Commit Graph

566 Commits

Author SHA1 Message Date
omegablast2002@yahoo.com
822c3bc9c8 2013-01-27 02:56:23 +00:00
omegablast2002@yahoo.com
b7c13825c5 2013-01-27 02:55:35 +00:00
anthonycalosa@gmail.com
c1c6296c9c modified _tests.txt 2013-01-27 02:29:53 +00:00
anthonycalosa@gmail.com
79d9ad865e moved the evolve test outside the main test suite 2013-01-27 02:13:35 +00:00
anthonycalosa@gmail.com
f6e95af995 Added generic test for Evolve mechanic. I intentionally reverese the order of creature so that the evolve come in play with no counters before hand, then attack with utvara hellkite to see if it will trigger evolve. 2013-01-27 01:24:44 +00:00
anthonycalosa@gmail.com
f59b8db91f Added test for Alluring Scent -> card that grants lure ability. the following are to test if forcing a block from lure, trigger events of a block. I don't know if the problem is lure or the flanking ability. the correct result is every creature must survive. flanking makes the walls power to 0. 2013-01-26 13:12:16 +00:00
anthonycalosa@gmail.com
84950ad1f8 Added test for taunting elf. 2013-01-25 14:51:48 +00:00
anthonycalosa@gmail.com
9201860744 Added Oracle of Nectars gain life test. I have 2 tests failed, gain X life and ai proliferation. It seems there is an issue on my maxglee profile(the one i have with lots of deck, i mean a lot). Now I changed my profile to default profile(the one with a demo deck), restarted and run the tests a couple of times and my tests are all succesful 100%. 2013-01-15 01:59:48 +00:00
omegablast2002@yahoo.com
a608de3b73 corrected stasis test to follow the new coding which actually works :)
corrected steelclad_serpent2 test missing choice 0 and p2.

ai proliferate test was not failing for me. it was sucessful on each run.

note 100% pass on this rev.
2013-01-14 23:39:08 +00:00
anthonycalosa@gmail.com
0a8a88f817 fixed kudzu, master of etherium, nevinyrrals disk tests. 3 failed tests remains (phase problems which i really don't know why it fails). all other tests are succesful. 2013-01-14 17:40:07 +00:00
anthonycalosa@gmail.com
e1d2bf56c5 fixed hanna's custody shroud test.(i just changed the rack and black vise to rackling and viseling...gotta get some sleep...:(..) 2013-01-14 17:00:52 +00:00
anthonycalosa@gmail.com
98ea63485d updated kudzu, kudzu2 test. change all(mytgt) to all(trigger) for kudzu. now for kudzu_i168.txt i don't quite understand what is the expected output for this so i leave it unchanged. 2013-01-14 16:46:17 +00:00
anthonycalosa@gmail.com
598ffb1f9b Fixed rampant growth & orcish lumberjack tests (missing choice 0) 2013-01-14 16:03:11 +00:00
anthonycalosa@gmail.com
c3586126a5 Fixed Gamble and Gamble test(it failed because the command has a missing choose 0). Soft coded Insolence, Mana Short, Sacrifice and Touch of Vitae. Changed Rot Wulf to Rot Wolf.
TODO: there are several test that needs updating prior to changes in card primitives (the ones that failed 11 are left).
2013-01-14 15:26:00 +00:00
wagic.the.homebrew@gmail.com
83c0ee2c28 Fixed "Animate Artifact" tests 2013-01-14 11:26:22 +00:00
wagic.the.homebrew@gmail.com
4be2c39566 Fixed Test for Black Vise 2013-01-14 11:19:04 +00:00
wagic.the.homebrew@gmail.com
2d11392e47 Fixed famrstead test. Sadly, this doesn't fix the card 2013-01-14 08:06:12 +00:00
omegablast2002@yahoo.com
ec7a8d219f updated test to match new card code. 2012-05-02 12:19:20 +00:00
solo81@web.de
0c9aa8647b Added a missing input for _tests.txt. 2012-03-18 10:23:12 +00:00
solo81@web.de
d0ee96e1a2 + Removed Elbrus, the Binding
+ Updated unsupported.txt.

