fixed some formatting issues.

changed conditional for lord and thises evaluation from hardcoded value to length of the array being evaluated.  This doesn't change current functionality, but minimizes code change if these arrays were ever to change in size.
This commit is contained in:
techdragon.nguyen@gmail.com
2010-12-16 12:53:48 +00:00
parent 038fef7742
commit afdeae6901
3 changed files with 9 additions and 8 deletions

View File

@@ -1393,7 +1393,8 @@ void GameStateDeckViewer::Render()
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
if (displayed_deck == myDeck && mStage != STAGE_MENU) renderDeckBackground();
if (displayed_deck == myDeck && mStage != STAGE_MENU)
renderDeckBackground();
int order[3] = { 1, 2, 3 };
if (mRotation < 0.5 && mRotation > -0.5)
{
@@ -1601,7 +1602,7 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
break;
case MENU_ITEM_SWITCH_DECKS_NO_SAVE:
updateDecks();
//updateDecks();
mStage = STAGE_WELCOME;
mSwitching = true;
break;

View File

@@ -637,9 +637,9 @@ int GuiCombat::receiveEventMinus(WEvent* e)
for (inner_iterator attacker = attackers.begin(); attacker != attackers.end(); ++attacker)
autoaffectDamage(*attacker, step);
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
(*it)->show = ((*it)->card->has(Constants::DOUBLESTRIKE) || ((*it)->card->has(Constants::FIRSTSTRIKE) ^ (DAMAGE
== step))) && (((*it)->card->has(Constants::TRAMPLE) ? (size_t) 0 : (size_t) 1)
< (*it)->blockers.size());
(*it)->show = ((*it)->card->has(Constants::DOUBLESTRIKE)
|| ((*it)->card->has(Constants::FIRSTSTRIKE) ^ (DAMAGE == step)))
&& (((*it)->card->has(Constants::TRAMPLE) ? (size_t) 0 : (size_t) 1) < (*it)->blockers.size());
repos<AttackerDamaged> (attackers.begin(), attackers.end(), 0);
active = activeAtk = NULL;
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
@@ -656,7 +656,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
cursor_pos = ATK;
}
else
go->nextCombatStep();
go->nextCombatStep();
return 1;
case END_DAMAGE:
step = END_DAMAGE;

View File

@@ -708,7 +708,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
string thises[] = { "this(", "thisforeach(" };
found = string::npos;
int i = -1;
for (int j = 0; j < 2; ++j)
for (int j = 0; j < thises->length(); ++j)
{
size_t found2 = s.find(thises[j]);
if (found2 != string::npos && ((found == string::npos) || found2 < found))
@@ -792,7 +792,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
string lords[] = { "lord(", "foreach(", "aslongas(", "teach(", "all(" };
found = string::npos;
i = -1;
for (int j = 0; j < 5; ++j)
for (int j = 0; j < lords->length(); ++j)
{
size_t found2 = s.find(lords[j]);
if (found2 != string::npos && ((found == string::npos) || found2 < found))