem I noticed after adding Z's 6 new decks to my res folder: if the number of AI decks wasn't a multiple of 10, the game would slow to a crawl, since there was a check that compared the number of actual decks against the number of unlocked AI decks (which is always incremented by 10 when new decks are unlocked) to determine whether the list of AI deck names should be refreshed or not. This was a pointless check, since we can load all the names once, and simply use the unlocked AI count value when determining what decks to allow to be used during random match playing.
...
This change restores the performance on psp back to where it was with 0.13.1, where the ai deck number happened to be a neat 100 count.
2010-12-28 06:31:50 +00:00
wrenczes
39e6d4f2b5
Reworked some fixes submitted to us by ittobaal. Several fclose calls he suggested had no bearing (if fopen fails, calling fclose on a null pointer is pointless), but the (missing) array deletions were definitely valid bugs. The fix for CreateTexture() was a little loose, so I cleaned it up somewhat.
...
Issue: 566
2010-12-27 20:00:33 +00:00
techdragon.nguyen@gmail.com
814993ac1c
tools for generating supported card list
2010-12-27 09:22:52 +00:00
techdragon.nguyen@gmail.com
6cf5212bab
fixed definition for Acid Web Spider. Card states "may destroy", definition forced destruction.
2010-12-25 01:10:06 +00:00
omegablast2002@yahoo.com
6f51c4f36f
name=world slayer
...
auto=@damaged(player) from(mytgt[attacking]):destroy all(other *|battlefield)
====>
@combatdamaged(opponent) from(mytgt):
i added this trigger ages ago :)
name=Talon of Pain
auto=@damaged(opponent) from(other *|battlefield,mystack):counter(0/0,1,charge)
====>
name=Talon of Pain
auto=@damaged(opponent) from(other *|mystack):counter(0/0,1,charge)
auto=@damaged(opponent) from(other *|mybattlefield):counter(0/0,1,charge)
2010-12-24 20:56:51 +00:00
guzhenjie1@gmail.com
df14ae3b85
Fixed following cards according Zethfox's reminding:
...
1. General's Kabuto
2. Lightning Greaves
3. Neurok Stealthsuit
4. Whispersilk Cloak
5. Darksteel Garrison
6. Shield of Kaldra
Fixed following cards according MTG rules:
1. Lord of the Pit
2. That Which Was Taken
3. Vigor
4. Worldslayer
5. Yomiji, Who Bars the Way
Other fixed cards:
1. Magebane Armor
2. Talon of Pain
2010-12-24 13:19:33 +00:00
Xawotihs
53c68f4104
Replaced double left click support for desktop version by simple left click. Maemo still uses double click.
2010-12-24 03:19:26 +00:00
Xawotihs
b3fb8022a0
Deactivated the QImage code as it causes problems on win7 and vista. This implies that the Qt version still depends on libjpeg, libpng and libgif
2010-12-23 07:57:50 +00:00
Xawotihs
093d229c50
Basic check of GL versions supported before starting.
2010-12-23 00:51:38 +00:00
Xawotihs
7a0bf2c78c
Changed the Qt images to load in buffers using dimensions multiple of power 2. Simplified the memory management as well.
2010-12-22 22:20:20 +00:00
Xawotihs
a5c5a9d60b
Fix resize management for the mac version
2010-12-21 16:05:59 +00:00
Xawotihs
6fde01fe03
not defined => !defined
2010-12-21 11:19:42 +00:00
Xawotihs
164b9837d9
Merged the iOS resizing/selecting code into the Qt frontend. It works perfectly with OpenGL 2.0, it's buggy with OpenGl 1.1.
2010-12-21 01:10:01 +00:00
Xawotihs
ad348b2466
Bumped version to 0.14.1 in the Qt project
2010-12-20 21:58:47 +00:00
techdragon.nguyen@gmail.com
840e6e078f
initialized stats information so that PSP can render it properly when keypress is too quick on the player deck selection screen.
2010-12-20 01:53:39 +00:00
omegablast2002@yahoo.com
d8d4977e5b
fixed a rare crash when more then one creature had either treason or unearth in the battlefield at the same turn...they would be put in graveyard and the z->nbcards would change in value, meaning that the incrementer was now able to accidently step out of the vector and hit an invalid pointer. now once it hits the bottom of each pass if the number of cards changed in the field start the cycle over.
2010-12-19 21:20:30 +00:00
wagic.the.homebrew@gmail.com
9d68164132
Erwan
...
- Adding Zethfox's AI decks
- bumping version to 0.14.1
2010-12-19 08:37:26 +00:00
Xawotihs
3459a04d2a
Final fix for maemo dependency and fix the release of keys in the Qt frontend
2010-12-18 19:37:16 +00:00
wrenczes@gmail.com
9ea61766cd
At the risk of being mildly obnoxious, inserting my handle into the dev list. (Anybody else missing from the credits?)
2010-12-18 06:04:02 +00:00
wrenczes@gmail.com
62fa860da4
Split out a different keybindings string if QT_CONFIG is defined. This should prevent key collisions between the different Win32 builds.
