force event for token sacrifice
This commit is contained in:
@@ -1370,6 +1370,8 @@ public:
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{
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WEventCardSacrifice * e = dynamic_cast<WEventCardSacrifice *> (event);
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if (!e) return 0;
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if (e->istoken)
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return 1;
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MTGCardInstance * check = e->cardAfter;
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MTGGameZone * oldZone = e->cardAfter->currentZone;
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check->currentZone = check->previousZone;
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@@ -184,7 +184,8 @@ struct WEventCardBlocked : public WEventCardUpdate {
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//event when card is sacrificed.
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struct WEventCardSacrifice : public WEventCardUpdate {
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MTGCardInstance * cardAfter;
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WEventCardSacrifice(MTGCardInstance * card,MTGCardInstance * afterCard);
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bool istoken;
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WEventCardSacrifice(MTGCardInstance * card,MTGCardInstance * afterCard, bool token = false);
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virtual Targetable * getTarget(int target);
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};
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@@ -2704,10 +2704,14 @@ int AASacrificeCard::resolve()
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{
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Player * p = _target->controller();
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MTGCardInstance * beforeCard = _target;
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WEvent * e;
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if(!_target->isToken)
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e = NEW WEventCardSacrifice(beforeCard,_target);
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else
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e = NEW WEventCardSacrifice(beforeCard,_target,true);
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p->game->putInGraveyard(_target);
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while(_target->next)
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_target = _target->next;
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WEvent * e = NEW WEventCardSacrifice(beforeCard,_target);
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game->receiveEvent(e);
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if(andAbility)
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{
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@@ -978,14 +978,14 @@ ManaCost * Convoke::getReduction()
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tc->maxtargets = source->getManaCost()->getConvertedCost();
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if (tc->getNbTargets())
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{
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vector<Targetable*>targetlist = tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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vector<Targetable*>targetlist = tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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{
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bool next = false;
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for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
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{
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if (next == true)
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break;
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{
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if (next == true)
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break;
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MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
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if ((targetCard->getManaCost()->hasColor(i) || targetCard->hasColor(i)) && toReduce->hasColor(i))
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{
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@@ -1004,13 +1004,13 @@ ManaCost * Convoke::getReduction()
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{
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SAFE_DELETE(toReduce);
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toReduce = NEW ManaCost(source->getManaCost());
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for (vector<Targetable*>::reverse_iterator it = targetlist.rbegin(); it != targetlist.rend(); it++)
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for (vector<Targetable*>::reverse_iterator it = targetlist.rbegin(); it != targetlist.rend(); it++)
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{
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bool next = false;
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for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
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{
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if (next == true)
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break;
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{
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if (next == true)
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break;
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MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
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if ((targetCard->getManaCost()->hasColor(i) || targetCard->hasColor(i)) && toReduce->hasColor(i))
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{
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@@ -1036,9 +1036,9 @@ int Convoke::doPay()
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ManaCost * toReduce = getReduction();
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target->controller()->getManaPool()->pay(toReduce);
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SAFE_DELETE(toReduce);
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vector<Targetable*>targetlist = tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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{
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vector<Targetable*>targetlist = tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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{
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MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
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source->storedCard = targetCard->createSnapShot();
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targetCard->tap();
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@@ -1104,9 +1104,9 @@ int Delve::doPay()
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target->controller()->getManaPool()->pay(toReduce);
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SAFE_DELETE(toReduce);
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vector<Targetable*>targetlist = tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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{
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vector<Targetable*>targetlist = tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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{
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MTGCardInstance * targetCard = dynamic_cast<MTGCardInstance*>(*it);
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source->storedCard = targetCard->createSnapShot();
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targetCard->controller()->game->putInExile(targetCard);
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@@ -1288,8 +1288,12 @@ int SacrificeCost::doPay()
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{
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MTGCardInstance * beforeCard = target;
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source->storedCard = target->createSnapShot();
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WEvent * e;
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if(!target->isToken)
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e = NEW WEventCardSacrifice(beforeCard,target);
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else
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e = NEW WEventCardSacrifice(beforeCard,target,true);
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target->controller()->game->putInGraveyard(target);
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WEvent * e = NEW WEventCardSacrifice(beforeCard,target);
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GameObserver * game = target->owner->getObserver();
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game->receiveEvent(e);
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target = NULL;
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@@ -1567,11 +1571,11 @@ int ExtraCosts::doPay()
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}
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if (costs[i]->tc)
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{
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vector<Targetable*>targetlist = costs[i]->tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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{
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costs[i]->target = dynamic_cast<MTGCardInstance*>(*it);
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costs[i]->doPay();
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vector<Targetable*>targetlist = costs[i]->tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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{
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costs[i]->target = dynamic_cast<MTGCardInstance*>(*it);
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costs[i]->doPay();
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}
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}
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else
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@@ -99,8 +99,8 @@ player(player), nb_cards(nb_cards),drawAbility(cardDraw)
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{
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}
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WEventCardSacrifice::WEventCardSacrifice(MTGCardInstance * card, MTGCardInstance * after) :
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WEventCardUpdate(card),cardAfter(after)
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WEventCardSacrifice::WEventCardSacrifice(MTGCardInstance * card, MTGCardInstance * after, bool token) :
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WEventCardUpdate(card),cardAfter(after),istoken(token)
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{
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}
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