Commit Graph

4498 Commits

Author SHA1 Message Date
anthonycalosa@gmail.com c2abc6e4a8 added Debt to the Deathless 2013-05-12 00:14:20 +00:00
anthonycalosa@gmail.com 7905ed1533 updated code for False Cure and Transcendence. added Martyr of Sands to borderline. 2013-05-12 00:03:11 +00:00
omegablast2002@yahoo.com f6f75ca660 psp comp fix, I was not able to test it though as i am not set up to comp psp builds anymore. 2013-05-11 00:48:21 +00:00
omegablast2002@yahoo.com 9f6a728150 i run the set names through translation now when filtering by sets.
what this means is that if a player so choose, they can list the sets 3 letter code in the en.txt as follows
BOK=betrayers of kamikawa
it will now list the names either as the 3 letter code if thier is no entry, or as whatever you call it in the lang->en.txt file.
2013-05-09 01:53:01 +00:00
omegablast2002@yahoo.com 54021a7f75 removed the remaining trademarked names. for future reference: we are not allowed to add the set names directly to card.dats. WOTC trademarks the names of sets months before they are released. 2013-05-09 00:49:56 +00:00
omegablast2002@yahoo.com 9f89353b4b reverted the adding of trademarked names to card.dat, as sad as it is we have to follow the laws. 2013-05-09 00:39:51 +00:00
omegablast2002@yahoo.com e54d212418 thanks MarSprite for adding the missing set names to the card.dats missing them. 2013-05-08 01:57:06 +00:00
anthonycalosa@gmail.com 07fdf735f5 added "twice" and "thrice" variables.
example usage:

auto=life:thriceX
auto=@damaged(player):life:twicethatmuch
auto=life:twicetype:creature:mybattlefield

so to code cards like Debt to the Deathless

[card]
name=Debt to the Deathless
auto=@lifeloss(opponent):life:thatmuch controller
auto=life:-twiceX opponent
text=Each opponent loses two times X life. You gain life equal to the life lost this way.
mana={X}{W}{W}{B}{B}
type=Sorcery
[/card]
2013-05-07 07:27:45 +00:00
omegablast2002@yahoo.com a7e9fe6699 spanish translation stuff, thanks atriel 2013-05-06 23:21:29 +00:00
punkeduard@gmail.com f3df94b319 Fixed some dragons maze cards 2013-05-06 17:26:54 +00:00
wagic.the.homebrew@gmail.com 0c8f1e1573 Increase version number to 0.19.0. I did it manually, not sure how to run the build scripts :/ 2013-05-06 05:10:19 +00:00
anthonycalosa@gmail.com 386fc08e3a Added Reap Intellect :) 2013-05-05 23:25:12 +00:00
wagic.the.homebrew@gmail.com a40c677f1e Adding test for i953 2013-05-05 13:52:42 +00:00
wagic.the.homebrew@gmail.com 38a203aac8 Reverted the "more than 50 elements in the stack" fix for Exquisite Blood + Sanguine Bond, as this created more issues than it fixed. I'll open a ticket for the Exquisite blood bug 2013-05-05 13:49:51 +00:00
wagic.the.homebrew@gmail.com 2349908f66 Refactored the "fast test", "slow test" bits of the test suite to make the intent clear, and prevent the first test slowness from being broken again. I've kept the fast_test value to 6 (it was originally 3) as Zethfox mentioned weird race conditions when it is set to 6. 2013-05-05 11:56:35 +00:00
omegablast2002@yahoo.com 30d3b52a9e Izzet Staticaster added 2013-05-04 17:58:55 +00:00
omegablast2002@yahoo.com 107874d88e restricted the creation of clones from progenator mimic to check if the clone is a token before making more. 2013-05-04 17:41:10 +00:00
omegablast2002@yahoo.com f0a6770948 added progenitor mimic and morgue burst 2013-05-04 08:55:00 +00:00
omegablast2002@yahoo.com 14c605f2a6 garruk and rakdos returns fixed 2013-05-03 03:36:07 +00:00
omegablast2002@yahoo.com 8dcd261258 couple card fixes, moved dryad arbor to the end of primitives because it was associating creature and forest in the subtypes and super types list. 2013-05-03 03:33:59 +00:00
omegablast2002@yahoo.com 537f994ae4 added spike jester 2013-05-02 22:12:20 +00:00
omegablast2002@yahoo.com 6403f75769 bad line fixes 2013-05-02 02:33:12 +00:00
omegablast2002@yahoo.com e076e64d97 changes to fix a bug, previous entries of the same name already exist causing the first oocurence to be used. 2013-05-02 01:57:29 +00:00
omegablast2002@yahoo.com 8deb0537a8 corrected names 2013-05-01 22:54:12 +00:00
omegablast2002@yahoo.com 83ef3aa08c fixed a crash with flip cards. how does the test for this pass? 2013-05-01 00:02:42 +00:00
omegablast2002@yahoo.com 305bdb386b t2 Selesnya deck 2013-04-30 06:27:18 +00:00
omegablast2002@yahoo.com ad855ce8d1 token fixes for dgm 2013-04-29 02:25:47 +00:00
omegablast2002@yahoo.com 150c28ae72 token fixes for dgm 2013-04-29 02:25:28 +00:00
punkeduard@gmail.com 2a25db403d Fixes to dragon's maze cards 2013-04-28 17:26:10 +00:00
omegablast2002@yahoo.com 80501edc2a format fix 2013-04-28 12:55:49 +00:00
omegablast2002@yahoo.com d7c1868de3 added corrected and checked the cards for dragon maze, thanks kf1! 2013-04-28 01:03:24 +00:00
omegablast2002@yahoo.com 7b11ede1d5 added dragon maze dat 2013-04-28 01:02:03 +00:00
omegablast2002@yahoo.com e8ee356892 fix for issue 913. 2013-04-24 13:29:54 +00:00
omegablast2002@yahoo.com dd68023249 new deck 2013-04-23 23:20:16 +00:00
omegablast2002@yahoo.com 96adbabea8 fixed a crash that could be reproduced demo->classic->best of 3->endless demo 2013-04-21 02:20:22 +00:00
omegablast2002@yahoo.com 89ae87cc3d opps, just a fix 2013-04-11 10:39:16 +00:00
omegablast2002@yahoo.com 8c80efbe2a replaced simon again with a medium thickness version of the same thing. 2013-04-10 22:50:03 +00:00
omegablast2002@yahoo.com 9ffe7349e2 added a hint that allows you to override how ai views a cards effects.
#HINT:good(icy prison)
ai will act as though the effects of this card are now good, choosing to cast it on it's own creatures.

