Psyringe - added test scripts for issues i176 - i182. Again added some more scripts that were written to verify bug reports (but where the card behaved correctly).

This commit is contained in:
Psyyringe
2009-11-12 17:29:00 +00:00
parent ce0051e545
commit d7f4cb66ad
12 changed files with 389 additions and 0 deletions

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@@ -120,7 +120,9 @@ duskwalker.txt
elvish_piper.txt
elvish_promenade.txt
emblem_of_the_warmind.txt
enervate.txt
erg_raiders_i157.txt
farmstead.txt
flagstones.txt
farhaven_elf.txt
fastbond.txt
@@ -209,6 +211,7 @@ prowess_of_the_fair3.txt
pygmy_troll.txt
pyroclasm.txt
rampant_growth.txt
ray_of_command.txt
reclusive_wight.txt
reclusive_wight2.txt
recover.txt
@@ -247,6 +250,7 @@ steelclad_serpent1.txt
steelclad_serpent2.txt
stillmoon_cavalier.txt
stonebrow_i159.txt
stonebrow2.txt
stronghold_discipline.txt
sword_to_plowshares.txt
symbiotic_wurm.txt
@@ -258,10 +262,12 @@ throne_of_bone.txt
titanic_ultimatum.txt
torture.txt
tranquil_domain.txt
twitch.txt
unstable_mutation2.txt
unwilling_recruit.txt
unstable_mutation.txt
unstable_mutation2.txt
vampire_bats.txt
vampiric_link.txt
volcanic_eruption.txt
walking_wall.txt

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@@ -0,0 +1,35 @@
#NAME: Dream Fracture
#DESC: Dream fracture has a Counterspell effect
#DESC: and should also allow the caster and the
#DESC: target controller to draw one card each.
#DESC: Current bug: The caster draws two cards,
#DESC: the target controller none.
#DESC: See http://code.google.com/p/wagic/issues/detail?id=142
[INIT]
firstmain
[PLAYER1]
hand:Grizzly Bears
library:Forest,Craw Wurm
manapool:{G}{G}
[PLAYER2]
hand:Dream Fracture
library:Swamp,Air Elemental
manapool:{U}{U}{U}
[DO]
Grizzly Bears
no
yes
Dream Fracture
Grizzly Bears
endinterruption
[ASSERT]
firstmain
[PLAYER1]
hand:Forest
graveyard:Grizzly Bears
library:Craw Wurm
[PLAYER2]
hand:Swamp
graveyard:Dream Fracture
library:Air Elemental
[END]

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@@ -0,0 +1,37 @@
#NAME: Ray of Command in opponent's turn
#DESC: Bug report: Ray of command is unable
#DESC: to take control of a creature if cast
#DESC: in the opponent's turn.
#DESC: See http://code.google.com/p/wagic/issues/detail?id=176
[INIT]
firstmain
[PLAYER1]
inplay:Boa Constrictor
hand:Lightning Elemental
manapool:{R}{R}{R}{R}
[PLAYER2]
hand:Ray of Command
manapool:{U}{U}{U}{U}
[DO]
Boa Constrictor
Lightning Elemental
no
yes
Ray of Command
Boa Constrictor
endinterruption
next
next
Lightning Elemental
next
Boa Constrictor
choice 0
eot
[ASSERT]
untap
[PLAYER1]
inplay:Boa Constrictor
graveyard:Lightning Elemental
[PLAYER2]
graveyard:Ray of Command
[END]

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@@ -0,0 +1,28 @@
#NAME: Shield of the Ages
#DESC: Shield of the Ages was hardcoded and
#DESC: probably depended on damage going on
#DESC: the stack. Since this (correctly) doesn't
#DESC: happen any more, SotA has no effect.
#DESC: However, something else must also be
#DESC: going wrong, since SotA wants me to
#DESC: specify a target. It shouldn't.
[INIT]
firstmain
[PLAYER1]
inplay:Shield of the Ages
hand:Shock
manapool:{R}{R}{R}
[PLAYER2]
[DO]
human
Shield of the Ages
Shock
p1
[ASSERT]
firstmain
[PLAYER1]
inplay:Shield of the Ages
graveyard:Shock
life:19
[PLAYER2]
[END]

