Commit Graph

4374 Commits

Author SHA1 Message Date
guzhenjie1@gmail.com f5cfe6a3a9 Fixed Psychosis Crawler:
mana={6}
 ==> 
mana={5}
2011-01-30 09:36:05 +00:00
guzhenjie1@gmail.com ae40e31d04 Fixed the following cards:
name=Contested Warzone
 ==> 
name=Contested War Zone

text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
 ==> 
text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn.

In MBS cards: 
primitive=Contested Warzone
 ==> 
primitive=Contested War Zone

[card]
primitive=Spine of Ish Sah
id=214069
rarity=R
[/card]
 ==> 
[card]
primitive=Spine of Ish Sah
id=214076
rarity=R
[/card]
2011-01-30 08:07:01 +00:00
omegablast2002@yahoo.com c4ffc214ab moved token creator under aequip so i can do the same fix to livingweapon as i did for new target...
also refactored it a bit to remove the livingweapon and battleready copy paste code.
2011-01-30 00:01:57 +00:00
omegablast2002@yahoo.com 50aa62675e adding life loss event sending to damage from creature sources in combat. 2011-01-29 22:32:34 +00:00
omegablast2002@yahoo.com 4103a8964f fixed an oversight and an error...in lifelostthisturn for a player, if the life gain was less then 0 then i want to ADD the abs pos to the amount, not remove it...and damage from creatures is considered lifelost... 2011-01-29 22:21:18 +00:00
omegablast2002@yahoo.com 853b8ea5c6 fixed gravetitan bug reported, added new keyword "retarget" as another support for newtarget...
reworked the handling of new target...auras and equipments can not be treated the same...doing so allowed the player to then use the equip function of the card and gain a double bonus. now i call directly on the equip function to do the equiping so that it works with its own function to add the effects. keeping a person from gaining double bonus.
2011-01-29 21:58:29 +00:00
solo81@web.de ed93646785 Reverted one unintended change from last revision. 2011-01-29 21:55:02 +00:00
solo81@web.de 938e31a258 Fixed old helm_of_kaldra.txt.
Now that Helm of Kaldra's code is complete i had to add a "choice 0" to this test.
2011-01-29 21:52:53 +00:00
solo81@web.de ac3b65995b - Added MBS. 124 out of 155 could be added (that's over 80%).
- Added a test for livingweapon.

- Reverted one part of rev2975.
2011-01-29 20:46:37 +00:00
guzhenjie1@gmail.com 1c119f2ace Fixed Helm of Kaldra:
auto={1}:aslongas(Sword of Kaldra|mybattlefield) aslongas(Shield of Kaldra|mybattlefield):token(-47449)
 ==> 
auto=aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of 

Kaldra|mybattlefield) {1}:token(-47449)

Deleted id=-47449 of Kaldra token to make its card image show up.
2011-01-29 20:13:44 +00:00
solo81@web.de 5e4902c229 - Completed code for Helm of Kaldra.
- Added Kaldra token (keyword:"newtarget" --> rev2922).

- Added test for Kaldra.
2011-01-29 16:05:01 +00:00
guzhenjie1@gmail.com 11dc8ac671 Fixed Spiritual Asylum:
text=@attacking(creature|myBattlefield):sacrifice
 ==> 
auto=@attacking(creature|myBattlefield):sacrifice
text=Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) -- When a creature you control attacks, sacrifice Spiritual Asylum.
2011-01-29 15:32:32 +00:00
guzhenjie1@gmail.com 73025806ad Fixed the following cards:
Rally the Troops
Remove
Scorching Winds
Treetop Defense
Warrior's Stand
restriction=opponentblockeronly
 ==> 
restriction=opponentblockersonly

