First attempt to reduce load time of player deck selection screens.
This change makes use of caching the DeckStats and DeckStatsWrappers into singleton caches that get flushed when you quit the game. The initial load time will be significant as lazy loading has not been coded yet for the ai decks. TODO: lazy load the player and ai decks as they appear on the screen. Currently, each screen loads all decks.
This commit is contained in:
@@ -19,11 +19,17 @@ public:
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vector<DeckMetaData *> playerDeckOrderList;
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vector<DeckMetaData *> aiDeckOrderList;
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map<string, StatsWrapper *> playerDeckStatsMap;
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map<string, StatsWrapper *> aiDeckStatsMap;
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void updateMetaDataList(vector<DeckMetaData *>* refList, bool isAI);
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vector<DeckMetaData *> * getPlayerDeckOrderList();
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vector<DeckMetaData *> * getAIDeckOrderList();
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DeckMetaData * getDeckMetaDataById( int deckId, bool isAI );
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StatsWrapper * getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI );
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StatsWrapper * getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI );
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static DeckManager * GetInstance();
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static void EndInstance();
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@@ -31,10 +37,7 @@ public:
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//since the eventual move of all deck meta data should be managed by this class
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static int getDifficultyRating(Player *statsPlayer, Player *player);
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~DeckManager()
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{
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instanceFlag = false;
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}
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~DeckManager();
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};
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@@ -15,9 +15,10 @@ class GameObserver;
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class DeckStat
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{
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public:
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DeckStat(int _nbgames = 0, int _victories = 0);
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int nbgames;
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int victories;
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DeckStat(int _nbgames = 0, int _victories = 0);
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int percentVictories();
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};
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@@ -26,8 +27,12 @@ class DeckStats
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protected:
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static DeckStats * mInstance;
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public:
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map<string, DeckStat *> stats;
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//map<string, DeckStat *> stats; // current set of statistics
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string currentDeck;
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map<string, map<string,DeckStat*> > masterDeckStats;
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static DeckStats * GetInstance();
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static void EndInstance();
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void saveStats(Player * player, Player * opponent, GameObserver * game);
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void save(const char * filename);
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void save(Player * player);
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@@ -604,8 +604,7 @@ Spell * ActionStack::addSpell(MTGCardInstance * _source, TargetChooser * tc, Man
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}
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Spell * spell = NEW Spell(mCount, _source, tc, mana, payResult);
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addAction(spell);
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if (!game->players[0]->isAI() && _source->controller() == game->players[0] && 0
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== options[Options::INTERRUPTMYSPELLS].number)
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if (!game->players[0]->isAI() && _source->controller() == game->players[0] && 0 == options[Options::INTERRUPTMYSPELLS].number)
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interruptDecision[0] = DONT_INTERRUPT;
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return spell;
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}
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@@ -1,60 +1,132 @@
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#include "PrecompiledHeader.h"
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#include "DeckManager.h"
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#include "Player.h"
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#include <JRenderer.h>
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void DeckManager::updateMetaDataList(vector<DeckMetaData *> * refList, bool isAI)
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{
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if (refList)
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{
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vector<DeckMetaData *> * inputList = isAI ? &aiDeckOrderList : &playerDeckOrderList;
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inputList->clear();
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inputList->assign(refList->begin(), refList -> end());
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}
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}
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vector<DeckMetaData *> * DeckManager::getPlayerDeckOrderList()
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{
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return &playerDeckOrderList;
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}
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vector<DeckMetaData *> * DeckManager::getAIDeckOrderList()
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{
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return &aiDeckOrderList;
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}
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DeckManager * DeckManager::mInstance = NULL;
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bool DeckManager::instanceFlag = false;
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void DeckManager::EndInstance()
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{
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if (mInstance)
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{
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mInstance->aiDeckOrderList.clear();
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mInstance->playerDeckOrderList.clear();
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SAFE_DELETE( mInstance );
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}
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}
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DeckManager* DeckManager::GetInstance()
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{
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if (!instanceFlag)
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{
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mInstance = NEW DeckManager();
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instanceFlag = true;
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}
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return mInstance;
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}
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// p1 is assumed to be the player you want stats for
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// p2 is the opponent
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int DeckManager::getDifficultyRating(Player *statsPlayer, Player *player)
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{
