d4e4e3b251ca5f96c68e515f820c15dbb7a2a4f6
4374 Commits
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c113c154c1 |
Erwan
- In line Zethfox's idea with WParsedInt objects inside MTGAbilities, deleted some unused variables. |
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f63aa379e7 |
Erwan
- moved all "loseLife/gainLife" duplicated code into 1 Player method |
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14f2e9b0f2 |
Erwan
- simple refactor of "putIn*" functions in MTGGameZones |
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63b3bdfef6 | missed a spot to send @targeted events. | ||
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da8f8dd558 |
fixeda bug with counter cost when uses with lords/aslongas/foreach/insert any ability other then auto={c(1/1,-1)}:effect....
tho no ticket was open for it using such combinations actually ADDED counters to a card instead of removing them. this is because in the clone of the cost, the counters original nb was never set into the clones...so it was set to the defualt nb which was 1. |
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62873dc971 | more fixes to the review | ||
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07802134e8 | more fixes from the review... | ||
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27e60fc605 | fixed most of the reviewed code, corrected all danger zone code which could have had bad side effects. | ||
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946df16af5 |
removed eradicate ability and replaced it with a far more flexable solution which is
added new card discriptor [share!variable!]
the variables for this so far are
name <---eradicate effect targetting
color <--radiance effect targetting
types <--the plague cycles
it is important to note that a target IS REQUIRED before this, meaning it has to be used below a target= or after the targetting of an && ability...otherwise it will simply default to the source cards variables.
this solution provides a much more generic version without sacrificing the effectiveness of the eradicate set which was limited only to eradicate style cards(which ALSO required a target)
coding exsample
[card]
name=Eradicate
target=creature[-black]
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard)moveto(exile)
auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile)
mana={2}{b}{b}
type=sorcery
[/card]
you will notice something strange above, for this change to work i had to fix the bug with "targetcontrollerBLAH" zone targetting...tho my fix was a patchwork fix, it does indeed provide the targets controller...we need to find the root cause of why initToZone is not returning the correct "target" variable to this function.
if the source does not have a target it defaults to source.
before it there was no target, which there never is a correct target returned as noted by the fact that 0 cards exist with targetcontroller zone targetting in WAGIC however theres a considerably large card pool for this.
enjoy :)
docs going to kill me for this lol.
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d581a72c1d |
Erwan
- changed "putInPlay" to return "NULL" if the card cannot be found in the "from" zone. The behavior of the function before that prevented to see that we broke the "alternate" cost feature (see test Vine Dryad) - Fixed some memory leaks introduced in r2922 |
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094c97dec8 |
corrected an issue where morphing a creature would overwrite basic abilities granted by lords. it was because i was not ADDING the new basic abilities it gained to the end result of face upping the creature.
also forgot to mention in my big patch i added a new test suite tool, its a goto command if you start on draw and want to get to second main, goto secondmain instead of next next next next next "next" is still valid and still needed you can not for exsample goto attackers if you are ALREADY currently in "attackers" so if you wanted to go from YOUR attackers to opponents attackers from draw step goto attackers next goto attackers this replaces about 12 "next" commands which would have been needed in preivous test suite. |
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299bb4f9fa |
removing the rest of the originatingZone code mike added, as we already have this variable as
card->currentZone |
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473abd9814 |
im forced to do this commit in whole instead of parts as originally planned, and before my beta test period of the changes is complete BECAUSE there are people doing "clean up" and the MASSIVE amount of conflicts i have to resolve from it is WAY too much for me to take on after nearly 200 hours of coding this patch. i cant seem to get enough respect to have people hold off on "clean up" so this brings me to being forced to do a full commit before playtest period is done, so they can go ahead with there *super important* clean up.
ok i WAS going to write a full change log with code exsamples ect, but since im rushed you will get the short version of this log.
first bug fixes, and there were many,
indestructible creature bug fixed
halimar execavator *embearessing youtube video" bug is fixed
token text now displays source name and tokens abilities
fixed a card view null pointer in an iterator when code used combinations of foreach and aslongas with CD.
epic struggle bug fixed, aslongas was only parsing one space to the right of the operator.
extra cost containing targetting fixed, cards can now have multiple extra cost in all mana...this includes giving a card 2 targeted sacrifices as its main cost.
angelic chorus bug fixed, the card will be soft coded now.
and many other minor bugs fixed, hard to remember all which were fixed.
now, new abilities = words
"legendarylandwalk",
"desertlandwalk",
"snowforestlandwalk",
"snowplainslandwalk",
"snowmountainlandwalk",
"snowislandlandwalk",
"snowswamplandwalk",
"snowlandwalk",
"nonbasiclandwalk",
"strong",//cant be blocked by creature with less power
"weak",//cant block creatures with more power
"phasing",
all true landwalks will now be supported.
new cost types:
morph which is coded as follows
[card]
name=Bloodstoke Howler
facedown={3}
autofacedown={6}{R}:morph
autofaceup=3/0 all(beast|mybattlefield))
text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned
face up, Beast creatures you control get +3/+0 until end of turn.
mana={5}{R}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
you will notice new auto lines autofaceup and autofacedown
these are abilities the cards will have when theyre in that state.
the cost is coded as
facedown={cost}
when a card is faced up it gains auto= lines also.
tho is played normally it will NOT gain autofaceup=lines
card restrictions:
cards can now have restrictions placed on them the restrictions are.
all previous restrictions usable in activated abilities
with the follow additions
control two or more vampires
control less creatures
control snow land
casted a spell
one of a kind
fourth turn
before battle damage
after battle
during battle
[card]
name=Blood Frenzy
target=creature[attacking;blocking]
restriction=before battle damage
auto=4/0
auto=treason
text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature
at the beginning of the next end step.
mana={1}{R}
type=Instant
[/card]
other cost now can have specail restrictions also:
otherrestriction=mytypemin:1 type(swamp),opponenttypemin:1 opponenttype(plains)
these are minimums required inplay of a type
it can be just you, or you and opponent or just opponent
you can also use the words "more" and "less" and * to compare the 2 players fields.
[card]
name=Cho-Arrim Legate
abilities=protection from black
other={0}
otherrestriction=mytypemin:1 type(swamp) , opponenttypemin:1 opponenttype(plains)
text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
activated ability gained a new restriction "opponentturnonly"
variables will now be recalculated during the resolve of the major abilities to produce the most current number.
{x}:draw:x <----
new number variables words:
using draw as an exsample
draw:auras <--auras on a creature
draw:type:ally <---counts the allys in your field. self explanitory
draw:thatmuch <--mostly a triggered effects number.
when you take damage draw that much
draw:lifelost
draw:oplifelost
these return the value of the life lost that turn.
new TRIGGER restricitions
sourcenottap
sourceTap
foelostthree<--card cycle uses opponent lost life
foelosttwo<--same as above
once<--this trigger will only ever trigger one time and never again.
new card discriptor words
[multicolor]
[leveler]
[enchanted]
[blackandgreen]
[blackandwhite]
[redandblue]
[blueandgreen]
[redandwhite]
CD will now recalculate the number again on resolve
meaning {x}:target(CreatureTargetChooser[manacost <=x]) will work, with an added bonus {x}:target(CreatureTargetChooser[manacost <=any word variable])
new this(:
this(tapped)<--for strange case cards.
this(untapped)
this(auras)
new MTGAbility keywords
(blink)
(blink)forsrc <--stay blinked while source inplay
hand(blink <---adding hand to the front makes it target hand.
livingweapon
this is an extension of token, simple attach the words "livingweapon" to the front of token( and it will autoamtically token that and attach the card to it.
token( gained:
"targetcontroller" targetting.
"battleready" if put in the tokens abilities it will be a attacker and tapped as it is entering play.
phaseout <--self explanitory
spiritlink <--stacking lifelink style effect that benifits the OWNER of the card.
combatspiritlink same as above.
stacking flanking, requires 2 abilities unfortunately
[card]
name=Agility
target=creature
auto=teach(creature) flanker
auto=teach(creature) flanking
text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking
creature gets -1/-1 until end of turn.)
