Commit Graph

4754 Commits

Author SHA1 Message Date
omegablast2002@yahoo.com
a7e9fe6699 spanish translation stuff, thanks atriel 2013-05-06 23:21:29 +00:00
punkeduard@gmail.com
f3df94b319 Fixed some dragons maze cards 2013-05-06 17:26:54 +00:00
wagic.the.homebrew@gmail.com
aa51083b2b update hge compiled lib 2013-05-06 06:01:19 +00:00
wagic.the.homebrew@gmail.com
0c8f1e1573 Increase version number to 0.19.0. I did it manually, not sure how to run the build scripts :/ 2013-05-06 05:10:19 +00:00
anthonycalosa@gmail.com
386fc08e3a Added Reap Intellect :) 2013-05-05 23:25:12 +00:00
wagic.the.homebrew@gmail.com
a40c677f1e Adding test for i953 2013-05-05 13:52:42 +00:00
wagic.the.homebrew@gmail.com
38a203aac8 Reverted the "more than 50 elements in the stack" fix for Exquisite Blood + Sanguine Bond, as this created more issues than it fixed. I'll open a ticket for the Exquisite blood bug 2013-05-05 13:49:51 +00:00
wagic.the.homebrew@gmail.com
2349908f66 Refactored the "fast test", "slow test" bits of the test suite to make the intent clear, and prevent the first test slowness from being broken again. I've kept the fast_test value to 6 (it was originally 3) as Zethfox mentioned weird race conditions when it is set to 6. 2013-05-05 11:56:35 +00:00
omegablast2002@yahoo.com
30d3b52a9e Izzet Staticaster added 2013-05-04 17:58:55 +00:00
omegablast2002@yahoo.com
107874d88e restricted the creation of clones from progenator mimic to check if the clone is a token before making more. 2013-05-04 17:41:10 +00:00
omegablast2002@yahoo.com
f0a6770948 added progenitor mimic and morgue burst 2013-05-04 08:55:00 +00:00
omegablast2002@yahoo.com
14c605f2a6 garruk and rakdos returns fixed 2013-05-03 03:36:07 +00:00
omegablast2002@yahoo.com
8dcd261258 couple card fixes, moved dryad arbor to the end of primitives because it was associating creature and forest in the subtypes and super types list. 2013-05-03 03:33:59 +00:00
omegablast2002@yahoo.com
537f994ae4 added spike jester 2013-05-02 22:12:20 +00:00
omegablast2002@yahoo.com
6403f75769 bad line fixes 2013-05-02 02:33:12 +00:00
omegablast2002@yahoo.com
e076e64d97 changes to fix a bug, previous entries of the same name already exist causing the first oocurence to be used. 2013-05-02 01:57:29 +00:00
omegablast2002@yahoo.com
8deb0537a8 corrected names 2013-05-01 22:54:12 +00:00
omegablast2002@yahoo.com
83ef3aa08c fixed a crash with flip cards. how does the test for this pass? 2013-05-01 00:02:42 +00:00
omegablast2002@yahoo.com
305bdb386b t2 Selesnya deck 2013-04-30 06:27:18 +00:00
omegablast2002@yahoo.com
ad855ce8d1 token fixes for dgm 2013-04-29 02:25:47 +00:00
omegablast2002@yahoo.com
150c28ae72 token fixes for dgm 2013-04-29 02:25:28 +00:00
punkeduard@gmail.com
2a25db403d Fixes to dragon's maze cards 2013-04-28 17:26:10 +00:00
omegablast2002@yahoo.com
80501edc2a format fix 2013-04-28 12:55:49 +00:00
omegablast2002@yahoo.com
d7c1868de3 added corrected and checked the cards for dragon maze, thanks kf1! 2013-04-28 01:03:24 +00:00
omegablast2002@yahoo.com
7b11ede1d5 added dragon maze dat 2013-04-28 01:02:03 +00:00
omegablast2002@yahoo.com
e8ee356892 fix for issue 913. 2013-04-24 13:29:54 +00:00
omegablast2002@yahoo.com
dd68023249 new deck 2013-04-23 23:20:16 +00:00
omegablast2002@yahoo.com
96adbabea8 fixed a crash that could be reproduced demo->classic->best of 3->endless demo 2013-04-21 02:20:22 +00:00
omegablast2002@yahoo.com
89ae87cc3d opps, just a fix 2013-04-11 10:39:16 +00:00
omegablast2002@yahoo.com
8c80efbe2a replaced simon again with a medium thickness version of the same thing. 2013-04-10 22:50:03 +00:00
omegablast2002@yahoo.com
9ffe7349e2 added a hint that allows you to override how ai views a cards effects.
#HINT:good(icy prison)
ai will act as though the effects of this card are now good, choosing to cast it on it's own creatures.

