Commit Graph

1794 Commits

Author SHA1 Message Date
wagic.jeck
657abc2714 Jeck - Extremely minor fixes. 2010-02-03 14:41:14 +00:00
wagic.jeck
568f482b5c Jeck - debug output for r1796. 2010-02-03 02:03:32 +00:00
Psyyringe
388276e3a0 Psyringe - some more card cleanup 2010-02-02 22:51:37 +00:00
Psyyringe
0e746f6a0b Psyringe - some cleanup: fixed misspelled cards and cards that appeared tn mtg.txt as well as mtg_todo.dat.
Also re-enabled the cards which had their names changed to make them work. (Example: the card code for "Vorosh, the Hunter" only works if thecomma is removed from the card's name.) These cards are a maintenance hazard since they a) require changes to _cards.dat if their names are corrected later, b) disrupt translation, and c) cause problems for external tools like MTG Studio which have the correct names in their database. However, only a few cards are affected by this, and I didn't want to remove them because Dr. Solomat has invested quite some effort top make them work. I added comments to these cards in mtg.txt as well as in the respective _cards.dat files to reduce the risk of further maintenance problems for these cards. In any case changing a card's name to make it work should be considered as a makeshift solution at best, please try to prevent it when possible.
2010-02-02 22:21:25 +00:00
wagic.jeck
b3da3f1843 Jeck - Fix a crash bug. 2010-02-02 19:39:30 +00:00
solo81@web.de
ce0380af60 Fixed Vulshok Gauntlets. 2010-02-02 11:05:46 +00:00
jean.chalard
c44eb85742 J :
* Remove a (seemingly) useless debug function that prevents compilation
  on freebsd
2010-02-02 10:58:53 +00:00
jean.chalard
23ddb6f7e2 J :
* Add a newline
2010-02-02 10:56:45 +00:00
jean.chalard
7c319bc77e J :
* Try fix psp compilation under windows
2010-02-02 10:41:18 +00:00
jean.chalard
79b562755d J :
* Fix a syntax error
2010-02-02 10:39:18 +00:00
jean.chalard
5a2bae75d5 J :
* Add newlines at end of files. This is for better portability.
* Fix a direct reference to g++ in the makefile
2010-02-02 10:19:43 +00:00
jean.chalard
8f56dad259 J :
* Fix features again.
2010-02-02 09:41:58 +00:00
jean.chalard
2163bdbec5 J :
* Fix the way features are tested.
2010-02-02 09:38:22 +00:00
jean.chalard
64260f5787 J :
* Fix linux32 compilation.
* Wagic+JGE are now expected to compile on any unix that
  has an X and an OpenGL library. If fmod is correctly
  installed it will use it, else there won't be any sound.
2010-02-02 09:15:39 +00:00
jean.chalard
4f0a264146 J :
* Add a method to abstract the file size.
2010-02-02 09:11:44 +00:00
jean.chalard
02e3932017 J :
* Fix linux compilation that had been broken by the last update.
2010-02-02 08:34:54 +00:00
jean.chalard
18c18822c9 J :
* This update has Wagic compile and work under Darwin 64-bits.
  - Linux 64-bits is expected to compile and work from now on, but
    was not tested. As with before, Linux 64 bits can still run
    the 32 bits version.
  - Darwin version is not using Carbon but X emulation.
  - 64-bits versions have no sound because there is no 64-bits
    version of fmod.
  - Windows 64-bits probably does not compile. Windows 64-bits can
    still run the 32 bits version.
  - Darwin 32-bits probably does not work at the moment because the
    libfmod requires another name to work on Macs, but as 64-bits
    disables it it works.
  - Other unix flavors are expected to work as long as they have
    a working OpenGL library, X11, and *either* 64-bits *or* a
    working fmod. Thus in the practice Tru64, Irix and the like
    probably work, as should FreeBSD and other BSDs in 64 bits
    versions, but 32 bits versions will search for a non-existing
    fmod. All of this is pure conjecture and none was tested.
  - All 64-bits versions have no sound.
  - The mac version does not display the particles at the moment.
    This is not critical, but the cause is unknown yet. I would
    like to know if other 64 bits unices share the same bug or if
    it is mac-specific.
* Test is needed in particular to see whether the program still
  compiles and works in Linux and PSP. Windows is probably all
  right, but compiling PSP in windows may be broken by this
  update.
2010-02-02 08:27:10 +00:00
Psyyringe
c4043b08a3 Psyringe - removed some cards from mtg_todo.dat which had actually been coded in mtg.txt as well. This means that these cards must have been in some set's _cards.dat and in some set's todo.dat previously. 2010-02-02 03:43:54 +00:00
Psyyringe
aad27bd80d Psyringe - renamed mtg.todo to mtg_todo.dat. This makes the file easier to open. 2010-02-01 22:19:19 +00:00
wagic.jeck
fa57de0418 Jeck - Final fix for issue 258. Added missing NO_TRANSLATE flag. 2010-02-01 21:26:49 +00:00
Psyyringe
fb3fdf01f7 Psyringe - fixed a problem with Cinder Wall (SVN Merge gone wrong) 2010-02-01 21:21:25 +00:00
wagic.jeck
46215a2bc0 Jeck - Updated the WGui/OptionItem classes to all use ReadButton. Also updated daily build. 2010-02-01 20:58:52 +00:00
wagic.jeck
b9a4a819a9 Jeck - Minor fix to r1776. 2010-02-01 19:03:50 +00:00
wagic.jeck
79eb0818c2 Jeck - Tiny formatting fix to task board. Restored header font size when using image. 2010-02-01 18:40:21 +00:00
wagic.jeck
0a863bcbad Jeck - [JGE recompile needed] Shop cleanup, Interface enhancements.
Added basic transition system that works with GameApp's phases. Currently does a fade-out between elements, which works well in some places and not-so-well in others. We'll definitely want to think about where and where not to use it... they'd work a lot better if we could spawn a thread to handle loading the next state while transitioning.