+ Fixed Elbrus, the Binding Blade
+ Fixed several cards with flashback
+ Fixed Garruk Wildspeaker's once more
+ Fixed Painsmith 


+ Added Arcum's Sleigh
+ Added Elsewhere Flask
+ Added Runetail, Kitsune Ascendant
2012-03-18 10:14:34 +00:00
solo81@web.de
164f3fa340 Changed two tests so they work under the last changes. 2012-03-13 18:49:23 +00:00
solo81@web.de
72be9778c8 Deleted both tests for River Kelpie. River Kelpie has been moved to crappy.txt. 2012-01-13 17:54:44 +00:00
omegablast2002@yahoo.com
16072233ee changed quillspike test to use a creature with -1/-1 counters on it. quillspike was corrected a few revs back but test was written for the incorrectly coded quillspike. 2011-12-20 01:46:27 +00:00
solo81@web.de
17e506147e Added the result of the 2nd Grand Card Safari:
After months of research, card coding and testing, i proudly present you this high-end card package.

It contains 163 new cards! I never thought to find such a massive amount of codable cards on the current card-availability level Wagic has reached now.

Some cards look like they were coded in a much too complicated way, but believe me: There is no other way to make them work.

Talking about the card code, I have to thank Zethfox alot for coding the 'transforms((,newability...))" complex, which was very very useful. THANK YOU!

Added several tests to safe the code of the cards for future changes.

I think this is the last time i will be able to add such a huge number of new cards outside of the upcoming of a new set, we have reached the outer limits of what is doable with the current code. Let's hope there will be some new some time in the future, though i have my doubts there will be anything new in that section of Wagic for a long time.

Below, you will find the card list. Some really exciting cards are hitting the Wagic scene!

I need a break...
2011-12-07 00:12:25 +00:00
solo81@web.de
e9139bedab Readded the new code for Resounding Roar and Resounding Thunder.
Their code was just fine and 100% accurate in concerns with the official rules.

The tests 'cycling2' and 'resounding_roar' occured because of a missing 'choice 0'. Now, the test suite passes.
2011-11-17 18:56:24 +00:00
wagic.the.homebrew
fe83b6b4e8 - moved test for i718
- Added macros for Basic landcycling and cycling
2011-11-12 12:48:00 +00:00
omegablast2002@yahoo.com
db6c4795bf removed and moved exalted test 2011-11-09 11:59:03 +00:00
omegablast2002@yahoo.com
86fb600c96 2011-11-09 11:58:21 +00:00
wagic.the.homebrew
1f313aa7a4 Adding test for issue 754 2011-11-08 04:04:51 +00:00
Xawotihs
e4117212cb Fixed the _test references. In details:
renamed generic/triggers_at_movedto_i179.txt
removed Eradicate.txt
renamed frogmite.txt
renamed gelatinous_generations.txt
removed hope_charm_i267.txt
renamed lightmine_field1.txt
removed martial_coup.txt
removed martial_coup2.txt
renamed safe_passage.txt
renamed and fixed soul's_grace_POWERLIFEGAIN.txt
renamed thellon_of_havenwood.txt
removed tolsimir_wolfblood.txt
removed wave_of_reckoning.txt
renamed winds_of_Rath.txt
2011-11-05 17:11:17 +00:00
Xawotihs
2f4dd4cd2a - Added poison counter check into the testsuite
- Decorelated the testsuite AI timer from the game timer to be able to have reproduceable results with AI tests.
- Created a random generator wrapper class
- Used two seperate instances of this random generator for AI and for the game
- Added methods to load randoms into AI from a testcase
- Fixed a probleme with undo and premade decks introduced in r4035
- Added basic test to test AI proliferate code
- Cleaned up goblin_artillery test
- Added AI tests into the testsuite test list
- Fixed looping bug into the multi target AI code
2011-10-30 14:31:27 +00:00
wagic.the.homebrew
53b9bc412f Fix for issue 749 (autohand/autograveyard/etc... don't work for player2) 2011-10-30 09:35:04 +00:00
wagic.the.homebrew
e17b20c9d8 Adding a test for issue 718 (vesuva land limit) 2011-10-10 12:47:58 +00:00
wagic.the.homebrew
f0964d9af8 Fix issue 563 (double strike VS regenerate)
-- also made "blocked" variable a private.
2011-10-10 12:29:52 +00:00
solo81@web.de
d7e9ee7796 Changed the code of all cards with a trigger (@...) and ":aslongas()". Example: Bloodhall Ooze.
This is its new code:
[card]
name=Bloodhall Ooze
auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0}:may counter(1/1)
auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0}:may counter(1/1)
text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
mana={R}
type=Creature
subtype=Ooze
power=1
toughness=1
[/card]

