diff --git a/projects/mtg/include/GameStateDuel.h b/projects/mtg/include/GameStateDuel.h index bffcef3f3..f12626a82 100644 --- a/projects/mtg/include/GameStateDuel.h +++ b/projects/mtg/include/GameStateDuel.h @@ -42,7 +42,7 @@ private: bool MusicExist(string FileName); void loadPlayer(int playerId, int decknb = 0, int isAI = 0); - void ensureOpponentMenu(); //loads the opponentMenu if it doesn't exist + void ConstructOpponentMenu(); //loads the opponentMenu if it doesn't exist void initScroller(); public: diff --git a/projects/mtg/src/GameStateDuel.cpp b/projects/mtg/src/GameStateDuel.cpp index 42ebcea06..30caadd04 100644 --- a/projects/mtg/src/GameStateDuel.cpp +++ b/projects/mtg/src/GameStateDuel.cpp @@ -276,7 +276,7 @@ bool GameStateDuel::MusicExist(string FileName) return false; } -void GameStateDuel::ensureOpponentMenu() +void GameStateDuel::ConstructOpponentMenu() { if (opponentMenu == NULL) { @@ -375,7 +375,7 @@ void GameStateDuel::Update(float dt) { if (mParent->players[0] == PLAYER_TYPE_HUMAN) { - ensureOpponentMenu(); + ConstructOpponentMenu(); opponentMenu->Update(dt); } else @@ -395,7 +395,7 @@ void GameStateDuel::Update(float dt) } else { - ensureOpponentMenu(); + ConstructOpponentMenu(); if (opponentMenu->isClosed()) mGamePhase = DUEL_STATE_PLAY; else