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@@ -0,0 +1,49 @@
#NAME: Sylvan Basilisk
#DESC: Sylvan Basilisk should *only* destroy
#DESC: creatures blocking it (not creatures
#DESC: blocked *by* it), and it should destroy
#DESC: these at the end of the "Declare Blockers"
#DESC: step, so it never takes any damage from
#DESC: them. Nevertheless it should not deal
#DESC: damage to the opponent if it had been
#DESC: blocked at some point (unless it has
#DESC: Trample).
#DESC: In the script, the Sylvan Basilisk blocks
#DESC: a Giant Spider (which should survive),
#DESC: then gets blocked by Gosta Dirk (who
#DESC: should be destroyed without having a
#DESC: chance to kill the Sylvan Basilisk), and
#DESC: then the Sylvan Basilisk should not deal
#DESC: any damage to player 0.
#DESC: See http://code.google.com/p/wagic/issues/detail?id=182
[INIT]
combatattackers
[PLAYER1]
inplay:Giant Spider,Gosta Dirk
[PLAYER2]
inplay:Sylvan Basilisk
library:Forest
[DO]
Giant Spider
next
Sylvan Basilisk
eot
next
next
next
next
next
Sylvan Basilisk
next
Gosta Dirk
next
next
[ASSERT]
combatend
[PLAYER1]
inplay:Giant Spider
graveyard:Gosta Dirk
[PLAYER2]
inplay:Sylvan Basilisk
hand:Forest
[END]

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@@ -0,0 +1,35 @@
#NAME: Triggers at movedTo ...
#DESC: Trigers like this one:
#DESC: auto=@movedTo(creature|battlefield):life:1
#DESC: should trigger when a creature gets summoned,
#DESC: but not when its controller changes.
#DESC: The script tests this on Soul Warden.
#DESC: See http://code.google.com/p/wagic/issues/detail?id=179
[INIT]
firstmain
[PLAYER1]
hand:Soul Warden,Persuasion,Raging Goblin,Boomerang
manapool:{W}{R}{U}{U}{U}{U}{U}{U}{U}
[PLAYER2]
inplay:Grizzly Bears
[DO]
# Soul Warden should NOT trigger upon itself:
Soul Warden
# Soul Warden SHOULD trigger upon summoning another creature:
Raging Goblin
# Soul Warden should NOT trigger upon controller change:
Persuasion
Grizzly Bears
# Soul Warden should NOT trigger upon controller change:
Boomerang
Persuasion
[ASSERT]
firstmain
[PLAYER1]
inplay:Soul Warden,Raging Goblin
hand:Persuasion
graveyard:Boomerang
life:21
[PLAYER2]
inplay:Grizzly Bears
[END]

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@@ -0,0 +1,32 @@
#NAME: Enervate
#DESC: Tests whether Enervate can tap a creature
#DESC: (and whether the "draw card" aspect works).
#DESC: If Enervate cannot target the Prodigal
#DESC: Sorcerer, then PS will target itself and
#DESC: go to the graveyard.
#DESC: If Enervate can target but cannot tap the
#DESC: PS, the the PS will do 1 damage to player 2.
[INIT]
firstmain
[PLAYER1]
inplay:Prodigal Sorcerer
hand:Enervate
library:Island
manapool:{U}{U}
[PLAYER2]
[DO]
Enervate
Prodigal Sorcerer
Prodigal Sorcerer
p2
eot
next
[ASSERT]
upkeep
[PLAYER1]
inplay:Prodigal Sorcerer
graveyard:Enervate
hand:Island
[PLAYER2]
life:20
[END]

