- Fix an android warning (false instead of null in GuiCombat)

- removed unnecessary "if" in some parts of MTGRules.cpp
This commit is contained in:
wagic.the.homebrew@gmail.com
2013-01-27 02:09:10 +00:00
parent f6e95af995
commit d8da70361a
2 changed files with 23 additions and 25 deletions

View File

@@ -41,7 +41,7 @@ struct Right: public Exp
JTexture* GuiCombat::ok_tex = NULL;
GuiCombat::GuiCombat(GameObserver* go) :
GuiLayer(go), active(0), activeAtk(NULL), ok(SCREEN_WIDTH - MARGIN, 210, 1, 0, 255), enemy_avatar(SCREEN_WIDTH
GuiLayer(go), active(NULL), activeAtk(NULL), ok(SCREEN_WIDTH - MARGIN, 210, 1, 0, 255), enemy_avatar(SCREEN_WIDTH
- MARGIN, TOP_LINE, 2, 0, 255), cursor_pos(NONE), step(DAMAGE)
{
if (NULL == ok_tex && go->getResourceManager())

View File

@@ -62,15 +62,14 @@ int MTGEventBonus::receiveEvent(WEvent * event)
return 0;
if (WEventCardTappedForMana* e = dynamic_cast<WEventCardTappedForMana*>(event))
{
if(e)
if(chain[currentPlayer->getId()]/5 > 0)
{
if(chain[currentPlayer->getId()]/5 > 0)
{
text = "Chain Broken!";
textAlpha = 255;
}
chain[currentPlayer->getId()] = 0;
text = "Chain Broken!";
textAlpha = 255;
}
chain[currentPlayer->getId()] = 0;
}
if (event->type == WEvent::CHANGE_ZONE && !currentPlayer->isAI())
{
@@ -481,11 +480,11 @@ int MTGKickerRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
return 0;
Player * player = game->currentlyActing();
if(!player->game->hand->hasCard(card))
return 0;
return 0;
ManaCost * kicker = card->getManaCost()->kicker;
if(!kicker)
{
SAFE_DELETE(kicker);
SAFE_DELETE(kicker);
return 0;
}
ManaCost * playerMana = player->getManaPool();
@@ -1503,25 +1502,24 @@ int MTGBlockRule::receiveEvent(WEvent *e)
{
if (WEventBlockersChosen * event = dynamic_cast<WEventBlockersChosen*>(e))
{
if (event)
Player * p = game->currentPlayer;
MTGCardInstance * lurer = p->game->inPlay->findALurer();
if(lurer)
{
Player * p = game->currentPlayer;
MTGCardInstance * lurer = p->game->inPlay->findALurer();
if(lurer)
MTGGameZone * z = p->opponent()->game->inPlay;
for (int i = 0; i < z->nb_cards; i++)
{
MTGGameZone * z = p->opponent()->game->inPlay;
for (int i = 0; i < z->nb_cards; i++)
{
MTGCardInstance * card = z->cards[i];
if ((card->defenser && !card->defenser->has(Constants::LURE))||!card->defenser)
if(card->canBlock(lurer))
card->setDefenser(lurer);
//force a block on a lurer, the player has a chance to set his own choice on multiple lures
//but this action can not be ignored.
}
MTGCardInstance * card = z->cards[i];
if ((card->defenser && !card->defenser->has(Constants::LURE))||!card->defenser)
if(card->canBlock(lurer))
card->setDefenser(lurer);
//force a block on a lurer, the player has a chance to set his own choice on multiple lures
//but this action can not be ignored.
}
return 1;
}
return 1;
}
return 0;
}