Commit Graph

56 Commits

Author SHA1 Message Date
omegablast2002@yahoo.com
d13e8904b5 massive update, additions and changelog in first comment. 2010-10-18 10:46:36 +00:00
Xawotihs
e082deaddf Fixed Qt project compile on Windows 2010-10-16 12:17:25 +00:00
wagic.the.homebrew@gmail.com
1c0218326e Erwan
- {z} cost becomes l2e (Library To Exile)
- {q} cost becomes s2l (Send to Library) <- from any place to Library
- subtypes leyline, controllsershroud, playershroud become ability keywords
2010-09-21 12:18:37 +00:00
omegablast2002@yahoo.com
0b4dde558b added support for alternative casting cost, evoke, added support for phantom cycle,hydras, added support for exile/bounce as casting cost 2010-08-30 18:45:38 +00:00
omegablast2002@yahoo.com
3b9b79bb6e fixed an issue where Ai was able to target you when you had shroud. thanks mnguyen! 2010-08-26 10:57:48 +00:00
omegablast2002@yahoo.com
1e4b5b356f added support for player shroud using subtype. 2010-08-22 20:17:43 +00:00
solo81@web.de
5d42bfa88f 1) Added a support for MANACOST CHANGING cards. (by Zethfox)
Two example codes:

[card]
name=Alabaster Leech
auto=lord(*[white]|myhand) white:+1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=White spells you cast cost {W} more to cast.
mana={W}
type=Creature
subtype=Leech
power=1
toughness=3
[/card]

[card]
name=Helm of Awakening
auto=lord(*|myhand) colorless:-1
auto=lord(*|opponenthand) colorless:-1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=Spells cost {1} less to cast.
mana={2}
type=Artifact
[/card]

autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost

----> This code section is necessary, because manacost altering cards will keep their effect even when they have left the battlefield. RESETCOST erases all alterations which have no existing source on the battlefield anymore.


2) Added the new keyword TRANSFORM, which is similar to BECOMES. The main difference is that you can change single parameters of a permanent (color,type,...).

Example codes:

[card]
name=Memnarch
auto={1}{U}{U}:target(*) transforms(artifact)
auto={3}{U}:moveTo(myBattlefield) target(arifact)
text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
mana={7}
type=Legendary Artifact Creature
subtype=Wizard
power=4
toughness=5
[/card]

[card]
name=Dralnu's Crusade
auto=lord(goblin) 1/1
auto=lord(goblin) transforms(zombie,black)
text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types.
mana={1}{B}{R}
type=Enchantment
[/card]

Important notes concerning TRANSFORM:
- IF YOU TARGET A CREATURE THE EFFECT IS PERMINENT.
- IF YOU TARGET THE SOURCE THE EFFECT IS UNTIL END OF TURN. 
- IF YOU USE LORD THE EFFECT LAST TIL PERMINENT SOURCE LEAVES PLAY.

These restrictions will probably be changed in the near future!


3) Added 57 successfully tested cards.
Card list ---> first comment


4) Changed the name of several tokens: "()" used to cuase crashes when used in the name-line.


5) Added the new keyword NONBATTLEZONE for leaves play trigger optimizing. It can be used to replace the phrase "EXILE,GRAVEYARD,HAND,LIBRARY".

I will add tests for test suite in one of the next revisions!!



####### TEST SUITE PROVEN ########
2010-08-17 00:23:48 +00:00
wagic.the.homebrew@gmail.com
a3cbbedd3c Erwan
- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
2010-04-26 14:27:34 +00:00
salmelo16
9cf4c7587b added ability to have triggered abilities target based on the event that triggered, bramblewood paragon, graft, etc.
use "trigger" inside target code of triggered ability.
does not work with @each and @next.
@damaged can use trigger[to] and trigger[from] to specify the target or source of the damage, respectively.

