Added bypass for notatarget(it should bypass protection and shroud), extend castcard to support putinplay for aura(since aura must have target chooser when put into play by other means), added state based action for aura with invalid targets(ex. local enchantments that enchant creature, then the creature it enchants loses creature types like man lands ... mutavault.)
the special putinplay keyword for castcard is used for aura so we can
"retarget" their intended targets but without casting them instead they
are put onto the battlefield and the ability is not targetted 👍
303.4c If an Aura is enchanting an illegal object or player as defined
by its enchant ability and other
applicable effects, the object it was attached to no longer exists, or
the player it was attached to
has left the game, the Aura is put into its owner’s graveyard. (This is
a state-based action. See
rule 704.)
303.4f If an Aura is entering the battlefield under a player’s control
by any means other than by
resolving as an Aura spell, and the effect putting it onto the
battlefield doesn’t specify the object
or player the Aura will enchant, that player chooses what it will
enchant as the Aura enters the
battlefield. The player must choose a legal object or player according
to the Aura’s enchant
ability and any other applicable effects.
auraward -> an exception for protection from quality used for aura, like
flickering ward
added event for unattach
added state based check for protection from quality.
702.16c A permanent or player with protection can’t be enchanted by
Auras that have the stated
quality. Such Auras attached to the permanent or player with protection
will be put into their
owners’ graveyards as a state-based action.
702.16d A permanent with protection can’t be equipped by Equipment that
have the stated quality
or fortified by Fortifications that have the stated quality. Such
Equipment or Fortifications
become unattached from that permanent as a state-based action, but
remain on the battlefield.
Added ORI cards, Removed Workarounds, Added support for Can't Gain life... spellmastery keyword is used for alternative cost so cards with spellmastery can be cast as though it had flash (substance)...
revised the keyword:
myname -> returns the number for each instance of the card name you
control.
allmyname -> returns the number for each instance of the card name in
play.