diff --git a/projects/mtg/src/GuiPlay.cpp b/projects/mtg/src/GuiPlay.cpp index e4db77af7..8f14971c7 100644 --- a/projects/mtg/src/GuiPlay.cpp +++ b/projects/mtg/src/GuiPlay.cpp @@ -213,13 +213,6 @@ void GuiPlay::Replace() else ++opponentLandsN; } - //else if ((*it)->card->hasType("Planeswalker")) - //{ - // if (game->players[0] == (*it)->card->controller()) - // ++selfPlaneswalkern; - // else - // ++opponentPlaneswalkern; - //} } opponentSpells.reset(opponentSpellsN, 18, 60); @@ -240,7 +233,7 @@ void GuiPlay::Replace() //seperated the varible X into 2 different varibles. There are 2 players here!! //we should not be using a single varible to determine the positioning of cards!! float myx = 24 + selfSpells.nextX(); - opponentLands.reset(opponentLandsN,55 + x, 50); + opponentLands.reset(opponentLandsN,x, 50); opponentCreatures.reset(opponentCreaturesN, x, 95); battleField.reset(x, 145);//what does this varible do? i can comment it out with no reprocussions...is this being double handled? selfCreatures.reset(selfCreaturesN, myx, 195);