Also cleaned up the shop a bit, so it uses ReadButton() instead of GetButtonClick()-- hence the slight change to JGE. Added a tiled image for the task board, which loads conservatively (I tried 128x128, but it didn't look as good).
2010-02-01 18:27:25 +00:00
jean.chalard
e999da6ef7 J :
* Fix a bug where "Deutsch" would get printed twice at the language
  selection menu at first run.
2010-02-01 09:31:43 +00:00
Psyyringe
9150a5b13c Psyringe - made all cards using the primitives system, added some sets. Important: This update changes the file where we store the card code, now all card code is in primitives/mtg.txt. We also have only one "todo" file now, it's mtg.todo. Note: mtg.todo had to be put out of the "primitives" folder for the being, since Wagic currently loads everthing in this folder, regardless of file extension. Once this is fixed, mtg.todo will be moved into the "primitives" folder.
More detailed instructions will follow shortly.
2010-02-01 07:40:39 +00:00
jean.chalard
e3e50c19a5 J :
* Have JGE compile on Darwin architecture.
* I'm not saying it works, just that it compiles.
* This needs testing on other macs than just mine.
2010-02-01 02:49:26 +00:00
wagic.jeck
aa5eb90299 Jeck - Fixes for set metadata. 2010-01-31 23:44:10 +00:00
wagic.jeck
cf2dfec105 Jeck - Changes to WGui, potential fix to issue 258 (please verify). 2010-01-31 21:38:07 +00:00
solo81@web.de
3dec7e0a00 Fixed Cinder Wall (WTH) 2010-01-31 21:18:51 +00:00
solo81@web.de
1e351fdcbd Some fixes from last revision. 2010-01-31 21:07:01 +00:00
solo81@web.de
de47b25866 Added 51 successfully tested cards based on rev1757. 2010-01-31 20:56:25 +00:00
wagic.jeck
c8cae60071 Jeck - Fix memory leak in collection stats page. Thanks, Psyringe! 2010-01-31 15:59:29 +00:00
wagic.the.homebrew@gmail.com
da7591288d Erwan
-removed an unnecessary translation step in card text rendering (see issue 258)
2010-01-31 11:50:25 +00:00
wagic.the.homebrew@gmail.com
25e9e05a43 Erwan
-removed Reverse Polarity (the card doesn't work anymore and was hardcoded). This closes issue 303
2010-01-31 09:49:09 +00:00
wagic.the.homebrew@gmail.com
1f88c30cfd Erwan
-code cleanup
2010-01-31 06:56:40 +00:00
wagic.the.homebrew@gmail.com
e3d98f23f9 Erwan
- fix issue 308
- daily build
2010-01-31 06:24:28 +00:00
wagic.the.homebrew@gmail.com
f863dca678 Erwan
- Adding Dr.Solomat's WorldWake initial set :)
2010-01-31 03:08:52 +00:00
wagic.jeck
5e477f89fb Jeck - SimplePad now uses ReadButton, rather than GetButtonClick.
I'll upload the changes for the OptionItem code in a bit-- I'm a little concerned with that side of things, as I think I recall the reason for using GetButtonClick had something to do with what point in the process the game "eats" the button press... OptionItem stuff relies a lot on button presses falling through to other UI items.
2010-01-30 17:11:37 +00:00
wagic.the.homebrew@gmail.com
1747f3af16 Erwan
- fixed test suite typo
- added test for issue 306
2010-01-30 14:31:05 +00:00
wagic.the.homebrew@gmail.com
536ca897bc Erwan
-adding test for error 305 (promise of bunrei). Can't reproduce the issue.
2010-01-30 14:19:15 +00:00
wagic.the.homebrew@gmail.com
ee3d7b6ffe 2010-01-30 14:03:57 +00:00
wagic.the.homebrew@gmail.com
54969a2179 Erwan
- Fix an issue with "becomes ueot". See blinkmoth nexus in DST
- Daily build
2010-01-30 12:58:49 +00:00
solo81@web.de
616e0d00bf Fixed Cursed Ronin (CHK) 2010-01-30 10:00:33 +00:00
wagic.the.homebrew@gmail.com
d0212ddfa8 Erwan
- Adding "turn" information when pressing start ingame. This closes issue 248
2010-01-30 09:19:57 +00:00
wagic.the.homebrew@gmail.com
abe66333d5 Erwan
- Spanish interface update by Inquisidor
- German Cards update by Funky H.
2010-01-30 07:46:55 +00:00
wagic.the.homebrew@gmail.com
00d06329b2 Erwan
-fix issue 307 (new decks don't appear)
2010-01-30 07:41:33 +00:00
wagic.the.homebrew@gmail.com
dd01706527 Erwan
- introducing "grade" system for cards
- Fixed a few typos in _cards.dat
2010-01-30 06:33:40 +00:00
jean.chalard
ccdda4e7a8 J :
* Fix some coding style misses.
2010-01-30 02:40:48 +00:00