Adds cards:
Aether Flash
Bramblewood Paragon
In the Web of War
Juniper Order Ranger
Mortuary
Primal Forcemage
Fungus Sliver
Simic Initiate

as well as a test file for feral hydra, missing from my last commit.
and daily build.
2010-04-03 23:50:39 +00:00
salmelo16
a06980a197 added new auto keys, this and thisforeach, functionallity similair to aslongas and foreach, but for properties of the card as opposed to cards on the field. More details in first comment. 2010-03-28 02:21:25 +00:00
solo81@web.de
a2987f7b0e This is another patch by salmelo.
It fixes several problems with the newly introduced improvements concerning Counters.

Added 8 successfully tested cards, 1 of them is DARK DEPTHS!

Daily_Build update

Complete list in the first comment.
2010-03-25 23:28:55 +00:00
solo81@web.de
07361b19f5 This is another patch by the great newcomer salmelo.
Salmelo:"Here is another patch, this time adding counters to target specifications, so now you should be able to target things with counters on them as well as use counters for criterion for Lord, aslongas, foreach, etc.
I had to muddle the syntax a little bit though, so heres an example, taken from gwafa hazid, whom I added to the primitives to test with.

lord(creature[counter{0/0.1.Bribe}]|opponentbattlefield) cantattack

obviously the part we are worried about is the counter part, note that those are curly braces { } and periods . instead of parentheses ( ) and commas , this is so that it does not conflict with how targets are normally parsed, which it did before I changed those. Counters still work the same way everywhere else though, you only need to use { } and periods in target code.

Also, you can use counter{any} to specify that it should look for things with any kind of counter on them, not just specific ones, this is used by Kulrath Knight, for example.

I also consolidated most of the code used to parse counter specifications, as it seemed unnecessary duplicating it three times.

Anyway, aside from this major addition, I also added Gwafa Hazid, Profiteer; and Kulrath Knight to the primitives, as well as a test file for each to make sure it worked.

Hopefully y'all will find this patch useful.

Oh, and I should point out that it only works with one Counter in the target specification, i imagine if you put two in the same one then it would either overwrite the first with the second or merge them into some sort of hybrid counter monstrosity, either way, I wouldn't suggest it. "

Cards with vanishing are also codable now. Have a look at the comments for explanation.

daily_build.
2010-03-24 21:15:34 +00:00
wagic.the.homebrew@gmail.com
d50aecdde4 Erwan
-fix issue related to drawing card (underworld dreams)
2010-02-06 07:32:59 +00:00
jean.chalard
0a083f4385 J :
* Fixes for compilation on 64-bit architectures :
  string position-returning functions return size_t, not uint.
  Fix that.
* Fixes warnings with new gcc about non-fixed string AND no arguments.

NOTE : 64-bit architectures still do not compile. There are 2 different places
where printf is used with a specifier that is not large enough on 64-bit because
size_t is now a ulong and not a uint. The solution on GNU systems is the %zu
specifier, but as I'm not sure it is supported on windows I don't want to
introduce a huge hard-to-notice bug, so I'll do it at a time when I got a
windowser to back me up.
2010-01-25 09:58:30 +00:00
wagic.the.homebrew@gmail.com
3edc364d8e Erwan
- fix for issue 301 (creatures go to graveyard)
- This adds an important change to "movedTo", which now accepts a "full" target description in both "from" and "movedTo". The point is that a card does not move to "creature|graveyard" from "battlefield" but moves from "creature|battlefield" to "graveyard".
2010-01-21 14:12:11 +00:00
wagic.the.homebrew@gmail.com
da07370243 Erwan
- (Finally) adding "must" abilities. Usage is as natural as possible, check Aven cloudchaser in 10E.
2010-01-06 14:22:41 +00:00
wagic.the.homebrew@gmail.com
23fe54ae6f Erwan
- fix issue 153 (Tokens should go to graveyard)
- "token" keyword can now be used in the parser with things such as Creature[-token] for "noncreature token"
- Let's stop using "token" as a type
2010-01-03 10:08:36 +00:00
wagic.the.homebrew@gmail.com
69c5dee979 Erwan
- IMPORTANT: Legendary is not an ability anymore, creating cards with super types should be much more natural. You can now say "type=Snow Land", and stuff like that. No backward compatibility!!!
2010-01-03 03:11:30 +00:00
Psyyringe
5c3b3f1d03 Psyringe - added quantifiable target restrictions. Whenever you use square brackets [] to specify attributes of a target, you can use the operators <=, >= and = to specify quantities for power, toughness, and/or converted manacost. See added cards for examples.
Limitations:
- Operators for "greater than", "less than", "unequal" have not been implemented, but if a card actually needs them, you can use a preceding minus sign to negate a comparison. Example: -power=3 means "power not equal to 3", -toughness<=3 means "toughness>3".
- You can't use spaces when specifying such restrictions. Write "power<=3" instead of "power <= 3"
- You now need to use a space before the "<" and ">" commands that count the matches for lord(), foreach(), all() and aslongas(). So far we always did use spaces in front of them without actually needing to, now we need to.
- manacost restrictions don't take "X" costs into account. Example: Mistmeadow Skulkin (FUT) has protection from manacost>=3. Blaze has a converted manacost of 1, but when you cast it with an X of 2, then it actually has a converted manacost of 3 while on the stack, and Mistmeadow Skulkin would be protected from it, but currently it isn't.

