Commit Graph

1487 Commits

Author SHA1 Message Date
Anthony Calosa eb0ecedecf revised token id (tnum:num parameter)
this should not conflict like earlier version.
ex:
[card]
name=Fable of Wolf and Owl
auto=@movedTo(*[green]|mystack):may token(Wolf,Creature
Wolf,2/2,green,tnum:11)
auto=@movedTo(*[blue]|mystack):may token(Bird,Creature
Bird,1/1,flying,blue,tnum:12)
text=Whenever you cast a green spell, you may put a 2/2 green Wolf
creature token onto the battlefield. -- Whenever you cast a blue spell,
you may put a 1/1 blue Bird creature token with flying onto the
battlefield.
mana={3}{GU}{GU}{GU}
type=Enchantment
[/card]
tnum uses -source id  & tnum (concatenated)
2016-08-08 13:49:24 +08:00
Anthony Calosa 9807ca99f9 Revert "multi tokens images on same source"
This reverts commit 8c9d2d6f1d.
2016-08-08 11:20:25 +08:00
Anthony Calosa 8c9d2d6f1d multi tokens images on same source
you can specifiy tnum:number on token parameters and it will concatenate
the default token id and the specified number. example: token(Saproling,
Creature Saproling, 1/1, green, tnum:15) if the source id is 12345, the
default token id will be -12345, concat tnum, id will be -1234515 and
the game will try to find the image 1234515t.jpg
2016-08-08 10:37:27 +08:00
Anthony Calosa b756c8b9ec resize avatar 2016-08-07 22:33:40 +08:00
Anthony Calosa 807874ce5d add andAbility support for AACopier
the granted ability must exists only if you copy a card, if you don't
copy any card, the source doesn't have any granted abillities.
2016-08-07 10:15:11 +08:00
Anthony Calosa d43693fef0 when ingame, try finding the quad
for copier/cloner when copying token generated cards...
2016-08-06 19:41:34 +08:00
Anthony Calosa dae1b10de1 Copied Token Image
If the image is not found, try finding the token counterpart by Id
2016-08-05 21:52:46 +08:00
Anthony Calosa 1ab88940f9 add nonCombatDamage count 2016-08-04 09:56:53 +08:00
Anthony Calosa c45b5751af cantattack
change some cards since -cantattack overrides cantattack. If there is an
effect that makes creatures can't attack, you can just activate the
ability to remove -cantattack...
2016-08-04 05:41:22 +08:00
Anthony Calosa 52fb40d543 AACloner & AACopier TokenAndAbility
if the token has andAbility, the cloner/copier also has that andAbility
also...
2016-08-04 02:12:59 +08:00
Anthony Calosa adccae7937 switched places 2016-08-03 18:11:29 +08:00
Anthony Calosa 4753f7bb51 andAbility on ATokenCreator, Extend AAFlip, 2016-08-03 16:10:53 +08:00
Anthony Calosa c1df10e064 Minor Proportioning 2016-08-01 22:17:53 +08:00
Anthony Calosa 969511953a vector count of abilities
remove unused ones
2016-08-01 14:45:57 +08:00
Anthony Calosa 223e2e04b0 Correction 2016-08-01 11:44:07 +08:00
Anthony Calosa 71a9ef00ee Support transforms for nonpermanent
fix startled awake to persistent nightmare
2016-08-01 03:52:10 +08:00
Anthony Calosa a56e77310d Border Corrections
Removed other border render, and use the one in cardgui::drawcard...
2016-07-29 23:10:01 +08:00
Anthony Calosa 1d2abeb20b Minor Border changes
Also added copier values if it has copied a token or not...
2016-07-29 18:37:03 +08:00
Anthony Calosa a20c2ce29a Unused variable 2016-07-29 07:30:20 +08:00
zethfoxster 52df1ad963 the fix for the sacrifice trigger was a ton easier than expected.
treat it like a spell. 
the card after contains all the info we need to determine if it should trigger.
2016-07-28 18:48:47 -04:00
Anthony Calosa 2e71cb08d0 I hope this is correct 2016-07-28 19:24:01 +08:00
Anthony Calosa 30dab27202 Fix Compilation 2016-07-28 16:38:16 +08:00
zethfoxster eea240d7f2 changing some of the logic to the previous fixes, we want to avoid using code that looks for specific card names.
currently we have kamiflip as the only defined flip type as it is treated differently from the others. 
but we have room for more if needed now
doublefaced=kamiflip
sets the flip type of a card to the kamiflip style cards. since this is defined on cardprimitive level now, we might be able to do something different from the flipping animation. who knows.