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
removeallcounters(number/number,name)
removes all counters of the type from a card, can all be
"all"
vampire hexmage effect.
added new tools for transforms
,setpower=number
,settoughness=number
removetypes
morph
autofacedown={0}:morph
eradicate <---same as the card name.
cumulativeupcost[ <--self explanitory
upcostmulti[ <--an upcost that will resolve with a && ability
phaseaction[ phase name ] ability
an ability that will trigger on the stated phase name.
also support for phaseactionmulti[
new triggers added:
@vampired( <--sengir vampire effect
@targeted(
@lifeloss(
@lifed(
add a special ability builder called dynamicability
it acts alot like a choose your own adventure book
dynamicability<! variable 1, variable 2, variable 3,variable 4!> optional ability targetting the original target.
variable list 1:
this is the primary amount source
source
mytgt
myself
myfoe
variable list 2:
this is the variable we're after, or the amount
power
toughness
manacost
colors
age
charge
oneonecounters
thatmuch
variable list 3:
this is the main effect
strike
draw
lifeloss
lifegain
pumppow
pumptough
pumpboth
deplete
countersoneone
variable list 4:
how it will do this effect to.
itself
eachother
targetcontroller
targetopponent
tosrc
srccontroller
srcopponent
the best way to explain its usage is to look at cards coded with this ability. or experiment with combinations.
new gameoption
First turn player:player, opponent, random
who takes the first turn
added poisoned status, tho not complete since MBS hasnt spoiled enough cards to see where this variable will be used.
taught ai how to counter spell
improved ai, it will now cast instants during interupts and during your turn.
previously ai treated instant cards the same as it treated sorceries, which was not fair to the ai.
im sure there is some messed items, but the rev directly before this one had formatting in the code that created hundreds of conflicts with this one, so i had to dig this info out of red and green sections.
cards and test are coming soon, i ask PLEASE do not alter these new additions until the test are commited.
im commiting without the test because instead of allowing me to proceed with my beta test period, there are some that wish to rush me into a commit. if you do not like this commit revert it, i absolutely on no grounds give permission to recommit afterwards. and i will not recommit if a revert is called.
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b836c97a1b | fix to previous checkin. adding new parameter to specify originating zone of card | ||
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0e49775f27 | the back image quad for morph. | ||
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e53c16f700 |
No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums) |
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6d3d4c1792 |
Erwan
- refactor of MTGRules.cpp (buyback/flashback/retrace/alternative). This change has been reviewed by myself, Wil, and Mike. The test suite passes. More cleanup can be done, I will work on that later on. |
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b6713c02ec |
Fixed two cards' name in ME4 _cards.dat:
primitive=Lim-D鹟's Cohort ==> primitive=Lim-Dul's Cohort primitive=Jun鷑 Efreet ==> primitive=Junun Efreet |
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df77cc584f | Err, sorry, that's not fair - I was forcing this pspsdk change on everyone. Put it back to off by default - to turn on the signing, simply uncomment SIGN_PRX = 1 in the makefile. | ||
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0b16401c88 |
Some tweaks to support automatic signing of the wagic eboot on psp. To use, you'll need to unzip the mods I made into your pspsdk folder - you should end up with two utils in the bin folder, and some slight mods to the build.mak file (under pspsdk/psp/sdk/lib/).
(Erwan, pls give this a sanity check for me). Nice side effect: running the signed version seems to clear up a crash I'd get when putting my psp into sleep mode in the middle of a match. |
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f90709403f |
- Fixed scissor bug introduced in r2912.
- Adds code to support TapAndHold gesture, it does not seem to work with the N900, but it works fine on Linux. - Removed code checking opengl version as it's no more needed. |
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7eaa30e996 | add newline @ end of JLogger.h | ||
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04c1ff23dd | Fixed OpenGL 1.1 code with Qt. The Qt version on windows now uses it by default instead of OpenGL 2.0. | ||
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963730536e | Mouse/touch support for the options menu (issue 576). Still missing support for the virtual keyboard. | ||
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44c101bf6b | removed extra variable that I shouldn't have | ||
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1be97b76f8 |
code cleanup. No code changes
- removed unused variables - added line breaks between methods (not everywhere just where i saw it while removing unused variables) |
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a79164e800 | Fixed Spike Weaver. | ||
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e5edf779f5 |
Reworked a patch sent to us (http://wololo.net/forum/viewtopic.php?f=15&t=2464) that replaces the text symbols for the psp buttons with the actual icons. While at it, I found a bunch of issues with the ActionStack's render code (ie when you get the popup menu to interrupt a spell being played & the like) - the bounding rect actually went above the screen's region, clipping problems (the interrupt text was previously drawing over the interrupt effect), alignment problems when the avatar was being drawn, vertical text alignment, fudged alignment numbers for the quads that didn't make any sense, etc.
I also tweaked slightly the psp icons to center the symbols, as they were too much to the right. (Be sure to copy the updated graphics/iconspsp.png to your Res folder.) |
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bd529c3618 |
this is the base shadow for a fix to multitargetted extracost which i will be commiting as soon as the cards are coded.
doc was having issues getting this image in its correct format so i figure i would commit this ahead of time and it would do no harm |
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3f81a8d238 | |||
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eac6d74ebd | Added a couple of null guards against invalid quads / textures in the render() call, with JLOG calls to trace this out if we should hit one of these cases. (Reformatted tabbing in the function while I was there.) | ||