Heavy Fog
auto=preventalldamage to(controller) from(creature[attacking] ueot
 ==> 
auto=preventalldamage to(controller) from(creature[attacking]) ueot
2011-01-29 15:25:54 +00:00
solo81@web.de d78138fe25 Added Spiritual Asylum. 2011-01-29 14:51:13 +00:00
omegablast2002@yahoo.com 4aa852ab0d the vampire restriction checks 2 or more, i had it checking for 3 or more. 2011-01-29 12:37:45 +00:00
omegablast2002@yahoo.com 4e511d2f37 fixed bloodchief acession trigger was coded wrong. 2011-01-29 12:36:44 +00:00
solo81@web.de 74bf7fdab3 Added 8 cards based on rev2963.
Artifact Ward
Avatar of Fury
Bartel Runeaxe
Gaea's Revenge
Karplusan Strider
Spellbane Centaur
Suq'Ata Firewalker
Tetsuo Umezawa
2011-01-28 23:03:45 +00:00
techdragon.nguyen@gmail.com e74c63bc0b fixed mem leak 2011-01-28 22:57:10 +00:00
techdragon.nguyen@gmail.com 4d17ab9962 fixed a null pointer for deck editor on creating a new deck. 2011-01-28 22:23:09 +00:00
solo81@web.de 610d55d0ba Fixed several cards with cost alteration.
They were missing the restcost-part for the opponent.
2011-01-28 22:06:31 +00:00
solo81@web.de 5b2a50fbec Added 33 cards based on rev2926 (keyword "share").
[card]
name=Maelstrom Pulse
target=*[-land]
auto=all(*[share!name!]) destroy
text=Destroy target nonland permanent and all other permanents with the same name as that permanent.
mana={1}{B}{G}
type=Sorcery
[/card]


Card list --> First comment
2011-01-28 20:58:29 +00:00
omegablast2002@yahoo.com 7dfa655323 added support for cantbetargetof(something[optional])
for "this card cant be the target of green spells or abilities" style cards.

added poisoned status trigger for attacking, so far its the only place this is checked. we will see what the next set does with this keyword
2011-01-28 19:08:01 +00:00
omegablast2002@yahoo.com 6af545a797 fixed a bug that arose from giving the Ai the ability to actually interupt with something. found that ai was allowed to run "chooseBlockers()" and has been running this function EVERYTIME even before the update i made, when ever it was choosing actions during blockers. even when its blockers were already choosen and it no longer had proirity. 2011-01-28 18:26:34 +00:00
Xawotihs cba0a59023 Removed useless attribute 2011-01-28 17:34:49 +00:00
techdragon.nguyen@gmail.com 5e651f03b2 moved mulligan code out of GameStateDuel and into Player base class. Taking a mulligan seems better
encapsulated as a player function rather than loose code inside the state transitions of GameStateDuel

Note: Inside of the mulligan code I assigned game to currentPlayerZones for clarification rather than
something functionally required.  "game" seems ambiguous as "game" is also referenced throughout the code for the GameObserver
keeping this change localized to this method until more analysis can be done.  The pattern that was here before was
game->currentPlayer->game
where the first "game" represented the GameObserver and the second the collection of zones (MTPPlayerCards) to the current player.
I would suggest changing the Player instance of game to something that represents its data, the game zones associated to the current player.
"game" seems too generic, as it can be interpreted to encompass many things rather than just dealing with the different zones (library, exile, discard, etc )
2011-01-28 13:30:29 +00:00
wrenczes@gmail.com 3187487987 Minor tweaks to Mike's map of maps cache work on stats. Mostly these changes are stylistic changes that favor more terse code, but there was one bug where a double-delete was happening - GameStateDeckViewer used to allocate its own StatsWrapper, and deleted it as part of teardown - now that the allocation is owned by the deck stats instance, it's not allowed to do the deletion anymore.
I'll also note that the mods I did to getDeckMetaDataById() are completely unnecessary - pragmatically speaking, it's doing the same thing.  The only difference is that I'm using std::find_if instead of brute iterator manipulation, and I'm using a predicate function.  For a simple check like this, it's kind of pointless, but if you need to do more complex comparisons, predicate operators can become quite powerful.
2011-01-28 10:21:23 +00:00
wrenczes@gmail.com f4f1fdcd3d Another LF property change. 2011-01-28 06:07:14 +00:00
wrenczes@gmail.com f2cbd883a6 Apply LF line endings as an SVN property, this time on the JGE source files. 2011-01-28 06:03:52 +00:00
wrenczes@gmail.com 32cabc15c2 Forcing LF as the line ending style through SVN properties. No actual code changes here. 2011-01-28 06:00:51 +00:00
techdragon.nguyen@gmail.com 8156619d49 added guard around TRACK_FILE_USAGE define to disable it on a PSP build. The related code does not compile for the PSP builds. 2011-01-27 16:15:12 +00:00
techdragon.nguyen@gmail.com ce7745bfa6 First attempt to reduce load time of player deck selection screens.
This change makes use of caching the DeckStats and DeckStatsWrappers into singleton caches that
get flushed when you quit the game.  The initial load time will be significant as lazy loading has not
been coded yet for the ai decks.