commented out the forcing token triggers, it bypass targetchooser check. still working on a fix for this coming soon.
2016-07-27 20:03:25 -04:00
Anthony Calosa b8bfe7acc1 Fix Flip/Transform Cards
If the card is a copier or a token, it cannot be transformed since it's
not a double face card. Also the copied card must be the "active" part
of a double faced card. Flip cards (kamigawa block) is not restricted by
this since its a single sided card. If the transformed card is cda, take
any damage into account (PT bonus is already in effect for cda)..
2016-07-27 14:39:39 +08:00
Anthony Calosa 014ca36a4a force event for token sacrifice 2016-07-27 07:11:30 +08:00
Anthony Calosa e855ca72aa Fix Mirror Gallery & enters "tapped" cards
If Mirror Gallery leaves play, you must check for legendary status.
Fix some cards that enters tapped.
2016-07-27 01:44:18 +08:00
Anthony Calosa ae33977e10 Add Snapcaster Mage Ability
tempflashback - flashback using manacost
2016-07-26 09:56:13 +08:00
zethfoxster 61068ee166 big whoops here, this would be a disastrous change. 2016-07-24 11:12:13 -04:00
zethfoxster 3007ddc093 added oplifetotal...or readded, i swear this was already in a long time ago when I added lifetotal as a variable. either way. 2016-07-24 11:08:08 -04:00
Anthony Calosa 3282848631 Normalized Big Quad Border
Hopefully all Big Quads have identical border sizes: In Game, Deck
Editor Carousel and Trophies .
2016-07-24 13:12:40 +08:00
Anthony Calosa fe577d9dd0 fix flying and multiple moat in play
putrid imp that gains temporary flying cant attack if the opponent has
multiple moat in play, this should fix it.
2016-07-23 09:45:12 +08:00
zethfoxster 155a7a6582 Merge pull request #28 from WagicProject/master
getting master
2016-07-21 22:29:58 -04:00
zethfoxster 6aafe9dee0 added lifegain and oplifegain variable used the same as lifelost, but stores the value of life gained this turn. 2016-07-21 21:11:15 -04:00
zethfoxster 680c9d64cb Merge pull request #778 from zethfoxster/master
getting master
2016-07-21 20:47:28 -04:00
zethfoxster ca395492d5 added meld(cardname)
added meldfrom(cardname|cardname) helper class.

auto={0}:target(arbor colossus|mybattlefield) meld(Arc Runner)
auto=meldfrom(arbor elf|Arbor Colossus)
2016-07-21 20:46:53 -04:00
Anthony Calosa f996510969 psp fix 3 2016-07-21 15:36:16 +08:00
zethfoxster 9f8ead5e4e added other={cost}
other={emerge}
2016-07-20 20:06:18 -04:00
zethfoxster 7c163592b5 removed the changes I made to selectAbility and created a new function which handles sending an ability and card to have AI do the ability of that card.
found a selectability call after blockers that was the cause of a race condition debug assert, but most importantly, the reason AI would sometimes block a creature, then immediately decide not to block. causing it to sometimes take preventable damage, and sometime cause AI to stack a ton of blockers on a single card even tho it did not have a chance to actually kill the creature.
this is still a thing, but wont happen so grossly incorrect now.
2016-07-19 20:16:22 -04:00
zethfoxster 6f649bd680 Merge pull request #25 from WagicProject/master
getting master
2016-07-18 22:30:30 -04:00
zethfoxster 6316577ec7 taught AI basic attack and block cost.
added functionality to send specific abilities to AI "selectAbility" to have it find mana, targets, and use a selected ability at our command.
2016-07-18 22:03:16 -04:00
Anthony Calosa 61cd74fcd0 revert psp cache 2016-07-19 09:52:18 +08:00
zethfoxster 520be9dbe8 Merge pull request #24 from WagicProject/master
getting master
2016-07-18 17:23:54 -04:00
Anthony Calosa b6eea6fe2e Some Changes to Deck Editor and Others
Some Deck Editor changes
2016-07-19 04:33:23 +08:00
Anthony Calosa 1380bc9940 psp cache 2016-07-18 12:44:19 +08:00
zethfoxster bfaaf7d893 travis int order 2016-07-17 22:37:32 -04:00
zethfoxster 9e73dc9c00 add support for repeater deplete cards.
Scalpelexis
Sphinx's Tutelage
Grindstone
normally I aim for much bigger card groups, but this was requested by one of the only 2 active members we have on the forum.
I'll have the card code for these cards ready when I code eldrich moon set.

to use, use it like any normal depelte except add
name
color
to the front, 
name deplete:4 targetsZone(player)
this will repeat this until the player depletes cards that dont have atleast 2 with the same name.
color deplete:2 target(player)
this will continue to deplete until the player depletes a set of cards that dont share a color with each other lands not included when checking colors.
enjoy.
2016-07-17 22:24:53 -04:00
Anthony Calosa d860954c32 fix crash with cdaactive and token
cdaactive is forcedalive, if the token dies, forcedestroy it, token/s go
to garbage
2016-07-18 07:32:02 +08:00
Anthony Calosa c61c17f19c increased cache 2016-07-17 15:05:53 +08:00
Anthony Calosa 9551c9bed4 upped build number
don't know if we can compute travis build number minus the last build of
this
2016-07-17 08:02:04 +08:00
zethfoxster e81346f881 more work on cascade, I think I figured out what was causing a weird crash. 2016-07-14 20:28:19 -04:00