This new version, using one of Zeth's latest additions ("restriction{...}"), shows to be a nice improvement concerning the ingame experience: NOW, the trigger will only show up in the interruption window if the restriction is matched. In the old version, it always showed up in the restriction window whenever the trigger potentially could trigger, even if the restriction was not matched.

"restriction{}" also gives us more options in coding new cards. This is one of them:

[card]
name=Library of Alexandria
auto={T}:add{1}
auto={T}:draw:1 restriction{type(*|myhand)~equalto~7}
text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
type=Land
[/card]

A famous and powerful classic! And you can for sure only tap it to draw a card if you have 7 cards in it.


Exchanged the Multikicker test for another one. The older one was doing trouble.
2011-09-29 21:16:24 +00:00
omegablast2002@yahoo.com
e2829102aa corrected the test, it was missing choice 0 to gain the life. 2011-09-25 16:57:35 +00:00
solo81@web.de
404137b144 Added two tests for Morbid. 2011-09-24 13:34:08 +00:00
wagic.the.homebrew
c633dc805f - Adding "connected cards" color rendering
- Made "booster" check mod-dependent in test suite
2011-09-23 07:24:24 +00:00
solo81@web.de
83cdf5c151 1) Removed all "{0}" from the upcost bracket of all cards with Echo. Once it was needed to work around a bug, but now that the bug is fixed.
2) Updated all {X}-spells with x targets. They are using "prex" instead of "x" now. Their code is now completely   
following the official rules.

3) Changed the code of most cards which search your library for a land card and put it onto the battlefield tapped.
They are using "and((tap))" now. More cards will be changed to that in upcoming revisions.

4) Added 2 tests to save "prex".
2011-09-22 23:34:11 +00:00
wagic.the.homebrew
ee4c7e23bd - fixed memory leaks introduced in previous revision
- removed incorrect casts of MTGCardInstance into Spell objects.
- AI Test system now allows you to put decks in ai/bakaA and ai/bakaB instead of ai/baka. This allows to let AIPlayerBaka and AIPlayerBakaB play with specific decks
- Test suite speed improvement. Improved the card name cache. Test suite now runs in 850 seconds instead of 950 on my machine.
- minor code cleanup
2011-09-22 04:43:05 +00:00
solo81@web.de
fc52b31326 Added 15 tests to secure the latest card code package for future changes. 2011-09-11 16:07:33 +00:00
solo81@web.de
e296e0c381 Added 222 cards based on rev3869 (thanks to Zeth!) and months of play-testing.
Examples:

# COUNTER-MOVING CARDS #

[card]
name=Ghave, Guru of Spores
auto=counter(1/1,5)
auto={1}{C(1/1,-1),creature|mybattlefield}:token(Saproling,Creature Saproling,1/1,green)
auto={1}{S(creature|mybattlefield}:counter(1/1,1) target(creature)
text=Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
mana={2}{B}{G}{W}
type=Legendary Creature
subtype=Fungus Shaman
power=0
toughness=0
[/card]

