2747 lines
86 KiB
C++
2747 lines
86 KiB
C++
#include "PrecompiledHeader.h"
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#include "CardSelector.h"
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#include "MTGRules.h"
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#include "Translate.h"
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#include "Subtypes.h"
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#include "Credits.h"
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#include "AllAbilities.h"
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PermanentAbility::PermanentAbility(GameObserver* observer, int _id) : MTGAbility(observer, _id,NULL)
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{
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}
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MTGEventBonus::MTGEventBonus(GameObserver* observer, int _id) :
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PermanentAbility(observer, _id)
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{
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textAlpha = 0;
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text = "";
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for(int i = 0;i < 2;i++)
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{
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chain[i] = 0;
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highestChain[i] = 0;
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//-----------
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army[i] = 0;
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army1[i] = false;
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army2[i] = false;
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army3[i] = false;
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//--------
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toybonusgranted[i] = false;
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toys[i] = 0;
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beastbonusgranted[i] = false;
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beast[i] = 0;
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zombiebonusgranted[i] = false;
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zombie[i] = 0;
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knightbonusgranted[i] = false;
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knight[i] = 0;
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insectbonusgranted[i] = false;
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insect[i] = 0;
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elementalbonusgranted[i] = false;
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elemental[i] = 0;
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vampirebonusgranted[i] = false;
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vampire[i] = 0;
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clericbonusgranted[i] = false;
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cleric[i] = 0;
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elfbonusgranted[i] = false;
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elf[i] = 0;
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Angelbonusgranted[i] = false;
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Angel[i] = 0;
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dragonbonusgranted[i] = false;
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dragon[i] = 0;
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}
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}
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int MTGEventBonus::receiveEvent(WEvent * event)
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{
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Player * currentPlayer = game->currentPlayer;
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//bonus for chain chain casting without tapping for mana or being interupted;
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//note gaining mana from other sources is still possible.
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//only spells going to the stack are counted.
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if(game->turn <2)//this shouldnt trigger on first turn, chances are they are cheating.
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return 0;
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if (dynamic_cast<WEventCardTappedForMana*>(event))
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{
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if(chain[currentPlayer->getId()]/5 > 0)
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{
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text = "Chain Broken!";
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textAlpha = 255;
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}
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chain[currentPlayer->getId()] = 0;
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}
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if (event->type == WEvent::CHANGE_ZONE && !currentPlayer->isAI())
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{
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WEventZoneChange * e = (WEventZoneChange *) event;
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if (e->to == currentPlayer->game->stack)
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{
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chain[currentPlayer->getId()]++;
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if(chain[currentPlayer->getId()] > highestChain[currentPlayer->getId()])
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highestChain[currentPlayer->getId()] = chain[currentPlayer->getId()];
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if(chain[currentPlayer->getId()] > 4)
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{
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if(highestChain[currentPlayer->getId()] > 14)
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{
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char buffer3[20];
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sprintf(buffer3,"Killer!-Combo %i",chain[currentPlayer->getId()]);
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grantAward(buffer3,100);
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//increase the chains bonus by 100 for every card after playing a chain of 15 in a match.
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//this is almost impossible would require superior draw and mana production.
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}
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else if(highestChain[currentPlayer->getId()] > 9)
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{
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char buffer2[30];
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sprintf(buffer2,"Abundant Resources-Combo %i",chain[currentPlayer->getId()]);
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grantAward(buffer2,50);
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//increase the chains bonus by 50 for every card after playing a chain of 10 in a match.
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//this is extremely hard to do. would require a very well built deck an an abundence of mana
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//to spend in a single go combined with decent card drawing.
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}
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else if(highestChain[currentPlayer->getId()] > 4)
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{
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char buffer[20];
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sprintf(buffer,"Chained-Combo %i",chain[currentPlayer->getId()]);
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grantAward(buffer,chain[currentPlayer->getId()]);
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//gain credits for every card played after you played a chain of 5
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//during the match. this would require a very decent hand to do
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//and good mana production.
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}
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}
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}
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//end of chain bonuses
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//==========================
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//creatures entering play consecutively will allow you a chance
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//to gain a bonus for maintaining force sizes, it will trigger every 10th
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//creature which enters play consecutively.
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if (e->to == currentPlayer->game->inPlay && !currentPlayer->isAI())
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{
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if(e->card->hasType(Subtypes::TYPE_CREATURE))
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army[currentPlayer->getId()]++;
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else
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army[currentPlayer->getId()] = 0;
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if(army[currentPlayer->getId()] > 9)
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{
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//this might seem easy at first glance, but you have to both maintain a high
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//creature count, and triggers when 10 or more enter consecutively. if any thing else
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//enters play the count is reset.
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army[currentPlayer->getId()] = 0;
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int forceSize = currentPlayer->inPlay()->countByType("creature");
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if(forceSize > 40 && !army3[currentPlayer->getId()])
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{
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grantAward("Malignant Conqueror Bonus!",1000);
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army3[currentPlayer->getId()] = true;
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}
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else if(forceSize > 19 && !army2[currentPlayer->getId()])
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{
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grantAward("Extreme Infantry Bonus!",500);
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army2[currentPlayer->getId()] = true;
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}
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else if(forceSize > 9 && !army1[currentPlayer->getId()])
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{
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grantAward("Deadly Force Bonus!",250);
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army1[currentPlayer->getId()] = true;
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}
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}
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//////bonus for having a LOT of specific type.
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//not else'd becuase it is possible for a card to contain
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//more then one of the types, and for more then one to trigger.
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if(e->card->hasType(Subtypes::TYPE_ARTIFACT))
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toys[currentPlayer->getId()]++;
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if(e->card->isCreature())
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{
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if(e->card->hasType("beast"))
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beast[currentPlayer->getId()]++;
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if(e->card->hasType("vampire"))
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vampire[currentPlayer->getId()]++;
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if(e->card->hasType("insect"))
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insect[currentPlayer->getId()]++;
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if(e->card->hasType("elemental"))
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elemental[currentPlayer->getId()]++;
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if(e->card->hasType("zombie"))
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zombie[currentPlayer->getId()]++;
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if(e->card->hasType("soldier")||e->card->hasType("knight")||e->card->hasType("warrior"))
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knight[currentPlayer->getId()]++;
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if(e->card->hasType("cleric")||e->card->hasType("shaman")||e->card->hasType("druid"))
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cleric[currentPlayer->getId()]++;
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if(e->card->hasType("elf"))
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elf[currentPlayer->getId()]++;
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if(e->card->hasType("angel")||e->card->hasType("spirit"))
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Angel[currentPlayer->getId()]++;
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if(e->card->hasType("dragon")||e->card->hasType("wurm")||e->card->hasType("drake")||e->card->hasType("snake")||e->card->hasType("hydra"))
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dragon[currentPlayer->getId()]++;
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}
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if(toys[currentPlayer->getId()] > 30 && !toybonusgranted[currentPlayer->getId()])
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{
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grantAward("Toy Collector!",300);
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toybonusgranted[currentPlayer->getId()] = true;
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}
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if(beast[currentPlayer->getId()] > 30 && !beastbonusgranted[currentPlayer->getId()])
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{
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grantAward("Beast Tamer!",300);
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beastbonusgranted[currentPlayer->getId()] = true;
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}
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if(vampire[currentPlayer->getId()] > 30 && !vampirebonusgranted[currentPlayer->getId()])
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{
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grantAward("Vampire King!",300);
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vampirebonusgranted[currentPlayer->getId()] = true;
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}
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if(insect[currentPlayer->getId()] > 30 && !insectbonusgranted[currentPlayer->getId()])
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{
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grantAward("Lord of Swarms!",300);
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insectbonusgranted[currentPlayer->getId()] = true;
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}
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if(elemental[currentPlayer->getId()] > 30 && !elementalbonusgranted[currentPlayer->getId()])
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{
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grantAward("Master of Elements!",300);
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elementalbonusgranted[currentPlayer->getId()] = true;
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}
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if(zombie[currentPlayer->getId()] > 30 && !zombiebonusgranted[currentPlayer->getId()])
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{
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grantAward("Zombie Apocalypse!",300);
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zombiebonusgranted[currentPlayer->getId()] = true;
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}
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if(knight[currentPlayer->getId()] > 30 && !knightbonusgranted[currentPlayer->getId()])
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{
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grantAward("Sword And Shield!",300);
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knightbonusgranted[currentPlayer->getId()] = true;
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}
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if(cleric[currentPlayer->getId()] > 30 && !clericbonusgranted[currentPlayer->getId()])
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{
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grantAward("Medic!",300);
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clericbonusgranted[currentPlayer->getId()] = true;
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}
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if(elf[currentPlayer->getId()] > 30 && !elfbonusgranted[currentPlayer->getId()])
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{
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grantAward("The Promenade!",300);
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elfbonusgranted[currentPlayer->getId()] = true;
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}
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if(Angel[currentPlayer->getId()] > 30 && !Angelbonusgranted[currentPlayer->getId()])
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{
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grantAward("Heavenly Host!",300);
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Angelbonusgranted[currentPlayer->getId()] = true;
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}
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if(dragon[currentPlayer->getId()] > 30 && !dragonbonusgranted[currentPlayer->getId()])
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{
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grantAward("Teeth And Scales!",300);
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dragonbonusgranted[currentPlayer->getId()] = true;
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}
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}
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}
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//bonus for dealing 100+ damage from a single source
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WEventDamage * damageEvent = dynamic_cast<WEventDamage *> (event);
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if(damageEvent && !currentPlayer->isAI())
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{
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MTGCardInstance * damageSource = (MTGCardInstance*)damageEvent->getTarget(damageEvent->TARGET_FROM);
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if(damageSource && damageSource->controller() == currentPlayer && damageEvent->damage->damage > 99)
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grantAward("Overkill!",500);
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}
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return 1;
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}
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void MTGEventBonus::grantAward(string awardName,int amount)
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{
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text = awardName;
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textAlpha = 255;
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Credits::addCreditBonus(amount);
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}
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void MTGEventBonus::Update(float dt)
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{
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if (textAlpha)
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{
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textAlpha -= static_cast<int> (200 * dt);
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if (textAlpha < 0)
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textAlpha = 0;
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}
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MTGAbility::Update(dt);
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}
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void MTGEventBonus::Render()
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{
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if (!textAlpha)
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return;
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT/*MENU_FONT*/);
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mFont->SetScale(2 - (float) textAlpha / 130);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(text.c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, JGETEXT_CENTER);
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}
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MTGEventBonus * MTGEventBonus::clone() const
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{
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return NEW MTGEventBonus(*this);
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}
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MTGPutInPlayRule::MTGPutInPlayRule(GameObserver* observer, int _id) :
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PermanentAbility(observer, _id)
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{
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aType = MTGAbility::PUT_INTO_PLAY;
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}
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int MTGPutInPlayRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
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{
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int cardsinhand = game->players[0]->game->hand->nb_cards;
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Player * player = game->currentlyActing();
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Player * currentPlayer = game->currentPlayer;
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if (!player->game->hand->hasCard(card))
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return 0;
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if ((game->turn < 1) && (cardsinhand != 0) && (card->basicAbilities[(int)Constants::LEYLINE])
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&& game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN
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&& game->players[0]->game->graveyard->nb_cards == 0
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&& game->players[0]->game->exile->nb_cards == 0
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)
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{
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if (card->basicAbilities[(int)Constants::LEYLINE])
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{
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MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
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Spell * spell = NEW Spell(game, copy);
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spell->resolve();
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delete spell;
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}
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return 1;
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}
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if(!allowedToCast(card,player))
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return 0;
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if (card->isLand())
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{
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if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->inPlay) == PlayRestriction::CANT_PLAY)
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return 0;
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if (player == currentPlayer
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&& (game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN || game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN)
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)
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{
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return 1;
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}
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}
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else if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH)
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|| (player == currentPlayer && !game->isInterrupting
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&& (game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN
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|| game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN))
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)
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{
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if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->stack) == PlayRestriction::CANT_PLAY)
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return 0;
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ManaCost * playerMana = player->getManaPool();
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ManaCost * cost = card->getManaCost();
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#ifdef WIN32
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cost->Dump();
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#endif
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//cost of card.
