Salmelo:"Here is another patch, this time adding counters to target specifications, so now you should be able to target things with counters on them as well as use counters for criterion for Lord, aslongas, foreach, etc.
I had to muddle the syntax a little bit though, so heres an example, taken from gwafa hazid, whom I added to the primitives to test with.
lord(creature[counter{0/0.1.Bribe}]|opponentbattlefield) cantattack
obviously the part we are worried about is the counter part, note that those are curly braces { } and periods . instead of parentheses ( ) and commas , this is so that it does not conflict with how targets are normally parsed, which it did before I changed those. Counters still work the same way everywhere else though, you only need to use { } and periods in target code.
Also, you can use counter{any} to specify that it should look for things with any kind of counter on them, not just specific ones, this is used by Kulrath Knight, for example.
I also consolidated most of the code used to parse counter specifications, as it seemed unnecessary duplicating it three times.
Anyway, aside from this major addition, I also added Gwafa Hazid, Profiteer; and Kulrath Knight to the primitives, as well as a test file for each to make sure it worked.
Hopefully y'all will find this patch useful.
Oh, and I should point out that it only works with one Counter in the target specification, i imagine if you put two in the same one then it would either overwrite the first with the second or merge them into some sort of hybrid counter monstrosity, either way, I wouldn't suggest it. "
Cards with vanishing are also codable now. Have a look at the comments for explanation.
daily_build.
- Added remove/add counters as a cost, patch by Salmelo, thanks man!. See primitives/mtg.txt -> Thallid to see how it works
- added test for i286 by salmelo
- added basic display for counters (this needs improvement) by salmelo
* Fix issue 357, where the hand loses focus when the opponent declares
attackers while the hand is open.
* Harmonize the code for CardSelector.cpp to the coding style.
* Add the confirmation screen for bindings.
- Add support for asking confirmations before exiting the menu.
- Add support for cancelling saving of options.
- Add support for requesting focus when the parent allows to yield.
* Recenter most options' text.
* Change the background color of the selected options (else, there is
no way of knowing where is the cursor when both option text and
option value are icons).
* Change symbol names to their equivalent PSP icon use in wagic.
* Display pictures for buttons on PSP in the keybinding screen.
* Fix a bug where the New Binding... button would disappear when
creating a new binding.
* Fix a bug where the menu to choose the bound symbol was not modal.
* This finalizes the functionality for key bindings.
* Key bindings are saved in the user's configuration file and read
back the next time.
* Still got to do : display, instead of a number, an icon on PSP and a
string on windows (linux/mac already done).
- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
* The key bindings now display (semi-)correctly.
- Here, "semi-" means the local keys display as a string under X and
a number everywhere else. The number is all but helpful and will
have to be replaced before it is usable, but at the moment, the
code is stable afaik.