Commit Graph

214 Commits

Author SHA1 Message Date
Anthony Calosa
ce8e117b0b Fix Cost Increaser, Cost Reducer
Should fix most of them.  TODO: Trinisphere and Morph...
2016-06-03 22:32:10 +08:00
Anthony Calosa
cccc21c035 changed alias 2015-11-13 05:45:17 +08:00
Anthony Calosa
cd1b629191 Fix Segmentation Fault & Formatting 2015-11-10 11:58:36 +08:00
Anthony Calosa
406f68ac5b Overload Cards
the alias is for the Overload Check and Alternate Cost Restriction...
???Bestow???
2015-11-09 19:04:31 +08:00
Anthony Calosa
6f4cf9e941 Aluren & Omniscience
MayAbility + resolve instead of
MenuAbility + addtogame for dredge???
2015-11-07 19:16:31 +08:00
Anthony Calosa
e35c9f6087 AI plays zerocast cards, Update Rules folder!
Its basic pay zero for now...
Omniscience is possible :)
2015-11-07 09:59:30 +08:00
Anthony Calosa
1c8852a7a2 Manacost Changes
todo: kicker (other possible additional costs?) and change rule keyword
to payzerorule...
2015-11-05 23:25:39 +08:00
Anthony Calosa
4f54e30e0e Libraryeater and Canplayfromexile
extend canplayfromgraveyard with canplayfromexile
libraryeater for undead alchemist
2015-11-05 07:16:49 +08:00
Anthony Calosa
60ba4e3eeb altercost should affect retrace, flashback, buyback costs 2015-11-04 06:41:59 +08:00
Anthony Calosa
8793feb9ba Altercost
Altercost alter cards to be cast...
Removed Trinisphere temporarily...
2015-10-30 07:11:16 +08:00
Anthony Calosa
40db1180df pay zero
todo: all zones
2015-10-29 06:38:59 +08:00
Anthony Calosa
2178018b18 Persist and Undying goes to the stack 2015-10-20 21:56:49 +08:00
Anthony Calosa
7810c65862 added Raid support
thisturn(creature[attacking]|mybattlefield)~morethan~0 only triggers
once... use raid keyword... if raid then blah...
2015-10-20 11:09:57 +08:00
Anthony Calosa
9f8d2b2d46 take 2 2015-10-19 21:48:59 +08:00
Anthony Calosa
3bcb2985f9 try to fix compile error on psp 2015-10-19 20:15:51 +08:00
Anthony Calosa
0d8b2f4a01 persist/undying fix
persist/undying wont trigger when there is a replacement effect for
cards that goes to graveyard like leyline of the void. support  for
anafenza the foremost.
2015-10-19 19:43:07 +08:00
Anthony Calosa
851bd88de6 Fix Planeswalker Rule & ABlink 2015-10-15 12:23:32 +08:00
Anthony Calosa
3635137906 fix legend rule
704.5k If a player controls two or more legendary permanents with the
same name, that player
chooses one of them, and the rest are put into their owners’ graveyards.
This is called the
“legend rule.”

bury is destroy without regenerate, so when two legends of the same name
has indestructible, bury will have no effect... I changed it to put into
owners graveyard instead using mover...
2015-10-14 20:04:29 +08:00
Anthony Calosa
4098c306e2 removed unused variable. 2015-10-01 22:56:42 +08:00
Anthony Calosa
ddee2c08e2 added stack check, modified life check
if activating ability, playing a land or casting sorcery spell at
sorcery level(timing restriction), if the stack is not empty, don't
allow it. Modified the life state check, if any of the players would
lose the game, allow the gamestateeffects to check... added
reduceto:value for ali from cairo...
2015-10-01 22:25:26 +08:00
Anthony Calosa
e1c02c8bf5 produceextra, lki(last known information) for power, toughness and basic abilities 2015-09-30 23:45:54 +08:00
Anthony Calosa
28f758e421 Removed Workarounds, Added support for Can't Gain life...
spellmastery - can play as though had flash used in conjunction for
alternative cost.
nolifegain, nolifegainopponent - cannot gain life.
2015-09-21 15:22:28 +08:00
Anthony Calosa
ef707e6d5d added basic offering support
usage tap lands to produce mana then sacrifice an offering... example
you have Guttersnipe in play, it has a mana cost of {2}{R}, and you have
Patron of the Akki in hand that costs {4}{R}{R}. You need to produce
{2}{R} mana first before casting Patron of the Akki, then choose
Guttersnipe as an offering.
2015-09-08 12:26:03 +08:00
Anthony Calosa
a57e919e44 commented out unused variable... 2015-09-07 19:53:16 +08:00
Anthony Calosa
022a15a5e9 added epic cards, fixed maxcast bug
maxcast(*)0 - checks for the current action player of that turn, but
when you passes the turn to the opponent, you can cast instant or cards
with flash instead because you are not the current player, it mustcheck
the controller of the card with play restriction if he can play it or
not whether it your turn or the opponents turn.
2015-09-07 10:09:34 +08:00
Bjørn Snoen
8eb664f93d Fixed grammatical then/than error. 2013-12-18 05:50:30 +01:00
Dmitry Panin
0d4db9ee54 Fixed bug in alternative cost when playing lands 2013-12-02 04:33:39 +04:00
Dmitry Panin
ae927576c5 Draft of new feature: canplayfromgraveyard
this will allow playing cards from graveyard
examples: tbd
2013-12-02 04:20:04 +04:00
Tobias Loose
69c6745f53 Make getMenuText() return string. 2013-11-29 13:33:33 +01:00
Tobias Loose
3ca2f1c1ed Replace defines in Damage.h with enums. 2013-11-17 17:12:58 +01:00
Xawotihs@gmail.com
98861dd916 Fixed memory leaks and refactored a bit the ManaCost class while I was at it. 2013-10-19 14:29:17 +00:00
omegablast2002@yahoo.com
b61cd2f69a megapatch contents
added
"whenever a creature enters the battlefield you may pay {1}, if you do gain one life"
conditional may pay({cost}) effect 
this version is a super type ability, and can only be used in certain combos.