TODO: lazy load the player and ai decks as they appear on the screen.  Currently, each screen loads
all decks.
2011-01-27 16:13:40 +00:00
omegablast2002@yahoo.com e87f5edaf5 Orim's Chant canattack ====>cantattack 2011-01-27 08:15:51 +00:00
omegablast2002@yahoo.com f06f67addf fixed typo in war elemental 2011-01-26 15:00:52 +00:00
omegablast2002@yahoo.com 60c589ccaa fixed a bug reported for Ghost Council of Orzhova, involving MTG rulings on such effects...if the target of the effect is no longer in the targetted zone at the time the effect goes to resolve, it will still be put on the stack and resolve to do nothing at all. AKA if you sacrifice Ghost to herself, or use ghost to sacrifice that goblin which has {s}:damage:1 target player...and you interupt that ability to sac the goblin for the one damage...while the ability is on the stack..it should not blink the goblin afterwards...
i was originally not going to fix it but it bothered me enough thinking of possible exploits that i went ahead and corrected it.
2011-01-26 13:38:21 +00:00
wagic.the.homebrew@gmail.com cc6668b632 Erwan
- removing the daily build folder. They take too much space in the repository. If you do daily builds, please use the "download" section of the google code page, or update the build to some server (megaupload or your own server), and post it on the forum. Thanks
2011-01-26 12:43:43 +00:00
guzhenjie1@gmail.com 83a340d38e Fixed the following cards reported by kaioshin in forum:
1. Bant Sureblade
2. Crystallization
3. Esper Stormblade
4. Grixis Grimblade
5. Jund Hackblade
6. Naya Hushblade
2011-01-25 11:03:56 +00:00
wrenczes@gmail.com d439be4f75 Fixed http://code.google.com/p/wagic/issues/detail?id=572, where a card sometimes might not show its tap status correctly. My fix for 550 was slightly off, in that if a card view's position was updated (ie from a zone change, etc), the pos pointer shouldn't be cleared. Only the pos related to the 'this' pointer is the one that can't be referenced anymore, fixed the destructor code. 2011-01-25 07:52:01 +00:00
techdragon.nguyen@gmail.com 6100641edd changed line endings to UNIX style line enidngs. last commit didn't take for some reason. 2011-01-24 20:19:17 +00:00
techdragon.nguyen@gmail.com 7848669702 changed line endings to UNIX style line enidngs 2011-01-24 19:56:45 +00:00
omegablast2002@yahoo.com b0fe919cc3 fresh eboot 2011-01-24 18:47:59 +00:00
omegablast2002@yahoo.com c6584a9e9d meant hasType...tho im not really sure its needed(?) 2011-01-24 18:26:04 +00:00
omegablast2002@yahoo.com 0b0da78e30 removed a change that wasnt supposed to be there. sorry! 2011-01-24 18:23:02 +00:00
omegablast2002@yahoo.com 5f2af4413a fixed the conflicted cards mike reported.
saprolings conflict i have not fixed -1924 is saproling, tho i explictly remember replacing all these with token(Saproling,creature saproling,1/1,green) not sure who changed them back, the others are indeed due to incoding.
2011-01-24 18:17:43 +00:00
omegablast2002@yahoo.com beec00c254 2 changes, first fixed the bug where auras were causing the cards to slide to the right, auras always have targets, so i added a conditional to guiplay to ignore adding it to the horizontal shift as these auras should never be just laying in the battlefield with no target.
2nd, started laying some ground work for planeswalkers.
added the planeswalker rule, as per mtg rules, if you have a type=planeswalker subtype=jace already on the battlefield, both are sent to the graveyard. so you can not have a jace mind scuptor and a jace beleren out at the same time. i choose to use subtype= and type= rather then adding another variable to MTGCard...
also, added GuiPlay positioning for planeswalker,
i think theres been a HUGE misunderstanding about planeswalkers which has most going "battlefield is too crowded where would be put them...easy...slap them at the end of the lands ..done...theyre not creatures or artifacts/enchantments..so i moved them to the colum with the lands and have guiplay slap them at the end of that colum...btw this is in no means final...if someone can think of a better solution be my guest, but looking at the planeswalker (workaround) thread, its pretty obvious that no one will care where we slap the planeswalkers, as long as theyre supported. planeswalkers have alot more ground to cover...
2011-01-24 17:58:14 +00:00
guzhenjie1@gmail.com 556df85a31 1. Fixed the Skeleton token of Drudge Spell and Graypelt Refuge in mtg.txt.
Add Skeleton token for Drudge Spell in HML. _cards.dat:
[card]
primitive=Skeleton
id=-2915
rarity=T
[/card]