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if (playerMana->canAfford(cost))
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{
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//-------
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if (card->has(Constants::SUNBURST))
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{
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for (int i = 1; i != 6; i++)
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{
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if (player->getManaPool()->hasColor(i))
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{
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if (card->getManaCost()->hasColor(i) > 0)
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{//do nothing if the card already has this color.
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}
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else
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{
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if (card->sunburst < card->getManaCost()->getConvertedCost() || card->getManaCost()->hasX())
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{
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card->getManaCost()->add(i, 1);
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card->getManaCost()->remove(0, 1);
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card->sunburst += 1;
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}
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}
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}
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//-------
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}
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}
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return 1;//play if you can afford too.
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}
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}
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return 0;//dont play if you cant afford it.
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}
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int MTGPutInPlayRule::reactToClick(MTGCardInstance * card)
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{
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if (!isReactingToClick(card))
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return 0;
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Player * player = game->currentlyActing();
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ManaCost * cost = card->getManaCost();
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//this handles extra cost payments at the moment a card is played.
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if (cost->isExtraPaymentSet())
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{
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if (!game->targetListIsSet(card))
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{
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return 0;
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}
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}
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else
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{
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cost->setExtraCostsAction(this, card);
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game->mExtraPayment = cost->extraCosts;
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return 0;
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}
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ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
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int payResult = player->getManaPool()->pay(card->getManaCost());
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if (card->getManaCost()->kicker && (OptionKicker::KICKER_ALWAYS == options[Options::KICKERPAYMENT].number || card->controller()->isAI()))
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{
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ManaCost * withKickerCost= NEW ManaCost(card->getManaCost());
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withKickerCost->add(withKickerCost->kicker);
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if (card->getManaCost()->kicker->isMulti)
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{
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while(previousManaPool->canAfford(withKickerCost))
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{
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withKickerCost->add(withKickerCost->kicker);
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card->kicked += 1;
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}
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for(int i = 0;i < card->kicked;i++)
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player->getManaPool()->pay(card->getManaCost()->kicker);
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payResult = ManaCost::MANA_PAID_WITH_KICKER;
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}
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else if (previousManaPool->canAfford(withKickerCost))
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{
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player->getManaPool()->pay(card->getManaCost()->kicker);
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payResult = ManaCost::MANA_PAID_WITH_KICKER;
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}
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delete withKickerCost;
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}
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card->getManaCost()->doPayExtra();
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ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
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delete previousManaPool;
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if (card->isLand())
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{
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MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
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Spell * spell = NEW Spell(game, 0,copy,NULL,NULL, payResult);
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spell->resolve();
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delete spellCost;
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delete spell;
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}
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else
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{
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Spell * spell = NULL;
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MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->stack);
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if (game->targetChooser)
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{
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spell = game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, spellCost, payResult, 0);
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game->targetChooser = NULL;
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}
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else
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{
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spell = game->mLayers->stackLayer()->addSpell(copy, NULL, spellCost, payResult, 0);
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}
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if (card->has(Constants::STORM))
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{
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int storm = player->game->stack->seenThisTurn("*", Constants::CAST_ALL) + player->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL);
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ManaCost * spellCost = player->getManaPool();
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for (int i = storm; i > 1; i--)
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{
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spell = game->mLayers->stackLayer()->addSpell(copy, NULL, spellCost, payResult, 1);
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}
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}//end of storm
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if (!card->has(Constants::STORM))
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{
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copy->X = spell->computeX(copy);
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copy->castX = copy->X;
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}
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}
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return 1;
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}
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ostream& MTGPutInPlayRule::toString(ostream& out) const
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{
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out << "MTGPutInPlayRule ::: (";
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return MTGAbility::toString(out) << ")";
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}
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MTGPutInPlayRule * MTGPutInPlayRule::clone() const
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{
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return NEW MTGPutInPlayRule(*this);
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}
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//kicker
|
|
MTGKickerRule::MTGKickerRule(GameObserver* observer, int _id) :
|
|
MTGPutInPlayRule(observer, _id)
|
|
{
|
|
aType = MTGAbility::PUT_INTO_PLAY_WITH_KICKER;
|
|
}
|
|
int MTGKickerRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
if(OptionKicker::KICKER_ALWAYS == options[Options::KICKERPAYMENT].number)
|
|
return 0;
|
|
Player * player = game->currentlyActing();
|
|
if(!player->game->hand->hasCard(card))
|
|
return 0;
|
|
ManaCost * kicker = card->getManaCost()->kicker;
|
|
if(!kicker)
|
|
{
|
|
SAFE_DELETE(kicker);
|
|
return 0;
|
|
}
|
|
ManaCost * playerMana = player->getManaPool();
|
|
ManaCost * withKickerCost= NEW ManaCost(card->getManaCost());
|
|
withKickerCost->add(withKickerCost->kicker);
|
|
if(!playerMana->canAfford(withKickerCost))
|
|
{
|
|
delete withKickerCost;
|
|
return 0;
|
|
}
|
|
delete withKickerCost;
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
int MTGKickerRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
if(!isReactingToClick(card, NULL))
|
|
return 0;
|
|
|
|
Player * player = game->currentlyActing();
|
|
ManaCost * withKickerCost= NEW ManaCost(card->getManaCost());//using pointers here alters the real cost of the card.
|
|
if (card->getManaCost()->kicker->isMulti)
|
|
{
|
|
while(player->getManaPool()->canAfford(withKickerCost))
|
|
{
|
|
withKickerCost->add(withKickerCost->kicker);
|
|
card->kicked += 1;
|
|
}
|
|
card->kicked -= 1;
|
|
//for(int i = 0;i < card->kicked;i++)
|
|
//player->getManaPool()->pay(card->getManaCost()->kicker);
|
|
card->paymenttype = MTGAbility::PUT_INTO_PLAY_WITH_KICKER;
|
|
}
|
|
else
|
|
{
|
|
withKickerCost->add(withKickerCost->kicker);
|
|
card->paymenttype = MTGAbility::PUT_INTO_PLAY_WITH_KICKER;
|
|
}
|
|
if (withKickerCost->isExtraPaymentSet())
|
|
{
|
|
if (!game->targetListIsSet(card))
|
|
{
|
|
delete withKickerCost;
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
withKickerCost->setExtraCostsAction(this, card);
|
|
game->mExtraPayment = withKickerCost->extraCosts;
|
|
delete withKickerCost;
|
|
return 0;
|
|
}
|
|
|
|
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
|
|
player->getManaPool()->pay(withKickerCost);
|
|
withKickerCost->doPayExtra();
|
|
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
|
|
delete withKickerCost;
|
|
delete previousManaPool;
|
|
if (card->isLand())
|
|
{
|
|
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
|
|
Spell * spell = NEW Spell(game, 0,copy,NULL,NULL, ManaCost::MANA_PAID_WITH_KICKER);
|
|
spell->resolve();
|
|
delete spellCost;
|
|
delete spell;
|
|
}
|
|
else
|
|
{
|
|
Spell * spell = NULL;
|
|
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->stack);
|
|
if (game->targetChooser)
|
|
{
|
|
spell = game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, spellCost, ManaCost::MANA_PAID_WITH_KICKER, 0);
|
|
game->targetChooser = NULL;
|
|
}
|
|
else
|
|
{
|
|
spell = game->mLayers->stackLayer()->addSpell(copy, NULL, spellCost, ManaCost::MANA_PAID_WITH_KICKER, 0);
|
|
}
|
|
|
|
if (card->has(Constants::STORM))
|
|
{
|
|
int storm = player->game->stack->seenThisTurn("*", Constants::CAST_ALL) + player->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL);
|
|
ManaCost * stormSpellCost = player->getManaPool();
|
|
for (int i = storm; i > 1; i--)
|
|
{
|
|
spell = game->mLayers->stackLayer()->addSpell(copy, NULL, stormSpellCost, ManaCost::MANA_PAID_WITH_KICKER, 1);
|
|
|
|
}
|
|
}//end of storm
|
|
if (!card->has(Constants::STORM))
|
|
{
|
|
copy->X = spell->computeX(copy);
|
|
copy->castX = copy->X;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
ostream& MTGKickerRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGKickerRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGKickerRule * MTGKickerRule::clone() const
|
|
{
|
|
return NEW MTGKickerRule(*this);
|
|
}
|
|
|
|
|
|
|
|
|
|
//cast from anywhere possible with this??
|
|
//Alternative cost rules
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
|
|
MTGAlternativeCostRule::MTGAlternativeCostRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
aType = MTGAbility::ALTERNATIVE_COST;
|
|
}
|
|
|
|
int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
ManaCost * alternateCost = card->getManaCost()->alternative;
|
|
if (!game->currentlyActing()->game->hand->hasCard(card))
|
|
return 0;
|
|
return isReactingToClick( card, mana, alternateCost );
|
|
}
|
|
|
|
int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana, ManaCost *alternateManaCost)
|
|
{
|
|
Player * player = game->currentlyActing();
|
|
Player * currentPlayer = game->currentPlayer;
|
|
|
|
if (!alternateManaCost)
|
|
return 0;
|
|
if(!allowedToAltCast(card,player))
|
|
return 0;
|
|
|
|
if(card->model->data->getManaCost()->alternative && card->model->data->getManaCost()->alternative->alternativeName.size())
|
|
alternativeName = card->model->data->getManaCost()->alternative->alternativeName;
|
|
|
|
if (card->isLand())
|
|
{
|
|
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->inPlay) == PlayRestriction::CANT_PLAY)
|
|
return 0;
|
|
if (player == currentPlayer
|
|
&& (game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN
|
|
|| game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN)
|
|
)
|
|
return 1;
|
|
}
|
|
else if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH)
|
|
|| (player == currentPlayer && !game->isInterrupting
|
|
&& (game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN
|
|
|| game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN))
|
|
)
|
|
{
|
|
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->stack) == PlayRestriction::CANT_PLAY)
|
|
return 0;
|
|
ManaCost * playerMana = player->getManaPool();
|
|
|
|
#ifdef WIN32
|
|
ManaCost * cost = card->getManaCost();
|
|
cost->Dump();
|
|
#endif
|
|
//cost of card.