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2063e27681 |
Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more): ------------------- File Usage Statistics ../../../wagic_res/graphics/simon.dat -- 1 ../../wagic_res/graphics/simon.dat -- 1 ../wagic_res/graphics/simon.dat -- 1 22222220.jpg -- 1 42187t.jpg -- 1 4514111t.jpg -- 1 4838511t.jpg -- 1 4838512t.jpg -- 1 51613t.jpg -- 1 89069t.jpg -- 1 Advisor.wav -- 1 Ally.wav -- 1 Angel Token.jpg -- 1 Angel.wav -- 1 Ape.wav -- 1 Archer.wav -- 1 Assassin.wav -- 1 Atog.wav -- 1 Aura.wav -- 1 Barbarian.wav -- 1 Basic.wav -- 1 Bat.wav -- 1 Bear.jpg -- 1 Beast Token.jpg -- 1 Berserker.wav -- 1 Bird.wav -- 1 Centaur.wav -- 1 Cleric.wav -- 1 Cockatrice.wav -- 1 Construct.wav -- 1 Crocodile.wav -- 1 Cyclops.wav -- 1 Dauthi.wav -- 1 Demon.wav -- 1 Dragon.jpg -- 1 Drake.wav -- 1 Druid.wav -- 1 Dryad.wav -- 1 Dwarf.wav -- 1 Efreet.wav -- 1 Elemental.wav -- 1 Elephant.wav -- 1 Elf.wav -- 1 Elk.wav -- 1 Equipment.wav -- 1 Forest.wav -- 1 Frog.wav -- 1 Fungus.wav -- 1 Giant.wav -- 1 Gnome.wav -- 1 Golem.wav -- 1 Horror.wav -- 1 Horse.wav -- 1 Hydra.wav -- 1 Illusion.wav -- 1 Insect Token.jpg -- 1 Insect.jpg -- 1 Insect.wav -- 1 Island.wav -- 1 Juggernaut.wav -- 1 Kithkin.wav -- 1 Kobold.wav -- 1 Kor.wav -- 1 Kraken.wav -- 1 Lair.wav -- 1 Land.wav -- 1 Leech.wav -- 1 Legendary.wav -- 1 Leviathan.wav -- 1 Lhurgoyf.wav -- 1 Lizard.wav -- 1 Masticore.wav -- 1 Mercenary.wav -- 1 Merfolk.wav -- 1 Metathran.wav -- 1 Minion.wav -- 1 Minotaur.wav -- 1 Monk.wav -- 1 Mountain.wav -- 1 Mutant.wav -- 1 Myr.wav -- 1 Nightmare.wav -- 1 Nothing.wav -- 1 Ogre.wav -- 1 Ooze.wav -- 1 Orc.wav -- 1 Orgg.wav -- 1 Ouphe.wav -- 1 Pirate.wav -- 1 Plains.wav -- 1 Plant.wav -- 1 Rat.wav -- 1 Rebel.wav -- 1 Res.txt -- 1 Res/../../../wagic_res/graphics/simon.dat -- 1 Res/../../wagic_res/graphics/simon.dat -- 1 Res/../wagic_res/graphics/simon.dat -- 1 Res//test/Amugaba.txt -- 1 Res//test/Auriok_Sunchaser_ASLONGAS_1.txt -- 1 Res//test/Auriok_Sunchaser_ASLONGAS_2.txt -- 1 Res//test/Call_to_Heel_1.txt -- 1 Res//test/Call_to_Heel_2.txt -- 1 Res//test/Covetous_Dragon_ASLONGAS_3.txt -- 1 Res//test/Covetous_Dragon_ASLONGAS_4.txt -- 1 Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt -- 1 Res//test/Nevinyrrals_Disk.txt -- 1 Res//test/Nevinyrrals_Disk2.txt -- 1 Res//test/Nyxathid.txt -- 1 Res//test/OneDozenEyes.txt -- 1 Res//test/Zombie_Infestation.txt -- 1 Res//test/act_of_treason.txt -- 1 Res//test/aegis_of_the_meek.txt -- 1 Res//test/aether_flash.txt -- 1 Res//test/aether_mutation.txt -- 1 Res//test/afflict.txt -- 1 Res//test/akron_legionnaire.txt -- 1 Res//test/alabaster_dragon.txt -- 1 Res//test/alabaster_leech.txt -- 1 Res//test/alabaster_leech2.txt -- 1 Res//test/alluring_siren.txt -- 1 Res//test/anarchy.txt -- 1 Res//test/ancestors_chosen.txt -- 1 Res//test/angry_mob1.txt -- 1 Res//test/angry_mob2.txt -- 1 Res//test/angry_mob3.txt -- 1 Res//test/angry_mob4.txt -- 1 Res//test/angry_mob4b.txt -- 1 Res//test/angry_mob5.txt -- 1 Res//test/angry_mob7.txt -- 1 Res//test/animate_artifact.txt -- 1 Res//test/animate_artifact2.txt -- 1 Res//test/animate_dead.txt -- 1 Res//test/animate_dead2.txt -- 1 Res//test/animate_dead3.txt -- 1 Res//test/animated_legendaries1_i221.txt -- 1 Res//test/animated_legendaries2_i221.txt -- 1 Res//test/animated_legendaries3_i221.txt -- 1 Res//test/ankh_of_mishra.txt -- 1 Res//test/arcanis_the_omnipotent.txt -- 1 Res//test/arcanis_the_omnipotent2.txt -- 1 Res//test/arcbound.txt -- 1 Res//test/ardakar_wastes.txt -- 1 Res//test/ardent_soldier.txt -- 1 Res//test/argothian_enchantress.txt -- 1 Res//test/armadillo_cloak.txt -- 1 Res//test/ascendant_evincar.txt -- 1 Res//test/ascendant_evincar2.txt -- 1 Res//test/ascendant_evincar3.txt -- 1 Res//test/ashen_firebeast.txt -- 1 Res//test/ashen_firebeast2.txt -- 1 Res//test/aura_mutation.txt -- 1 Res//test/avarice_totem.txt -- 1 Res//test/aven_riftwatcher.txt -- 1 Res//test/aven_riftwatcher2.txt -- 1 Res//test/aysen_bureaucrats.txt -- 1 Res//test/balduvian_conjurer.txt -- 1 Res//test/baneslayer_angel.txt -- 1 Res//test/baneslayer_angel2.txt -- 1 Res//test/barbed_sliver.txt -- 1 Res//test/basal_sliver.txt -- 1 Res//test/beacon_of_creation.txt -- 1 Res//test/beacon_of_destruction.txt -- 1 Res//test/beacon_of_unrest.txt -- 1 Res//test/behemoth_sledge.txt -- 1 Res//test/behemoth_sledge2.txt -- 1 Res//test/behemoth_sledge3.txt -- 1 Res//test/behemoth_sledge4.txt -- 1 Res//test/behemoth_sledge5.txt -- 1 Res//test/belligerent_hatchling.txt -- 1 Res//test/benalish_knight.txt -- 1 Res//test/biorhythm.txt -- 1 Res//test/black_market.txt -- 1 Res//test/black_vise.txt -- 1 Res//test/blessed_wind.txt -- 1 Res//test/blessed_wine.txt -- 1 Res//test/blinking_spirit.txt -- 1 Res//test/blinkmoth_nexus.txt -- 1 Res//test/bloated_toad1.txt -- 1 Res//test/bloated_toad2.txt -- 1 Res//test/bloodfire_colossus.txt -- 1 Res//test/bloodhall_ooze.txt -- 1 Res//test/bloodscale_prowler.txt -- 1 Res//test/body_double.txt -- 1 Res//test/boggart_arsonists.txt -- 1 Res//test/borderland_behemoth.txt -- 1 Res//test/bottle_gnomes.txt -- 1 Res//test/bottle_gnomes2.txt -- 1 Res//test/brainstorm.txt -- 1 Res//test/bramblewood_paragon.txt -- 1 Res//test/brass_man.txt -- 1 Res//test/brass_man_i161.txt -- 1 Res//test/briarhorn.txt -- 1 Res//test/cage_of_hands.txt -- 1 Res//test/castle.txt -- 1 Res//test/cathodion.txt -- 1 Res//test/celestial_purge.txt -- 1 Res//test/chainbreaker.txt -- 1 Res//test/circle_of_protection.txt -- 1 Res//test/circle_of_protection_i211.txt -- 1 Res//test/civic_wayfinder.txt -- 1 Res//test/clone.txt -- 1 Res//test/clone2.txt -- 1 Res//test/clone3.txt -- 1 Res//test/cockatrice.txt -- 1 Res//test/cockatrice_i228.txt -- 1 Res//test/colossus_of_sardia1.txt -- 1 Res//test/colossus_of_sardia2.txt -- 1 Res//test/composite_golem.txt -- 1 Res//test/conservator.txt -- 1 Res//test/control_magic.txt -- 1 Res//test/control_magic2.txt -- 1 Res//test/control_magic3.txt -- 1 Res//test/control_magic4.txt -- 1 Res//test/corrupt.txt -- 1 Res//test/counsel_of_the_soratami.txt -- 1 Res//test/counterspell.txt -- 1 Res//test/counterspell2.txt -- 1 Res//test/counterspell3.txt -- 1 Res//test/counterspell4.txt -- 1 Res//test/cranial_plating.txt -- 1 Res//test/creature_bond.txt -- 1 Res//test/crimson_kobolds.txt -- 1 Res//test/crosis_s_catacombs_1.txt -- 1 Res//test/crosis_s_catacombs_2.txt -- 1 Res//test/crumble.txt -- 1 Res//test/crystal_rod_i172.txt -- 1 Res//test/curiosity1_i217.txt -- 1 Res//test/curiosity2_i217.txt -- 1 Res//test/dark_banishing.txt -- 1 Res//test/dauntless_escort.txt -- 1 Res//test/dauthi_embrace.txt -- 1 Res//test/death_grasp.txt -- 1 Res//test/death_ward.txt -- 1 Res//test/decree_of_justice.txt -- 1 Res//test/deja_vu.txt -- 1 Res//test/delusions_of_mediocrity.txt -- 1 Res//test/dematerialize_flashback.txt -- 1 Res//test/dingus_egg.txt -- 1 Res//test/dingus_staff_i153.txt -- 1 Res//test/divergent_growth.txt -- 1 Res//test/doomed_necromancer.txt -- 1 Res//test/double_strike2_i145.txt -- 1 Res//test/double_strike_i145.txt -- 1 Res//test/dragon_broodmother_i491.txt -- 1 Res//test/dragon_fodder.txt -- 1 Res//test/dragon_fodder2.txt -- 1 Res//test/dragon_whelp_i154.txt -- 1 Res//test/drain_life.txt -- 1 Res//test/dream_fracture_i142.txt -- 1 Res//test/drift_of_the_dead.txt -- 1 Res//test/dromad_purebred.txt -- 1 Res//test/dross_golem.txt -- 1 Res//test/dross_harvester.txt -- 1 Res//test/duskwalker.txt -- 1 Res//test/dust_corona.txt -- 1 Res//test/dwarven_warriors.txt -- 1 Res//test/ebony_horse.txt -- 1 Res//test/ekundu_cyclops1_i218.txt -- 1 Res//test/ekundu_cyclops2_i218.txt -- 1 Res//test/elvish_piper.txt -- 1 Res//test/elvish_promenade.txt -- 1 Res//test/emblem_of_the_warmind.txt -- 1 Res//test/enchanted evening.txt -- 1 Res//test/enchantress_s_presence.txt -- 1 Res//test/enervate.txt -- 1 Res//test/erg_raiders_i157.txt -- 1 Res//test/explore.txt -- 1 Res//test/fangren_pathcutter.txt -- 1 Res//test/farhaven_elf.txt -- 1 Res//test/farmstead.txt -- 1 Res//test/fastbond.txt -- 1 Res//test/fastbond2.txt -- 1 Res//test/fault_line.txt -- 1 Res//test/feral_hydra.txt -- 1 Res//test/fieldmist_borderpost.txt -- 1 Res//test/fire_tempest.txt -- 1 Res//test/firebreathing.txt -- 1 Res//test/fists_of_ironwood.txt -- 1 Res//test/flagstones.txt -- 1 Res//test/flame_fusillade_i265.txt -- 1 Res//test/flare.txt -- 1 Res//test/fledgling_imp.txt -- 1 Res//test/fledgling_imp2.txt -- 1 Res//test/fleshformer.txt -- 1 Res//test/flowstone_hellion.txt -- 1 Res//test/flowstone_slide.txt -- 1 Res//test/fog.txt -- 1 Res//test/fog_bank.txt -- 1 Res//test/foratog.txt -- 1 Res//test/force_of_nature.txt -- 1 Res//test/force_of_nature2.txt -- 1 Res//test/force_of_nature3.txt -- 1 Res//test/fountain_of_youth.txt -- 1 Res//test/frogmite.txt -- 1 Res//test/fungus_sliver.txt -- 1 Res//test/gamble.txt -- 1 Res//test/gelatinous_generation.txt -- 1 Res//test/gempalm_avenger.txt -- 1 Res//test/generic/attacks_each_turn.txt -- 1 Res//test/generic/becomes_transform_i559.txt -- 1 Res//test/generic/becomes_transform_i559_2.txt -- 1 Res//test/generic/bushido_1.txt -- 1 Res//test/generic/bushido_2.txt -- 1 Res//test/generic/cycling.txt -- 1 Res//test/generic/cycling2.txt -- 1 Res//test/generic/deathtouch.txt -- 1 Res//test/generic/doesnotuntap.txt -- 1 Res//test/generic/doesnotuntap2.txt -- 1 Res//test/generic/double_strike.txt -- 1 Res//test/generic/equip_landfall_buff.txt -- 1 Res//test/generic/equip_reach.txt -- 1 Res//test/generic/equip_shroud.txt -- 1 Res//test/generic/equip_shroud2.txt -- 1 Res//test/generic/equip_wither.txt -- 1 Res//test/generic/equipment_i252.txt -- 1 Res//test/generic/exalted.txt -- 1 Res//test/generic/exalted_i143.txt -- 1 Res//test/generic/exalted_i310.txt -- 1 Res//test/generic/fear.txt -- 1 Res//test/generic/fear_i147.txt -- 1 Res//test/generic/first_and_double_strike1_i187.txt -- 1 Res//test/generic/first_and_double_strike2_i187.txt -- 1 Res//test/generic/first_strike.txt -- 1 Res//test/generic/first_strike2.txt -- 1 Res//test/generic/first_strike3.txt -- 1 Res//test/generic/flanking.txt -- 1 Res//test/generic/fresh.txt -- 1 Res//test/generic/hybrid_mana.txt -- 1 Res//test/generic/hybrid_mana_2.txt -- 1 Res//test/generic/hybrid_mana_3.txt -- 1 Res//test/generic/indestructible.txt -- 1 Res//test/generic/kicker.txt -- 1 Res//test/generic/kicker2.txt -- 1 Res//test/generic/landwalk.txt -- 1 Res//test/generic/legendary.txt -- 1 Res//test/generic/level_up.txt -- 1 Res//test/generic/level_up2.txt -- 1 Res//test/generic/lifelink.txt -- 1 Res//test/generic/lord_counter.txt -- 1 Res//test/generic/lord_counter_any.txt -- 1 Res//test/generic/m10_blockers.txt -- 1 Res//test/generic/m10_blockers2.txt -- 1 Res//test/generic/must1.txt -- 1 Res//test/generic/must2.txt -- 1 Res//test/generic/nofizzle.txt -- 1 Res//test/generic/oneblocker.txt -- 1 Res//test/generic/persist.txt -- 1 Res//test/generic/persist2.txt -- 1 Res//test/generic/persist3.txt -- 1 Res//test/generic/phases.txt -- 1 Res//test/generic/preventalldamage.txt -- 1 Res//test/generic/rampage.txt -- 1 Res//test/generic/rampage2.txt -- 1 Res//test/generic/rampage3.txt -- 1 Res//test/generic/rampage_vs_first_strike.txt -- 1 Res//test/generic/regenerate.txt -- 1 Res//test/generic/regenerate_wither_i146.txt -- 1 Res//test/generic/sacrifice.txt -- 1 Res//test/generic/summoning_sickness.txt -- 1 Res//test/generic/sunburst.txt -- 1 Res//test/generic/tap_other_card_as_cost.txt -- 1 Res//test/generic/targetController_damage.txt -- 1 Res//test/generic/targetController_life.txt -- 1 Res//test/generic/targetController_life2.txt -- 1 Res//test/generic/thisforeach.txt -- 1 Res//test/generic/tokens.txt -- 1 Res//test/generic/tokens2.txt -- 1 Res//test/generic/trample.txt -- 1 Res//test/generic/trample_vs_indestructible.txt -- 1 Res//test/generic/trample_vs_multiblock.txt -- 1 Res//test/generic/triggers_at_movedto_i179.txt -- 1 Res//test/generic/triggers_attacking.txt -- 1 Res//test/generic/triggers_blocking.txt -- 1 Res//test/generic/triggers_combatdamaged_1.txt -- 1 Res//test/generic/triggers_combatdamaged_2.txt -- 1 Res//test/generic/triggers_drawn.txt -- 1 Res//test/generic/triggers_noncombatdamaged.txt -- 1 Res//test/generic/triggers_untapped.txt -- 1 Res//test/generic/wither.txt -- 1 Res//test/ghost_warden.txt -- 1 Res//test/giant_growth.txt -- 1 Res//test/giant_growth2.txt -- 1 Res//test/glen_elendra_archmage_i222.txt -- 1 Res//test/glimpse_the_unthinkable.txt -- 1 Res//test/gnarled_effigy.txt -- 1 Res//test/gnat_alley_creeper1.txt -- 1 Res//test/gnat_alley_creeper2.txt -- 1 Res//test/goblin_balloon_brigade.txt -- 1 Res//test/goblin_balloon_brigade2.txt -- 1 Res//test/goblin_gardener.txt -- 1 Res//test/goblin_king.txt -- 1 Res//test/goblin_lackey1.txt -- 1 Res//test/goblin_lackey2.txt -- 1 Res//test/goblin_lackey3.txt -- 1 Res//test/goblin_lackey4.txt -- 1 Res//test/goblin_offensive.txt -- 1 Res//test/goblin_razerunners.txt -- 1 Res//test/golgari_germination_i153.txt -- 1 Res//test/gravedigger.txt -- 1 Res//test/gravity_well.txt -- 1 Res//test/gravity_well2.txt -- 1 Res//test/great_defender.txt -- 1 Res//test/hannas_custody.txt -- 1 Res//test/harpoon_sniper.txt -- 1 Res//test/hellfire.txt -- 1 Res//test/helm_of_kaldra1.txt -- 1 Res//test/holy_day_i226.txt -- 1 Res//test/hope_charm_i267.txt -- 1 Res//test/hopping_automaton_i232.txt -- 1 Res//test/horned_helm.txt -- 1 Res//test/howl_from_beyond.txt -- 1 Res//test/howl_of_the_night_pack.txt -- 1 Res//test/hunted_dragon.txt -- 1 