Jeck - Included missing file for r1460, updated trophy room. Trophies now render from bottom left, so any size png can be used.

This commit is contained in:
wagic.jeck
2009-12-12 11:24:23 +00:00
parent 512f649147
commit 61c9772a66
8 changed files with 78 additions and 12 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 41 KiB

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 39 KiB

After

Width:  |  Height:  |  Size: 38 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 35 KiB

After

Width:  |  Height:  |  Size: 34 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

After

Width:  |  Height:  |  Size: 26 KiB

View File

@@ -0,0 +1,40 @@
#ifndef _GAME_STATE_AWARDS_H_
#define _GAME_STATE_AWARDS_H_
#include <JGE.h>
#include "../include/GameState.h"
#include "../include/SimpleMenu.h"
class WGuiList;
class WGuiMenu;
class WSrcMTGSet;
class GameStateAwards: public GameState, public JGuiListener
{
private:
WGuiList * listview;
WGuiMenu * detailview;
JQuad * mBg;
JTexture * mBgTex;
WSrcMTGSet * setSrc;
SimpleMenu * menu;
bool showMenu;
bool showAlt;
int mState;
int mDetailItem;
public:
GameStateAwards(GameApp* parent);
bool enterSet(int setid);
virtual ~GameStateAwards();
virtual void Start();
virtual void End();
virtual void Create();
virtual void Destroy();
virtual void Update(float dt);
virtual void Render();
virtual void ButtonPressed(int controllerId, int controlId);
};
#endif

View File

@@ -56,6 +56,7 @@ public:
virtual void ButtonPressed(int controllerId, int controlId){};
virtual void Reload(){};
virtual void Overlay(){};
virtual void Underlay(){};
virtual bool hasFocus()=0;
virtual void setFocus(bool bFocus)=0;
@@ -140,6 +141,7 @@ public:
virtual bool setPos(int pos) {return false;};
virtual bool next() {return false;};
virtual bool prev() {return false;};
virtual void Update(float dt) {};
};
class WSrcImage: public WDataSource{
@@ -153,7 +155,7 @@ private:
class WSrcMTGSet: public WDataSource{
public:
WSrcMTGSet(int setid);
WSrcMTGSet(int setid, float mDelay=0.1);
virtual JQuad * getImage();
virtual MTGCard * getCard();
@@ -163,10 +165,13 @@ public:
virtual bool prev();
virtual int getPos() {return currentCard;};
virtual bool setPos(int pos);
virtual void Update(float dt);
protected:
vector<MTGCard*> cards;
int currentCard;
float mDelay;
float mLastInput;
};
class WGuiImage: public WGuiItem{
@@ -207,6 +212,7 @@ public:
virtual void updateValue() {it->updateValue();};
virtual void Reload() {it->Reload();};
virtual void Overlay() {it->Overlay();};
virtual void Underlay() {it->Underlay();};
virtual void Render() {it->Render();};
virtual void setData() {it->setData();};
@@ -242,7 +248,7 @@ public:
virtual bool Selectable() {return Visible();};
virtual bool Visible();
virtual int getId() {return id;};
virtual void Overlay();
virtual void Underlay();
protected:
int id;
string text;
@@ -255,6 +261,7 @@ public:
virtual void Reload();
virtual void Overlay();
virtual void Underlay();
virtual void setData();
virtual bool isModal();
virtual void setModal(bool val);

View File

@@ -557,6 +557,10 @@ void WGuiList::Render(){
//Render items.
if(start >= 0)
{
//Render current underlay.
if(currentItem >= 0 && currentItem < nbitems && items[currentItem]->Visible())
items[currentItem]->Underlay();
for (int pos=0;pos < nbitems; pos++){
if(!items[pos]->Visible())
continue;
@@ -1018,6 +1022,12 @@ void WGuiSplit::Overlay(){
else
left->Overlay();
}
void WGuiSplit::Underlay(){
if(bRight)
right->Underlay();
else
left->Underlay();
}
void WGuiSplit::ButtonPressed(int controllerId, int controlId)
{
if(bRight)
@@ -1234,7 +1244,7 @@ void WGuiTabMenu::save(){
//WGuiAward
void WGuiAward::Overlay(){
void WGuiAward::Underlay(){
char buf[1024];
JRenderer * r = JRenderer::GetInstance();
JQuad * trophy = NULL;
@@ -1252,8 +1262,9 @@ void WGuiAward::Overlay(){
if(!trophy) //Fallback to basic trophy image.
trophy = resources.RetrieveTempQuad("trophy.png");
if(trophy)
r->RenderQuad(trophy, 0, SCREEN_HEIGHT-256);
if(trophy){
r->RenderQuad(trophy, 0, SCREEN_HEIGHT-trophy->mHeight);
}
}
void WGuiAward::Render(){
@@ -1394,9 +1405,11 @@ WSrcImage::WSrcImage(string s){
}
//WSrcMTGSet
WSrcMTGSet::WSrcMTGSet(int setid){
WSrcMTGSet::WSrcMTGSet(int setid, float delay){
MTGAllCards * ac = GameApp::collection;
map<int,MTGCard*>::iterator it;
mDelay = delay;
mLastInput = 0;
for(it = ac->collection.begin();it != ac->collection.end();it++){
if(it->second->setId == setid)
@@ -1408,10 +1421,13 @@ WSrcMTGSet::WSrcMTGSet(int setid){
currentCard = 0;
}
JQuad * WSrcMTGSet::getImage(){
MTGCard * c = getCard();
if(c)
return resources.RetrieveCard(c);
return NULL;
if(mDelay && mLastInput < mDelay)
return NULL;
return resources.RetrieveCard(getCard());
}
void WSrcMTGSet::Update(float dt){
mLastInput += dt;
}
MTGCard * WSrcMTGSet::getCard(){
int size = (int) cards.size();
@@ -1427,7 +1443,8 @@ bool WSrcMTGSet::next(){
else
return false;
return true;
mLastInput = 0;
return true;
}
bool WSrcMTGSet::prev(){
@@ -1436,7 +1453,8 @@ bool WSrcMTGSet::prev(){
else
return false;
return true;
mLastInput = 0;
return true;
}
bool WSrcMTGSet::setPos(int pos){
@@ -1444,6 +1462,7 @@ bool WSrcMTGSet::setPos(int pos){
return false;
currentCard = pos;
mLastInput = 0;
return true;
}