Commit Graph

1261 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
aa2121e4fa Erwan
- Fix issue 156 (artifact colors)
2009-11-14 13:15:22 +00:00
wagic.the.homebrew@gmail.com
dc5195a475 Erwan
-Fix alluring Siren (issue 177)
2009-11-14 12:54:09 +00:00
Psyyringe
5ffe7c3b00 Psyringe - created new folder "wontfix" for the Test Suite. This folder is for tests that were written for things that currently don't work and that we currently won't fix either. Nevertheless it's good to have the tests available in case some of these problems become fixable later on.
There were a couple of scripts in _tests.txt which were commented out for this reason, I moved them to the new wontfix folder too. I think it's cleaner and easier mto maintain to only have tests in the "tests" folder which actually work and are meant to succeed.
2009-11-14 12:36:12 +00:00
wagic.the.homebrew@gmail.com
852d88233f Erwan
- remove Glimpse of Nature (CHK)
2009-11-14 11:39:54 +00:00
wagic.the.homebrew@gmail.com
9ca552093e Erwan
- Added "PreventAllCombatDamage" [from(...)] [to(...)] keyword. Please test it on a few cards before we "mass" use it. As a side effect, fixed issue 155 (ebony horse target).
2009-11-14 11:35:29 +00:00
wagic.the.homebrew@gmail.com
5781060d83 Erwan
- fix issue 179 (@movedTo battlefield triggers when a creature changes controller)
- fix issue 176 (Ray of Command)
2009-11-14 08:28:29 +00:00
wagic.the.homebrew@gmail.com
7b2ac9e610 Erwan
- added "targetplayer" functionality to ManaProducer objects. As a collateral benefit, this fixes issue 191 (seismic spike)
2009-11-14 07:07:58 +00:00
wagic.the.homebrew@gmail.com
8390a94440 Erwan
- Language is now an option at startup
- "text" line translation for cards made easier, check Res/lang/xx_cards.txt
- TODO: test on PSP/Linux, performance issues ? Allow possibility to change language in options menu
2009-11-13 16:10:06 +00:00
Psyyringe
3b49f65958 Psyringe - last batch of test scripts from the wiki / forum / bugtracker cleanup. Wiki and bugtracker are now completely up to date. 2009-11-13 04:39:21 +00:00
Psyyringe
749f36419c Psyringe - minor fix for Fable of Wolf and Owl (EVE): Bird tokens generated by it didn't have flying. 2009-11-13 00:50:38 +00:00
Psyyringe
d7f4cb66ad Psyringe - added test scripts for issues i176 - i182. Again added some more scripts that were written to verify bug reports (but where the card behaved correctly). 2009-11-12 17:29:00 +00:00
wagic.the.homebrew@gmail.com
ce0051e545 Erwan
- fix issue 154 (dragon whelp)
- Fix issue 157 (erg raiders)
- fix issue 169 (living artifact)
- fix issue 159 (stonebrow) although I believe this card doesn't work correctly...
2009-11-12 13:57:22 +00:00
wagic.the.homebrew@gmail.com
e059890446 Erwan
-reduced SFX Quality. This seems to fix the Bug with samples getting silent on the PSP (issue 112), and improves loading times. If you think this is unacceptable, let's discuss it
- AI now should play fetchlands' ability, although still not "efficiently"
- Fix a bug where the game would crash if a card has a valid alias to a hardcoded card that is in no _cards.dat (starwars mod cards aliasing a MTG card)
2009-11-12 11:39:47 +00:00
Psyyringe
