Various fixes and activated cmake in travis.

This commit is contained in:
xawotihs
2015-10-08 23:08:09 +02:00
parent 075d950249
commit 797077c47b
5 changed files with 30 additions and 42 deletions

View File

@@ -32,6 +32,7 @@ before_install:
fi
install:
- sudo apt-get install --force-yes -qq libtinyxml-dev libjpeg-dev libpng-dev libgif-dev libz-dev libsdl2-dev libboost-system-dev libboost-thread-dev libboost-date-time-dev
- if [ "$BUILD_PSP" == "YES" ]; then
tar -x --xz -f sdk.lzma;
fi

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@@ -90,10 +90,10 @@ endmacro()
macro(FindOrBuildZLIB)
if(BUILD_ZLIB)
add_subdirectory(${CMAKE_SOURCE_DIR}/thirdparty/zlib)
add_subdirectory(${CMAKE_SOURCE_DIR}/thirdparty/zlib)
set(ZLIB_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/thirdparty/zlib ${CMAKE_BINARY_DIR}/thirdparty/zlib)
set(ZLIB_LIBRARIES zlib)
else()
else()
if(WIN32)
set(ZLIB_ROOT ${CMAKE_SOURCE_DIR}/thirdparty/binary/win)
find_package(ZLIB)
@@ -162,12 +162,9 @@ endmacro()
macro(FindOrBuildFreetype)
if(PSP)
set(ENV{FREETYPE_DIR} ${CMAKE_SOURCE_DIR}/thirdparty/binary/psp)
elseif(WIN32)
set(ENV{FREETYPE_DIR} ${CMAKE_SOURCE_DIR}/thirdparty/binary/win)
set(ENV{FREETYPE_INCLUDE_DIRS} ${CMAKE_SOURCE_DIR}/thirdparty/binary/psp/include)
set(ENV{FREETYPE_LIBRARIES} freetype)
endif()
find_package(Freetype)
endmacro()
macro(FindOrBuildHgeTools)

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@@ -18,7 +18,7 @@ SET(SOURCE
pngwutil.c )
add_library(png ${SOURCE})
include_directories(${ZLIB_INCLUDE_DIR})
include_directories(${ZLIB_INCLUDE_DIRS})
if(operating_system_psp)
# -DCHROME_PNG_WRITE_SUPPORT \

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@@ -5,10 +5,10 @@ SET(SOURCE
miniunz.c
unzip.c)
include_directories(${ZLIB_INCLUDE_DIR} ${EXTRA_INCLUDES})
include_directories(${ZLIB_INCLUDE_DIRS} ${EXTRA_INCLUDES})
add_library(unzip ${SOURCE})
target_link_libraries(unzip ${ZLIB_LIBRARY})
target_link_libraries(unzip ${ZLIB_LIBRARIES})
if(PSP OR UNIX)
set_target_properties(unzip PROPERTIES COMPILE_FLAGS "-Dunix")

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@@ -34,50 +34,40 @@ cd ../../../..
# we're building a PSP binary here
if [ "$BUILD_PSP" = "YES" ]; then
echo PSPDEV = $PSPDEV
echo psp-config = `psp-config --psp-prefix`
cd JGE
make -j 4
mkdir build_psp
cd build_psp
cmake -DCMAKE_TOOLCHAIN_FILE=../CMakeModules/psp.toolchain.cmake ..
make -j8
cd ..
cd projects/mtg
mkdir objs
make -j 4
mkdir WTH
mkdir WTH/Res
mv EBOOT.PBP WTH/
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cp ../../core.zip WTH/Res
cd WTH/Res
unzip core.zip
rm core.zip
cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
fi
# we're building an Android binary here
if [ "$BUILD_ANDROID" = "YES" ]; then
android-ndk-r9/ndk-build -C projects/mtg/Android -j4
$ANDROID list targets
$ANDROID update project -t 1 -p projects/mtg/Android
ant debug -f projects/mtg/Android/build.xml
mkdir build_sdl
cd build_sdl
cmake -DCMAKE_TOOLCHAIN_FILE=../CMakeModules/android.toolchain.cmake -DANDROID_NATIVE_API_LEVEL=android-10
make -j8
cd ..
fi
# we're building a Qt version with GUI here
if [ "$BUILD_Qt" = "YES" ]; then
mkdir qt-gui-build
cd qt-gui-build
$QMAKE ../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
make -j 4
cd ..
mkdir build_qt_widget
cd build_qt_widget
cmake -Dbackend_qt_widget=ON -Dbackend_qt_console=OFF ..
make -j8
cd ..
# let's try an Intel linux binary in debug text-mode-only
$QMAKE projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 4
mkdir build_qt_console
cd build_qt_console
cmake -Dbackend_qt_console=ON ..
make -j8
cd ..
# Now we run the testsuite (Res needs to be in the working directory)
cd projects/mtg
../../wagic
./../../build_qt_console/bin/wagic
cd ../..
fi