|
|
if (playerMana->canAfford(alternateManaCost))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;//dont play if you cant afford it.
|
|
}
|
|
|
|
int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
if ( !isReactingToClick(card))
|
|
return 0;
|
|
|
|
ManaCost *alternateCost = card->getManaCost()->alternative;
|
|
card->paymenttype = MTGAbility::ALTERNATIVE_COST;
|
|
|
|
return reactToClick(card, alternateCost, ManaCost::MANA_PAID_WITH_ALTERNATIVE);
|
|
}
|
|
|
|
int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alternateCost, int alternateCostType){
|
|
|
|
Player * player = game->currentlyActing();
|
|
ManaPool * playerMana = player->getManaPool();
|
|
//this handles extra cost payments at the moment a card is played.
|
|
|
|
assert(alternateCost);
|
|
if (alternateCost->isExtraPaymentSet() )
|
|
{
|
|
if (!game->targetListIsSet(card))
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
alternateCost->setExtraCostsAction(this, card);
|
|
game->mExtraPayment = alternateCost->extraCosts;
|
|
return 0;
|
|
}
|
|
//------------------------------------------------------------------------
|
|
ManaCost * previousManaPool = NEW ManaCost(playerMana);
|
|
playerMana->pay(alternateCost);
|
|
alternateCost->doPayExtra();
|
|
ManaCost *spellCost = previousManaPool->Diff(player->getManaPool());
|
|
SAFE_DELETE(previousManaPool);
|
|
|
|
card->alternateCostPaid[alternateCostType] = 1;
|
|
|
|
if (card->isLand())
|
|
{
|
|
MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->temp);
|
|
Spell * spell = NEW Spell(game, 0,copy,NULL,NULL, alternateCostType);
|
|
copy->alternateCostPaid[alternateCostType] = 1;
|
|
spell->resolve();
|
|
SAFE_DELETE(spell);
|
|
game->mLayers->stackLayer()->addSpell(copy, NULL, NULL, alternateCostType, 1);
|
|
}
|
|
else
|
|
{
|
|
MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->stack);
|
|
copy->alternateCostPaid[alternateCostType] = 1;
|
|
game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, spellCost, alternateCostType, 0);
|
|
game->targetChooser = NULL;
|
|
|
|
if (card->has(Constants::STORM))
|
|
{
|
|
int storm = player->game->stack->seenThisTurn("*", Constants::CAST_ALL) + player->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL);
|
|
for (int i = storm; i > 1; i--)
|
|
{
|
|
game->mLayers->stackLayer()->addSpell(copy, NULL, playerMana, alternateCostType, 1);
|
|
}
|
|
}//end of storm
|
|
else
|
|
{
|
|
ManaCost * c = spellCost->Diff(alternateCost);
|
|
copy->X = c->getCost(Constants::NB_Colors);
|
|
copy->castX = copy->X;
|
|
delete c;
|
|
}
|
|
}
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
ostream& MTGAlternativeCostRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGAlternativeCostRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGAlternativeCostRule * MTGAlternativeCostRule::clone() const
|
|
{
|
|
return NEW MTGAlternativeCostRule(*this);
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
|
|
//buyback follows its own resolving rules
|
|
MTGBuyBackRule::MTGBuyBackRule(GameObserver* observer, int _id) :
|
|
MTGAlternativeCostRule(observer, _id)
|
|
{
|
|
aType = MTGAbility::BUYBACK_COST;
|
|
}
|
|
|
|
int MTGBuyBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
Player * player = game->currentlyActing();
|
|
if (!player->game->hand->hasCard(card))
|
|
return 0;
|
|
if(!allowedToCast(card,player))
|
|
return 0;
|
|
return MTGAlternativeCostRule::isReactingToClick( card, mana, card->getManaCost()->BuyBack );
|
|
}
|
|
|
|
int MTGBuyBackRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
if (!isReactingToClick(card))
|
|
return 0;
|
|
|
|
ManaCost * alternateCost = card->getManaCost()->BuyBack;
|
|
|
|
card->paymenttype = MTGAbility::BUYBACK_COST;
|
|
|
|
return MTGAlternativeCostRule::reactToClick(card, alternateCost, ManaCost::MANA_PAID_WITH_BUYBACK);
|
|
|
|
}
|
|
|
|
ostream& MTGBuyBackRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGBuyBackRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGBuyBackRule * MTGBuyBackRule::clone() const
|
|
{
|
|
return NEW MTGBuyBackRule(*this);
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//flashback follows its own resolving rules
|
|
MTGFlashBackRule::MTGFlashBackRule(GameObserver* observer, int _id) :
|
|
MTGAlternativeCostRule(observer, _id)
|
|
{
|
|
aType = MTGAbility::FLASHBACK_COST;
|
|
}
|
|
int MTGFlashBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
Player * player = game->currentlyActing();
|
|
if (!player->game->graveyard->hasCard(card))
|
|
return 0;
|
|
return MTGAlternativeCostRule::isReactingToClick(card, mana, card->getManaCost()->FlashBack );
|
|
}
|
|
|
|
int MTGFlashBackRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
ManaCost * alternateCost = card->getManaCost()->FlashBack;
|
|
|
|
if (!isReactingToClick(card))
|
|
return 0;
|
|
|
|
card->paymenttype = MTGAbility::FLASHBACK_COST;
|
|
|
|
return MTGAlternativeCostRule::reactToClick(card, alternateCost, ManaCost::MANA_PAID_WITH_FLASHBACK);
|
|
|
|
}
|
|
|
|
ostream& MTGFlashBackRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGFlashBackRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
MTGFlashBackRule * MTGFlashBackRule::clone() const
|
|
{
|
|
return NEW MTGFlashBackRule(*this);
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
|
|
//retrace
|
|
MTGRetraceRule::MTGRetraceRule(GameObserver* observer, int _id) :
|
|
MTGAlternativeCostRule(observer, _id)
|
|
{
|
|
aType = MTGAbility::RETRACE_COST;
|
|
}
|
|
|
|
int MTGRetraceRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
Player * player = game->currentlyActing();
|
|
ManaCost * alternateManaCost = card->getManaCost()->Retrace;
|
|
|
|
if (!player->game->graveyard->hasCard(card))
|
|
return 0;
|
|
|
|
return MTGAlternativeCostRule::isReactingToClick( card, mana, alternateManaCost );
|
|
}
|
|
|
|
|
|
int MTGRetraceRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
if (!isReactingToClick(card))
|
|
return 0;
|
|
|
|
ManaCost * alternateCost = card->getManaCost()->Retrace;
|
|
|
|
card->paymenttype = MTGAbility::RETRACE_COST;
|
|
|
|
return MTGAlternativeCostRule::reactToClick(card, alternateCost, ManaCost::MANA_PAID_WITH_RETRACE);
|
|
}
|
|
|
|
ostream& MTGRetraceRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGRetraceRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
MTGRetraceRule * MTGRetraceRule::clone() const
|
|
{
|
|
return NEW MTGRetraceRule(*this);
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
|
|
//Suspend
|
|
MTGSuspendRule::MTGSuspendRule(GameObserver* observer, int _id) :
|
|
MTGAlternativeCostRule(observer, _id)
|
|
{
|
|
aType = MTGAbility::SUSPEND_COST;
|
|
}
|
|
|
|
int MTGSuspendRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
Player * player = game->currentlyActing();
|
|
ManaCost * alternateManaCost = card->getManaCost()->suspend;
|
|
|
|
if (!player->game->hand->hasCard(card) || !alternateManaCost)
|
|
return 0;
|
|
suspendmenu = "suspend";
|
|
char buffer[20];
|
|
if(alternateManaCost->hasX())
|
|
sprintf(buffer,"- X");
|
|
else
|
|
sprintf(buffer,"-%i",card->suspendedTime);
|
|
suspendmenu.append(buffer);
|
|
return MTGAlternativeCostRule::isReactingToClick( card, mana, alternateManaCost );
|
|
}
|
|
|
|
int MTGSuspendRule::receiveEvent(WEvent *e)
|
|
{
|
|
if (WEventPhaseChange* event = dynamic_cast<WEventPhaseChange*>(e))
|
|
{
|
|
if (MTG_PHASE_UNTAP == event->from->id)
|
|
{
|
|
Player * p = game->currentPlayer;
|
|
MTGGameZone * z = p->game->exile;
|
|
int originalAmount = z->nb_cards-1;
|
|
for (int i = originalAmount; i > -1; i--)
|
|
{
|
|
MTGCardInstance * card = z->cards[i];
|
|
|
|
if (card->suspended && card->counters->hasCounter("time",0,0))
|
|
card->counters->removeCounter("time",0,0);
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGSuspendRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
if (!isReactingToClick(card))
|
|
return 0;
|
|
Player *player = game->currentlyActing();
|
|
ManaCost * playerMana = player->getManaPool();
|
|
ManaCost * alternateCost = card->getManaCost()->suspend;
|
|
//this handles extra cost payments at the moment a card is played.
|
|
if (playerMana->canAfford(alternateCost))
|
|
{
|
|
if(alternateCost->hasX())
|
|
{
|
|
ManaCost * checkXnotZero = NEW ManaCost(alternateCost);//suspend cards with x cost, x can not be zero.
|
|
checkXnotZero->add(0,1);
|
|
if (!playerMana->canAfford(checkXnotZero))
|
|
{
|
|
SAFE_DELETE(checkXnotZero);
|
|
return 0;
|
|
}
|
|
SAFE_DELETE(checkXnotZero);
|
|
}
|
|
if (alternateCost->isExtraPaymentSet())
|
|
{
|
|
if (!game->targetListIsSet(card))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
alternateCost->setExtraCostsAction(this, card);
|
|
game->mExtraPayment = getCost()->suspend->extraCosts;
|
|
return 0;
|
|
}
|
|
card->paymenttype = MTGAbility::SUSPEND_COST;
|
|
}
|
|
//------------------------------------------------------------------------
|
|
if(card->getManaCost()->suspend->hasX())
|
|
{
|
|
ManaCost * pMana = NEW ManaCost(player->getManaPool());
|
|
ManaCost * suspendCheckMana = NEW ManaCost(card->getManaCost()->suspend);
|
|
card->suspendedTime = pMana->getConvertedCost() - suspendCheckMana->getConvertedCost();
|
|
SAFE_DELETE(pMana);
|
|
SAFE_DELETE(suspendCheckMana);
|
|
}
|
|
player->getManaPool()->pay(card->getManaCost()->suspend);
|
|
card->getManaCost()->suspend->doPayExtra();
|
|
//---------------------------------------------------------------------------
|
|
player->game->putInZone(card, card->currentZone, player->game->exile);
|
|
card->next->suspended = true;
|
|
for(signed int i = 0; i < card->suspendedTime;i++)
|
|
card->next->counters->addCounter("time",0,0);
|
|
return 1;
|
|
}
|
|
|
|
const char * MTGSuspendRule::getMenuText()
|
|
{
|
|
return suspendmenu.c_str();
|
|
}
|
|
|
|
ostream& MTGSuspendRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGSuspendRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
MTGSuspendRule * MTGSuspendRule::clone() const
|
|
{
|
|
return NEW MTGSuspendRule(*this);
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
MTGMorphCostRule::MTGMorphCostRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
aType = MTGAbility::MORPH_COST;
|
|
}
|
|
int MTGMorphCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
|
|
Player * player = game->currentlyActing();
|
|
Player * currentPlayer = game->currentPlayer;
|
|
if (!player->game->hand->hasCard(card))
|
|
return 0;
|
|
if (!card->getManaCost()->morph)
|
|
return 0;
|
|
if(!allowedToAltCast(card,player))
|
|
return 0;
|
|
//note lands can morph too, this is different from other cost types.