efc01b6ddc Psyringe - very minor addition to POR: added the missing 4th Swamp, Island, and Mountain. 2009-11-11 23:51:19 +00:00
Psyyringe
b9b9180898 Psyringe - minor fix for Gamble (USG). The sequence of actions was wrong - you first search for a card, put it into your hand, and THEN discard a card at random. This means you may end up discarding the card you just searched for. Previously that wasn't possible, so the card was more powerful than it should be, especially when played from an otherwise empty hand.
Test script "gamble.txt" added to test suite.
2009-11-11 22:51:52 +00:00
d32.wagic
6de1856698 Added mana production statistics to the deck viewer.
Two new screens (5,6):
5.) Counts of manasources per color and type.
- Basic lands
- Non basic lands
- Other source
6.) Focusing on mana produced by lands only, displaying amounts of each mana potentialy produced graphically, along with percentages - to be easily compared with following screen (detailing mana cost per colors)
2009-11-11 21:19:11 +00:00
wagic.jeck
5e9da1634e Jeck - Small update to Jade's unused files, reducing pixel size to bare minimum.
I'm back from my break :). I've been using these files over the past few weeks to no ill effect, so have uploaded them here. This is what I've been doing with the other gemstones, as well. I'll look into more elegant solutions later.
2009-11-11 02:38:32 +00:00
Psyyringe
71160be490 Psyringe - minor fix: Shadowmage Infiltrator (ODY) was missing the Fear keyword. 2009-11-10 22:31:20 +00:00
Psyyringe
ba460dfcf3 Psyringe - added test suite scripts for i169 - i175, Added several non-bug scripts. Replaced symbiotic_wurm.txt - it now tests token generation after the wurm has been killed. Removed description mentioning Akron Legionnaires which had nothing to do with the rest of the script. Renamed volcanic_island.txt to volcanic_eruption.txt since the script actually has nothing to do with Volcanic Island, updated in-script description as well. Corrected erroneous "endinterrupt" command in three scripts to "endinterruption".
(I actually spent half an hour fiddling with my first interruption script, because the tutorial on the blog doesn't mention the any command to end interrupt sequences. Then I checked the "Counterspell" script, was happy to find the "endinterrupt" keyword, and fiddled for another 30 minutes with it before I found out that this keyword is actually wrong and the parser doesn't understand it at all, it just so happens that the Counterspell script (and two others) work nevertheless because in these scripts the interruption doesn't need to end. I wholeheartedly agree with the passage in wololo's mail in which he says that we could use a "real" test suite tutorial / reference.
2009-11-10 05:50:11 +00:00
Psyyringe
7121958efa Minor fix to DIS, two creatures were missing the Flying ability keyword. 2009-11-09 02:39:53 +00:00
Psyyringe
ff008059e8 Psyringe - added test suite scripts for issues i163 to i168.
Also added two scripts that don't demonstrate bugs (apparently the bug reports that I used to write the scripts were either false or outdated). nevertheless it doesn't hurt to have these scripts in the test suite, it prevents us from breaking something for the respective cards in the future and not noticing it.

