Moved a bunch of old tests related to (fixed) issues to the tests folder, and added them to the tests list
This commit is contained in:
@@ -35,6 +35,7 @@ generic/hybrid_mana.txt
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generic/hybrid_mana_2.txt
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generic/hybrid_mana_3.txt
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generic/indestructible.txt
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generic/indestructible_2_i570.txt
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generic/kicker.txt
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generic/kicker2.txt
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generic/lands_max_per_turn.txt
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@@ -218,6 +219,9 @@ crosis_s_catacombs_1.txt
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crosis_s_catacombs_2.txt
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crumble.txt
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crystal_rod_i172.txt
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cursed_land1_i188.txt
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cursed_land3_i188.txt
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cursed_land4_i188.txt
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dark_banishing.txt
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dauntless_escort.txt
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dauthi_embrace.txt
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@@ -288,6 +292,7 @@ flowstone_hellion.txt
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flowstone_slide.txt
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fog.txt
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fog_bank.txt
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fog_effect_i286.txt
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foratog.txt
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force_of_nature.txt
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force_of_nature2.txt
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@@ -386,6 +391,7 @@ livingweapon.txt
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lord_of_the_pit.txt
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lord_of_the_pit2.txt
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magma_spray.txt
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manabarbs_dual_lands_i562.txt
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martial_coup.txt
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martial_coup2.txt
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master_decoy.txt
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@@ -406,6 +412,7 @@ misc01.txt
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misty_rainforest_i604.txt
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moat.txt
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mobile_fort.txt
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mogg_flunkies1_i193.txt
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Morph#1.txt
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Morph#2.txt
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Morph#3.txt
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@@ -436,6 +443,10 @@ paralysis.txt
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paralysis2.txt
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persuasion.txt
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phytohydra.txt
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pillory_of_the_sleepless1_i188.txt
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pillory_of_the_sleepless2_i188.txt
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pillory_of_the_sleepless3_i188.txt
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pillory_of_the_sleepless4_i188.txt
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plague_rats.txt
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plumes_of_peace_i260.txt
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pouncing_jaguar_i425.txt
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@@ -452,6 +463,10 @@ quilled_sliver.txt
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rain_of_filth_i206.txt
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rain_of_filth_i283.txt
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rainbow_efreet_phase_out.txt
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rakdos_pit_dragon_i555_1.txt
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rakdos_pit_dragon_i555_2.txt
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rakdos_pit_dragon_i555_3.txt
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rakdos_pit_dragon_i555_4.txt
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rampant_growth.txt
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rancid_earth_with_threshold.txt
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rancid_earth_without_threshold.txt
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@@ -517,6 +532,7 @@ soul's_grace_POWERLIFEGAIN.txt
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spark_elemental.txt
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sphinx_summoner.txt
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spirit_link.txt
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spirit_link_i173.txt
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SPIRITLINK_keyword#1.txt
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SPIRITLINK_keyword#2.txt
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SPIRITLINK_keyword#3.txt
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@@ -532,6 +548,7 @@ stonebrow2.txt
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stonebrow_i159.txt
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stronghold_discipline.txt
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sword_to_plowshares.txt
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sylvan_basilisk_i182.txt
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sylvan_scrying_i195.txt
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symbiotic_wurm.txt
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tangle_golem.txt
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@@ -1,8 +0,0 @@
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bugs/cursed_land1_i188.txt
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bugs/cursed_land2_i188.txt
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bugs/cursed_land3_i188.txt
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bugs/cursed_land4_i188.txt
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bugs/pillory_of_the_sleepless1_i188.txt
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bugs/pillory_of_the_sleepless2_i188.txt
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bugs/pillory_of_the_sleepless3_i188.txt
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bugs/pillory_of_the_sleepless4_i188.txt
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@@ -1,30 +0,0 @@
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#NAME: Bloodhall Ooze i148
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#DESC: When a black or green creature is
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#DESC: summoned, then the first "Bloodhall
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#DESC: Ooze" in the summoning player's
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#DESC: battlefield should not get a
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#DESC: +1/+1 counter. The Bloodhall Ooze
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#DESC: should only get counters during
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#DESC: the Upkeep phase.
