lots of changes, many bug fixes,
first
added auto=count(targetchooser)
and countedamount wparsed int
they work together for cards where it is difficult to get working without knowing in advance how many we had ie: exile blah creatures, for each creature you exiled do effect.
auto=count(creature|mybattlefield)
auto=moveto(exile)
auto=draw:countedamount
it takes into account token creatures, which our old methods did not.
second, added "freeze" which is a "frozen" that automatically taps your target for you, for use when nesting or whenever needed where it was difficult to nest the ability with tap included.
added devotion for "iroas"
added reveal:x and scry x
reveal contains optionone/optiononeend ; optiontwo/optiontwoend ; repeat; afterrevealed/afterrevealed end.
this ability has heavy use of targetListIsSet(<amount>) and upto:amount, you MUST be certain that all cards being revealed have an action that removes them from reveal either in the first, second, or 3rd ability.
there are over 300 examples in the new card code, the ability is VERY easy to understand.
scry contains automatic put on top, put on bottom, then scrycore/scrycoreend which is an ability to fire.
it also contains keywords, dontshow which is nested in scrycore, scry reveals, puts on top or bottom, then reveal AGAIN, and does an effect, dontshow eliminates the 2nd revealing.
is also contains "delayed" keyword, which delays the ability until AFTER the core fires.
added bestow. update rules mtg.txt!!!!
examples are in primitives, every bestow card was supported.
added a new lord based on varibles and restrictions
while(restriction{morbid})
while(varible:blah)
this simplifies and expands on this(, allowing you to even use while(cantarget together and check if a card is targetable by the variable. examples are in primitives
added token(by card name)
auto=token(Eldrazi Scion)
will search primitives and card dats for this card and give it to you as a token.
valid card dat info is still required.
added variable delirium
added restriction madnessplayed to allow checking if the card was played with madness.
added restriction "geared" for checking if a card has equipment on it.
added abilities words
skulk
menace <--cant be blocked except by 2 or more, if you dont block it with 2 or more we automatically unassign the single blocker and the creature is considered not blocked.
nosolo <--cant attack alone
mustblock <---if you dont assign as a blocker, we assign automatically the first thing it can block legally.
changed iscolorless back to "colorless"
enjoy, cards coming soon, theyre coded but im debating on not alpha sorting, cards being added this patch 965 uniques.
there is a section of the commit which was just VS2016 normalizing line ends, sorry if it makes it a cluster mess.
The symbol {C} will be used going forward to represent one colorless
mana. The numerical and variable mana symbols ({1}, {2}, and so on,
including {X}) will still be used, but only to represent costs that can
be paid with any type of mana.
example card: To cast Spatial Contortion, you pay two mana: one generic
(that's the {1}) and one colorless (that's the {C}). The generic mana
cost can be paid with any type of mana—that means any color or
colorless. But the {C} is different. That can be paid only with
colorless mana.
rehook and newhook for equipments inplay...
retarget and newtarget don't support stonehewer basic because the card
is refreshed and stone hewer basic creates equipment/s as tokens...
@damaged/combatdamaged/noncombatdamaged(who) -> static version
@damageof/combatdamageof/noncombatdamageof(player) -> current controller
of the card
@damagefoeof/combatdamagefoeof/noncombatdamagefoeof(player) -> current
opponent of the card
combat/noncombat damaged - done...
TODO: @damaged cards
@lifed/lifeloss(who) -> static version
@lifeof/lifelostof(player) -> current controller of the card
@lifefoeof/lifelostfoeof(player) -> current opponent of the card
Added trigger restriction for "@trigger(player)
restriction{opponenttrigger/controllertrigger}"
Restriction for:
@drawn
@damaged(combat and noncombat)
@lifed/lifeloss
Why?
When using @drawn trigger like Underworld Dreams
auto=@drawn(opponent):life:-1 opponent
If you take control of Underworld Dreams from an opponent, the
targetchooser for "opponent" is not updated and you are still the
opponent of Underworld Dreams even you take control of it(It is right if
you are the chosen opponent from cards like Black Vise, The Rack, etc...
The chosen opponent never changes. But cards that don't define a chosen
player an "opponent" like Underworld Dreams when an exchanged control
happens, the opponent of the card is the opponent of the one who
controls the card). :P
The new correct code for Underworld Dreams:
auto=@drawn(player) restriction{opponenttrigger}:life:-1 opponent
producecolor:color look for the mana color when engaged
produceextra:selectmana acts like tappedformana(mytgt) so the ability
must be on the source
produceextra:{color} ability on the otherhand, the ability must be on
the target
if activating ability, playing a land or casting sorcery spell at
sorcery level(timing restriction), if the stack is not empty, don't
allow it. Modified the life state check, if any of the players would
lose the game, allow the gamestateeffects to check... added
reduceto:value for ali from cairo...
This fixes the bug I introduced lst time. The damage was not taking into
account, but this time the damage reflects...
TODO/TOFOLLOW: update test and update all cards that uses CDA :)
CDA works by using "cdaactive" keyword on PT changes. Instead of
granting bonus, we modify the orig power and toughness since they are
dynamic PT. cdaactive are for cards like maro, tarmogoyf, etc. To
Follow/To Do: Additional Tests and other bug fix
usage tap lands to produce mana then sacrifice an offering... example
you have Guttersnipe in play, it has a mana cost of {2}{R}, and you have
Patron of the Akki in hand that costs {4}{R}{R}. You need to produce
{2}{R} mana first before casting Patron of the Akki, then choose
Guttersnipe as an offering.
maxcast(*)0 - checks for the current action player of that turn, but
when you passes the turn to the opponent, you can cast instant or cards
with flash instead because you are not the current player, it mustcheck
the controller of the card with play restriction if he can play it or
not whether it your turn or the opponents turn.
serum powder second ability...
Any time you could mulligan and Serum Powder is in your hand, you may
exile all the cards from your hand, then draw that many cards.