Res//test/hunting_pack.txt -- 1 Res//test/hurricane.txt -- 1 Res//test/hyalopterous_lemure.txt -- 1 Res//test/hymn_of_rebirth.txt -- 1 Res//test/hypnotic_specter.txt -- 1 Res//test/icatian_priest.txt -- 1 Res//test/imaginary_pet.txt -- 1 Res//test/immaculate_magistrate.txt -- 1 Res//test/incinerate.txt -- 1 Res//test/instill_energy_i166.txt -- 1 Res//test/iron_will_i270.txt -- 1 Res//test/ivy_elemental.txt -- 1 Res//test/jodahs_avenger.txt -- 1 Res//test/juggernaut.txt -- 1 Res//test/jump.txt -- 1 Res//test/juniper_order_ranger.txt -- 1 Res//test/karns_touch_i233.txt -- 1 Res//test/keldon_warlord.txt -- 1 Res//test/keldon_warlord2.txt -- 1 Res//test/khalni_hydra.txt -- 1 Res//test/kird_ape.txt -- 1 Res//test/kjeldoran_frostbeast1.txt -- 1 Res//test/kjeldoran_frostbeast2_i167.txt -- 1 Res//test/knight_captain_of_eos_i294.txt -- 1 Res//test/knight_captain_of_eos_i294_2.txt -- 1 Res//test/kormus_bell_i301.txt -- 1 Res//test/kraken_eye.txt -- 1 Res//test/kraken_eye2.txt -- 1 Res//test/kraken_eye3.txt -- 1 Res//test/kraken_eye4.txt -- 1 Res//test/krosan_beast.txt -- 1 Res//test/krosan_beast2.txt -- 1 Res//test/kudzu.txt -- 1 Res//test/kudzu2.txt -- 1 Res//test/kudzu_i168.txt -- 1 Res//test/leveler.txt -- 1 Res//test/lhurgoyf.txt -- 1 Res//test/liability.txt -- 1 Res//test/lifeforce.txt -- 1 Res//test/lifetap.txt -- 1 Res//test/lightmine_field1.txt -- 1 Res//test/lightmine_field2.txt -- 1 Res//test/living_artifact_i169.txt -- 1 Res//test/living_lands.txt -- 1 Res//test/lord_of_the_pit.txt -- 1 Res//test/lord_of_the_pit2.txt -- 1 Res//test/magma_spray.txt -- 1 Res//test/martial_coup.txt -- 1 Res//test/martial_coup2.txt -- 1 Res//test/master_decoy.txt -- 1 Res//test/master_of_etherium.txt -- 1 Res//test/masticore.txt -- 1 Res//test/masticore2.txt -- 1 Res//test/maze_of_ith.txt -- 1 Res//test/meekstone.txt -- 1 Res//test/memnarch.txt -- 1 Res//test/memory_erosion.txt -- 1 Res//test/mephidross_vampire.txt -- 1 Res//test/millstone.txt -- 1 Res//test/mirri_the_cursed.txt -- 1 Res//test/mirri_the_cursed2_i284.txt -- 1 Res//test/misc01.txt -- 1 Res//test/moat.txt -- 1 Res//test/mobile_fort.txt -- 1 Res//test/momir/keldon_warlord.txt -- 1 Res//test/momir/overcost.txt -- 1 Res//test/momir/persist_i304.txt -- 1 Res//test/mortuary.txt -- 1 Res//test/nantuko_husk.txt -- 1 Res//test/natural_order.txt -- 1 Res//test/necrogenesis.txt -- 1 Res//test/nightmare.txt -- 1 Res//test/northern_paladin.txt -- 1 Res//test/northern_paladin2.txt -- 1 Res//test/ondu_cleric.txt -- 1 Res//test/orcish_artillery.txt -- 1 Res//test/orcish_lumberjack.txt -- 1 Res//test/overrun.txt -- 1 Res//test/paradise_mantle.txt -- 1 Res//test/paralysis.txt -- 1 Res//test/paralysis2.txt -- 1 Res//test/persuasion.txt -- 1 Res//test/phytohydra.txt -- 1 Res//test/plague_rats.txt -- 1 Res//test/plumes_of_peace_i260.txt -- 1 Res//test/pouncing_jaguar_i425.txt -- 1 Res//test/promise_of_bunrei_i305.txt -- 1 Res//test/prosperity.txt -- 1 Res//test/protomatter_powder.txt -- 1 Res//test/prowess_of_the_fair.txt -- 1 Res//test/prowess_of_the_fair2.txt -- 1 Res//test/prowess_of_the_fair3.txt -- 1 Res//test/pygmy_troll.txt -- 1 Res//test/pyknite_i426.txt -- 1 Res//test/pyroclasm.txt -- 1 Res//test/quilled_sliver.txt -- 1 Res//test/rain_of_filth_i206.txt -- 1 Res//test/rain_of_filth_i283.txt -- 1 Res//test/rampant_growth.txt -- 1 Res//test/rancid_earth_with_threshold.txt -- 1 Res//test/rancid_earth_without_threshold.txt -- 1 Res//test/rancor.txt -- 1 Res//test/ray_of_command.txt -- 1 Res//test/ray_of_command_i176.txt -- 1 Res//test/razor_golem.txt -- 1 Res//test/reclusive_wight.txt -- 1 Res//test/reclusive_wight2.txt -- 1 Res//test/recover.txt -- 1 Res//test/regal_force.txt -- 1 Res//test/reinforcements_1.txt -- 1 Res//test/resounding_roar.txt -- 1 Res//test/resurrection.txt -- 1 Res//test/resuscitate_i210.txt -- 1 Res//test/righteous_cause.txt -- 1 Res//test/river_kelpie2_i335.txt -- 1 Res//test/rockslide_elemental.txt -- 1 Res//test/rootwalla.txt -- 1 Res//test/royal_assassin.txt -- 1 Res//test/sacred_foundry_i275.txt -- 1 Res//test/safe_passage.txt -- 1 Res//test/safehold_duo.txt -- 1 Res//test/samite_healer.txt -- 1 Res//test/scourge_of_kher_ridges.txt -- 1 Res//test/scourge_of_kher_ridges2.txt -- 1 Res//test/scourglass.txt -- 1 Res//test/scouts_warning.txt -- 1 Res//test/scute_mob.txt -- 1 Res//test/sedge_sliver.txt -- 1 Res//test/seedcradle_witch.txt -- 1 Res//test/seismic_assault.txt -- 1 Res//test/seismic_spike_i191.txt -- 1 Res//test/selesnya_guildmage.txt -- 1 Res//test/shard_volley.txt -- 1 Res//test/shepherd_of_rot.txt -- 1 Res//test/shivan_hellkite.txt -- 1 Res//test/shock.txt -- 1 Res//test/shock2.txt -- 1 Res//test/siege_gang_commander.txt -- 1 Res//test/sigil_captain_i467.txt -- 1 Res//test/silver_seraph_i300.txt -- 1 Res//test/simic_initiate.txt -- 1 Res//test/skullcage0_i239.txt -- 1 Res//test/skullcage1_i239.txt -- 1 Res//test/skullcage2_i239.txt -- 1 Res//test/skullcage3_i239.txt -- 1 Res//test/skullcage4_i239.txt -- 1 Res//test/skullcage5_i239.txt -- 1 Res//test/skullcage6_i239.txt -- 1 Res//test/skullcage7_i239.txt -- 1 Res//test/skullclamp.txt -- 1 Res//test/skullclamp2_i439.txt -- 1 Res//test/slate_of_ancestry.txt -- 1 Res//test/sleeper_agent.txt -- 1 Res//test/slith_bloodletter.txt -- 1 Res//test/sneak_attack.txt -- 1 Res//test/soulblast.txt -- 1 Res//test/souls_attendant_i489.txt -- 1 Res//test/spark_elemental.txt -- 1 Res//test/sphinx_summoner.txt -- 1 Res//test/spirit_link.txt -- 1 Res//test/spitting_earth.txt -- 1 Res//test/spoils_of_evil.txt -- 1 Res//test/spore_frog.txt -- 1 Res//test/stasis.txt -- 1 Res//test/steelclad_serpent1.txt -- 1 Res//test/steelclad_serpent2.txt -- 1 Res//test/stillmoon_cavalier.txt -- 1 Res//test/stonebrow2.txt -- 1 Res//test/stonebrow_i159.txt -- 1 Res//test/stronghold_discipline.txt -- 1 Res//test/sword_to_plowshares.txt -- 1 Res//test/sylvan_scrying_i195.txt -- 1 Res//test/symbiotic_wurm.txt -- 1 Res//test/tangle_golem.txt -- 1 Res//test/tanglesap.txt -- 1 Res//test/telekinetic_sliver.txt -- 1 Res//test/terror.txt -- 1 Res//test/terror2.txt -- 1 Res//test/thallid.txt -- 1 Res//test/thellon_of_havenwood.txt -- 1 Res//test/threaten.txt -- 1 Res//test/throne_of_bone.txt -- 1 Res//test/thunder-thrash_elder.txt -- 1 Res//test/titanic_ultimatum.txt -- 1 Res//test/tolsimir_wolfblood.txt -- 1 Res//test/torture.txt -- 1 Res//test/tranquil_domain.txt -- 1 Res//test/twinstrike.txt -- 1 Res//test/twinstrike2.txt -- 1 Res//test/twinstrike3.txt -- 1 Res//test/twitch.txt -- 1 Res//test/uncle_istvan.txt -- 1 Res//test/undermine_i408.txt -- 1 Res//test/underworld_dreams.txt -- 1 Res//test/unearth1.txt -- 1 Res//test/unearth2.txt -- 1 Res//test/unearth3.txt -- 1 Res//test/unstable_mutation.txt -- 1 Res//test/unstable_mutation2.txt -- 1 Res//test/unwilling_recruit.txt -- 1 Res//test/urzas_lands.txt -- 1 Res//test/urzas_lands2.txt -- 1 Res//test/urzas_mine_i287.txt -- 1 Res//test/vampire_bats.txt -- 1 Res//test/vampiric_link.txt -- 1 Res//test/vine_dryad.txt -- 1 Res//test/volcanic_eruption.txt -- 1 Res//test/walking_wall.txt -- 1 Res//test/wall_of_diffusion.txt -- 1 Res//test/wall_of_diffusion2.txt -- 1 Res//test/warren_instigator.txt -- 1 Res//test/welkin_hawk.txt -- 1 Res//test/whispers_of_the_muse.txt -- 1 Res//test/white_knight1.txt -- 1 Res//test/windswept_heath.txt -- 1 Res//test/wrath_of_god.txt -- 1 Res//test/wrath_of_god2.txt -- 1 Res//test/wreak_havoc.txt -- 1 Res//test/zombie_master.txt -- 1 Res//test/zombify.txt -- 1 Res/22222220.jpg -- 1 Res/42187t.jpg -- 1 Res/4514111t.jpg -- 1 Res/4838511t.jpg -- 1 Res/4838512t.jpg -- 1 Res/51613t.jpg -- 1 Res/89069t.jpg -- 1 Res/Advisor.wav -- 1 Res/Ally.wav -- 1 Res/Angel Token.jpg -- 1 Res/Angel.wav -- 1 Res/Ape.wav -- 1 Res/Archer.wav -- 1 Res/Assassin.wav -- 1 Res/Atog.wav -- 1 Res/Aura.wav -- 1 Res/Barbarian.wav -- 1 Res/Basic.wav -- 1 Res/Bat.wav -- 1 Res/Bear.jpg -- 1 Res/Beast Token.jpg -- 1 Res/Berserker.wav -- 1 Res/Bird.wav -- 1 Res/Centaur.wav -- 1 Res/Cleric.wav -- 1 Res/Cockatrice.wav -- 1 Res/Construct.wav -- 1 Res/Crocodile.wav -- 1 Res/Cyclops.wav -- 1 Res/Dauthi.wav -- 1 Res/Demon.wav -- 1 Res/Dragon.jpg -- 1 Res/Drake.wav -- 1 Res/Druid.wav -- 1 Res/Dryad.wav -- 1 Res/Dwarf.wav -- 1 Res/Efreet.wav -- 1 Res/Elemental.wav -- 1 Res/Elephant.wav -- 1 Res/Elf.wav -- 1 Res/Elk.wav -- 1 Res/Equipment.wav -- 1 Res/Forest.wav -- 1 Res/Frog.wav -- 1 Res/Fungus.wav -- 1 Res/Giant.wav -- 1 Res/Gnome.wav -- 1 Res/Golem.wav -- 1 Res/Horror.wav -- 1 Res/Horse.wav -- 1 Res/Hydra.wav -- 1 Res/Illusion.wav -- 1 Res/Insect Token.jpg -- 1 Res/Insect.jpg -- 1 Res/Insect.wav -- 1 Res/Island.wav -- 1 Res/Juggernaut.wav -- 1 Res/Kithkin.wav -- 1 Res/Kobold.wav -- 1 Res/Kor.wav -- 1 Res/Kraken.wav -- 1 Res/Lair.wav -- 1 Res/Land.wav -- 1 Res/Leech.wav -- 1 Res/Legendary.wav -- 1 Res/Leviathan.wav -- 1 Res/Lhurgoyf.wav -- 1 Res/Lizard.wav -- 1 Res/Masticore.wav -- 1 Res/Mercenary.wav -- 1 Res/Merfolk.wav -- 1 Res/Metathran.wav -- 1 Res/Minion.wav -- 1 Res/Minotaur.wav -- 1 Res/Monk.wav -- 1 Res/Mountain.wav -- 1 Res/Mutant.wav -- 1 Res/Myr.wav -- 1 Res/Nightmare.wav -- 1 Res/Nothing.wav -- 1 Res/Ogre.wav -- 1 Res/Ooze.wav -- 1 Res/Orc.wav -- 1 Res/Orgg.wav -- 1 Res/Ouphe.wav -- 1 Res/Pirate.wav -- 1 Res/Plains.wav -- 1 Res/Plant.wav -- 1 Res/Rat.wav -- 1 Res/Rebel.wav -- 1 Res/Res/ai/baka/deck107.txt -- 1 Res/Rhino.wav -- 1 Res/Rogue.wav -- 1 Res/Samurai.wav -- 1 Res/Saproling.jpg -- 1 Res/Saproling.wav -- 1 Res/Scarecrow.wav -- 1 Res/Scout.wav -- 1 Res/Serpent.wav -- 1 Res/Shade.wav -- 1 Res/Shaman.wav -- 1 Res/Shapeshifter.wav -- 1 Res/Siren.wav -- 1 Res/Skeleton.wav -- 1 Res/Slith.wav -- 1 Res/Sliver.wav -- 1 Res/Snake.wav -- 1 Res/Snow.wav -- 1 Res/Soldier.wav -- 1 Res/Specter.wav -- 1 Res/Sphinx.wav -- 1 Res/Spider.wav -- 1 Res/Spirit.wav -- 1 Res/Swamp.wav -- 1 Res/Thopter.wav -- 1 Res/Treefolk.wav -- 1 Res/Vedalken.wav -- 1 Res/Viashino.wav -- 1 Res/Wall.wav -- 1 Res/Warrior.wav -- 1 Res/Wizard.wav -- 1 Res/Wolf.wav -- 1 Res/Wraith.wav -- 1 Res/affinitygreencreatures.wav -- 1 Res/ai/baka/avatars/baka.jpg -- 521 Res/ai/baka/deck1.txt -- 2 Res/ai/baka/deck10.txt -- 2 Res/ai/baka/deck100.txt -- 2 Res/ai/baka/deck101.txt -- 2 Res/ai/baka/deck102.txt -- 2 Res/ai/baka/deck103.txt -- 2 Res/ai/baka/deck104.txt -- 2 Res/ai/baka/deck105.txt -- 2 Res/ai/baka/deck106.txt -- 2 Res/ai/baka/deck107.txt -- 1 Res/ai/baka/deck11.txt -- 2 Res/ai/baka/deck12.txt -- 2 Res/ai/baka/deck13.txt -- 2 Res/ai/baka/deck14.txt -- 2 Res/ai/baka/deck15.txt -- 2 Res/ai/baka/deck16.txt -- 2 Res/ai/baka/deck17.txt -- 2 Res/ai/baka/deck18.txt -- 2 Res/ai/baka/deck19.txt -- 2 Res/ai/baka/deck2.txt -- 2 Res/ai/baka/deck20.txt -- 2 Res/ai/baka/deck21.txt -- 2 Res/ai/baka/deck22.txt -- 2 Res/ai/baka/deck23.txt -- 2 Res/ai/baka/deck24.txt -- 2 Res/ai/baka/deck25.txt -- 2 Res/ai/baka/deck26.txt -- 2 Res/ai/baka/deck27.txt -- 2 Res/ai/baka/deck28.txt -- 2 Res/ai/baka/deck29.txt -- 2 Res/ai/baka/deck3.txt -- 2 Res/ai/baka/deck30.txt -- 2 Res/ai/baka/deck31.txt -- 2 Res/ai/baka/deck32.txt -- 2 Res/ai/baka/deck33.txt -- 2 Res/ai/baka/deck34.txt -- 2 Res/ai/baka/deck35.txt -- 2 Res/ai/baka/deck36.txt -- 2 Res/ai/baka/deck37.txt -- 2 Res/ai/baka/deck38.txt -- 2 Res/ai/baka/deck39.txt -- 2 Res/ai/baka/deck4.txt -- 2 Res/ai/baka/deck40.txt -- 2 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Shrine/sound/Track0.mp3 -- 2 Res/themes/White Shrine/sound/Track1.mp3 -- 1 Res/themes/White Shrine/sound/none -- 1 Res/themes/White Shrine/sound/sfx/Advisor.wav -- 1 Res/themes/White Shrine/sound/sfx/Ally.wav -- 1 Res/themes/White Shrine/sound/sfx/Angel.wav -- 1 Res/themes/White Shrine/sound/sfx/Ape.wav -- 1 Res/themes/White Shrine/sound/sfx/Archer.wav -- 1 Res/themes/White Shrine/sound/sfx/Artifact.wav -- 1 Res/themes/White Shrine/sound/sfx/Assassin.wav -- 1 Res/themes/White Shrine/sound/sfx/Atog.wav -- 1 Res/themes/White Shrine/sound/sfx/Aura.wav -- 1 Res/themes/White Shrine/sound/sfx/Barbarian.wav -- 1 Res/themes/White Shrine/sound/sfx/Basic.wav -- 1 Res/themes/White Shrine/sound/sfx/Bat.wav -- 1 Res/themes/White Shrine/sound/sfx/Bear.wav -- 1 Res/themes/White Shrine/sound/sfx/Beast.wav -- 1 Res/themes/White Shrine/sound/sfx/Berserker.wav -- 1 Res/themes/White Shrine/sound/sfx/Bird.wav -- 1 Res/themes/White Shrine/sound/sfx/Cat.wav -- 1 Res/themes/White Shrine/sound/sfx/Centaur.wav -- 1 Res/themes/White Shrine/sound/sfx/Cleric.wav -- 1 Res/themes/White Shrine/sound/sfx/Cockatrice.wav -- 1 Res/themes/White Shrine/sound/sfx/Construct.wav -- 1 Res/themes/White Shrine/sound/sfx/Creature.wav -- 1 Res/themes/White Shrine/sound/sfx/Crocodile.wav -- 1 Res/themes/White Shrine/sound/sfx/Cyclops.wav -- 1 Res/themes/White Shrine/sound/sfx/Dauthi.wav -- 1 Res/themes/White Shrine/sound/sfx/Demon.wav -- 1 Res/themes/White Shrine/sound/sfx/Dragon.wav -- 1 Res/themes/White Shrine/sound/sfx/Drake.wav -- 1 Res/themes/White Shrine/sound/sfx/Druid.wav -- 1 Res/themes/White Shrine/sound/sfx/Dryad.wav -- 1 Res/themes/White Shrine/sound/sfx/Dwarf.wav -- 1 Res/themes/White Shrine/sound/sfx/Efreet.wav -- 1 Res/themes/White Shrine/sound/sfx/Elemental.wav -- 1 Res/themes/White Shrine/sound/sfx/Elephant.wav -- 1 Res/themes/White Shrine/sound/sfx/Elf.wav -- 1 Res/themes/White Shrine/sound/sfx/Elk.wav -- 1 Res/themes/White Shrine/sound/sfx/Enchantment.wav -- 1 Res/themes/White Shrine/sound/sfx/Equipment.wav -- 1 Res/themes/White Shrine/sound/sfx/Faerie.wav -- 1 Res/themes/White Shrine/sound/sfx/Forest.wav -- 1 Res/themes/White Shrine/sound/sfx/Frog.wav -- 1 