|
|
if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH) || (player == currentPlayer
|
|
&& !game->isInterrupting
|
|
&& (game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN
|
|
|| game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN))
|
|
)
|
|
{
|
|
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->stack) == PlayRestriction::CANT_PLAY)
|
|
return 0;
|
|
ManaCost * playerMana = player->getManaPool();
|
|
ManaCost * morph = card->getManaCost()->morph;
|
|
|
|
#ifdef WIN32
|
|
ManaCost * cost = card->getManaCost();
|
|
cost->Dump();
|
|
#endif
|
|
|
|
//cost of card.
|
|
if (morph && playerMana->canAfford(morph))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;//dont play if you cant afford it.
|
|
}
|
|
|
|
int MTGMorphCostRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
//morphs reactToClick is extremely different then the other cost.
|
|
if (!isReactingToClick(card))
|
|
return 0;
|
|
Player * player = game->currentlyActing();
|
|
ManaCost * cost = card->getManaCost();
|
|
ManaCost * morph = card->getManaCost()->morph;
|
|
ManaCost * playerMana = player->getManaPool();
|
|
//this handles extra cost payments at the moment a card is played.
|
|
if (playerMana->canAfford(morph))
|
|
{
|
|
if (cost->morph->isExtraPaymentSet())
|
|
{
|
|
card->paymenttype = MTGAbility::MORPH_COST;
|
|
if (!game->targetListIsSet(card))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cost->morph->setExtraCostsAction(this, card);
|
|
game->mExtraPayment = cost->morph->extraCosts;
|
|
card->paymenttype = MTGAbility::MORPH_COST;
|
|
return 0;
|
|
}
|
|
}
|
|
//------------------------------------------------------------------------
|
|
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
|
|
player->getManaPool()->pay(card->getManaCost()->morph);
|
|
card->getManaCost()->morph->doPayExtra();
|
|
int payResult = ManaCost::MANA_PAID_WITH_MORPH;
|
|
//if morph has a extra payment thats set, this code pays it.the if statement is 100% needed as it would cause a crash on cards that dont have the morph cost.
|
|
if (morph)
|
|
{
|
|
card->getManaCost()->morph->doPayExtra();
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
|
|
delete previousManaPool;
|
|
card->morphed = true;
|
|
card->isMorphed = true;
|
|
MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->stack);
|
|
Spell * spell = NULL;
|
|
spell = game->mLayers->stackLayer()->addSpell(copy, NULL, spellCost, payResult, 0);
|
|
spell->source->morphed = true;
|
|
spell->source->isMorphed = true;
|
|
spell->source->name = "Morph";
|
|
spell->source->power = 2;
|
|
spell->source->toughness = 2;
|
|
copy->morphed = true;
|
|
copy->isMorphed = true;
|
|
copy->power = 2;
|
|
copy->toughness = 2;
|
|
if (!card->has(Constants::STORM))
|
|
{
|
|
copy->X = spell->computeX(copy);
|
|
copy->castX = copy->X;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
ostream& MTGMorphCostRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGMorphCostRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGMorphCostRule * MTGMorphCostRule::clone() const
|
|
{
|
|
return NEW MTGMorphCostRule(*this);
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
bool MTGAttackRule::select(Target* t)
|
|
{
|
|
if (CardView* c = dynamic_cast<CardView*>(t))
|
|
{
|
|
MTGCardInstance * card = c->getCard();
|
|
if (card->canAttack() && !card->isPhased)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
bool MTGAttackRule::greyout(Target* t)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
MTGAttackRule::MTGAttackRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
aType = MTGAbility::MTG_ATTACK_RULE;
|
|
}
|
|
|
|
int MTGAttackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
if (currentPhase == MTG_PHASE_COMBATATTACKERS && card->controller() == game->currentPlayer && card->controller() == game->currentlyActing())//on my turn and when I am the acting player.
|
|
{
|
|
if(card->isPhased)
|
|
return 0;
|
|
if (card->isAttacker())
|
|
return 1;
|
|
if (card->canAttack())
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGAttackRule::receiveEvent(WEvent *e)
|
|
{
|
|
if (WEventPhaseChange* event = dynamic_cast<WEventPhaseChange*>(e))
|
|
{
|
|
if (MTG_PHASE_COMBATATTACKERS == event->from->id)
|
|
{
|
|
Player * p = game->currentPlayer;
|
|
MTGGameZone * z = p->game->inPlay;
|
|
for (int i = 0; i < z->nb_cards; i++)
|
|
{
|
|
MTGCardInstance * card = z->cards[i];
|
|
if (!card->isAttacker() && !event->from->isExtra && card->has(Constants::MUSTATTACK))//cards are only required to attack in the real attack phase of a turn.
|
|
reactToClick(card);
|
|
if (!card->isAttacker() && card->has(Constants::TREASON) && p->isAI())
|
|
reactToClick(card);
|
|
if (card->isAttacker() && card->isTapped())
|
|
card->setAttacker(0);
|
|
if (card->isAttacker() && !card->has(Constants::VIGILANCE))
|
|
card->tap();
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGAttackRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
if (!isReactingToClick(card))
|
|
return 0;
|
|
//Graphically select the next card that can attack
|
|
if (!card->isAttacker())
|
|
{
|
|
game->getCardSelector()->PushLimitor();
|
|
game->getCardSelector()->Limit(this, CardView::playZone);
|
|
game->getCardSelector()->CheckUserInput(JGE_BTN_RIGHT);
|
|
game->getCardSelector()->Limit(NULL, CardView::playZone);
|
|
game->getCardSelector()->PopLimitor();
|
|
}
|
|
card->toggleAttacker();
|
|
return 1;
|
|
}
|
|
|
|
ostream& MTGAttackRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGAttackRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGAttackRule * MTGAttackRule::clone() const
|
|
{
|
|
return NEW MTGAttackRule(*this);
|
|
}
|
|
//handling for planeswalker attacking choice
|
|
MTGPlaneswalkerAttackRule::MTGPlaneswalkerAttackRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
aType = MTGAbility::MTG_ATTACK_RULE;
|
|
}
|
|
|
|
int MTGPlaneswalkerAttackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
if (currentPhase == MTG_PHASE_COMBATATTACKERS && card->controller() == game->currentPlayer && card->controller() == game->currentlyActing())//on my turn and when I am the acting player.
|
|
{
|
|
if(!card->controller()->opponent()->game->inPlay->hasType("planeswalker"))
|
|
return 0;
|
|
if(card->isPhased)
|
|
return 0;
|
|
if (card->isAttacker())
|
|
return 1;
|
|
if (card->canAttack())
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGPlaneswalkerAttackRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
if (!isReactingToClick(card))
|
|
return 0;
|
|
//Graphically select the next card that can attack
|
|
if (!card->isAttacker())
|
|
{
|
|
game->getCardSelector()->PushLimitor();
|
|
game->getCardSelector()->Limit(this, CardView::playZone);
|
|
game->getCardSelector()->CheckUserInput(JGE_BTN_RIGHT);
|
|
game->getCardSelector()->Limit(NULL, CardView::playZone);
|
|
game->getCardSelector()->PopLimitor();
|
|
}
|
|
|
|
vector<MTGAbility*>selection;
|
|
MTGCardInstance * check = NULL;
|
|
int checkWalkers = card->controller()->opponent()->game->battlefield->cards.size();
|
|
for(int i = 0; i < checkWalkers;++i)
|
|
{
|
|
check = card->controller()->opponent()->game->battlefield->cards[i];
|
|
if(check->hasType(Subtypes::TYPE_PLANESWALKER))
|
|
{
|
|
MTGAbility * setPw = NEW AAPlaneswalkerAttacked(game, game->mLayers->actionLayer()->getMaxId(), card,check);
|
|
MTGAbility * setWalker = setPw->clone();
|
|
setWalker->oneShot = true;
|
|
selection.push_back(setWalker);
|
|
SAFE_DELETE(setPw);
|
|
}
|
|
}
|
|
|
|
|
|
if(selection.size())
|
|
{
|
|
MTGAbility * a1 = NEW MenuAbility(game, this->GetId(), card, card,false,selection);
|
|
game->mLayers->actionLayer()->currentActionCard = card;
|
|
a1->resolve();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
MTGPlaneswalkerAttackRule * MTGPlaneswalkerAttackRule::clone() const
|
|
{
|
|
return NEW MTGPlaneswalkerAttackRule(*this);
|
|
}
|
|
|
|
bool MTGPlaneswalkerAttackRule::select(Target* t)
|
|
{
|
|
if (CardView* c = dynamic_cast<CardView*>(t))
|
|
{
|
|
MTGCardInstance * card = c->getCard();
|
|
if (card->canAttack() && !card->isPhased)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
bool MTGPlaneswalkerAttackRule::greyout(Target* t)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//setting combat against planeswalker menu handling
|
|
AAPlaneswalkerAttacked::AAPlaneswalkerAttacked(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target):
|
|
InstantAbility(observer, id, source)
|
|
{
|
|
this->target = _target;
|
|
menuText = _target->name.c_str();
|
|
attacker = card;
|
|
}
|
|
|
|
int AAPlaneswalkerAttacked::resolve()
|
|
{
|
|
if(!attacker)
|
|
return 0;
|
|
attacker->isAttacking = this->target;
|
|
attacker->toggleAttacker();
|
|
return 1;
|
|
}
|
|
|
|
const char* AAPlaneswalkerAttacked::getMenuText()
|
|
{
|
|
return menuText.c_str();
|
|
}
|
|
|
|
AAPlaneswalkerAttacked * AAPlaneswalkerAttacked::clone() const
|
|
{
|
|
return NEW AAPlaneswalkerAttacked(*this);
|
|
}
|
|
|
|
AAPlaneswalkerAttacked::~AAPlaneswalkerAttacked()
|
|
{
|
|
}
|
|
|
|
//this rules handles returning cards to combat triggers for activations.
