Commit Graph

5737 Commits

Author SHA1 Message Date
xawotihs b458d570a1 Deactivated again Android build, added a SDL build 2015-10-11 14:15:43 +02:00
xawotihs 5022df0d14 Moved tgz unpackaging away from android SDK update. 2015-10-11 12:34:52 +02:00
xawotihs 220b48b144 Updated android SDK and build tools versions 2015-10-11 12:14:58 +02:00
xawotihs 8aeed46181 Reactivates android build 2015-10-11 11:54:40 +02:00
xawotihs 38b34eae2f Split macosx config from unix one. 2015-10-11 11:38:32 +02:00
xawotihs 648b21f972 Trying something else with new repositories 2015-10-11 10:38:40 +02:00
xawotihs 09717a966b Added install of cmake 3.3 on Travis. 2015-10-11 10:08:33 +02:00
Anthony Calosa 4c86cae7fe disabled wood & gold texture, backdrop size 480x272
blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
2015-10-11 14:29:36 +08:00
xawotihs eef46fe743 Revert previous change and just removed inline on the function 2015-10-10 18:41:43 +02:00
xawotihs 5f91566fa7 Move vrelptr implementation in header file so that it can be used outside of JGE lib 2015-10-10 18:35:33 +02:00
xawotihs c83a476ebe Put SwizzlePlot in the WFont header. 2015-10-10 18:23:59 +02:00
xawotihs 954bba274c Tries to fix includes 2015-10-10 18:08:45 +02:00
xawotihs d370a5c13d Fixed png include in JGE 2015-10-10 16:15:45 +02:00
xawotihs 181189bee0 Fixed boost include path 2015-10-10 16:05:34 +02:00
xawotihs c678f5e85a Fixed vram 2015-10-10 15:32:01 +02:00
xawotihs 0fabf83c62 Fixed decoder_prx 2015-10-10 15:25:08 +02:00
xawotihs b7e8d19290 Fix for travis build 2015-10-10 15:15:43 +02:00
Anthony Calosa 6376596e49 increase battlefield "hot area" size, opponent phase ring uses darker glyph vs human 2015-10-10 20:54:41 +08:00
Anthony Calosa 91053965be Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-10 20:52:37 +08:00
Xawotihs d0db71602a Deactive android build as travis does not like it those days 2015-10-10 14:51:40 +02:00
Xawotihs 4f9ee17ff9 Everywhere 2015-10-10 14:35:53 +02:00
Xawotihs 2461b39fb7 Update android SDK to 24.3.4 to try fixing travis 2015-10-10 14:35:22 +02:00
Anthony Calosa ff7634a8ac Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-10 20:30:19 +08:00
Xawotihs 6c41ae8e8e Update android build tools to 23.0.1 to try fixing travis 2015-10-10 14:19:22 +02:00
Anthony Calosa 52803cf57c fix crash bug when buying a card pack
This fixes the shop crashing the game when you buy a card packs in the
shop. The targeting indicator looks at the stack so it needs to be
enabled only when you're in the "game"...
2015-10-10 04:59:22 +08:00
Anthony Calosa 03f5ba430c resized
doubled res... you need to replace this with a higher detailed icons...
2015-10-09 21:46:25 +08:00
Anthony Calosa 91e317a497 added placeholder for large icons 2015-10-09 21:17:46 +08:00
Anthony Calosa a0b4d0f348 added scaling of background 2015-10-09 21:06:58 +08:00
Xawotihs 112efddb4e Removed typo 2015-10-09 13:32:51 +02:00
Xawotihs 4cea81e564 Moved SDL2 download away from the Android SDK download 2015-10-09 07:56:44 +02:00
Xawotihs 3a40a34566 should fix script syntax 2015-10-08 23:33:17 +02:00
Xawotihs a4ff87a7d5 Replaced libsdl2-dev dependency by a direct download 2015-10-08 23:29:47 +02:00
xawotihs 797077c47b Various fixes and activated cmake in travis. 2015-10-08 23:08:09 +02:00
Anthony Calosa 674f4d5062 transformed Planeswalker
When a Planeswalker transforms into a creature, it should be inline on
the battlefield positions along with other creatures.
2015-10-08 11:24:04 +08:00
Anthony Calosa 5cc2f5b645 border p/t 2015-10-08 09:51:52 +08:00
Anthony Calosa 3ca8aefad7 fix bug where walls that can attack activated vs moat in play 2015-10-07 20:59:17 +08:00
Anthony Calosa 1d1b663f55 menutitle scaling
can load 2x res...
2015-10-07 18:10:00 +08:00
Anthony Calosa 6a64b09452 replaced fillroundrect border 2015-10-07 18:08:00 +08:00
Anthony Calosa c2c9e180ea code cleanup 2015-10-07 11:06:59 +08:00
Anthony Calosa fb89183767 support scaling of avatar texture - multiples of 35x50
default was 35x50 avatar texture, if using 3x  (105x150), it will scale
it :)
2015-10-07 10:57:08 +08:00
Anthony Calosa 45b570b6f7 border highlighter 2015-10-07 10:53:11 +08:00
xawotihs 075d950249 Got SDL2 version compiling on Mac. 2015-10-06 23:25:40 +02:00
Anthony Calosa 8e8e5d8da8 Merge remote-tracking branch 'WagicProject/master' 2015-10-06 10:57:26 +08:00
Anthony Calosa f59a7872b3 Merge pull request #640 from kevlahnota/master
fix alpha/transparency on rendered border
2015-10-06 10:53:49 +08:00
Anthony Calosa 022c6fccf5 Merge remote-tracking branch 'WagicProject/master' 2015-10-06 10:52:08 +08:00
Anthony Calosa b750cf1f33 fix alpha/transparency on rendered border 2015-10-06 10:47:08 +08:00
Anthony Calosa 5495d772ea Merge pull request #639 from kevlahnota/master
Visual Targeting Indicator, Borders
2015-10-06 01:21:29 +08:00
Anthony Calosa 664589c642 Visual Targeting Indicator, Borders 2015-10-05 22:03:30 +08:00
xawotihs 22d14b2a4f - Updated SDL dependency to SDL2
- fixed compilation issues with cmake and visual studio 2015
2015-10-04 23:10:45 +02:00
Anthony Calosa 6e9c965279 Merge remote-tracking branch 'WagicProject/master' 2015-10-03 21:50:02 +08:00