Commit Graph

16 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com e4a277f9ff Erwan
- Added some outputs in debug mode for bad formatted _cards.dat
2009-10-07 13:44:43 +00:00
wagic.jeck f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com 328aa1c9f4 Erwan
- reduced price of boosters
- Sets need to be unlocked in order to be accessed from the shop
- Added a "refresh" option in the shop
2009-07-23 13:44:50 +00:00
wagic.the.homebrew@gmail.com 3e7ecb3016 Erwan
- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn)
- Added a new game Mode : Random 1 or 2 color.
2009-07-18 08:50:14 +00:00
wagic.the.homebrew@gmail.com 951065a59c Erwan
- no more 5 decks limitation for Player
- Player decks can be given a name/description the same way we do for the AI. No PSP Gui for that yet though, has to be done outside of Wagic (PSPWrite ?)
2009-07-16 11:48:59 +00:00
wagic.the.homebrew@gmail.com ab42e5db06 Erwan
- fixed card id collisions in Legends, Ravnica, Portal
- Changed Deck and Database structures with better design (a bit faster, hopefully a lot cleaner)
- updated Windows project file
2009-06-06 04:46:54 +00:00
wagic.the.homebrew@gmail.com ee58109449 Erwan
- Added a way to name and describe AI Decks. Let's find cool names and descriptions :)
2009-05-25 12:43:58 +00:00
wagic.the.homebrew@gmail.com 3ae91e8226 Erwan
- Removed 4000 cards limitation
- URGENT FIX NEEDED: Test Northern_paladin2.txt fails :(
2009-05-20 11:07:20 +00:00
wagic.the.homebrew@gmail.com f50d7e30d4 Erwan
- Added a few "stats" to the main menu. This might slow down loading times on the PSP (needs testing). In that case I'll move it to the options, or optimize it if needed
2009-05-19 13:45:53 +00:00
wagic.the.homebrew@gmail.com 5952b382a2 Erwan
-Fixed bug with fountain of youth
-New alternate format for decks
2009-04-02 12:50:18 +00:00
wagic.the.homebrew@gmail.com e8d32b2c6d Erwan
- _cards.dat parsing error fixes on erroneous files
- replaced cards array with a vector for MTGGameZones
2009-03-25 13:53:19 +00:00
jean.chalard 3bb2c431c9 J :
* Split constants file to have them in a single place.
2009-01-06 13:07:28 +00:00
wagic.the.homebrew 7bf9cc8c07 Erwan
- Fixed a bug in SampleCache
- simplified card files initial parsing
2008-11-29 15:31:56 +00:00
jean.chalard c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew d45e3b101b 2008-11-02 09:50:16 +00:00