|
|
MTGCombatTriggersRule::MTGCombatTriggersRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
aType = MTGAbility::MTG_COMBATTRIGGERS_RULE;
|
|
}
|
|
|
|
int MTGCombatTriggersRule::receiveEvent(WEvent *e)
|
|
{
|
|
if (WEventPhaseChange* event = dynamic_cast<WEventPhaseChange*>(e))
|
|
{
|
|
if (MTG_PHASE_COMBATATTACKERS == event->from->id)
|
|
{
|
|
Player * p = game->currentPlayer;
|
|
MTGGameZone * z = p->game->inPlay;
|
|
for (int i = 0; i < z->nb_cards; i++)
|
|
{
|
|
MTGCardInstance * card = z->cards[i];
|
|
if (card && card->isAttacker())
|
|
{
|
|
card->eventattacked();
|
|
}
|
|
}
|
|
}
|
|
if (MTG_PHASE_COMBATEND == event->from->id)
|
|
{
|
|
Player * p = game->currentPlayer->opponent();
|
|
MTGGameZone * z = p->game->inPlay;
|
|
for (int i = 0; i < z->nb_cards; i++)
|
|
{
|
|
MTGCardInstance * card = z->cards[i];
|
|
if (card)
|
|
{
|
|
card->didattacked = 0;
|
|
card->didblocked = 0;
|
|
card->notblocked = 0;
|
|
}
|
|
}
|
|
}
|
|
//---------------
|
|
}
|
|
if (dynamic_cast<WEventAttackersChosen*>(e))
|
|
{
|
|
MTGCardInstance * lonelyAttacker = NULL;
|
|
int nbattackers = 0;
|
|
Player * p = game->currentPlayer;
|
|
MTGGameZone * z = p->game->inPlay;
|
|
int nbcards = z->nb_cards;
|
|
for (int i = 0; i < nbcards; ++i)
|
|
{
|
|
MTGCardInstance * c = z->cards[i];
|
|
if (c->attacker)
|
|
{
|
|
nbattackers++;
|
|
lonelyAttacker = c;
|
|
}
|
|
}
|
|
if (nbattackers == 1)
|
|
{
|
|
lonelyAttacker->eventattackedAlone();
|
|
}
|
|
else
|
|
lonelyAttacker = NULL;
|
|
}
|
|
if (dynamic_cast<WEventBlockersChosen*>(e))
|
|
{
|
|
MTGGameZone* opponentZone = game->currentPlayer->opponent()->game->inPlay;
|
|
for (int i = 0; i < opponentZone->nb_cards; i++)
|
|
{
|
|
MTGCardInstance* card = opponentZone->cards[i];
|
|
if (card && card->didblocked)
|
|
{
|
|
card->eventblocked(card->getNextOpponent());
|
|
}
|
|
}
|
|
Player * p = game->currentPlayer;
|
|
MTGGameZone * z = p->game->inPlay;
|
|
for (int i = 0; i < z->nb_cards; i++)
|
|
{
|
|
MTGCardInstance * card = z->cards[i];
|
|
if (card && card->isAttacker() && !card->isBlocked())
|
|
{
|
|
card->eventattackednotblocked();
|
|
card->notblocked = 1;
|
|
}
|
|
if (card && card->isAttacker() && card->isBlocked())
|
|
{
|
|
|
|
MTGCardInstance * opponent = card->getNextOpponent();
|
|
while (opponent)
|
|
{
|
|
card->eventattackedblocked(opponent);
|
|
opponent = card->getNextOpponent(opponent);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ostream& MTGCombatTriggersRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGCombatTriggersRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGCombatTriggersRule * MTGCombatTriggersRule::clone() const
|
|
{
|
|
return NEW MTGCombatTriggersRule(*this);
|
|
}
|
|
///------------
|
|
|
|
OtherAbilitiesEventReceiver::OtherAbilitiesEventReceiver(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
|
|
int OtherAbilitiesEventReceiver::receiveEvent(WEvent *e)
|
|
{
|
|
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
|
|
{
|
|
if (event->to && (event->to != event->from))
|
|
{
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
if (event->to == game->players[i]->game->inPlay)
|
|
return 0;
|
|
}
|
|
AbilityFactory af(game);
|
|
af.magicText(game->mLayers->actionLayer()->getMaxId(), NULL, event->card, 1, 0, event->to);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
OtherAbilitiesEventReceiver * OtherAbilitiesEventReceiver::clone() const
|
|
{
|
|
return NEW OtherAbilitiesEventReceiver(*this);
|
|
}
|
|
|
|
MTGBlockRule::MTGBlockRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
aType = MTGAbility::MTG_BLOCK_RULE;
|
|
tcb = NULL;
|
|
blocker = NULL;
|
|
blockAbility = NULL;
|
|
}
|
|
|
|
int MTGBlockRule::receiveEvent(WEvent *e)
|
|
{
|
|
if (dynamic_cast<WEventBlockersChosen*>(e))
|
|
{
|
|
|
|
Player * p = game->currentPlayer;
|
|
MTGCardInstance * lurer = p->game->inPlay->findALurer();
|
|
if(lurer)
|
|
{
|
|
MTGGameZone * z = p->opponent()->game->inPlay;
|
|
for (int i = 0; i < z->nb_cards; i++)
|
|
{
|
|
MTGCardInstance * card = z->cards[i];
|
|
if ((card->defenser && !card->defenser->has(Constants::LURE))||!card->defenser)
|
|
if(card->canBlock(lurer))
|
|
card->setDefenser(lurer);
|
|
//force a block on a lurer, the player has a chance to set his own choice on multiple lures
|
|
//but this action can not be ignored.
|
|
}
|
|
}
|
|
return 1;
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGBlockRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
if (currentPhase == MTG_PHASE_COMBATBLOCKERS && !game->isInterrupting
|
|
&& card->controller() != game->currentPlayer
|
|
)
|
|
{
|
|
if (card->canBlock() && !card->isPhased)
|
|
{
|
|
if(card->isDefenser())
|
|
blockmenu = "Remove Blocker";
|
|
else
|
|
blockmenu = "Assign To Block";
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGBlockRule::reactToClick(MTGCardInstance * card)
|
|
{
|
|
if (!isReactingToClick(card))
|
|
return 0;
|
|
MTGCardInstance * currentOpponent = card->isDefenser();
|
|
bool result = false;
|
|
int canDefend = 0;
|
|
if(card->controller()->isHuman())
|
|
{
|
|
if(!currentOpponent)
|
|
{
|
|
|
|
SAFE_DELETE(blockAbility);
|
|
TargetChooserFactory tf(card->getObserver());
|
|
tcb = tf.createTargetChooser("blockable",card);
|
|
tcb->targetter = NULL;
|
|
blocker = NEW AABlock(card->getObserver(),-1,card,NULL);
|
|
blocker->oneShot = true;
|
|
blocker->forceDestroy = 1;
|
|
blocker->canBeInterrupted = false;
|
|
blockAbility = NEW GenericTargetAbility(game, "choose attacker","blockers",-1, card,tcb, blocker);
|
|
blockAbility->oneShot = true;
|
|
blockAbility->forceDestroy = 1;
|
|
blockAbility->canBeInterrupted = false;
|
|
return blockAbility->reactToTargetClick(card);
|
|
}
|
|
else
|
|
card->toggleDefenser(NULL);
|
|
}
|
|
else
|
|
{
|
|
bool lured = false;
|
|
MTGCardInstance * lurers = game->currentPlayer->game->inPlay->findALurer();
|
|
if(lurers)
|
|
{
|
|
lured = true;
|
|
}
|
|
while (!result)
|
|
{
|
|
currentOpponent = game->currentPlayer->game->inPlay->getNextAttacker(currentOpponent);
|
|
|
|
if(lured && currentOpponent && !currentOpponent->has(Constants::LURE))
|
|
currentOpponent = game->currentPlayer->game->inPlay->getNextLurer(currentOpponent);
|
|
canDefend = card->toggleDefenser(currentOpponent);
|
|
|
|
DebugTrace("Defenser Toggle: " << card->getName() << endl
|
|
<< "- canDefend: " << (canDefend == 0) << endl
|
|
<< "- currentOpponent: " << currentOpponent);
|
|
result = (currentOpponent == NULL || canDefend);
|
|
}
|
|
lured = false;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
const char * MTGBlockRule::getMenuText()
|
|
{
|
|
return blockmenu.c_str();
|
|
}
|
|
|
|
ostream& MTGBlockRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGBlockRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGBlockRule * MTGBlockRule::clone() const
|
|
{
|
|
return NEW MTGBlockRule(*this);
|
|
}
|
|
|
|
MTGBlockRule::~MTGBlockRule()
|
|
{
|
|
SAFE_DELETE(blockAbility);
|
|
}
|
|
|
|
//
|
|
// Attacker chooses blockers order
|
|
//
|
|
|
|
//
|
|
// * Momir
|
|
//
|
|
|
|
MTGMomirRule::MTGMomirRule(GameObserver* observer, int _id, MTGAllCards * _collection) :
|
|
PermanentAbility(observer, _id), initialized(false)
|
|
{
|
|
collection = _collection;
|
|
if (!initialized)
|
|
{
|
|
for (size_t i = 0; i < collection->ids.size(); i++)
|
|
{
|
|
MTGCard * card = collection->collection[collection->ids[i]];
|
|
if (card->data->isCreature() && (card->getRarity() != Constants::RARITY_T) && //remove tokens
|
|
card->setId != MTGSets::INTERNAL_SET //remove cards that are defined in primitives. Those are workarounds (usually tokens) and should only be used internally
|
|
)
|
|
{
|
|
int convertedCost = card->data->getManaCost()->getConvertedCost();
|
|
if (convertedCost > 20)
|
|
continue;
|
|
pool[convertedCost].push_back(card->getMTGId());
|
|
}
|
|
}
|
|
initialized = 1;
|
|
}
|
|
alreadyplayed = 0;
|
|
aType = MTGAbility::MOMIR;
|
|
textAlpha = 0;
|
|
}
|
|
|
|
int MTGMomirRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
|
|
{
|
|
if (alreadyplayed)
|
|
return 0;
|
|
Player * player = game->currentlyActing();
|
|
Player * currentPlayer = game->currentPlayer;
|
|
if (!player->game->hand->hasCard(card))
|
|
return 0;
|
|
if (player == currentPlayer && !game->isInterrupting
|
|
&& (game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN
|
|
|| game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN)
|
|
)
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGMomirRule::reactToClick(MTGCardInstance * card_to_discard)
|
|
{
|
|
Player * player = game->currentlyActing();
|
|
ManaCost * cost = player->getManaPool();
|
|
int converted = cost->getConvertedCost();
|
|
int id = genRandomCreatureId(converted);
|
|
return reactToClick(card_to_discard, id);
|
|
}
|
|
|
|
int MTGMomirRule::reactToClick(MTGCardInstance * card_to_discard, int cardId)
|
|
{
|
|
if (!isReactingToClick(card_to_discard))
|
|
return 0;
|
|
Player * player = game->currentlyActing();
|
|
ManaCost * cost = player->getManaPool();
|
|
player->getManaPool()->pay(cost);
|
|
MTGCardInstance * card = genCreature(cardId);
|
|
player->game->putInZone(card_to_discard, player->game->hand, player->game->graveyard);
|
|
|
|
player->game->stack->addCard(card);
|
|
Spell * spell = NEW Spell(game, card);
|
|
spell->resolve();
|
|
spell->source->isToken = 1;
|
|
delete spell;
|
|
alreadyplayed = 1;
|
|
textAlpha = 255;
|
|
text = card->name;
|
|
return 1;
|
|
}
|
|
|
|
MTGCardInstance * MTGMomirRule::genCreature(int id)
|
|
{
|
|
if (!id)
|
|
return NULL;
|
|
Player * p = game->currentlyActing();
|
|
MTGCard * card = collection->getCardById(id);
|
|
return NEW MTGCardInstance(card, p->game);
|
|
}
|
|
|
|
int MTGMomirRule::genRandomCreatureId(int convertedCost)
|
|
{
|
|
if (convertedCost >= 20)
|
|
convertedCost = 19;
|
|
int total_cards = 0;
|
|
int i = convertedCost;
|
|
while (!total_cards && i >= 0)
|
|
{
|
|
DebugTrace("Converted Cost in momir: " << i);
|
|
total_cards = pool[i].size();
|
|
convertedCost = i;
|
|
i--;
|
|
}
|
|
if (!total_cards)
|
|
return 0;
|
|
int start = (game->getRandomGenerator()->random() % total_cards);
|
|
return pool[convertedCost][start];
|
|
}
|
|
|
|
void MTGMomirRule::Update(float dt)
|
|
{
|
|
if (newPhase != currentPhase && newPhase == MTG_PHASE_UNTAP)
|
|
{
|
|
alreadyplayed = 0;
|
|
}
|
|
if (textAlpha)
|
|
{
|
|
textAlpha -= static_cast<int> (200 * dt);
|
|
if (textAlpha < 0)
|
|
textAlpha = 0;
|
|
}
|
|
MTGAbility::Update(dt);
|
|
}
|
|
|
|
void MTGMomirRule::Render()
|
|
{
|
|
if (!textAlpha)
|
|
return;
|
|
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
|
|
mFont->SetScale(2 - (float) textAlpha / 130);
|
|
mFont->SetColor(ARGB(textAlpha,255,255,255));
|
|
mFont->DrawString(text.c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, JGETEXT_CENTER);
|
|
}
|
|
|
|
ostream& MTGMomirRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGMomirRule ::: pool : " << pool << " ; initialized : " << initialized << " ; textAlpha : " << textAlpha
|
|
<< " ; text " << text << " ; alreadyplayed : " << alreadyplayed
|
|
<< " ; collection : " << collection << "(";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGMomirRule * MTGMomirRule::clone() const
|
|
{
|
|
return NEW MTGMomirRule(*this);
|
|
}
|
|
|
|
//stone hewer game mode
|
|
//in stonehewer when ever a creature enters the battlefield
|
|
//it enters play with a equipment choosen at random with a converted manacost
|
|
//less than or equal to the creature.