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DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
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DeckMetaData *meta = metas->get(player->deckFile, statsPlayer);
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return meta->getDifficulty();
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}
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#include "PrecompiledHeader.h"
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#include "DeckManager.h"
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#include "Player.h"
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#include <JRenderer.h>
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void DeckManager::updateMetaDataList(vector<DeckMetaData *> * refList, bool isAI)
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{
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if (refList)
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{
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vector<DeckMetaData *> * inputList = isAI ? &aiDeckOrderList : &playerDeckOrderList;
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inputList->clear();
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inputList->assign(refList->begin(), refList -> end());
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}
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}
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vector<DeckMetaData *> * DeckManager::getPlayerDeckOrderList()
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{
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return &playerDeckOrderList;
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}
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vector<DeckMetaData *> * DeckManager::getAIDeckOrderList()
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{
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return &aiDeckOrderList;
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}
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DeckMetaData * DeckManager::getDeckMetaDataById( int deckId, bool isAI )
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{
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DeckMetaData* currentDeck = NULL;
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vector<DeckMetaData *>::iterator currentPos, end;
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if ( isAI )
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{
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currentPos = aiDeckOrderList.begin();
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end = aiDeckOrderList.end();
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}
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else
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{
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currentPos = playerDeckOrderList.begin();
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end = playerDeckOrderList.end();
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}
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for (; currentPos != end; ++currentPos)
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{
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currentDeck = *currentPos;
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if (currentDeck->getDeckId() == deckId )
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return currentDeck;
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}
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return NULL;
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}
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StatsWrapper * DeckManager::getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI )
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{
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DeckMetaData *selectedDeck = getDeckMetaDataById( deckId, isAI );
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return getExtendedDeckStats( selectedDeck, collection, isAI);
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}
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StatsWrapper * DeckManager::getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI )
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{
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StatsWrapper * stats = NULL;
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map<string, StatsWrapper *> *statsMap = NULL;
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string deckName = selectedDeck->getFilename();
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int deckId = selectedDeck->getDeckId();
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if (isAI)
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statsMap = &aiDeckStatsMap;
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else
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statsMap = &playerDeckStatsMap;
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if (statsMap->empty() || (statsMap->find(deckName) == statsMap->end()))
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{
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stats = NEW StatsWrapper(deckId);
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stats->updateStats( deckName, collection);
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statsMap->insert( make_pair( deckName, stats));
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}
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stats = statsMap->find(deckName) ->second;
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return stats;
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}
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DeckManager * DeckManager::mInstance = NULL;
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bool DeckManager::instanceFlag = false;
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void DeckManager::EndInstance()
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{
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if (mInstance)
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{
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mInstance->aiDeckOrderList.clear();
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mInstance->playerDeckOrderList.clear();
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map<string, StatsWrapper *>::iterator it;
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for (it = mInstance->aiDeckStatsMap.begin(); it != mInstance->aiDeckStatsMap.end(); it++){
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SAFE_DELETE(it->second);
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}
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for (it = mInstance->playerDeckStatsMap.begin(); it != mInstance->playerDeckStatsMap.end(); it++){
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SAFE_DELETE(it->second);
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}
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mInstance->aiDeckStatsMap.clear();
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mInstance->playerDeckStatsMap.clear();
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SAFE_DELETE( mInstance );
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}
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}
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DeckManager* DeckManager::GetInstance()
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{
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if (!instanceFlag)
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{
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mInstance = NEW DeckManager();
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instanceFlag = true;
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}
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return mInstance;
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}
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// p1 is assumed to be the player you want stats for
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// p2 is the opponent
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int DeckManager::getDifficultyRating(Player *statsPlayer, Player *player)
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{
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DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
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DeckMetaData *meta = metas->get(player->deckFile, statsPlayer);
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return meta->getDifficulty();
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}
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DeckManager::~DeckManager()
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{
