wrenczes@gmail.com 3187487987 Minor tweaks to Mike's map of maps cache work on stats. Mostly these changes are stylistic changes that favor more terse code, but there was one bug where a double-delete was happening - GameStateDeckViewer used to allocate its own StatsWrapper, and deleted it as part of teardown - now that the allocation is owned by the deck stats instance, it's not allowed to do the deletion anymore.
I'll also note that the mods I did to getDeckMetaDataById() are completely unnecessary - pragmatically speaking, it's doing the same thing.  The only difference is that I'm using std::find_if instead of brute iterator manipulation, and I'm using a predicate function.  For a simple check like this, it's kind of pointless, but if you need to do more complex comparisons, predicate operators can become quite powerful.
2011-01-28 10:21:23 +00:00
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