|
|
//note this can kill your creature if the equipment contains negitive toughness
|
|
|
|
MTGStoneHewerRule::MTGStoneHewerRule(GameObserver* observer, int _id, MTGAllCards * _collection) :
|
|
PermanentAbility(observer, _id), initialized(false)
|
|
{
|
|
collection = _collection;
|
|
if (!initialized)
|
|
{
|
|
for (size_t i = 0; i < collection->ids.size(); i++)
|
|
{
|
|
MTGCard * card = collection->collection[collection->ids[i]];
|
|
if (card->data->hasSubtype("equipment") && (card->getRarity() != Constants::RARITY_T) && //remove tokens
|
|
card->setId != MTGSets::INTERNAL_SET //remove cards that are defined in primitives. Those are workarounds (usually tokens) and should only be used internally
|
|
)
|
|
{
|
|
int convertedCost = card->data->getManaCost()->getConvertedCost();
|
|
if (convertedCost > 20)
|
|
continue;
|
|
pool[convertedCost].push_back(card->getMTGId());
|
|
}
|
|
}
|
|
initialized = 1;
|
|
}
|
|
}
|
|
|
|
int MTGStoneHewerRule::receiveEvent(WEvent * event)
|
|
{
|
|
WEventZoneChange * e = (WEventZoneChange *) event;
|
|
if (e->to == game->currentlyActing()->game->inPlay && e->card->isCreature())
|
|
{
|
|
int eId = genRandomEquipId(e->card->getManaCost()->getConvertedCost());
|
|
MTGCardInstance * card = genEquip(eId);
|
|
if(card)
|
|
{
|
|
game->currentlyActing()->game->temp->addCard(card);
|
|
Spell * spell = NEW Spell(game, card);
|
|
spell->resolve();
|
|
spell->source->isToken = 1;
|
|
for (size_t i = 1; i < game->mLayers->actionLayer()->mObjects.size(); i++)
|
|
{
|
|
MTGAbility * a = ((MTGAbility *) game->mLayers->actionLayer()->mObjects[i]);
|
|
AEquip * eq = dynamic_cast<AEquip*> (a);
|
|
if (eq && eq->source == spell->source)
|
|
{
|
|
((AEquip*)a)->unequip();
|
|
((AEquip*)a)->equip(e->card);
|
|
}
|
|
}
|
|
SAFE_DELETE(spell);
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
MTGCardInstance * MTGStoneHewerRule::genEquip(int id)
|
|
{
|
|
if (!id)
|
|
return NULL;
|
|
Player * p = game->currentlyActing();
|
|
MTGCard * card = collection->getCardById(id);
|
|
return NEW MTGCardInstance(card, p->game);
|
|
}
|
|
|
|
int MTGStoneHewerRule::genRandomEquipId(int convertedCost)
|
|
{
|
|
if (convertedCost >= 20)
|
|
convertedCost = 19;
|
|
int total_cards = 0;
|
|
int i = (game->getRandomGenerator()->random() % int(convertedCost+1));//+1 becuase we want to generate a random "<=" the coverted.
|
|
while (!total_cards && i >= 0)
|
|
{
|
|
total_cards = pool[i].size();
|
|
convertedCost = i;
|
|
i--;
|
|
}
|
|
if (!total_cards)
|
|
return 0;
|
|
int start = (game->getRandomGenerator()->random() % total_cards);
|
|
return pool[convertedCost][start];
|
|
}
|
|
|
|
ostream& MTGStoneHewerRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGStoneHewerRule ::: pool : " << pool << " ; initialized : " << initialized
|
|
<< " ; collection : " << collection << "(";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGStoneHewerRule * MTGStoneHewerRule::clone() const
|
|
{
|
|
return NEW MTGStoneHewerRule(*this);
|
|
}
|
|
|
|
//------------------
|
|
//Hermit druid mode places a random land from your deck into play during each of your upkeeps
|
|
MTGHermitRule::MTGHermitRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
|
|
int MTGHermitRule::receiveEvent(WEvent * event)
|
|
{
|
|
WEventPhaseChange * e = dynamic_cast<WEventPhaseChange*>(event);
|
|
if (e && e->from->id == MTG_PHASE_UNTAP)
|
|
{
|
|
MTGCardInstance * lcard = NULL;
|
|
vector<MTGCardInstance*>lands = vector<MTGCardInstance*>();
|
|
for(int i = 0; i < game->currentPlayer->game->library->nb_cards-1; i++)
|
|
{
|
|
MTGCardInstance * temp = game->currentPlayer->game->library->cards[i];
|
|
if(temp && temp->isLand())
|
|
lands.push_back(temp);
|
|
}
|
|
if(lands.size())
|
|
lcard = lands[game->getRandomGenerator()->random() % lands.size()];
|
|
if(lcard)
|
|
{
|
|
MTGCardInstance * copy = game->currentPlayer->game->putInZone(lcard,game->currentPlayer->game->library, game->currentPlayer->game->temp);
|
|
Spell * spell = NEW Spell(game, copy);
|
|
spell->resolve();
|
|
delete spell;
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
MTGHermitRule * MTGHermitRule::clone() const
|
|
{
|
|
return NEW MTGHermitRule(*this);
|
|
}
|
|
//--------------------
|
|
|
|
//HUDDisplay
|
|
|
|
void HUDDisplay::Update(float dt)
|
|
{
|
|
timestamp += dt;
|
|
popdelay += dt;
|
|
if (events.size())
|
|
{
|
|
list<HUDString *>::iterator it = events.begin();
|
|
HUDString * hs = *it;
|
|
if (popdelay > 1 && timestamp - hs->timestamp > 2)
|
|
{
|
|
events.pop_front();
|
|
delete hs;
|
|
if (events.size())
|
|
popdelay = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
maxWidth = 0;
|
|
}
|
|
}
|
|
|
|
int HUDDisplay::addEvent(string s)
|
|
{
|
|
events.push_back(NEW HUDString(s, timestamp));
|
|
float width = f->GetStringWidth(s.c_str());
|
|
if (width > maxWidth)
|
|
maxWidth = width;
|
|
return 1;
|
|
}
|
|
|
|
int HUDDisplay::receiveEvent(WEvent * event)
|
|
{
|
|
|
|
WEventZoneChange * ezc = dynamic_cast<WEventZoneChange*> (event);
|
|
if (ezc)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = game->players[i];
|
|
if (ezc->to == p->game->graveyard)
|
|
{
|
|
char buffer[512];
|
|
sprintf(buffer, _("%s goes to graveyard").c_str(), _(ezc->card->getName()).c_str());
|
|
string s = buffer;
|
|
return addEvent(s);
|
|
}
|
|
}
|
|
}
|
|
|
|
WEventDamage * ed = dynamic_cast<WEventDamage*> (event);
|
|
if (ed)
|
|
{
|
|
char buffer[512];
|
|
sprintf(buffer, "%s: %i -> %s", _(ed->damage->source->name).c_str(), ed->damage->damage, _(
|
|
ed->damage->target->getDisplayName()).c_str());
|
|
string s = buffer;
|
|
return addEvent(s);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
void HUDDisplay::Render()
|
|
{
|
|
if (!options[Options::OSD].number)
|
|
return;
|
|
if (!events.size())
|
|
return;
|
|
|
|
f->SetColor(ARGB(255,255,255,255));
|
|
|
|
list<HUDString *>::reverse_iterator it;
|
|
|
|
float x0 = SCREEN_WIDTH - 10 - maxWidth - 10;
|
|
float y0 = 20;
|
|
float size = static_cast<float> (events.size() * 16);
|
|
JRenderer * r = JRenderer::GetInstance();
|
|
r->FillRoundRect(x0, y0, maxWidth + 10, size, 5, ARGB(50,0,0,0));
|
|
|
|
int i = 0;
|
|
for (it = events.rbegin(); it != events.rend(); ++it)
|
|
{
|
|
HUDString * hs = *it;
|
|
f->DrawString(hs->value.c_str(), x0 + 5, y0 + 16 * i);
|
|
i++;
|
|
}
|
|
}
|
|
HUDDisplay::HUDDisplay(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
timestamp = 0;
|
|
popdelay = 2;
|
|
f = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
|
maxWidth = 0;
|
|
}
|
|
|
|
HUDDisplay::~HUDDisplay()
|
|
{
|
|
list<HUDString *>::iterator it;
|
|
for (it = events.begin(); it != events.end(); ++it)
|
|
{
|
|
HUDString * hs = *it;
|
|
delete hs;
|
|
}
|
|
events.clear();
|
|
}
|
|
|
|
HUDDisplay * HUDDisplay::clone() const
|
|
{
|
|
return NEW HUDDisplay(*this);
|
|
}
|
|
|
|
/* soulbond */
|
|
MTGSoulbondRule::MTGSoulbondRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
tcb = NULL;
|
|
pairAbility = NULL;
|
|
targetAbility = NULL;
|
|
mod = NULL;
|
|
}
|
|
;
|
|
|
|
int MTGSoulbondRule::receiveEvent(WEvent * event)
|
|
{
|
|
if (event->type == WEvent::CHANGE_ZONE)
|
|
{
|
|
WEventZoneChange * e = (WEventZoneChange *) event;
|
|
MTGCardInstance * card = e->card;
|
|
if (!card || !card->isCreature()) return 0;
|
|
int ok = 0;
|
|
if(card->has(Constants::soulbond) || soulbonders.size())
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = game->players[i];
|
|
if (e->to == p->game->inPlay)
|
|
{
|
|
ok = 1;
|
|
if(card->basicAbilities[(int)Constants::soulbond])
|
|
soulbonders.push_back(e->card);
|
|
}
|
|
}
|
|
if(!soulbonders.size())
|
|
ok = 0;
|
|
else
|
|
{
|
|
MTGCardInstance * pairable = NULL;
|
|
for(unsigned int k = 0;k < soulbonders.size();k++)
|
|
{
|
|
MTGCardInstance * check = soulbonders[k];
|
|
if(check->controller() == e->card->controller())
|
|
{
|
|
if(!check->myPair)
|
|
{
|
|
if(check != card)
|
|
pairable = check;
|
|
else
|
|
{
|
|
MTGInPlay * zone = check->controller()->game->battlefield;
|
|
for(unsigned int d = 0;d < zone->cards.size();++d)
|
|
{
|
|
if(zone->cards[d]->isCreature() && !zone->cards[d]->myPair && zone->cards[d] != check)
|
|
{
|
|
pairable = check;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
if(!pairable)
|
|
ok = 0;
|
|
}
|
|
if (!ok)
|
|
return 0;
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = game->players[i];
|
|
if (e->to == p->game->inPlay)
|
|
{
|
|
TargetChooserFactory tf(card->getObserver());
|
|
tcb = tf.createTargetChooser("pairable",card);
|
|
tcb->targetter = NULL;
|
|
pairAbility = NEW PairCard(game, game->mLayers->actionLayer()->getMaxId(), card,NULL);
|
|
targetAbility = NEW GenericTargetAbility(game, "Pair Creature","",game->mLayers->actionLayer()->getMaxId(), card,tcb,pairAbility);
|
|
targetAbility1 = NEW MayAbility(game,game->mLayers->actionLayer()->getMaxId(),targetAbility,card,false);
|
|
activatePairing = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), card,NULL,targetAbility1);
|
|
//this next line is ugly, but fixes a long running memleak which seems to be unfixable while maintaining the same order of activation.