2010-12-18 05:55:03 +00:00
wrenczes@gmail.com
ba975d1b37
When I consolidated the two duplicate lord string sets, the ordering of 'prelords' wasn't the same as 'lords'. I didn't realize that it mattered when I picked the first set of the two. Reinstated the 'lords' ordering, so far all the cases that broke are working again. I've left in the 'prelords' variant in, stubbed out, in case we encounter a reason why this is still required.
2010-12-18 04:01:13 +00:00
wrenczes@gmail.com
c7666a933a
Revert changes to CardSelector. This wasn't meant to be part of my previous check in, another case of AnkhSVN selecting a file automatically for submission when it was in a different changelist. Sorry!
2010-12-18 03:47:52 +00:00
guzhenjie1@gmail.com
64eefeb0f4
Fix Genju of the Fields and Grand Arbiter Augustin IV.
2010-12-18 03:38:38 +00:00
wrenczes@gmail.com
e4dd50766f
Reverting/reworking Mike's change on thises/prelords. Zeth says that this is crashing on psp - while sizeof(string) shouldn't eval to 0, I don't fully trust this to evaluate correctly on psp, so I'm reverting out the change. Since these are staticly sized arrays, there's no point in trying to calculate their size programatically. (If they were true dynamic containers, then it would make more sense, but then you'd simply call size() on them anyway.)
...
While at it, moved the string arrays to be global const declarations - there were two duplicate sets of keywords for lords, and they were being created/destroyed on each call to parseMagicLine. No point in constantly reallocating these strings, we know we're going to contantly reuse them.
2010-12-18 01:59:07 +00:00
omegablast2002@yahoo.com
d2a96e69df
few small items, first since card view are now correctly null'ed, i ran into a few cases while watching demo mode where the game would trigger a stop on the battle hint that uses card views, apon checking the card view would be null at the time. so added a condiational check to prevent the game from trying to alter a null'ed pointer.
...
2nd, added a block out for optimizedhand in demo mode, ie any time its cpu player vs cpu player, noticed demo was starting matches with no cards.
3rd, added a hackish workaround to allow Ai to get eff returns on abilities using the all(this) lord workaround to target the source. Ai was not getting any returns on these abilities. now basically if the ability is a lord && !target...lets calculate this as tho source == target....
2010-12-17 20:59:08 +00:00
solo81@web.de
f5aa68b330
Fixed Hell-Bent Raider.
2010-12-17 18:46:33 +00:00
omegablast2002@yahoo.com
681f4ddc0e
recommiting this, some of my testing stuff snuck in last commit.
2010-12-16 22:23:44 +00:00
wrenczes@gmail.com
60078c34c7
Additional fix to go along with r2834 - the previous fix revealed an ugly interdependency between CardView and MTGCardInstance. Neither object owns the other, but they each have a pointer reference to each other, which is a recipe for disaster if not managed correctly. I had fixed half of the problem, where the status of a CardView being destroyed wasn't reflected in the MTGCardInstance; meanwhile, it introduced another problem where if the MTGCardInstance was destroyed first, the CardView would crash when trying to do the cleanup.
...
This is a classic example of why naked pointers suck! The right way to fix an interdependency would be to have these objects hold onto weak references to each other. But that's way too big a change at this point in time, so I've added this ugly hack instead.
This will fix an intermittent crash when either accessing the library or exiting a match.
2010-12-16 21:17:18 +00:00
Xawotihs
02fcf48869
Fixed maemo zlib dependency
2010-12-16 20:11:07 +00:00
Xawotihs
eaeb9cc2a6
Fixed for issue 564. Now we do nothing if we use the "menu key" in the language selection menu.
2010-12-16 18:36:07 +00:00
Xawotihs
ae9ae7783b
gcc does not like iomanip stuff without namespace around
2010-12-16 18:24:39 +00:00
omegablast2002@yahoo.com
4458e61b75
2 things, moved poison count wingame to the top with the life, there were cases where it wasnt respecting "cantlose" cards. and 2nd gave Ai *some* direction as to what to do with poison counters. i saw him place poison counters on himself to death in a single round...its was embarrassing.
2010-12-16 16:09:35 +00:00
techdragon.nguyen@gmail.com
84e4213615
fixed sizing issue. I keep forgetting array size calculation in C++ isn't just a property like in other languages. Sorry guys.
2010-12-16 14:13:09 +00:00
techdragon.nguyen@gmail.com
e600c34852
changed ints to size_t for psp compilation warnings.
2010-12-16 13:47:39 +00:00
techdragon.nguyen@gmail.com
afdeae6901
fixed some formatting issues.
...
changed conditional for lord and thises evaluation from hardcoded value to length of the array being evaluated. This doesn't change current functionality, but minimizes code change if these arrays were ever to change in size.
2010-12-16 12:53:48 +00:00
techdragon.nguyen@gmail.com
038fef7742
issue 561
...
initialized deck stats number. The value wasn't being initialized correctly and thus retained the last set of values for a given deck.
2010-12-16 12:50:01 +00:00
wrenczes@gmail.com
1cc516193e
Sidecar fix to the CardView change: running the test suite revealed a few other places where bad assumptions were being made that an event's card view pointer was legitimate. Now they properly evaluate whether the view is null and adjust accordingly.
2010-12-16 09:41:14 +00:00