Renamed ensureOpponentMenu() => ConstructOpponentMenu() for clarity.
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@@ -42,7 +42,7 @@ private:
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bool MusicExist(string FileName);
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void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
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void ensureOpponentMenu(); //loads the opponentMenu if it doesn't exist
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void ConstructOpponentMenu(); //loads the opponentMenu if it doesn't exist
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void initScroller();
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public:
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@@ -276,7 +276,7 @@ bool GameStateDuel::MusicExist(string FileName)
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return false;
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}
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void GameStateDuel::ensureOpponentMenu()
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void GameStateDuel::ConstructOpponentMenu()
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{
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if (opponentMenu == NULL)
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{
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@@ -375,7 +375,7 @@ void GameStateDuel::Update(float dt)
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{
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if (mParent->players[0] == PLAYER_TYPE_HUMAN)
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{
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ensureOpponentMenu();
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ConstructOpponentMenu();
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opponentMenu->Update(dt);
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}
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else
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@@ -395,7 +395,7 @@ void GameStateDuel::Update(float dt)
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}
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else
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{
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ensureOpponentMenu();
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ConstructOpponentMenu();
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if (opponentMenu->isClosed())
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mGamePhase = DUEL_STATE_PLAY;
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else
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