Fix for issue 700 (Basic Lands randomly stop working)

This commit is contained in:
wagic.the.homebrew
2011-07-09 09:25:31 +00:00
parent d23a826fef
commit 8546f3dff8
5 changed files with 48 additions and 18 deletions

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@@ -563,7 +563,7 @@ threaten.txt
throne_of_bone.txt
thunder-thrash_elder.txt
tidal_warrior_i646.txt
tidal_warrior_i650.txt
tidal_warrior_i649.txt
tidal_warrior_i652.txt
titanic_ultimatum.txt
tolsimir_wolfblood.txt

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@@ -2232,7 +2232,6 @@ class ALord: public ListMaintainerAbility, public NestedAbility
public:
int includeSelf;
map<Damageable *, MTGAbility *> abilities;
vector<MTGAbility *> bermudaTriangle; //Hack: Lost abilities that need to be properly removed if they reappear
ALord(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a) :
ListMaintainerAbility(_id, card), NestedAbility(a)
@@ -2241,19 +2240,15 @@ public:
tc->targetter = NULL;
includeSelf = _includeSelf;
if(ability->aType == MTGAbility::STANDARD_PREVENT)
aType = MTGAbility::STANDARD_PREVENT;
aType = MTGAbility::STANDARD_PREVENT;
}
void Update(float dt)
//returns true if it is me who created ability a attached to Damageable d
bool isParentOf(Damageable * d, MTGAbility * a)
{
ListMaintainerAbility::Update(dt);
//This is a hack to avoid some abilities "combing back from the dead" because of the loseAbility keyword :/
for (int i = (int)(bermudaTriangle.size()) - 1 ; i >= 0 ; --i)
{
if (game->removeObserver(bermudaTriangle[i]))
bermudaTriangle.erase(bermudaTriangle.begin()+i);
}
if (abilities.find(d) != abilities.end())
return (abilities[d] == a);
return false;
}
int canBeInList(Player *p)
@@ -2267,7 +2262,7 @@ public:
if(card->isPhased || source->isPhased)
return 0;
if ((includeSelf || card != source) && tc->canTarget(card))
return 1;
return 1;
return 0;
}
@@ -2323,8 +2318,7 @@ public:
{
if (abilities.find(card) != abilities.end())
{
if (!game->removeObserver(abilities[card]))
bermudaTriangle.push_back(abilities[card]);
game->removeObserver(abilities[card]);
abilities.erase(card);
}
return 1;

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@@ -2847,6 +2847,20 @@ int ALoseAbilities::addToGame()
ActionLayer * al = game->mLayers->actionLayer();
//Build a list of Lords in game, this is a hack mostly for lands, see below
vector <ALord *> lordsInGame;
for (int i = (int)(al->mObjects.size()) - 1; i > 0; i--) //0 is not a mtgability...hackish
{
if (al->mObjects[i])
{
MTGAbility * currentAction = (MTGAbility *) al->mObjects[i];
ALord * l = dynamic_cast<ALord*> (currentAction);
if(l)
lordsInGame.push_back(l);
}
}
for (int i = (int)(al->mObjects.size()) - 1; i > 0; i--) //0 is not a mtgability...hackish
{
if (al->mObjects[i])
@@ -2857,8 +2871,30 @@ int ALoseAbilities::addToGame()
continue;
if (currentAction->source == _target)
{
storedAbilities.push_back(currentAction);
al->removeFromGame(currentAction);
bool canRemove = true;
//Hack: we don't remove abilities on the card if they are provided by an external lord ability.
//This is partly to solve the following issues:
// http://code.google.com/p/wagic/issues/detail?id=647
// http://code.google.com/p/wagic/issues/detail?id=700
// But also because "most" abilities granted by lords will actually go away by themselves,
// based on the fact that we usually remove abilities AND change the type of the card
//Also in a general way we don't want to remove the card's abilities if it is provided by a Lord,
//although there is also a problem with us not handling the P/T layer correctly
for (size_t i = 0; i < lordsInGame.size(); ++i)
{
if (lordsInGame[i]->isParentOf(_target, currentAction))
{
canRemove = false;
break;
}
}
if (canRemove)
{
storedAbilities.push_back(currentAction);
al->removeFromGame(currentAction);
}
}
}
}

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@@ -3903,7 +3903,7 @@ TriggerAtPhase::TriggerAtPhase(int id, MTGCardInstance * source, Targetable * ta
newPhase = g->getCurrentGamePhase();
currentPhase = newPhase;
}
}
}
int TriggerAtPhase::trigger()
{