Please review the code, I'll add a few remarks/questions of my own.
2009-12-26 01:50:33 +00:00
wagic.the.homebrew@gmail.com
ee3286ff2a Erwan
-Fix issue 206 (rain of filth)
2009-12-13 09:33:51 +00:00
wagic.the.homebrew@gmail.com
da9a82cff4 Erwan
- removed some unused code. Please review!
- Added protection from() auto keyword. It is still possible to use protection from [color] in abilities, but when it is not possible, please use protection from([target]) in auto=
2009-11-21 07:26:26 +00:00
wagic.the.homebrew@gmail.com
7f9d22e0aa Erwan
-fixed a memory leak
- Added P02 and PTK 
- New way to create tokens in the parser, much more flexible, see the Hive in RV. Tokens can now be written as other cards, with a rarity of "T". I suggest their id to be the negative value of the card that generates them when possible. Naming convention for images is the same as before: a negative id such as -1138 will need a [id]t.jpg image (1138t.jpg). Positive ids work as "normal" pictures
2009-11-18 13:14:08 +00:00
wagic.the.homebrew@gmail.com
9ca552093e Erwan
- Added "PreventAllCombatDamage" [from(...)] [to(...)] keyword. Please test it on a few cards before we "mass" use it. As a side effect, fixed issue 155 (ebony horse target).
2009-11-14 11:35:29 +00:00
wagic.the.homebrew@gmail.com
273b0672e4 Erwan
- various optimization fixes
2009-10-19 11:37:47 +00:00
wagic.the.homebrew@gmail.com
1534397f2b Erwan
-fix issue 33
2009-09-25 14:06:31 +00:00
wagic.the.homebrew@gmail.com
67755a4428 Erwan
- fix prowess of the fair
- add "other " keyword to all targets. ex: @movedTo(other elf|graveyard)
2009-09-14 14:07:30 +00:00
wagic.the.homebrew@gmail.com
d73951ecfc Erwan
-some bug fixes (test suite)
2009-09-06 02:50:54 +00:00
wagic.the.homebrew@gmail.com
c1accf5c6e Erwan
- fix global effect cards (wrath of god) VS protection 
- Removed/updated a few debug outputs
2009-09-06 01:11:51 +00:00
jean.chalard
3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com
94e199d92a Erwan
- some cleanup (gcc warnings)
2009-07-26 07:27:27 +00:00
wagic.the.homebrew@gmail.com
bf8d4fd827 Erwan
- bug fixes (civic wayfinder, fault line)
- target's quad is displayed for generictargetabilities
- added menutext for powertoughnessmodifier
2009-07-26 03:15:52 +00:00
wagic.the.homebrew@gmail.com
a376e8110b Erwan
-added "this" as valid target (still needs some work)  see cathodion
- Added mythic rares in boosters
2009-07-20 03:35:26 +00:00
wagic.the.homebrew@gmail.com
ddc4636bf6 Erwan
-fixed "lord changes controller" bug
2009-07-05 04:49:21 +00:00
wagic.the.homebrew@gmail.com
630a239f31 Erwan
- tap/untap of a card now sends an event
2009-06-25 14:23:21 +00:00
wagic.the.homebrew@gmail.com
ca3c2d30ab Erwan
- Magic 2010: Combat Damages don't go on the stack anymore
- Comp rules: "goes to graveyard" effects don't go on the stack anymore
- Regenerate "fixed" (untested)
- Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits.
- TODO: Damages don't go on the stack, the abilities that create them do.
2009-06-23 14:22:00 +00:00
wagic.laurent
