Fix Cascade
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@@ -6099,12 +6099,14 @@ public:
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//AACascade
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class AACascade: public ActivatedAbilityTP
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class AACascade: public ActivatedAbility
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{
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public:
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string nbcardsStr;
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AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
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int who = TargetChooser::UNSET);
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vector<MTGCardInstance*>selectedCards;
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vector<MTGCardInstance *>oldOrder;
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vector<MTGCardInstance *>newOrder;
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AACascade(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string nbcardsStr, ManaCost * _cost = NULL);
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int resolve();
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void toCastCard(MTGCardInstance * card);
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const string getMenuText();
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@@ -1137,13 +1137,16 @@ AADepleter * AADepleter::clone() const
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}
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//AACascade
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AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int who) :
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ActivatedAbilityTP(observer, _id, card, _target, _cost, who),nbcardsStr(nbcardsStr)
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AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string nbcardsStr, ManaCost * _cost) :
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ActivatedAbility(observer, _id, _source, _cost, 0),nbcardsStr(nbcardsStr)
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{
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selectedCards.clear();
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oldOrder.clear();
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newOrder.clear();
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}
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int AACascade::resolve()
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{
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Player * player = getPlayerFromTarget(getTarget());
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Player * player = source->controller();
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if (player)
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{
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WParsedInt numCards(nbcardsStr, NULL, source);
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@@ -1155,14 +1158,13 @@ AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Ta
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{
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if (library->nb_cards)
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{
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for(int z = library->nb_cards; z >= 0; z--)
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for(int z = library->nb_cards-1; z >= 0; z--)
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{
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if(!library->cards[z]->isLand() && (library->cards[z]->getManaCost()->getConvertedCost() < source->getManaCost()->getConvertedCost()))
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{
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viable = library->cards[z];
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player->game->putInZone(viable, library, exile);
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{
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vector<MTGCardInstance*>selectedCards;
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for(int j=0; j < library->nb_cards; j++)
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{
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if(library->cards[j]->isCascaded)
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@@ -1176,8 +1178,7 @@ AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Ta
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std::random_shuffle ( selectedCards.begin(), selectedCards.end() );
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for(unsigned int i = 0; i < selectedCards.size();++i)
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{
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vector<MTGCardInstance *>oldOrder = library->cards;
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vector<MTGCardInstance *>newOrder;
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oldOrder = library->cards;
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newOrder.push_back(selectedCards[i]);
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for(unsigned int k = 0;k < oldOrder.size();++k)
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{
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@@ -1207,8 +1208,10 @@ AACascade::AACascade(GameObserver* observer, int _id, MTGCardInstance * card, Ta
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void AACascade::toCastCard(MTGCardInstance * thisCard)
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{
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MTGAbility *ac = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), thisCard, thisCard,false,false,true,"","",false,false);
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MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac, thisCard->clone(),true);
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MTGAbility *ga1 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), thisCard,NULL,ma1);
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MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac->clone(), thisCard->clone(),true);
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MTGAbility *ga1 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), thisCard,NULL,ma1->clone());
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SAFE_DELETE(ac);
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SAFE_DELETE(ma1);
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ga1->resolve();
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return;
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}
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@@ -2803,7 +2803,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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if (splitCascade.size())
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{
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Targetable * t = spell ? spell->getNextTarget() : NULL;
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MTGAbility * a = NEW AACascade(observer, id, card, t , splitCascade[1], NULL, who);
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MTGAbility * a = NEW AACascade(observer, id, card, target, splitCascade[1], NULL);
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a->oneShot = 1;
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return a;
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}
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