-Fix for issue 583 (fireball crash)

-- converted an array into a vector to avoid weird edge cases
-- fixed bugs with array "backupTargets"
This commit is contained in:
wagic.the.homebrew
2011-05-26 12:27:44 +00:00
parent ffda1d0548
commit a84eb8dc22
10 changed files with 96 additions and 72 deletions

View File

@@ -275,6 +275,7 @@ fault_line.txt
feral_hydra.txt
fieldmist_borderpost.txt
fire_tempest.txt
fireball_i583.txt
firebreathing.txt
fists_of_ironwood.txt
flagstones.txt

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@@ -0,0 +1,29 @@
#Bug: fireball can crash the game if unselecting a target
#see http://code.google.com/p/wagic/issues/detail?id=583
#Target 8 creatures and remove 1 of them
[INIT]
FIRSTMAIN
[PLAYER1]
hand:fireball
manapool:{7}{R}{R}{R}{R}{R}{R}{R}{R}
inplay:raging goblin,Akrasan Squire,Alpha Myr,Ambush Party,Apprentice Wizard,Arbor Elf,Aven Squire,Bay Falcon
[PLAYER2]
[DO]
fireball
raging goblin
Akrasan Squire
Alpha Myr
Ambush Party
Apprentice Wizard
Arbor Elf
Aven Squire
Bay Falcon
Alpha Myr
fireball
[ASSERT]
FIRSTMAIN
[PLAYER1]
graveyard:raging goblin,Akrasan Squire,Ambush Party,Apprentice Wizard,Arbor Elf,Aven Squire,Bay Falcon, Fireball
inplay:Alpha Myr
[PLAYER2]
[END]

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@@ -1,43 +1,43 @@
#ifndef _AIHINTS_H_
#define _AIHINTS_H_
#ifndef _AIHINTS_H_
#define _AIHINTS_H_
#include <string>
#include <vector>
using std::string;
using std::vector;
#include "AIPlayer.h"
class ManaCost;
class MTGAbility;
class AIHint
{
public:
string mCondition;
string mAction;
int mSourceId;
AIHint(string line);
};
class AIHints
{
protected:
AIPlayer * mPlayer;
vector<AIHint *> hints;
AIHint * getByCondition (string condition);
AIAction * findAbilityRecursive(AIHint * hint, ManaCost * potentialMana);
vector<MTGAbility *> findAbilities(AIHint * hint);
RankingContainer findActions(AIHint * hint);
string constraintsNotFulfilled(AIAction * a, AIHint * hint, ManaCost * potentialMana);
bool findSource(int sourceId);
bool abilityMatches(MTGAbility * a, AIHint * hint);
public:
AIHints (AIPlayer * player);
AIAction * suggestAbility(ManaCost * potentialMana);
void add(string line);
~AIHints();
};
using std::string;
using std::vector;
#include "AIPlayer.h"
class ManaCost;
class MTGAbility;
class AIHint
{
public:
string mCondition;
string mAction;
int mSourceId;
AIHint(string line);
};
class AIHints
{
protected:
AIPlayer * mPlayer;
vector<AIHint *> hints;
AIHint * getByCondition (string condition);
AIAction * findAbilityRecursive(AIHint * hint, ManaCost * potentialMana);
vector<MTGAbility *> findAbilities(AIHint * hint);
RankingContainer findActions(AIHint * hint);
string constraintsNotFulfilled(AIAction * a, AIHint * hint, ManaCost * potentialMana);
bool findSource(int sourceId);
bool abilityMatches(MTGAbility * a, AIHint * hint);
public:
AIHints (AIPlayer * player);
AIAction * suggestAbility(ManaCost * potentialMana);
void add(string line);
~AIHints();
};
#endif

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@@ -114,7 +114,7 @@ public:
int typeAsTarget(){return TARGET_CARD;}
const string getDisplayName() const;
MTGCardInstance * target;
Targetable * backupTargets[MAX_TARGETS];
vector<Targetable *> backupTargets;
//types

View File

@@ -67,7 +67,7 @@ public:
virtual int full()
{
if (maxtargets != -1 && cursor >= maxtargets)
if (maxtargets != -1 && ((int) (targets.size())) >= maxtargets)
{
return 1;
}
@@ -79,7 +79,7 @@ public:
;
virtual int ready()
{
return cursor;
return (int) (targets.size());
}
;
virtual ~TargetChooser()

