removed a change that wasnt supposed to be there. sorry!

This commit is contained in:
omegablast2002@yahoo.com
2011-01-24 18:23:02 +00:00
parent 5f2af4413a
commit 0b0da78e30

View File

@@ -213,13 +213,6 @@ void GuiPlay::Replace()
else
++opponentLandsN;
}
//else if ((*it)->card->hasType("Planeswalker"))
//{
// if (game->players[0] == (*it)->card->controller())
// ++selfPlaneswalkern;
// else
// ++opponentPlaneswalkern;
//}
}
opponentSpells.reset(opponentSpellsN, 18, 60);
@@ -240,7 +233,7 @@ void GuiPlay::Replace()
//seperated the varible X into 2 different varibles. There are 2 players here!!
//we should not be using a single varible to determine the positioning of cards!!
float myx = 24 + selfSpells.nextX();
opponentLands.reset(opponentLandsN,55 + x, 50);
opponentLands.reset(opponentLandsN,x, 50);
opponentCreatures.reset(opponentCreaturesN, x, 95);
battleField.reset(x, 145);//what does this varible do? i can comment it out with no reprocussions...is this being double handled?
selfCreatures.reset(selfCreaturesN, myx, 195);