# IF...THEN #

[card]
name=Goblin Goon
auto=@each my attackers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantattack)) ueot
auto=@each my blockers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantblock)) ueot
text=Goblin Goon can't attack unless you control more creatures than defending player. -- Goblin Goon can't block unless you control more creatures than attacking player.
mana={3}{R}
type=Creature
subtype=Goblin Mutant
power=6
toughness=6
[/card]

[card]
name=Pulse of the Tangle
auto=token(Beast,Creature Beast,3/3,green)
auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then moveto(myhand)
text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
mana={1}{G}{G}
type=Sorcery
[/card]

# MULTIKICKER #

[card]
name=Joraga Warcaller
auto=kicker counter(1/1,kicked)
kicker=multi{1}{G}
auto=thisforeach(counter{1/1.1}) lord(other elf|myBattlefield) 1/1
text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. -- Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
mana={G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]

# PROLIFERATE #

[card]
name=Contagion Clasp
auto=counter(-1/-1,1) target(creature)
auto={4}{T}:target(proliferation) proliferate
text=When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. -- {4}, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
mana={2}
type=Artifact
[/card]

# MULTI-TARGET #

[card]
name=Argothian Elder
auto={T}:target(<2>land) untap
text={T}: Untap two target lands.
mana={3}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]

[card]
name=Aven Augur
abilities=flying
auto={S}:target(<upto:2>other creature) moveTo(ownerhand) myUpkeepOnly
text=Flying -- Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
mana={3}{U}
type=Creature
subtype=Bird Wizard
power=2
toughness=2
[/card]

[card]
name=Bone Harvest
target=<anyamount>creature|mygraveyard
auto=moveTo(mylibrary)
auto=@next upkeep:draw:1 controller
text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{B}
type=Instant
[/card]

Test suite tests will follow on weekend.

Have fun!
2011-09-01 21:06:45 +00:00
omegablast2002@yahoo.com
7775a1e39f bringer of the red dawn:changed test to include a clean up step 2011-07-12 17:10:23 +00:00
omegablast2002@yahoo.com
dab1d92a0d edited the original test to allow "clean up" phase to do its thing. 2011-07-12 16:51:18 +00:00
solo81@web.de
706c8c8883 - Added 181 new cards.
The BIG CARD SAFARI 2011 is over: After 4 months of intensive testing, i can proudly present you this huge card package. All these cards are working 100%. 
Card list --> First comment.

- Added 20 tests to save the cards whose code is not covered by already existing tests.

- Added Magic2012 (M12) with 75 completely new cards.
2011-07-10 21:36:15 +00:00
wagic.the.homebrew
8546f3dff8 Fix for issue 700 (Basic Lands randomly stop working) 2011-07-09 09:25:31 +00:00
solo81@web.de
715d498bce Added Shimmer Myr and a test for 'forcedalive'. 2011-06-03 20:16:41 +00:00
wagic.the.homebrew
d32ffc5e10 Moved a bunch of old tests related to (fixed) issues to the tests folder, and added them to the tests list 2011-05-29 07:10:14 +00:00
wagic.the.homebrew
a84eb8dc22 -Fix for issue 583 (fireball crash)
-- converted an array into a vector to avoid weird edge cases
-- fixed bugs with array "backupTargets"
2011-05-26 12:27:44 +00:00
wagic.the.homebrew
2f3e6b56e5 - Fix for issue 660 (changelings have become slower)
-- I removed the string comparison, which was expensive (the test is not necessary anymore, since it was "shielding" us from fake types (names), which are not creature subtypes, and therefore do not go through). I also moved one function call outside of the loop, just in case that wasn't optimized by the compiler.
- Removed unused Subtypes.cpp function (I don't really want people to use it, it can be quite expensive if used incorrectly)
- moved a test for issue 501 that has been fixed a while ago (we forgot to add the test to the test suite)
2011-05-15 14:38:41 +00:00