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@@ -1,8 +1,6 @@
#ifndef _TARGETSLIST_H_
#define _TARGETSLIST_H_
#define MAX_TARGETS 20
class Targetable;
class MTGCardInstance;
class Player;
@@ -11,13 +9,15 @@ class Spell;
class Interruptible;
class Damage;
#include <vector>
using std::vector;
class TargetsList
{
public:
int cursor;
TargetsList();
TargetsList(Targetable * _targets[], int nbtargets);
Targetable* targets[MAX_TARGETS];
vector<Targetable*> targets;
int alreadyHasTarget(Targetable * target);
int removeTarget(Targetable * _card);
int toggleTarget(Targetable * _card);
@@ -31,7 +31,7 @@ public:
Targetable * getNextTarget(Targetable * previous = 0, int type = -1);
void initTargets()
{
cursor = 0;
targets.clear();
}
;
};

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@@ -217,10 +217,12 @@ Interruptible(id), tc(tc), cost(_cost), payResult(payResult)
mHeight = 40;
type = ACTION_SPELL;
from = _source->getCurrentZone();
for(int i = 0;i < MAX_TARGETS;i++)
_source->backupTargets.clear();
if (tc)
{
if(tc && tc->targets[i] != NULL)
_source->backupTargets[i] = tc->targets[i];
for(size_t i = 0;i < tc->targets.size();i++)
_source->backupTargets.push_back(tc->targets[i]);
}
// fill information on how the card came into this zone. Right now the quickest way is to do it here, based on how the mana was paid...
@@ -360,7 +362,7 @@ int Spell::getNbTargets()
{
if (!tc)
return 0;
return tc->cursor;
return (int) (tc->targets.size());
}
void Spell::Render()

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@@ -1762,9 +1762,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
found = s.find("wingame");
if (found != string::npos)
{
Damageable * d = NULL;
if (spell)
d = spell->getNextDamageableTarget();
Damageable * d = spell ? spell->getNextDamageableTarget() : NULL;
MTGAbility * a = NEW AAWinGame(id, card, d, NULL, who);
a->oneShot = 1;
return a;

View File

@@ -486,7 +486,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
size_t start = attribute.find("share!");
size_t end = attribute.rfind("!");
string CDtype = attribute.substr(start + 6,end - start);
if( card && card->isSpell() && card->backupTargets[0]->typeAsTarget() == TARGET_STACKACTION)
if( card && card->isSpell() && card->backupTargets.size() && card->backupTargets[0]->typeAsTarget() == TARGET_STACKACTION)
{
//spells always store their targets in :targets[]
//however they are all erased as the spell resolves
@@ -785,7 +785,7 @@ int TargetChooser::ForceTargetListReady()
int TargetChooser::targetsReadyCheck()
{
if (cursor <= 0)
if (!targets.size())
{
return TARGET_NOK;
}

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@@ -8,24 +8,19 @@
TargetsList::TargetsList()
{
cursor = 0;
}
TargetsList::TargetsList(Targetable * _targets[], int nbtargets)
{
for (int i = 0; i < nbtargets; i++)
{
targets[i] = _targets[i];
}
cursor = nbtargets;
targets.push_back(_targets[i]);
}
int TargetsList::addTarget(Targetable * target)
{
if (!alreadyHasTarget(target))
{
targets[cursor] = target;
cursor++;
targets.push_back(target);
return 1;
}
return 0;
@@ -34,7 +29,7 @@ int TargetsList::addTarget(Targetable * target)
int TargetsList::alreadyHasTarget(Targetable * target)
{
for (int i = 0; i < cursor; i++)
for (size_t i = 0; i < targets.size(); i++)
{
if (targets[i] == target) return 1;
}
@@ -43,13 +38,12 @@ int TargetsList::alreadyHasTarget(Targetable * target)
int TargetsList::removeTarget(Targetable * target)
{
for (int i = 0; i < cursor; i++)
for (size_t i = 0; i < targets.size(); i++)
{
if (targets[i] == target)
{
targets[i] = targets[cursor];
targets[cursor] = NULL;
cursor--;
targets.erase(targets.begin() + i);
return 1;
}
}
@@ -74,7 +68,7 @@ Targetable * TargetsList::getNextTarget(Targetable * previous, int type)
{
int found = 0;
if (!previous) found = 1;
for (int i = 0; i < cursor; i++)
for (size_t i = 0; i < targets.size(); i++)
{
if (found && (type == -1 || targets[i]->typeAsTarget() == type))
{
@@ -99,7 +93,7 @@ Interruptible * TargetsList::getNextInterruptible(Interruptible * previous, int
{
int found = 0;
if (!previous) found = 1;
for (int i = 0; i < cursor; i++)
for (size_t i = 0; i < targets.size(); i++)
{
if (found && targets[i]->typeAsTarget() == TARGET_STACKACTION)
{
@@ -131,7 +125,7 @@ Damageable * TargetsList::getNextDamageableTarget(Damageable * previous)
{
int found = 0;
if (!previous) found = 1;
for (int i = 0; i < cursor; i++)
for (size_t i = 0; i < targets.size(); i++)
{
if (targets[i]->typeAsTarget() == TARGET_PLAYER)