be086640eb Laurent - Added 8 cards to SHM (Flow of ideas, Fracturing Gut, Howl of the Night Pack, Poison the Well, Smash to Smithereens, Spiteflame Witch, Thoughweft Gambit, Windbrisk Raptor)
+ Forgot to upload Targetchooser.cpp by R499 :D  (needed for opponentshroud..)
2009-06-22 19:50:26 +00:00
wagic.the.homebrew@gmail.com
53b1b5e9ec Erwan
- Magic 2010 - inplay becomes Battlefield. Wagic is still compatible with both, but try to use "battlefield" from now on. For example moveTo(battlefield) instead of moveTo(inPlay)
- Magic 2010 - "Removed from game" becomes "Exile". Wagic is still compatible with both, but try to use "exile" from now on. For example moveTo(exile) instead of moveTo(removedFromGame)
- Magic 2010 - "End of turn" step becomes "end" step. Wagic is still compatible with both, but try to use "end" from now on. for example: "@next end" rather than "@next endofturn" (not sure this is more clear than before, but at least it's consistent with the rules)
2009-06-17 13:11:45 +00:00
wagic.the.homebrew@gmail.com
8a467da18f Erwan
- Fix: cards in graveyard had shroud
- Fix :shop item "quantity" increased if bought in a booster
- Test for Recover -> no problem found, but there's a GUI issue, which will be fixed later
2009-06-11 11:48:02 +00:00
wagic.the.homebrew@gmail.com
b35195dddf Erwan
- Added crude possibility to search for the library (see Diabolic tutor)
2009-05-30 08:11:47 +00:00
wagic.the.homebrew@gmail.com
d074cc4de0 Erwan
- Fix bug with Northern Paladin
2009-05-14 12:39:25 +00:00
wagic.the.homebrew@gmail.com
42e6521155 Erwan
- Added "stack" as a zone in the perser
- Added "fizzle" keyword in the parser for counterspells
2009-05-11 13:23:09 +00:00
wagic.the.homebrew@gmail.com
e7678522ee Erwan
- fixed a few memory leaks (but Wagic still crashes on the PSP after a few games :( )
2009-04-12 12:39:44 +00:00
wagic.the.homebrew
61463d047b Erwan
- fix a bug with nyxathid
2009-03-14 15:03:55 +00:00
wagic.the.homebrew
658ef1fb12 Erwan
- fixed a few bugs with the parser for subtypes
- fixed a bug for plague rats
- fixed a bug for P/T parser
- First release for the following sets: Mirrodin, Mirage, Lorwyn
2009-03-14 11:00:31 +00:00
wagic.the.homebrew
6d1d5d751a Erwan
- new Ability : ALifeGiver (bottle gnomes)
- Added a few cards from Tempest
- Hybrid mana fix for hybrid mana involving uncolored mana costs (see tests/generic/hybridmana2.txt - spectral possession)
- Fixed bugs with targetting for TargetAbilities
- Fixed multiple sacrifice abilities cost (Siege gang commander, see tests)
- Fixed a small font issue
2009-02-11 09:38:20 +00:00
jean.chalard
3bb2c431c9 J :
* Split constants file to have them in a single place.
2009-01-06 13:07:28 +00:00
jean.chalard
3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
wagic.the.homebrew
9dfc89815f Erwan
- Added Tokens (needs testing !!!)
- Added a few cards that create tokens
2008-12-16 14:20:03 +00:00
wagic.the.homebrew
c4aad7ce4b Erwan
- Added a few simple cards
- a few fixes in Ice Age
- implemented Shroud
2008-12-07 07:47:36 +00:00
wagic.the.homebrew
1ca143abd7 Erwan
- Fixed a bug with royal Assassin
2008-11-28 15:38:05 +00:00