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@@ -0,0 +1,36 @@
#NAME: Farmstead
#DESC: Tests whether Farmstead correctly
#DESC: gives its ability to the land it
#DESC: enchants, and if it can be used
#DESC: only once (as it should).
[INIT]
secondmain
[PLAYER1]
inplay:129680,129681,129682,1395,1396
hand:Farmstead
manapool:{W}{W}{W}
[PLAYER2]
library:Swamp
[DO]
Farmstead
129680
Farmstead
eot
eot
next
129681
129682
Farmstead
1395
1396
Farmstead
129680
[ASSERT]
upkeep
[PLAYER1]
inplay:129680,129681,129682,1395,1396,Farmstead
manapool:{W}{W}{W}
life:21
[PLAYER2]
hand:Swamp
[END]

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@@ -0,0 +1,25 @@
#NAME: Ray of Command
#DESC: Tests whether Ray of Command can
#DESC: take control of an enemy creature,
#DESC: use it to attack, and return it to
#DESC: its controller at and of turn.
[INIT]
combatattackers
[PLAYER1]
hand:Ray of Command
manapool:{U}{U}{U}{U}
[PLAYER2]
inplay:Grizzly Bears
[DO]
Ray of Command
Grizzly Bears
Grizzly Bears
eot
[ASSERT]
untap
[PLAYER1]
graveyard:Ray of Command
[PLAYER2]
inplay:Grizzly Bears
life:18
[END]

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@@ -0,0 +1,27 @@
#NAME: Stonebrow bonus
#DESC: Summoning was suspected to not work
#DESC: correctly - but apparently he does.
#DESC: In the test situation he should pump
#DESC: himself and the War Mammoth, but not
#DESC: the Grizzly Bears.
[INIT]
combatattackers
[PLAYER1]
inplay:118915,War Mammoth,Grizzly Bears
[PLAYER2]
[DO]
118915
War Mammoth
Grizzly Bears
next
next
next
[ASSERT]
combatend
[PLAYER1]
inplay:118915,War Mammoth,Grizzly Bears
hand:
manapool:
[PLAYER2]
life:7
[END]

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@@ -0,0 +1,47 @@
#NAME: Twitch
#DESC: Tests the "Tap" and "Untap" ability
#DESC: of Twitch.
#DESC: Both players should suffer 1 damage.
#DESC: If p1 suffers no damage, then Untap
#DESC: hasn't worked.
#DESC: If p2 suffers 2 damage, then Tap
#DESC: hasn't worked.
[INIT]
firstmain
[PLAYER1]
inplay:Prodigal Sorcerer,Prodigal Pyromancer
hand:Twitch,Twitch
library:Island,Island
manapool:{U}{U}{U}{U}{U}{U}
[PLAYER2]
[DO]
# Use Twitch to tap one of the sorcerers, then try
# to activate both and damage p2. Only one sorcerer
# should be able to do damage.
Twitch
choice 1
Prodigal Sorcerer
Prodigal Sorcerer
p2
Prodigal Pyromancer
p2
# Use Twitch to untap a sorcerer, then try to activate
# both and damage p1. Exactly one sorcerer should be
# able to do damage.
Twitch
choice 0
Prodigal Sorcerer
Prodigal Sorcerer
p1
Prodigal Pyromancer
p1
[ASSERT]
firstmain
[PLAYER1]
inplay:Prodigal Sorcerer,Prodigal Pyromancer
graveyard:Twitch,Twitch
hand:Island,Island
life:19
[PLAYER2]
life:19
[END]

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@@ -0,0 +1,32 @@
#NAME: Vampire Bats
#DESC: Vampire Bats should be pump-able,
#DESC: but only twice per turn at max.
[INIT]
firstmain
[PLAYER1]
inplay:Vampire Bats,Swamp
manapool:{B}{B}{B}
[PLAYER2]
[DO]
# Pumping bats two times - this should work:
Vampire Bats
Vampire Bats
# Pumping them a third time - this shouldn't work
Vampire Bats
next
# Pumping them a third time in a different phase
# - this shouldn't work either
Swamp
Vampire Bats
next
Vampire Bats
next
next
next
[ASSERT]
combatend
[PLAYER1]
inplay:Vampire Bats,Swamp
[PLAYER2]
life:18
[END]