#HINT:bad(ancestral recall)
ai will now use this card targeting the opponent. 
good in cases where you are trying to mill the opponent

the effects in wagic have gotten so complex that ai simply has no idea what some cards should target. this helps in most of the cases.
2013-04-10 02:38:52 +00:00
omegablast2002@yahoo.com f9410f695a added excessum to the deck builder credits. 2013-04-08 02:20:00 +00:00
omegablast2002@yahoo.com 7c8d3cedbd added 2 more decks from our deck builder excessum 2013-04-08 02:13:46 +00:00
omegablast2002@yahoo.com 49b6b028c5 fixed a bug with alwaysattack hint, if there was an attack readied it would undo it by clicking it the second time. 2013-04-07 17:30:48 +00:00
omegablast2002@yahoo.com 1bea0736a5 replaced backdrops pieces, task board, deck menu and deck editor with graphics from kevlahnota's mtg theme. to get the mtg look you will still have to download his theme, however these pieces i felt were so polished that they made the original wagic default theme look slapped together. 2013-04-07 14:41:44 +00:00
omegablast2002@yahoo.com 1c61ebddae added a shuffle to optimizedhand to avoid drawing the same hand over and over when its optimized.
adjusted normal difficulty to include 2 lands, 2 spells under 3 mana.

adjusted hard difficulty to always include 2 lands, the rest are randomly drawn. this prevents ai from being mana screwed on opening hand.
2013-04-07 01:07:00 +00:00
omegablast2002@yahoo.com 6727c1af52 added HINT:alwaysattackwith(targetchooser) and HINT:alwaysblockwith(targetchooser) 2013-04-07 00:56:44 +00:00
omegablast2002@yahoo.com ce656adeba new simon font. they are a little fatter then i would personally like but they look great on full screen. thanks Atriel for the new simon! 2013-04-07 00:33:27 +00:00
omegablast2002@yahoo.com 2a7bcb2170 ifdef on simon font to up the res of simon.
you will need to rename your old simon font to pspsimon
only english is effected.
2013-04-07 00:32:11 +00:00
anthonycalosa@gmail.com 5789d0cae4 added Shred Memory, Shyft, Simplify 2013-04-05 11:41:35 +00:00
omegablast2002@yahoo.com 80e36c2b92 readjusted the carddisplays for libarary and graveyard for both players to move them off the top of the avatars. you can now click thier respective button to close them when in a targetchooser action.
also readded a piece of code i commented out, it does nothing but the compiler saids it expected something there.
2013-03-30 17:09:50 +00:00
omegablast2002@yahoo.com c9360eb005 added the first 18 decks by our very talented deck builder excessum! i've had a chance to play against these before they got the combohint vamp up, i imagine now they're almost unstoppable. enjoy! make sure to thank excessum on the forum if you enjoy them as much as i have. 2013-03-29 20:23:32 +00:00
omegablast2002@yahoo.com 734b142879 the fix originally only targeted too many triggers unresolved on the stack, moving the other 2 out of the check as it actually causes new bugs to include them in the skip. 2013-03-28 00:05:39 +00:00