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instanceFlag = false;
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}
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@@ -23,30 +23,44 @@ DeckStats * DeckStats::GetInstance()
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if (!mInstance)
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{
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mInstance = NEW DeckStats();
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}
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return mInstance;
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}
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void DeckStats::cleanStats()
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{
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map<string, DeckStat *>::iterator it;
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/* map<string, DeckStat *>::iterator it;
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for (it = stats.begin(); it != stats.end(); it++)
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{
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SAFE_DELETE(it->second);
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}
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stats.clear();
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*/
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}
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DeckStats::~DeckStats()
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{
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cleanStats();
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map<string, map<string,DeckStat*> > ::iterator it;
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for (it = masterDeckStats.begin(); it != masterDeckStats.end(); ++it)
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{
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string key = it->first;
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map<string, DeckStat *> innerMap = masterDeckStats[key];
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map<string, DeckStat *>::iterator it2;
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for (it2 = innerMap.begin(); it2 != innerMap.end(); it2++)
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{
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SAFE_DELETE(it2->second);
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}
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innerMap.clear();
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}
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masterDeckStats.clear();
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}
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DeckStat* DeckStats::getDeckStat(string opponentsFile)
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{
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map<string, DeckStat *> stats = masterDeckStats[currentDeck];
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map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
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if (it == stats.end())
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{
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@@ -61,6 +75,7 @@ DeckStat* DeckStats::getDeckStat(string opponentsFile)
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int DeckStats::nbGames()
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{
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int nbgames = 0;
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map<string, DeckStat *> stats = masterDeckStats[currentDeck];
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map<string, DeckStat *>::iterator it;
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for (it = stats.begin(); it != stats.end(); it++)
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{
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@@ -72,6 +87,7 @@ int DeckStats::nbGames()
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int DeckStats::percentVictories(string opponentsFile)
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{
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map<string, DeckStat *> stats = masterDeckStats[currentDeck];
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map<string, DeckStat *>::iterator it = stats.find(opponentsFile);
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if (it == stats.end())
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{
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@@ -87,6 +103,7 @@ int DeckStats::percentVictories()
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{
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int victories = 0;
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int nbgames = 0;
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map<string, DeckStat *> stats = masterDeckStats[currentDeck];
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map<string, DeckStat *>::iterator it;
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for (it = stats.begin(); it != stats.end(); it++)
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{
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@@ -110,7 +127,12 @@ void DeckStats::load(Player * player)
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void DeckStats::load(const char * filename)
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{
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cleanStats();
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currentDeck = filename;
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if ( masterDeckStats.find(filename) != masterDeckStats.end() )
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{
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return;
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}
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wagic::ifstream file(filename);
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std::string s;
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@@ -123,11 +145,12 @@ void DeckStats::load(const char * filename)
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int games = atoi(s.c_str());
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std::getline(file, s);
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int victories = atoi(s.c_str());
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map<string, DeckStat *>::iterator it = stats.find(deckfile);
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if (it == stats.end())
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if ( masterDeckStats[filename].find(deckfile) != masterDeckStats[filename].end())
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{
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stats[deckfile] = NEW DeckStat(games, victories);
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SAFE_DELETE( masterDeckStats[filename][deckfile] );
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}
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DeckStat * newDeckStat = NEW DeckStat(games, victories);
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(masterDeckStats[filename])[deckfile] = newDeckStat;
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}
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file.close();
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}
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@@ -146,6 +169,7 @@ void DeckStats::save(const char * filename)
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char writer[512];
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if (file)
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{
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map<string, DeckStat *> stats = masterDeckStats[currentDeck];
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map<string, DeckStat *>::iterator it;
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for (it = stats.begin(); it != stats.end(); it++)
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{
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@@ -173,10 +197,11 @@ void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
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victory = 0;
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}
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load(player);
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map<string, DeckStat *>::iterator it = stats.find(opponent->deckFileSmall);
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if (it == stats.end())
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map<string, DeckStat *> *stats = &masterDeckStats[currentDeck];
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map<string, DeckStat *>::iterator it = stats->find(opponent->deckFileSmall);