Res/themes/White Shrine/sound/sfx/Fungus.wav -- 1 Res/themes/White Shrine/sound/sfx/Giant.wav -- 1 Res/themes/White Shrine/sound/sfx/Gnome.wav -- 1 Res/themes/White Shrine/sound/sfx/Goblin.wav -- 1 Res/themes/White Shrine/sound/sfx/Golem.wav -- 1 Res/themes/White Shrine/sound/sfx/Horror.wav -- 1 Res/themes/White Shrine/sound/sfx/Horse.wav -- 1 Res/themes/White Shrine/sound/sfx/Human.wav -- 1 Res/themes/White Shrine/sound/sfx/Hydra.wav -- 1 Res/themes/White Shrine/sound/sfx/Illusion.wav -- 1 Res/themes/White Shrine/sound/sfx/Imp.wav -- 1 Res/themes/White Shrine/sound/sfx/Insect.wav -- 1 Res/themes/White Shrine/sound/sfx/Instant.wav -- 1 Res/themes/White Shrine/sound/sfx/Island.wav -- 1 Res/themes/White Shrine/sound/sfx/Juggernaut.wav -- 1 Res/themes/White Shrine/sound/sfx/Kithkin.wav -- 1 Res/themes/White Shrine/sound/sfx/Knight.wav -- 1 Res/themes/White Shrine/sound/sfx/Kobold.wav -- 1 Res/themes/White Shrine/sound/sfx/Kor.wav -- 1 Res/themes/White Shrine/sound/sfx/Kraken.wav -- 1 Res/themes/White Shrine/sound/sfx/Lair.wav -- 1 Res/themes/White Shrine/sound/sfx/Land.wav -- 1 Res/themes/White Shrine/sound/sfx/Leech.wav -- 1 Res/themes/White Shrine/sound/sfx/Legendary.wav -- 1 Res/themes/White Shrine/sound/sfx/Leviathan.wav -- 1 Res/themes/White Shrine/sound/sfx/Lhurgoyf.wav -- 1 Res/themes/White Shrine/sound/sfx/Lizard.wav -- 1 Res/themes/White Shrine/sound/sfx/Masticore.wav -- 1 Res/themes/White Shrine/sound/sfx/Mercenary.wav -- 1 Res/themes/White Shrine/sound/sfx/Merfolk.wav -- 1 Res/themes/White Shrine/sound/sfx/Metathran.wav -- 1 Res/themes/White Shrine/sound/sfx/Minion.wav -- 1 Res/themes/White Shrine/sound/sfx/Minotaur.wav -- 1 Res/themes/White Shrine/sound/sfx/Monk.wav -- 1 Res/themes/White Shrine/sound/sfx/Mountain.wav -- 1 Res/themes/White Shrine/sound/sfx/Mutant.wav -- 1 Res/themes/White Shrine/sound/sfx/Myr.wav -- 1 Res/themes/White Shrine/sound/sfx/Nightmare.wav -- 1 Res/themes/White Shrine/sound/sfx/Nothing.wav -- 1 Res/themes/White Shrine/sound/sfx/Ogre.wav -- 1 Res/themes/White Shrine/sound/sfx/Ooze.wav -- 1 Res/themes/White Shrine/sound/sfx/Orc.wav -- 1 Res/themes/White Shrine/sound/sfx/Orgg.wav -- 1 Res/themes/White Shrine/sound/sfx/Ouphe.wav -- 1 Res/themes/White Shrine/sound/sfx/Pirate.wav -- 1 Res/themes/White Shrine/sound/sfx/Plains.wav -- 1 Res/themes/White Shrine/sound/sfx/Plant.wav -- 1 Res/themes/White Shrine/sound/sfx/Rat.wav -- 1 Res/themes/White Shrine/sound/sfx/Rebel.wav -- 1 Res/themes/White Shrine/sound/sfx/Rhino.wav -- 1 Res/themes/White Shrine/sound/sfx/Rogue.wav -- 1 Res/themes/White Shrine/sound/sfx/Samurai.wav -- 1 Res/themes/White Shrine/sound/sfx/Saproling.wav -- 1 Res/themes/White Shrine/sound/sfx/Scarecrow.wav -- 1 Res/themes/White Shrine/sound/sfx/Scout.wav -- 1 Res/themes/White Shrine/sound/sfx/Serpent.wav -- 1 Res/themes/White Shrine/sound/sfx/Shade.wav -- 1 Res/themes/White Shrine/sound/sfx/Shaman.wav -- 1 Res/themes/White Shrine/sound/sfx/Shapeshifter.wav -- 1 Res/themes/White Shrine/sound/sfx/Siren.wav -- 1 Res/themes/White Shrine/sound/sfx/Skeleton.wav -- 1 Res/themes/White Shrine/sound/sfx/Slith.wav -- 1 Res/themes/White Shrine/sound/sfx/Sliver.wav -- 1 Res/themes/White Shrine/sound/sfx/Snake.wav -- 1 Res/themes/White Shrine/sound/sfx/Snow.wav -- 1 Res/themes/White Shrine/sound/sfx/Soldier.wav -- 1 Res/themes/White Shrine/sound/sfx/Sorcery.wav -- 1 Res/themes/White Shrine/sound/sfx/Specter.wav -- 1 Res/themes/White Shrine/sound/sfx/Sphinx.wav -- 1 Res/themes/White Shrine/sound/sfx/Spider.wav -- 1 Res/themes/White Shrine/sound/sfx/Spirit.wav -- 1 Res/themes/White Shrine/sound/sfx/Swamp.wav -- 1 Res/themes/White Shrine/sound/sfx/Thopter.wav -- 1 Res/themes/White Shrine/sound/sfx/Treefolk.wav -- 1 Res/themes/White Shrine/sound/sfx/Troll.wav -- 1 Res/themes/White Shrine/sound/sfx/Vampire.wav -- 1 Res/themes/White Shrine/sound/sfx/Vedalken.wav -- 1 Res/themes/White Shrine/sound/sfx/Viashino.wav -- 1 Res/themes/White Shrine/sound/sfx/Wall.wav -- 1 Res/themes/White Shrine/sound/sfx/Warrior.wav -- 1 Res/themes/White Shrine/sound/sfx/Wizard.wav -- 1 Res/themes/White Shrine/sound/sfx/Wolf.wav -- 1 Res/themes/White Shrine/sound/sfx/Wraith.wav -- 1 Res/themes/White Shrine/sound/sfx/Wurm.wav -- 1 Res/themes/White Shrine/sound/sfx/Zombie.wav -- 1 Res/themes/White Shrine/sound/sfx/affinitygreencreatures.wav -- 1 Res/themes/White Shrine/sound/sfx/defender.wav -- 1 Res/themes/White Shrine/sound/sfx/fear.wav -- 1 Res/themes/White Shrine/sound/sfx/first strike.wav -- 1 Res/themes/White Shrine/sound/sfx/flash.wav -- 1 Res/themes/White Shrine/sound/sfx/flying.wav -- 1 Res/themes/White Shrine/sound/sfx/forestwalk.wav -- 1 Res/themes/White Shrine/sound/sfx/graveyard.wav -- 1 Res/themes/White Shrine/sound/sfx/haste.wav -- 1 Res/themes/White Shrine/sound/sfx/lifelink.wav -- 1 Res/themes/White Shrine/sound/sfx/mana.wav -- 1 Res/themes/White Shrine/sound/sfx/mustattack.wav -- 1 Res/themes/White Shrine/sound/sfx/nofizzle.wav -- 1 Res/themes/White Shrine/sound/sfx/persist.wav -- 1 Res/themes/White Shrine/sound/sfx/protection from black.wav -- 1 Res/themes/White Shrine/sound/sfx/protection from blue.wav -- 1 Res/themes/White Shrine/sound/sfx/protection from white.wav -- 1 Res/themes/White Shrine/sound/sfx/reach.wav -- 1 Res/themes/White Shrine/sound/sfx/reachshadow.wav -- 1 Res/themes/White Shrine/sound/sfx/shadow.wav -- 1 Res/themes/White Shrine/sound/sfx/storm.wav -- 1 Res/themes/White Shrine/sound/sfx/swampwalk.wav -- 1 Res/themes/White Shrine/sound/sfx/trample.wav -- 1 Res/themes/White Shrine/sound/sfx/vigor.wav -- 1 Res/themes/White Shrine/sound/sfx/wither.wav -- 1 Res/themes/White Shrine/spade_ul.png -- 1 Res/themes/White Shrine/spade_ur.png -- 1 Res/themes/White Shrine/splash.jpg -- 1 Res/themes/White Shrine/stars.psi -- 1 Res/themes/White Shrine/style.txt -- 1 Res/themes/White Shrine/wallpapers/final_saga2.jpg -- 1 Res/themes/White Shrine/white_thumb.jpg -- 1 Res/themes/White Shrine/wood.png -- 1 Res/thumbnails/ -- 1 Res/thumbnails/.jpg -- 1 Res/thumbnails/194078.jpg -- 1 Res/thumbnails/208249.jpg -- 1 Res/thumbnails/209000.jpg -- 1 Res/thumbnails/22222220.jpg -- 1 Res/thumbnails/42187t.jpg -- 1 Res/thumbnails/4514111t.jpg -- 1 Res/thumbnails/4838511t.jpg -- 1 Res/thumbnails/4838512t.jpg -- 1 Res/thumbnails/51613t.jpg -- 1 Res/thumbnails/89069t.jpg -- 1 Res/thumbnails/Angel Token.jpg -- 1 Res/thumbnails/Auriok Sunchaser.jpg -- 1 Res/thumbnails/Bear.jpg -- 1 Res/thumbnails/Beast Token.jpg -- 1 Res/thumbnails/Darksteel Myr.jpg -- 1 Res/thumbnails/Dragon.jpg -- 1 Res/thumbnails/Insect Token.jpg -- 1 Res/thumbnails/Insect.jpg -- 1 Res/thumbnails/Memnite.jpg -- 1 Res/thumbnails/Saproling.jpg -- 1 Res/trample.wav -- 1 Res/vigor.wav -- 1 Res/wagic_res/graphics/simon.dat -- 1 Res/wither.wav -- 1 Rhino.wav -- 1 Rogue.wav -- 1 Samurai.wav -- 1 Saproling.jpg -- 1 Saproling.wav -- 1 Scarecrow.wav -- 1 Scout.wav -- 1 Serpent.wav -- 1 Shade.wav -- 1 Shaman.wav -- 1 Shapeshifter.wav -- 1 Siren.wav -- 1 Skeleton.wav -- 1 Slith.wav -- 1 Sliver.wav -- 1 Snake.wav -- 1 Snow.wav -- 1 Soldier.wav -- 1 Specter.wav -- 1 Sphinx.wav -- 1 Spider.wav -- 1 Spirit.wav -- 1 Swamp.wav -- 1 Thopter.wav -- 1 Treefolk.wav -- 1 Vedalken.wav -- 1 Viashino.wav -- 1 Wall.wav -- 1 Warrior.wav -- 1 Wizard.wav -- 1 Wolf.wav -- 1 Wraith.wav -- 1 affinitygreencreatures.wav -- 1 defender.wav -- 1 fear.wav -- 1 first strike.wav -- 1 flash.wav -- 1 forestwalk.wav -- 1 graphics/splash.jpg -- 1 haste.wav -- 1 lifelink.wav -- 1 ms0:/PSP/wagic_res/graphics/simon.dat -- 1 ms0:/wagic_res/graphics/simon.dat -- 1 mustattack.wav -- 1 nofizzle.wav -- 1 persist.wav -- 1 protection from black.wav -- 1 protection from blue.wav -- 1 protection from white.wav -- 1 reach.wav -- 1 reachshadow.wav -- 1 shadow.wav -- 1 storm.wav -- 1 swampwalk.wav -- 1 testsuite.txt -- 1 thumbnails/ -- 1 thumbnails/.jpg -- 1 thumbnails/194078.jpg -- 1 thumbnails/208249.jpg -- 1 thumbnails/209000.jpg -- 1 thumbnails/22222220.jpg -- 1 thumbnails/42187t.jpg -- 1 thumbnails/4514111t.jpg -- 1 thumbnails/4838511t.jpg -- 1 thumbnails/4838512t.jpg -- 1 thumbnails/51613t.jpg -- 1 thumbnails/89069t.jpg -- 1 thumbnails/Angel Token.jpg -- 1 thumbnails/Auriok Sunchaser.jpg -- 1 thumbnails/Bear.jpg -- 1 thumbnails/Beast Token.jpg -- 1 thumbnails/Darksteel Myr.jpg -- 1 thumbnails/Dragon.jpg -- 1 thumbnails/Insect Token.jpg -- 1 thumbnails/Insect.jpg -- 1 thumbnails/Memnite.jpg -- 1 thumbnails/Saproling.jpg -- 1 trample.wav -- 1 vigor.wav -- 1 wagic_res/graphics/simon.dat -- 1 wither.wav -- 1 End File Usage Statistics ------------------- |
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ccd972ada3 | Eliminated some spurious string copy construction - changed a couple string return functions to return a reference instead. | ||
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85bd7aa145 | |||
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1c011e568a | Missed checking this file in along with the other leak fixes from Ittobaal. | ||
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9c52b834f0 | Fixed Overgrown Tomb, Thorntooth Witch and Tornado Elemental. | ||
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e0823b82c4 |
Fix for issue 568. It was a hard one, it probably happened more
frequently with the touch/mouse interface, but this bug potentially affected all the platforms. |
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07ef902d85 | Added newline to end-of-file | ||
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c3b926830a | [Maemo] Readded the resources copy in the postinstall script | ||
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98214db702 | [Maemo] references the new launcher in the .desktop file | ||
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5ea6c1b890 | [Maemo] Moved the copy of the ressources from the installation into a launcher script | ||
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6b3d1bcbc9 | Viridian Lorebearers pump effect was not ending | ||
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cb7ecbc0e9 | updated thelon of havenwood to use exile cost. | ||
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532261d36c |
Fixed Thelon of Havenwood reported in forum by Niegen and Knight Token from Waylay:
1. Fodder Launch 2. Knight Token from Waylay 3. Sword of Kaldra 4. Thelon of Havenwood Changed following cards which can produce multiple kinds of tokens to make them display token images correctly: 1. Bestial Menace(WWK) 2. Decree of Justice(SCG) 3. Fable of Wolf and Owl(EVE) 4. One Dozen Eyes(MRD) 5. Sarpadian Empires, Vol. VII(TSP) 6. Wand of the Elements(DST) 7. Wurmcoil Engine(SOM) Added the following token in their _cards.dat: 1. DST (Wand of the Elements): Blue Elemental Token(id=-4977511) Red Elemental Token(id=-4977512) 2. EVE (Fable of Wolf and Owl): Green Wolf Token(id=-15208711) Blue Bird Token(id=-15208712) 3. MRD (One Dozen Eyes): Beast Token(id=-4838511) Insect Token(id=-4838512) 4. SCG (Decree of Justice): Angel Token(id=-4514111) Soldier Token(id=-4514112) 5. SOM (Wurmcoil Engine): Wurm Token with Deathtouch(id=-20787511) Wurm Token with Lifelink(id=-20787512) 6. TSP (Sarpadian Empires, Vol. VII): Citizen Token(id=-11492111) Camarid Token(id=-11492112) Thrull Token(id=-11492113) Goblin Token(id=-11492114) Saproling Token(id=-11492115) 7. WWK (Bestial Menace): Snake Token(id=-19784311) Wolf Token(id=-19784312) Elephant Token(id=-19784313) You also need abrasax's image set and rename or add following tokens' pictures: 1. DST (Wand of the Elements): Blue Elemental Token: Rename to 4977511t Red Elemental Token: Rename to 4977512t 2. EVE (Fable of Wolf and Owl): Green Wolf Token: Rename to 15208711t Blue Bird Token: Rename to 15208712t 3. MRD (One Dozen Eyes): Beast Token: Rename to 4838511t Insect Token: Rename to 4838512t 4. SCG (Decree of Justice): Angel Token: Rename to 4514111t Soldier Token: Rename to 4514112t 5. SOM (Wurmcoil Engine): Wurm Token with Deathtouch: Rename to 20787511t Wurm Token with Lifelink: Rename to 20787512t 6. TSP (Sarpadian Empires, Vol. VII): Citizen Token: Rename to 11492111t Camarid Token: Rename to 11492112t Thrull Token: Rename to 11492113t Goblin Token: Rename to 11492114t Saproling Token: Rename to 11492115t 7. WWK (Bestial Menace): Snake Token: Rename to 19784311t Wolf Token: Rename to 19784312t Elephant Token: Rename to 19784313t |
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2e20ffd99b |
Fixed Rakdos Pit Dragon.
This fixes issue555. |
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2e4f8b2326 | Fixed permissions of the resources | ||
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925c159cef | readded deck 101, doc accidently commited a different deck 101 | ||
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c3477f64aa |
Fixed Dark Depths.
This was a bug reported by a guy in the forum: Dakr Depths produced a token every time it hit the graveyard, even it it had a counter on it. ^^
[card]
name=Dark Depths
auto=counter(0/0,10,Ice)
auto={3}:(counter(0/0,-1,Ice) all(this) && bury all(dark depths[-counter{0/0.1.Ice}])
auto=@movedTo(mygraveyard) from(dark depths[-counter{0/0.1.Ice}]|myBattlefield):token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
type=Legendary Snow Land
[/card]
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937e1c2f5c | Fixed Consuming Bonfire, Honorable Scout and Piety Charm. | ||
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692be829fa | Updated maemo packaging files for 0.14.1 release |