#HINT:bad(ancestral recall)
ai will now use this card targeting the opponent. 
good in cases where you are trying to mill the opponent

the effects in wagic have gotten so complex that ai simply has no idea what some cards should target. this helps in most of the cases.
2013-04-10 02:38:52 +00:00
omegablast2002@yahoo.com
f9410f695a added excessum to the deck builder credits. 2013-04-08 02:20:00 +00:00
omegablast2002@yahoo.com
7c8d3cedbd added 2 more decks from our deck builder excessum 2013-04-08 02:13:46 +00:00
omegablast2002@yahoo.com
49b6b028c5 fixed a bug with alwaysattack hint, if there was an attack readied it would undo it by clicking it the second time. 2013-04-07 17:30:48 +00:00
omegablast2002@yahoo.com
1bea0736a5 replaced backdrops pieces, task board, deck menu and deck editor with graphics from kevlahnota's mtg theme. to get the mtg look you will still have to download his theme, however these pieces i felt were so polished that they made the original wagic default theme look slapped together. 2013-04-07 14:41:44 +00:00
omegablast2002@yahoo.com
1c61ebddae added a shuffle to optimizedhand to avoid drawing the same hand over and over when its optimized.
adjusted normal difficulty to include 2 lands, 2 spells under 3 mana.

adjusted hard difficulty to always include 2 lands, the rest are randomly drawn. this prevents ai from being mana screwed on opening hand.
2013-04-07 01:07:00 +00:00
omegablast2002@yahoo.com
6727c1af52 added HINT:alwaysattackwith(targetchooser) and HINT:alwaysblockwith(targetchooser) 2013-04-07 00:56:44 +00:00
omegablast2002@yahoo.com
ce656adeba new simon font. they are a little fatter then i would personally like but they look great on full screen. thanks Atriel for the new simon! 2013-04-07 00:33:27 +00:00
omegablast2002@yahoo.com
2a7bcb2170 ifdef on simon font to up the res of simon.
you will need to rename your old simon font to pspsimon
only english is effected.
2013-04-07 00:32:11 +00:00
anthonycalosa@gmail.com
5789d0cae4 added Shred Memory, Shyft, Simplify 2013-04-05 11:41:35 +00:00
omegablast2002@yahoo.com
80e36c2b92 readjusted the carddisplays for libarary and graveyard for both players to move them off the top of the avatars. you can now click thier respective button to close them when in a targetchooser action.
also readded a piece of code i commented out, it does nothing but the compiler saids it expected something there.
2013-03-30 17:09:50 +00:00
omegablast2002@yahoo.com
c9360eb005 added the first 18 decks by our very talented deck builder excessum! i've had a chance to play against these before they got the combohint vamp up, i imagine now they're almost unstoppable. enjoy! make sure to thank excessum on the forum if you enjoy them as much as i have. 2013-03-29 20:23:32 +00:00
omegablast2002@yahoo.com
734b142879 the fix originally only targeted too many triggers unresolved on the stack, moving the other 2 out of the check as it actually causes new bugs to include them in the skip. 2013-03-28 00:05:39 +00:00
omegablast2002@yahoo.com
bfb88f1bb5 increased the res of f3 font to 1024 x 1024. renamed old to pspf3 these will be the new f3 fonts using much higher res on everything but psp. 2013-03-27 23:31:38 +00:00
omegablast2002@yahoo.com
802c970ec3 #ifdef psp for the increase res font f3 which is by far the worst looking font on higher res devices. 2013-03-27 23:29:18 +00:00
omegablast2002@yahoo.com
b38d6c6bc5 applying the patch for torny mode not awarding credits at end of torny. 2013-03-27 22:58:51 +00:00
Xawotihs@gmail.com
701ca64e8a Display IP address of game host before connection is established and handles disconnection of peer. 2013-03-26 22:32:29 +00:00
omegablast2002@yahoo.com
810c3967d6 after much testing and corrections, our user Holgern from the forums has completely recreated and reworked the gauntlet mode originally coded for ai vs ai into a completely new way to play wagic, you can choose the number of matchs, various modes, and other wonderful additions. Don't take my word for it, try all the fun new stuff out yourself!
THANK YOU Holgern!
2013-03-26 02:10:45 +00:00
omegablast2002@yahoo.com
c994886ca8 polished the actionstack rendering a little. draw only as much black square as we need to render so we dont make a massive black square for nothing. 2013-03-23 20:53:33 +00:00
Xawotihs@gmail.com
2c0e0c7251 Removed the link between the font textures resolution and the size of the characters displayed. That allows to use very high resolution fonts similarly to card pictures... 2013-03-23 17:21:17 +00:00