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if (it == stats->end())
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{
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stats[opponent->deckFileSmall] = NEW DeckStat(1, victory);
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stats->insert( make_pair( opponent->deckFileSmall, NEW DeckStat(1, victory) ));
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}
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else
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{
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@@ -186,6 +211,12 @@ void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
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save(player);
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}
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void DeckStats::EndInstance()
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{
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SAFE_DELETE( mInstance );
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}
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// StatsWrapper
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float noLandsProbInTurn[Constants::STATS_FOR_TURNS] = {0.0f};
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@@ -256,10 +287,13 @@ void StatsWrapper::initStatistics(string deckstats)
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found = 0;
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char buffer[512];
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char smallDeckName[512];
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sprintf(buffer, "%s/deck%i.txt", RESPATH"/ai/baka", nbDecks + 1);
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ostringstream oss;
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oss << "deck" << (nbDecks + 1);
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string bakaDir = JGE_GET_RES("/ai/baka");
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string deckFilename = oss.str();
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sprintf(buffer, "%s/%s.txt", bakaDir.c_str(), deckFilename.c_str());
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if (fileExists(buffer))
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{
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MTGDeck * mtgd = NEW MTGDeck(buffer, NULL, 1);
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found = 1;
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nbDecks++;
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@@ -268,11 +302,10 @@ void StatsWrapper::initStatistics(string deckstats)
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if ((deckStat != NULL) && (deckStat->nbgames > 0))
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{
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aiDeckNames.push_back(string(mtgd->meta_name));
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aiDeckNames.push_back(deckFilename);
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aiDeckStats.push_back(deckStat);
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}
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delete mtgd;
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}
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}
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else
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@@ -22,6 +22,7 @@
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#include "GameStateStory.h"
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#include "DeckStats.h"
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#include "DeckMetaData.h"
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#include "DeckManager.h"
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#include "Translate.h"
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#include "WFilter.h"
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@@ -273,7 +274,9 @@ void GameApp::Destroy()
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collection->destroyAllCards();
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SAFE_DELETE(collection);
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}
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delete (DeckStats::GetInstance());
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DeckManager::EndInstance();
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DeckStats::EndInstance();
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SAFE_DELETE(Subtypes::subtypesList);
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SAFE_DELETE(DeckMetaDataList::decksMetaData);
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@@ -1453,8 +1453,12 @@ void GameStateDeckViewer::Render()
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int GameStateDeckViewer::loadDeck(int deckid)
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{
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if (!stw) stw = new StatsWrapper(deckid);
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if (!stw)
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{
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DeckManager *deckManager = DeckManager::GetInstance();
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stw = deckManager->getExtendedStatsForDeckId( deckid, mParent->collection, false );
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}
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stw->currentPage = 0;
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stw->pageCount = 9;
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stw->needUpdate = true;
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@@ -83,7 +83,6 @@ GameStateDuel::GameStateDuel(GameApp* parent) :
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GameStateDuel::~GameStateDuel()
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||||
{
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||||
End();
|
||||
|
||||
}
|
||||
|
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void GameStateDuel::Start()
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@@ -156,7 +155,6 @@ void GameStateDuel::Start()
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||||
{
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mPlayers[i] = NULL;
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}
|
||||
|
||||
}
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void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI)
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@@ -231,15 +229,14 @@ void GameStateDuel::End()
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DebugTrace("Ending GameStateDuel");
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JRenderer::GetInstance()->EnableVSync(false);
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DeckManager::EndInstance();
|
||||
|
||||
|
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if (!premadeDeck && mPlayers[0] && mPlayers[1]) // save the stats for the game
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mPlayers[0]->End();
|
||||
else if ( !mPlayers[1] && mPlayers[0] )
|
||||
// clean up player object
|
||||
SAFE_DELETE( mPlayers[0] );
|
||||
GameObserver::EndInstance(); // this will delete both player objects if a game has been played
|
||||
|
||||
GameObserver::EndInstance(); // this will delete both player objects
|
||||
game = NULL;
|
||||
premadeDeck = false;
|
||||
|
||||
@@ -248,7 +245,6 @@ void GameStateDuel::End()
|
||||
mPlayers[i] = NULL;
|
||||
deck[i] = NULL;
|
||||
}
|
||||
|
||||
SAFE_DELETE(credits);
|
||||
SAFE_DELETE(rules);
|
||||
|
||||
|
||||
@@ -76,9 +76,11 @@ void SimplePopup::drawBoundingBox( float x, float y, float width, float height )
|
||||
void SimplePopup::Update(DeckMetaData* selectedDeck)
|
||||
{
|
||||
mDeckInformation = selectedDeck;
|
||||
SAFE_DELETE(mStatsWrapper);
|
||||
mStatsWrapper = NEW StatsWrapper(mDeckInformation->getDeckId());
|
||||
mStatsWrapper->updateStats(mDeckInformation->getFilename(), mCollection);
|
||||
|
||||
// get the information from the cache, if it doesn't exist create an entry
|
||||
DeckManager *deckManager = DeckManager::GetInstance();
|
||||
mStatsWrapper = deckManager->getExtendedDeckStats( mDeckInformation, mCollection, (mDeckInformation->getFilename().find("baka") != string::npos) );
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -184,6 +186,5 @@ SimplePopup::~SimplePopup(void)
|
||||
{
|
||||
mTextFont = NULL;
|
||||
mDeckInformation = NULL;
|
||||
SAFE_DELETE(mStatsWrapper);
|
||||
}
|
||||
|
||||
|
||||
@@ -1022,10 +1022,6 @@
|
||||
RelativePath=".\include\DamagerDamaged.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\DebugRoutines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\DeckDataWrapper.h"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user