|
|
game->mLayers->actionLayer()->garbage.push_back(activatePairing);
|
|
activatePairing->fireAbility();
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ostream& MTGSoulbondRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGSoulbondRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGSoulbondRule * MTGSoulbondRule::clone() const
|
|
{
|
|
return NEW MTGSoulbondRule(*this);
|
|
}
|
|
/*dredge*/
|
|
MTGDredgeRule::MTGDredgeRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
tcb = NULL;
|
|
dredgeAbility = NULL;
|
|
targetAbility = NULL;
|
|
mod = NULL;
|
|
}
|
|
;
|
|
|
|
WEvent * MTGDredgeRule::replace(WEvent * event)
|
|
{
|
|
WEventDraw * e = dynamic_cast<WEventDraw*> (event);
|
|
if (e)
|
|
{
|
|
MTGCardInstance * card = NULL;
|
|
if(e->player->game->library->nb_cards)
|
|
card = e->player->game->library->cards[e->player->game->library->nb_cards-1];
|
|
if(!card)
|
|
return event;
|
|
TargetChooserFactory tf(e->player->getObserver());
|
|
tcb = tf.createTargetChooser("dredgeable",card);
|
|
tcb->targetter = NULL;
|
|
if(!tcb->validTargetsExist())
|
|
{
|
|
SAFE_DELETE(tcb);
|
|
return event;
|
|
}
|
|
SAFE_DELETE(tcb);
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = game->players[i];
|
|
if (e->player == p)
|
|
{
|
|
for(int draw = 0;draw < e->nb_cards;draw++)
|
|
{
|
|
tcb = tf.createTargetChooser("dredgeable",card);
|
|
tcb->targetter = NULL;
|
|
|
|
vector<MTGAbility*>selection;
|
|
//look for other draw replacement effects
|
|
list<ReplacementEffect *>::iterator it;
|
|
for (it = game->replacementEffects->modifiers.begin(); it != game->replacementEffects->modifiers.end(); it++)
|
|
{
|
|
if(REDrawReplacement * DR = dynamic_cast<REDrawReplacement *>(*it))
|
|
{
|
|
MTGAbility * otherA = NULL;
|
|
if(DR->DrawerOfCard == p)
|
|
{
|
|
if(DR->replacementAbility->oneShot)
|
|
{
|
|
selection.push_back(DR->replacementAbility->clone());
|
|
}
|
|
else
|
|
{
|
|
otherA = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(),DR->replacementAbility->source,NULL,DR->replacementAbility->clone());
|
|
selection.push_back(otherA);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//there is a memleak here that i have no idea what causes it.
|
|
dredgeAbility = NEW dredgeCard(game, game->mLayers->actionLayer()->getMaxId(), card,NULL);
|
|
dredgeAbility->oneShot = true;
|
|
targetAbility = NEW GenericTargetAbility(game, "Dredge A Card","",game->mLayers->actionLayer()->getMaxId(), card,tcb->clone(),dredgeAbility->clone());
|
|
targetAbility->oneShot = true;
|
|
SAFE_DELETE(dredgeAbility);
|
|
|
|
targetAbilityAdder = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), card,NULL,targetAbility->clone());
|
|
targetAbilityAdder->oneShot = true;
|
|
SAFE_DELETE(targetAbility);
|
|
MTGAbility * setDredge = targetAbilityAdder->clone();
|
|
SAFE_DELETE(targetAbilityAdder);
|
|
setDredge->oneShot = true;
|
|
|
|
selection.push_back(setDredge);
|
|
targetAbility1 = NEW AADrawer(game, this->GetId(), card,card,NULL, "1",TargetChooser::CONTROLLER,true);
|
|
selection.push_back(targetAbility1);
|
|
MTGAbility * menuChoice = NEW MenuAbility(game, this->GetId(), card, card,true,selection,card->controller(),"Dredge or Draw");
|
|
|
|
menuChoice->addToGame();
|
|
SAFE_DELETE(tcb);
|
|
}
|
|
|
|
SAFE_DELETE(event);
|
|
return event;
|
|
}
|
|
}
|
|
}
|
|
return event;
|
|
}
|
|
|
|
ostream& MTGDredgeRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGDredgeRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGDredgeRule * MTGDredgeRule::clone() const
|
|
{
|
|
return NEW MTGDredgeRule(*this);
|
|
}
|
|
/* Persist */
|
|
MTGPersistRule::MTGPersistRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
;
|
|
|
|
int MTGPersistRule::receiveEvent(WEvent * event)
|
|
{
|
|
if (event->type == WEvent::CHANGE_ZONE)
|
|
{
|
|
WEventZoneChange * e = (WEventZoneChange *) event;
|
|
MTGCardInstance * card = e->card->previous;
|
|
if (!card) return 0;
|
|
int ok = 0;
|
|
if((card->basicAbilities[(int)Constants::PERSIST] && !card->counters->hasCounter(-1, -1))||(card->basicAbilities[(int)Constants::UNDYING] && !card->counters->hasCounter(1, 1)))
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = game->players[i];
|
|
if (e->from == p->game->inPlay)
|
|
ok = 1;
|
|
}
|
|
if (!ok)
|
|
return 0;
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = game->players[i];
|
|
if (e->to == p->game->graveyard)
|
|
{
|
|
MTGCardInstance * copy = p->game->putInZone(e->card, p->game->graveyard, e->card->owner->game->temp);
|
|
if (!copy)
|
|
{
|
|
DebugTrace("MTGRULES: couldn't move card for persist/undying");
|
|
return 0;
|
|
}
|
|
Spell * spell = NEW Spell(game, copy);
|
|
spell->resolve();
|
|
if(card->basicAbilities[(int)Constants::PERSIST])
|
|
spell->source->counters->addCounter(-1, -1);
|
|
else
|
|
spell->source->counters->addCounter(1,1);
|
|
delete spell;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ostream& MTGPersistRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGPersistRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGPersistRule * MTGPersistRule::clone() const
|
|
{
|
|
return NEW MTGPersistRule(*this);
|
|
}
|
|
|
|
//vampires rule
|
|
//handled seperately as a rule since we only want one object to send out events that a card was "vampired".
|
|
//otherwise vampire event is sent per instance of @vampired on the battlefield, multipling the results.
|
|
MTGVampireRule::MTGVampireRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
;
|
|
|
|
int MTGVampireRule::receiveEvent(WEvent * event)
|
|
{
|
|
if (WEventDamage * e = dynamic_cast<WEventDamage *> (event))
|
|
{
|
|
if(!e->damage->damage)
|
|
return 0;
|
|
if (!e->damage->target)
|
|
return 0;
|
|
|
|
MTGCardInstance * newVictim = dynamic_cast<MTGCardInstance*>(e->damage->target);
|
|
if(!newVictim)
|
|
return 0;
|
|
|
|
MTGCardInstance * vampire = (MTGCardInstance*)(e->damage->source);
|
|
|
|
victims[newVictim].push_back(vampire);
|
|
|
|
}
|
|
else if ( WEventZoneChange * z = dynamic_cast<WEventZoneChange *> (event))
|
|
{
|
|
MTGCardInstance * card = z->card->previous;
|
|
if(card && victims[card].empty())
|
|
return 0;
|
|
|
|
//sort and remove duplicates, we only want one event of a vampire damaging a card stored per victem.
|
|
std::sort(victims[card].begin(), victims[card].end());
|
|
victims[card].erase(std::unique(victims[card].begin(), victims[card].end()), victims[card].end());
|
|
|
|
for(unsigned int w = 0;w < victims[card].size();w++)
|
|
{
|
|
if(victims[card].at(w) == NULL)
|
|
continue;
|
|
Player * p = card->controller();
|
|
if (z->from == p->game->inPlay && z->to == p->game->graveyard)
|
|
{
|
|
if(card == z->card->previous)
|
|
{
|
|
WEvent * e = NEW WEventVampire(card,victims[card].at(w),card);
|
|
game->receiveEvent(e);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
else if (WEventPhaseChange * pe = dynamic_cast<WEventPhaseChange*>(event))
|
|
{
|
|
if( pe->from->id == MTG_PHASE_ENDOFTURN)
|
|
{
|
|
victims.clear();
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ostream& MTGVampireRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGVampireRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGVampireRule * MTGVampireRule::clone() const
|
|
{
|
|
return NEW MTGVampireRule(*this);
|
|
}
|
|
/////////////////////////////////////////////////
|
|
//unearth rule----------------------------------
|
|
//if the card leaves play, exile it instead.