The script fear_i147.txt has been moved into the "generic" folder and added to the regular test sequence for the same reason.

Also fixed the script generic/tokens.txt. It was referencing The Hive once via name and once via ID. This caused problems when (unofficial) Beta edition _cards.dat was installed.
2009-11-08 21:34:24 +00:00
Psyyringe
62eddef65b Psyringe - added bug test scripts for i159, i160, i161. 2009-11-08 04:59:20 +00:00
jean.chalard
073070c9b9 J :
* Add a symbolic link to help running with PSPlink.
2009-11-08 02:55:14 +00:00
Psyyringe
7ea4258a21 Psyringe - fixed a bug with Aura Mutation (INV) - it only targeted auras, but should target all enchantments. Test suite script for Aura Mutation has been added and activated. Please check, this is the first time I'm doing changes to a _cards.dat file.
Also fixed a typo in Argothian Swine (USG) (missing capitalization) which caused the card not to be translated.
2009-11-08 00:32:40 +00:00
d32.wagic
af343a4a7f Some additions to the deck statistics.
- Displaying title for each page
- In screen showing games against AI, displaying actual number of games won/played in addition to percentage
- Added two new screens (3,4) - mana cost/color breakdown for creatures (3) and non-creature spells (4)

More to come...
2009-11-07 20:04:09 +00:00
wagic.laurent
245cfc625c Laurent - Bug corrections ICE: Enervate, removed: Forbidden Lore, Krovikan Fetish (@next upkeep works same as @each upkeep not really a bug since only this card as such effect). ODY Squirrel mob (wrong p/T). 10E tentatively fixed Twitch (not sure about it yet) POR: Fixed devastation, changed Vampiric Touch (to better reflect the card wording) 2009-11-07 18:25:38 +00:00
wagic.laurent
d31c0b2f97 Laurent - small correction ID of Kokusho (CHK) 2009-11-07 14:06:49 +00:00
solo81@web.de
b4dc38f4d9 Some card fixes. 2009-11-06 12:28:32 +00:00
wagic.the.homebrew@gmail.com
a43c779d1f Erwan
-fixed graphical glitches in the shop when going to fullscreen (issues with bilinear filtering, as usual...)
2009-11-04 13:53:01 +00:00
wagic.the.homebrew@gmail.com
f33d37d9f2 Erwan
-attempt at fixing shop crash introduced in r1231 (size needed in ram divided by 4)
2009-11-04 13:33:21 +00:00
Psyyringe
500c1fc1a2 Psyringe - major update/rewrite for the German translation. Added a lot of missing strings, removed some obsolete ones, corrected some spelling / grammar / translation mistakes, addressed the player consistently with the informal "Du" (previously there was a mix of "Du" and the more formal "Sie"), added the cards from M10, PLC, and ZEN along with their German names, repaired a wagonload of lowercase umlauts in the existing card names (please use case sensitive fuctions when replacing umlauts), and provided translations for all 251 types, subtypes, and supertypes in the game. Also, totally restructured the file so that it now follows the structire of the in-game menus. I think the file is in good shape now and might be useful as a base for other translation efforts. I can't guarantee that I caught every single string, but I'm pretty sure that this is now the most complete translation available.
Please note that I don't plan to update this file for future Wagic versions, so if anybody wants to take over, please do. :)

Some files were updated in the process:

- CardGui.cpp - exposed the card rarity info on the alternate render cards to the translation engine. Also switched the color of said info to white on green and blue cards, imho they are much easier to read now.

- GameStateDeckViewer.cpp - exposed the term "Collection" (shown under the scrollbar) to the translation engine.

- GuiPhaseBar.cpp - exposed the strings denoting "your turn", "opponent's turn", "you play", "opponent plays", to the translation engine.

- SimplePad.cpp - exposed the special keys ("Spacebar", "Confirm" etc.) to the translation engine. Had to increase the keypad width to make room for "Abbrechen" (Cancel). I couldn't translate it differently because there's also a *spell* called cancel, and to have a different translation in SimplePad, I would have had to change the official German name of the Cancel spell, which wasn't an option.

- MTGAbility.cpp - exposed the words from which the text of mana-producing abilities is constructed to the translation engine. Please review this one and suggest a better solution - the one I chose is somewhat awkward. The translation works, but when the whole translated sentence is constructed and gets returned, the calling procedure tries to translate it again (all other ability descriptions work this way, translation takes place *after* the string has been returned). However, for mana producing abilities this doesn't work, since the costructed string can take an infinite number of diffeent forms, depending on the mana produced, and we can't translate that. Hence I chose to translate the individual words during construction, with the described side effect that the engine now tries to translate them again later in the process (and the sentence ends up in missing.txt).