2. Fixed the Liege of the Pit according MTG rules.

3. Removed "丒" in following cards' text:
Eternity Vessel
Grizzly Fate
Ior Ruin Expedition
Sunspring Expedition
Ulasht, the Hate Seed
Umezawa's Jitte

4. Removed "?" in following cards' text:
Argent Sphinx
Kuldotha Phoenix
2011-01-24 11:05:42 +00:00
omegablast2002@yahoo.com 46891d8de8 added a commit to "thatmuch" variable to explain what its for. 2011-01-23 18:23:44 +00:00
omegablast2002@yahoo.com 48fd6a1bc1 2 changes wrapped my last commit incorrectly, the fix for @targeted...and i added a conditional to keep the "combat bump" hint out of test suite, i found out it slowed test suite down considerably 2011-01-23 17:57:37 +00:00
omegablast2002@yahoo.com ee29fbc237 removed a unused variable and correct a bug with [share] spells tc's are deleted as they resolve so these effects couldnt take adventage of this type of targeting when the effect ability was a fizzle. 2011-01-23 17:29:26 +00:00
omegablast2002@yahoo.com 12bdaffac1 doc reported that @targeted was not resolving before the spell which triggered it, as per mtg rules, this trigger is a statebased trigger that resolves instantly. 2011-01-23 14:34:55 +00:00
solo81@web.de 2bcf7ecdff Added 650 new cards based on rev2922.
Playable Highlights are:

Psychatog
Grim Lavamancer
Anurid Brushhopper
Flameblast
Thwart
Baron Sengir
Sengir Vampire
Stuffy Doll
Undiscovered Paradise
Gush
Heritage Druid
Mageta the Lion
Faceless Butcher
Mesmeric Fiend
Oblivion Ring
Parallax Wave
Knight of the White Orchid
Contagion
80 creatures with Morph (Exalted Angel,etc.)

Added 27 tests.

Card list -> see comments. The list is separated into the single card groups.
2011-01-23 12:41:11 +00:00