producecolor:color look for the mana color when engaged
produceextra:selectmana acts like tappedformana(mytgt) so the ability
must be on the source
produceextra:{color} ability on the otherhand, the ability must be on
the target
if activating ability, playing a land or casting sorcery spell at
sorcery level(timing restriction), if the stack is not empty, don't
allow it. Modified the life state check, if any of the players would
lose the game, allow the gamestateeffects to check... added
reduceto:value for ali from cairo...
converge returns the number of colors spent when casting the spell.
example you pay {2}{W}{W}{R}{B}, converge returns 3, white, black and
red colors spent with...
increase the life indicator for players to 1.3f, life indicator for
players changes color according to its value. fix init for vars(should
fix gravecardtypes for tarmogoyf and pbasiclandtypes )
Added bypass for notatarget(it should bypass protection and shroud), extend castcard to support putinplay for aura(since aura must have target chooser when put into play by other means), added state based action for aura with invalid targets(ex. local enchantments that enchant creature, then the creature it enchants loses creature types like man lands ... mutavault.)
the special putinplay keyword for castcard is used for aura so we can
"retarget" their intended targets but without casting them instead they
are put onto the battlefield and the ability is not targetted 👍
303.4c If an Aura is enchanting an illegal object or player as defined
by its enchant ability and other
applicable effects, the object it was attached to no longer exists, or
the player it was attached to
has left the game, the Aura is put into its owner’s graveyard. (This is
a state-based action. See
rule 704.)
303.4f If an Aura is entering the battlefield under a player’s control
by any means other than by
resolving as an Aura spell, and the effect putting it onto the
battlefield doesn’t specify the object
or player the Aura will enchant, that player chooses what it will
enchant as the Aura enters the
battlefield. The player must choose a legal object or player according
to the Aura’s enchant
ability and any other applicable effects.