- fixed divergent growth (issue 243). Unfortunately the underlying issue is quite complex, and Wagic doesn't handle it very well. Basically, all "until end of turn" effects run the risk of being partially deleted before the end of the turn, leading to segfaults or memory leaks. This is because some abilities' "clone" method doesn't actually clone them entirely... The fix for divergent growth is a hack that works only for lords+mana producer combination, but I need a more "generic fix" in the long run...
- fix a memory leak with "Prevent All combat damages" ability
- Fix issue 242 (Equip can be used outside of the main phases)
- introducing "attach" keyword. Same as equip but can be used anytime. Untested
- introducing "asSorcery" keyword. Can be used the same way as "myTurnOnly" on activated abilities to restrict their usage. Untested. Other similar keywords will follow, please let me know which ones would be useful
- added Warren Instigator (ZEN) and test script. Thanks to Niegen for finding it.
- temporarily removed angry_mob6.txt from the test suite and added it to the "bugs" section, since the script occasionally fails and we haven't found the reason yet. See issue 240.
- added test script for Fog Bank
- added recently uploaded equipment scripts to test suite (not sure why the weren't added upon uploading them, looks like an oversight)
- fixed another bug in recently uploaded MRD file, it contained Vulshok Morningstar (a DST card with a wrong 9ED id and was inserted at the wrong position in the alphabetical order).
- Adding cycling. Check Akroma's vengeance in ONS for an example. Note that this uses autohand instead of auto, this is important! You can also use autograveyard.
- All "auto" activated abilities should work with autohand, so this is not only for cycling, but could be used for other abilities as well. For example autohand={3}:cycling can also be written autohand={3}{S}:Draw:1
Was a pain(bis) because of the duplicated card.
Note that 6 cards in this set could be added by implementing @blocked trigger : Folk of An-Havva (*2), Ghost Hound, Rashka the Slayer, Root Spider, Serra Inquisitors.
See Todo.dat
- Adding equipments. They work like auras, except you have to add an "auto={cost}:equip" line. See Behemoth sledge in ARB for an example. Please test a lot before committing, thanks :)
This is an atempt to code instant/sorcery with multiple effect.
It work fine, the only borderline effect is that you can "cancel" the card (which in this case does nothing).
+ The AI may be totally unable to use such cards.
My personal feeling is that such card could and should be added.
What do you think about it ?
Additions:
- Added Avarice Totem. Code works, but uses a trick to circumvent a parser limitation. Feedback welcome.
- Added Fangren Pathcutter. Code works, but will fail if Fangren Pathcutter gets removed during the combatattackers phase (currently unlikely though). Feedback welcome.
- Added Goblin Cannon (spectacularly useless card, but codeable)
- Added Silent Arbiter (code works pretty well imho)
- Added Skullcage (doesn't work correctly yet due to bug; issue will be opened shortly)
- Added Thought Courier (has wrong sequence of actions, but is acceptable imho)
Bugfixes:
- Arachnoid didn't have Reach
- Battered Golem was missing a "may"
- softcoded Beacon of Creation
- Beacon of Destruction was missing an alias
- Beacon of Immortality was missing an alias
- Cackling Imp couldn't use its ability
- removed Crucible of Worlds (didn't work on several accounts)
- Krark-Clan Ironworks had an incorrect {T} cost
- Krark-Clan Ogre had an incorrect cost
- Screaming Fury was missing a target
- Skyhunter Skirmisher had double strike spelled wrong
Other:
- experimented with several more cards but couldn't implement them correctly, check the comments in todo.dat for details.