|
|
MTGUnearthRule::MTGUnearthRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
;
|
|
|
|
int MTGUnearthRule::receiveEvent(WEvent * event)
|
|
{
|
|
if (event->type == WEvent::CHANGE_ZONE)
|
|
{
|
|
WEventZoneChange * e = (WEventZoneChange *) event;
|
|
MTGCardInstance * card = e->card->previous;
|
|
if (e->from == e->card->controller()->game->battlefield && e->to == e->card->controller()->game->graveyard)
|
|
{
|
|
e->card->fresh = 1;
|
|
}
|
|
if (e->to == e->card->controller()->game->battlefield)
|
|
{
|
|
e->card->fresh = 1;
|
|
}
|
|
|
|
if (card && card->basicAbilities[(int)Constants::UNEARTH])
|
|
{
|
|
int ok = 0;
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = game->players[i];
|
|
if (e->from == p->game->inPlay)
|
|
ok = 1;
|
|
}
|
|
if (!ok)
|
|
return 0;
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = game->players[i];
|
|
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library)
|
|
{
|
|
p->game->putInExile(e->card);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ostream& MTGUnearthRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGUnearthRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
MTGUnearthRule * MTGUnearthRule::clone() const
|
|
{
|
|
return NEW MTGUnearthRule(*this);
|
|
}
|
|
//token clean up
|
|
MTGTokensCleanup::MTGTokensCleanup(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
|
|
int MTGTokensCleanup::receiveEvent(WEvent * e)
|
|
{
|
|
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
|
|
{
|
|
if (!event->card->isToken)
|
|
return 0;
|
|
if (event->to == game->players[0]->game->inPlay || event->to == game->players[1]->game->inPlay)
|
|
return 0;
|
|
if (event->to == game->players[0]->game->garbage || event->to == game->players[1]->game->garbage)
|
|
return 0;
|
|
MTGCardInstance * c = event->card;
|
|
c->controller()->game->putInZone(c, c->currentZone, c->controller()->game->garbage);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
MTGTokensCleanup * MTGTokensCleanup::clone() const
|
|
{
|
|
return NEW MTGTokensCleanup(*this);
|
|
}
|
|
|
|
/* Legend Rule */
|
|
MTGLegendRule::MTGLegendRule(GameObserver* observer, int _id) :
|
|
ListMaintainerAbility(observer, _id)
|
|
{
|
|
}
|
|
;
|
|
|
|
int MTGLegendRule::canBeInList(MTGCardInstance * card)
|
|
{
|
|
if(card->isPhased)
|
|
return 0;
|
|
if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->isInPlay(card))
|
|
{
|
|
if(card->has(Constants::NOLEGEND))
|
|
return 0;
|
|
else
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGLegendRule::added(MTGCardInstance * card)
|
|
{
|
|
map<MTGCardInstance *, bool>::iterator it;
|
|
int destroy = 0;
|
|
for (it = cards.begin(); it != cards.end(); it++)
|
|
{
|
|
MTGCardInstance * comparison = (*it).first;
|
|
if (comparison != card && !(comparison->getName().compare(card->getName())))
|
|
{
|
|
comparison->controller()->game->putInGraveyard(comparison);
|
|
destroy = 1;
|
|
}
|
|
}
|
|
if (destroy)
|
|
{
|
|
card->owner->game->putInGraveyard(card);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int MTGLegendRule::removed(MTGCardInstance * card)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int MTGLegendRule::testDestroy()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
ostream& MTGLegendRule::toString(ostream& out) const
|
|
{
|
|
return out << "MTGLegendRule :::";
|
|
}
|
|
MTGLegendRule * MTGLegendRule::clone() const
|
|
{
|
|
return NEW MTGLegendRule(*this);
|
|
}
|
|
|
|
/* PlaneWalker Rule */
|
|
MTGPlaneWalkerRule::MTGPlaneWalkerRule(GameObserver* observer, int _id) :
|
|
ListMaintainerAbility(observer, _id)
|
|
{
|
|
}
|
|
;
|
|
|
|
int MTGPlaneWalkerRule::canBeInList(MTGCardInstance * card)
|
|
{
|
|
if(card->isPhased)
|
|
return 0;
|
|
if (card->hasType(Subtypes::TYPE_PLANESWALKER) && game->isInPlay(card))
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int MTGPlaneWalkerRule::added(MTGCardInstance * card)
|
|
{
|
|
map<MTGCardInstance *, bool>::iterator it;
|
|
int destroy = 0;
|
|
for (it = cards.begin(); it != cards.end(); it++)
|
|
{
|
|
MTGCardInstance * comparison = (*it).first;
|
|
if (comparison != card && comparison->types == card->types)
|
|
{
|
|
comparison->controller()->game->putInGraveyard(comparison);
|
|
destroy = 1;
|
|
}
|
|
}
|
|
if (destroy)
|
|
{
|
|
card->owner->game->putInGraveyard(card);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int MTGPlaneWalkerRule::removed(MTGCardInstance * card)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int MTGPlaneWalkerRule::testDestroy()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
ostream& MTGPlaneWalkerRule::toString(ostream& out) const
|
|
{
|
|
return out << "MTGLegendRule :::";
|
|
}
|
|
MTGPlaneWalkerRule * MTGPlaneWalkerRule::clone() const
|
|
{
|
|
return NEW MTGPlaneWalkerRule(*this);
|
|
}
|
|
/* planeswalker damage rule */
|
|
MTGPlaneswalkerDamage::MTGPlaneswalkerDamage(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
;
|
|
|
|
int MTGPlaneswalkerDamage::receiveEvent(WEvent * event)
|
|
{
|
|
|
|
if (event->type == WEvent::DAMAGE)
|
|
{
|
|
WEventDamage * e = (WEventDamage *) event;
|
|
Damage * d = e->damage;
|
|
MTGCardInstance * card = dynamic_cast<MTGCardInstance*>(e->getTarget(WEvent::TARGET_TO));
|
|
if (d->damage > 0 && card && card->hasType(Subtypes::TYPE_PLANESWALKER))
|
|
{
|
|
int howMany = d->damage;
|
|
for(int k = 0;k < howMany;k++)
|
|
{
|
|
card->counters->removeCounter("loyalty",0,0);
|
|
}
|
|
d->damage = 0;
|
|
return 1;
|
|
}
|
|
}
|
|
if (WEventCounters * removel = dynamic_cast<WEventCounters*>(event))
|
|
{
|
|
if(removel->removed && removel->targetCard && removel->targetCard->hasType(Subtypes::TYPE_PLANESWALKER))
|
|
if(!removel->targetCard->counters->hasCounter("loyalty",0,0))
|
|
{
|
|
removel->targetCard->bury();
|
|
return 1;
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
MTGPlaneswalkerDamage * MTGPlaneswalkerDamage::clone() const
|
|
{
|
|
return NEW MTGPlaneswalkerDamage(*this);
|
|
}
|
|
|
|
/* Lifelink */
|
|
MTGLifelinkRule::MTGLifelinkRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
;
|
|
|
|
int MTGLifelinkRule::receiveEvent(WEvent * event)
|
|
{
|
|
if (event->type == WEvent::DAMAGE)
|
|
{
|
|
WEventDamage * e = (WEventDamage *) event;
|
|
Damage * d = e->damage;
|
|
MTGCardInstance * card = d->source;
|
|
if (d->damage > 0 && card && card->basicAbilities[(int)Constants::LIFELINK])
|
|
{
|
|
card->controller()->gainLife(d->damage);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ostream& MTGLifelinkRule::toString(ostream& out) const
|
|
{
|
|
out << "MTGLifelinkRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
MTGLifelinkRule * MTGLifelinkRule::clone() const
|
|
{
|
|
return NEW MTGLifelinkRule(*this);
|
|
}
|
|
|
|
/* Deathtouch */
|
|
MTGDeathtouchRule::MTGDeathtouchRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
;
|
|
|
|
int MTGDeathtouchRule::receiveEvent(WEvent * event)
|
|
{
|
|
if (event->type == WEvent::DAMAGE)
|
|
{
|
|
WEventDamage * e = (WEventDamage *) event;
|
|
|
|
Damage * d = e->damage;
|
|
if (d->damage <= 0)
|
|
return 0;
|
|
|
|
MTGCardInstance * card = d->source;
|
|
if (!card)
|
|
return 0;
|
|
|
|
if (d->target->type_as_damageable != DAMAGEABLE_MTGCARDINSTANCE)
|
|
return 0;
|
|
MTGCardInstance * _target = (MTGCardInstance *) (d->target);
|
|
|
|
if (card->basicAbilities[(int)Constants::DEATHTOUCH])
|
|
{
|
|
_target->destroy();
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
MTGDeathtouchRule * MTGDeathtouchRule::clone() const
|
|
{
|
|
return NEW MTGDeathtouchRule(*this);
|
|
}
|
|
//
|
|
//kai mod
|
|
ParentChildRule::ParentChildRule(GameObserver* observer, int _id) :
|
|
PermanentAbility(observer, _id)
|
|
{
|
|
}
|
|
;
|
|
|
|
int ParentChildRule::receiveEvent(WEvent * event)
|
|
{
|
|
WEventZoneChange * z = dynamic_cast<WEventZoneChange *> (event);
|
|
if (z)
|
|
{
|
|
MTGCardInstance * card = z->card->previous;
|
|
if(!card)
|
|
{
|
|
return 0;
|
|
}
|
|
Player * p = card->controller();
|
|
if (z->from == p->game->inPlay)
|
|
{
|
|
for(size_t myChildCheck = 0;myChildCheck < card->parentCards.size();myChildCheck++)
|
|
{
|
|
MTGCardInstance * pCard = card->parentCards[myChildCheck];
|
|
for(size_t myC = 0;myC < pCard->childrenCards.size();myC++)
|
|
{
|
|
if(pCard->childrenCards[myC] == card)
|
|
{
|
|
pCard->childrenCards.erase(pCard->childrenCards.begin() + myC);
|
|
}
|
|
}
|
|
}
|
|
|
|
for(size_t w = 0;w < card->childrenCards.size();w++)
|
|
{
|
|
MTGCardInstance * child = card->childrenCards[w];
|
|
if(child == NULL)
|
|
continue;
|
|
if(child->parentCards.size() < 2)
|
|
child->controller()->game->putInGraveyard(child);
|
|
else//allows a card to declare 2 homes, as long as it has a home it can stay inplay.
|
|
{
|
|
for(size_t myParent = 0;myParent < child->parentCards.size();myParent++)
|
|
{
|
|
if(child->parentCards[myParent] == card)
|
|
{
|
|
child->parentCards.erase(child->parentCards.begin() + myParent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ostream& ParentChildRule::toString(ostream& out) const
|
|
{
|
|
out << "ParentChildRule ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
ParentChildRule * ParentChildRule::clone() const
|
|
{
|
|
return NEW ParentChildRule(*this);
|
|
}
|