- Also, cheat mode menu items now aren't denoted by the ugly "(cheat)" appended to them, instead they are enclosed by asterisks. Uses less space.
2009-11-03 22:25:16 +00:00
wagic.jeck
ffa8408a5f Jeck - The shop anti-aliasing stuff is rendered inside of shop->Render(), so that it renders on top of the cards, but under other UI elements handled by ShopItems (the price dialog, etc). Moved the light flicker inside of ShopItems instead (for now, as this is pretty damn inelegant). As far as the 5551 issue goes, I don't see how using a jpeg would do much harm, but leave the decision up to others :) 2009-11-03 20:55:04 +00:00
wagic.laurent
7f0f632b2c Laurent- Fixed Spontaneus Generation (MRQ) 2009-11-03 10:56:14 +00:00
wagic.the.homebrew@gmail.com
60e9b2c1df Erwan
-fix issue 146
2009-11-03 10:31:57 +00:00
wagic.the.homebrew@gmail.com
d2bcb90799 Erwan
-fix for issue 120
2009-11-03 10:12:01 +00:00
wagic.the.homebrew@gmail.com
a7034bbcb4 Erwan
-Fix mark of mutiny
2009-11-03 09:37:44 +00:00
wagic.the.homebrew@gmail.com
9de98c3032 Erwan
- "Fix" issue 152. Please review. There is an extra cost when loading the shop...could probably be improved...the image is huge, and it's a png (so no 5551 improvement here...should we switch to a jpeg ?)
2009-11-03 09:18:52 +00:00
wagic.the.homebrew@gmail.com
befb3f246b Erwan
- fix issue 149
2009-11-03 07:40:14 +00:00
wagic.the.homebrew@gmail.com
ff947737dc Erwan
- Fix symbiotic beasts in ONS. IMPORTANT NOTE: the trigger keyword is @movedTo, not @moved ;)
2009-11-03 07:30:14 +00:00
wagic.the.homebrew@gmail.com
1d20f37ded Erwan
- fix issue 151 (I hope)
- small french translation Update
- Nezumi Cutthroat fix
2009-11-03 03:51:05 +00:00
solo81@web.de
7fd44a077e Fixed Undermine (INV) 2009-11-02 17:38:36 +00:00
wagic.jeck
e10130b718 Jeck - Whoops. Forgot to make invisible cheats unselectable. Fixed. 2009-11-02 06:25:03 +00:00
wagic.jeck
6946544a2a Jeck - Minor language support fiddling, gui decorator for cheat-profile only options. 2009-11-02 06:15:37 +00:00
Psyyringe
779921a53f Psyringe - This revision adds "cheat mode", as suggested and pre-reviewed here:
http://wololo.net/forum/viewtopic.php?f=15&t=730

Although the feature is named "cheat mode", its main purpose is to provide a toolbox for content creators. Currently this means to help AI deck creators, but the cheat mode is easily extensible.

Features:
- To enable cheat mode, create a new profile with the super secret cheat name (shouldn't be hard to find - or just mail me if you don't want to look). Then, leave and re-enter the Options menu. You can now enable cheat mode on the first tab. Note: The secret profile name is *not* my original suggestion from the forum, I went with Jeck's alternative suggestion so that he won't have to cringe over bad puns everytime he's using it. ;)

- Complete collection: In cheat mode, there's a new option in the deck viewer, which makes sure that you have at least 4 of any card available.

- Deck integrity: When in cheat mode, and you load a deck with cards that are not present in your collection, then these cards won't be stripped from your deck any more. Instead, they are added to your collection.

- Money cheat: In cheat mode, when you click on an item in the shop, you get the option to steal 1,000 credits from the shopkeeper.

Please review my code - I just started with C++, I may make very obvious mistakes or use inelegant style. The sooner you point this out, the sooner I'll improve.

thanks to wololo and jeck for comments and suggestions.

Jeck: Do the setVisible and setHidden methods currently work? I tried to use them to hide a menu item, but they all seem to lead to empty methods - Perhaps placeholders for a not yet implemented functionality?
2009-11-02 04:27:14 +00:00
wagic.jeck
7a108c3604 Jeck - Additional deutsch language fiddling. 2009-11-02 00:30:04 +00:00
wagic.jeck
92a765b1ed Jeck - Updated German translation while testing options menu. Entschuldigung, Meine deutsche Grammatik ist nicht sehr gut... 2009-11-01 23:52:55 +00:00
wagic.jeck
a4a19a1c9a Jeck - Fix to r1220. Apparently, _() doesn't like \n. 2009-11-01 23:13:30 +00:00
wagic.jeck
29219be4df Jeck - Added "# of unlocked sets" info to profile switcher, ran profile stats through _(). 2009-11-01 23:01:19 +00:00
wagic.jeck
c501d96336 Jeck - TEMPORARY fix for AllAbilities, which was preventing PSP compilation. Please address this, as I'm not certain what the intended return value was. 2009-11-01 22:40:33 +00:00
wagic.jeck
f3ad432d9b Jeck - Applied booster rarity sorting patch (issue 133), added horsemanship ability.
* The horsemanship ability literally required only one line of code, and could add an additional ~36 cards to Dr. Solomat's PT3 set. It seems functional, but someone please double check it anyways, as I've not worked with much of the actual game code yet.
2009-11-01 20:21:32 +00:00