to nest you will need to use it in its subtype pay[[{cost}]] effect
pay keyword can have sideeffects coded as follows
pay[[{1}]] life:1?life:-1
pay one mana and gain 1 life, if you dont then you lose one life. notice no space between the abilities and the question mark.

added castcard()
a method to cast a targeted card, this contains the following subkeywords which can be used in combinations
(normal)
(restricted)
(copied)
(noevent)
castcard(restricted copied noevent) for example will cast a card that is a copy or the spell without sending a cast event only when the spell is castable.
"normal" subkeyword cast the actual spell, not a copy.

extended the use of exiledeath to everyzone, any card going from any zone to graveyard is placed in exile if it has exiledeath.

limited swipe left to open hand only when hand is closed view.

"moveto(" can now be named.
2013-06-18 01:41:34 +00:00
Xawotihs@gmail.com
26ab65860e Fixed a gazillion of warnings occuring when compiling Wagic with Clang with Werror. 2013-06-09 21:16:39 +00:00
Xawotihs@gmail.com
73131c8064 Removed unused variables 2013-01-28 22:37:01 +00:00
wagic.the.homebrew@gmail.com
d8da70361a - Fix an android warning (false instead of null in GuiCombat)
- removed unnecessary "if" in some parts of MTGRules.cpp
2013-01-27 02:09:10 +00:00
Xawotihs@gmail.com
eec9bb44a8 Fixed warnings from linux and Android compilers
Cleaned up network code on Linux, it still does not work correctly
2013-01-26 22:17:43 +00:00
omegablast2002@yahoo.com
5b0f5bd90f fixed compilation for psp, ambiguous else warning. 2013-01-26 18:50:28 +00:00
omegablast2002@yahoo.com
db0f401ba5 moved the triggering of forced lure block to eventblockerschoosen. this corrects issues where lure wasnt applying the abilities like flanking correctly on cards which were forced to block. 2013-01-26 16:23:22 +00:00
omegablast2002@yahoo.com
0db78c0444 force a lure block when the players decide they want to skip the action, a lurer MUST be blocked if the defending creature can block it. this action can not be skipped. 2013-01-25 14:25:26 +00:00
omegablast2002@yahoo.com
798258798c corrected an issue where ai was able to ignore lure ability 2013-01-24 21:04:23 +00:00
Xawotihs@gmail.com
9db8478dfe Created a NetworkGameObserver class able to extend the serialization code of GameObserver to synchronize and forward game actions on the network
Fixes in GameObserver serialization/deserialization code
Fixes in JNetwork and JSocket on windows
Various code cleanup (currentGamePhase access in particular)
Updated GUI code to re-enable a basic network GUI
Activated threaded tests on Windows. It uses 4 threads by default.
2013-01-22 22:39:49 +00:00
omegablast2002@yahoo.com
ca3dc49d71 added basic card draw replacement,
auto=replacedraw choice damage:2

auto=replacedraw choice draw:2 noreplace

notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.

added dredge and it's rules.

[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
2013-01-20 20:13:07 +00:00
anthonycalosa@gmail.com
b007190d98 updated CHK dat file. 2013-01-07 09:29:43 +00:00
anthonycalosa@gmail.com
510a8c4222 added nolegend ability. this doesn't remove legend rule, it only makes a card thas has nolegend ability excluded from check. 2013-01-07 06:46:56 +00:00
omegablast2002@yahoo.com
972e2b1ec2 added abilities=lure
"all creatures able to block blah must do so."
2013-01-05 05:01:31 +00:00
omegablast2002@yahoo.com
3b447135fb fixed soulbond and testsuite issue, fixed crash from combohint not being int'ed to some AIStats(which are considered "human" 2012-08-26 08:08:36 +00:00
omegablast2002@yahoo.com
0dbcd86b89 this commit adds AVRs new ability soulbond.
it requires an update to your mtg rules txt...
the coding is as follows

[card]
name=Arbor Elf
mana={g}
auto=soulbond 1/3
auto=soulbond {t}:add{g}
abilities=soulbond
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]

auto=soulbond *any ability supported by wagic*
abilities=soulbond

the above arbor elf gives itself and its soulbond creature a 1/3 bonus and the ability to tap for green mana.
2012-07-16 14:59:46 +00:00
omegablast2002@yahoo.com
0b1327bf01 fixed a couple memleaks, also added human player targeting for blocking. 2012-04-02 16:48:33 +00:00
omegablast2002@yahoo.com
9564250179 added targetedplayer as a who for most abilities and token reciever..
adjusted the way cardsacrificed events were sent

added a ability which is a way to tell a targeted player, yourself, or opponent to do a set of abilities.
ability$! EFFECT _ EFFECT !$ WHO 
the idea here is that the abilities are being added to the targeted players game...so 
target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer

this line tells the player to discard 2 cards...

you can also use it without targeting by using WHO words..
controller, owner, targetcontroller, opponent, targetedplayer

this ability defualts to opponent.

cards coming soon...
2012-03-18 15:57:35 +00:00
omegablast2002@yahoo.com
0210ecf28c ok this is the last commit but i had massive issues after chopping it all up, hopefully it doesn't hilight everything that was already commited...if it does i apologize my own patch started giving me conflicts....
im like 7 tries into commiting this part....
2012-03-13 17:54:24 +00:00