Erwan
- Magic 2010 - inplay becomes Battlefield. Wagic is still compatible with both, but try to use "battlefield" from now on. For example moveTo(battlefield) instead of moveTo(inPlay) - Magic 2010 - "Removed from game" becomes "Exile". Wagic is still compatible with both, but try to use "exile" from now on. For example moveTo(exile) instead of moveTo(removedFromGame) - Magic 2010 - "End of turn" step becomes "end" step. Wagic is still compatible with both, but try to use "end" from now on. for example: "@next end" rather than "@next endofturn" (not sure this is more clear than before, but at least it's consistent with the rules)
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@@ -83,8 +83,11 @@ class MTGPlayerCards {
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MTGGraveyard * graveyard;
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MTGHand * hand;
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MTGInPlay * inPlay;
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MTGInPlay * battlefield; //alias to inPlay
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MTGStack * stack;
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MTGRemovedFromGame * removedFromGame;
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MTGRemovedFromGame * exile; //alias to removedFromZone
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MTGGameZone * garbage;
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MTGAllCards * collection;
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@@ -571,7 +571,6 @@ AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, MTGPlayerCa
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sprintf(debuf,"Deck File: %s", deckFile);
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OutputDebugString(debuf);
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#endif
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int deck_cards_ids[100];
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MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, collection);
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MTGPlayerCards * deck = NEW MTGPlayerCards(collection,tempDeck);
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delete tempDeck;
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@@ -63,7 +63,7 @@ const char* Constants::MTGPhaseNames[] =
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"Combat damage",
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"Combat ends",
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"Main phase 2",
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"End of turn",
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"End",
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"Cleanup",
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"---"
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};
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@@ -81,7 +81,7 @@ const char* Constants::MTGPhaseCodeNames[] =
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"combatdamage",
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"combatends",
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"secondmain",
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"endofturn",
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"end",
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"cleanup",
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"beforenextturn"
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};
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@@ -81,8 +81,11 @@ void MTGPlayerCards::init(){
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graveyard = NEW MTGGraveyard();
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hand = NEW MTGHand();
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inPlay = NEW MTGInPlay();
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battlefield=inPlay;
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stack = NEW MTGStack();
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removedFromGame = NEW MTGRemovedFromGame();
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exile = removedFromGame;
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garbage = NEW MTGGameZone();
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}
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@@ -412,6 +415,13 @@ MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * sourc
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if(zoneName.compare("ownerinplay") == 0) return target->owner->game->inPlay;
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if(zoneName.compare("inplay") == 0) return p->game->inPlay;
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if(zoneName.compare("mybattlefield") == 0)return p->game->inPlay;
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if(zoneName.compare("opponentbattlefield") == 0) return p->opponent()->game->inPlay;
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if(zoneName.compare("targetownerbattlefield") == 0) return target->owner->game->inPlay;
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if(zoneName.compare("targetcontrollerbattlefield") == 0) return p2->game->inPlay;
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if(zoneName.compare("ownerbattlefield") == 0) return target->owner->game->inPlay;
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if(zoneName.compare("battlefield") == 0) return p->game->inPlay;
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if(zoneName.compare("myhand") == 0)return p->game->hand;
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if(zoneName.compare("opponenthand") == 0) return p->opponent()->game->hand;
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if(zoneName.compare("targetcontrollerhand") == 0) return p2->game->hand;
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@@ -426,6 +436,13 @@ MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * sourc
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if(zoneName.compare("ownerremovedfromgame") == 0) return target->owner->game->removedFromGame;
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if(zoneName.compare("removedfromgame") == 0) return target->owner->game->removedFromGame;
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if(zoneName.compare("myexile") == 0)return p->game->removedFromGame;
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if(zoneName.compare("opponentexile") == 0) return p->opponent()->game->removedFromGame;
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if(zoneName.compare("targetcontrollerexile") == 0) return p2->game->removedFromGame;
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if(zoneName.compare("targetownerexile") == 0) return target->owner->game->removedFromGame;
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if(zoneName.compare("ownerexile") == 0) return target->owner->game->removedFromGame;
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if(zoneName.compare("exile") == 0) return target->owner->game->removedFromGame;
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if(zoneName.compare("mylibrary") == 0)return p->game->library;
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if(zoneName.compare("opponentlibrary") == 0) return p->opponent()->game->library;
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if(zoneName.compare("targetownerlibrary") == 0) return target->owner->game->library;
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@@ -48,7 +48,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
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zones[nbzones] = game->players[0]->game->graveyard;
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nbzones++;
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zones[nbzones] = game->players[1]->game->graveyard;
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}else if(zoneName.compare("inplay") == 0){
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}else if(zoneName.compare("battlefield") == 0 || zoneName.compare("inplay") == 0){
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zones[nbzones] = game->players[0]->game->inPlay;
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nbzones++;
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zones[nbzones] = game->players[1]->game->inPlay;
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@@ -175,7 +175,7 @@ void TestSuiteState::parsePlayerState(int playerId, string s, TestSuite * suite)
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area = 1;
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}else if(areaS.compare("hand") == 0){
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area = 2;
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}else if(areaS.compare("inplay") == 0 ){
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}else if(areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0 ){
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area = 3;
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}else if(areaS.compare("life") == 0){
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playerData[playerId].life = atoi((s.substr(limiter+1)).c_str());
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