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[INIT]
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untap
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[PLAYER1]
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inplay:swamp,bloodhall ooze,bloodhall ooze
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library:muck rats
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[PLAYER2]
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life:20
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[DO]
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next
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next
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next
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swamp
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muck rats
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ai
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next
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[ASSERT]
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untap
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[PLAYER1]
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inplay:swamp,bloodhall ooze,bloodhall ooze,muck rats
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[PLAYER2]
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life:18
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[END]
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@@ -1,24 +0,0 @@
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#NAME: Cursed Land 2
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#DESC: Tests whether Cursed Land triggers correctly.
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#DESC: Second Part: Cast on an opponent's land.
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#DESC: Verifies that Cursed Land
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#DESC: does *not* trigger in opponent's turn.
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[INIT]
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secondmain
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[PLAYER1]
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hand:Cursed Land
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manapool:{B}{B}{B}{B}
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[PLAYER2]
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inplay:Plains
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[DO]
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Cursed Land
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Plains
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eot
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next
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[ASSERT]
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upkeep
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[PLAYER1]
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inplay:Cursed Land
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[PLAYER2]
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inplay:Plains
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[END]
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@@ -1,32 +0,0 @@
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#NAME: Lorescale Coatl repulsed
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#DESC: A bug report claimed that the PSP crashed
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#DESC: after casting Repulse on one's own
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#DESC: Lorescale Coatl. The Coatl was sent to its
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#DESC: owner's hand, but its pump ability still
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#DESC: triggered.
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#DESC: The script just prepares the cards and waits
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#DESC: for you to cast Repulse on the Coatl. On
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#DESC: Windows I managed to reproduce the odd
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#DESC: behavior (the Coatl's ability triggering
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#DESC: after it has been repulsed), but not the
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#DESC: crash. Nevertheless it looks fishy, so I'm
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#DESC: committing the script for other people to
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#DESC: test on PSPs.
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#DESC: See: http://code.google.com/p/wagic/issues/detail?id=189
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[INIT]
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firstmain
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[PLAYER1]
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inplay:Lorescale Coatl
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hand:Repulse
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library:Island
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manapool:{U}{U}{U}
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[PLAYER2]
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[DO]
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human
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[ASSERT]
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firstmain
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[PLAYER1]
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hand:Lorescale Coatl,Island
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graveyard:Repulse
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[PLAYER2]
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[END]
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@@ -1,19 +0,0 @@
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#NAME: Mogg Flunkies
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#DESC: Testbed for two situations:
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#DESC: 1. If you choose the Grizzly Bears as
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#DESC: attackers, then choose one Mogg
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#DESC: Flunkies as attacker, and then remove
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#DESC: the Grizzly Bears as attackers, then
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#DESC: the Mogg Flunkies shouldn't be able
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#DESC: to attack
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#DESC: 2. Choosing two Mogg Flunkies as attackers
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#DESC: should work, but how can one do that
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#DESC: without selecting the Grizzly Bears
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#DESC: first?
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:Mogg Flunkies,Mogg Flunkies,Grizzly Bears
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[PLAYER2]
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[DO]
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human
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@@ -14,7 +14,6 @@ inplay:Plains
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Cursed Land
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Plains
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eot
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eot
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next
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[ASSERT]
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upkeep
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@@ -10,6 +10,7 @@ manapool:{1}{B}
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inplay:Runeclaw Bear
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[DO]
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Blister Beetle
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choice 0
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Darksteel Myr
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[ASSERT]
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FIRSTMAIN
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@@ -15,10 +15,9 @@ Grizzly Bears
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Mogg Flunkies
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Grizzly Bears
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next
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next
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next
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#combat blockers
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[ASSERT]
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combatend
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combatblockers
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[PLAYER1]
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inplay:Mogg Flunkies,Grizzly Bears
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[PLAYER2]
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@@ -14,7 +14,9 @@ rakdos pit dragon
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next
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#blockers
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next
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#damage
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#damage first strike
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next
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#second strike
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next
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#combatend
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[ASSERT]
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@@ -28,18 +28,28 @@ Giant Spider
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next
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Sylvan Basilisk
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eot
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#untap
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next
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#upkeep
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next
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#draw
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next
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#main
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next
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#begins
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next
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#attackers
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Sylvan Basilisk
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next
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#blockers
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Gosta Dirk
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next
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#first strike damage, Gosta Dirk gets destroyed
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#Weirdness happens here, we get directly to combat end
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next
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#main 2
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[ASSERT]
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combatend
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secondmain
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[PLAYER1]
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inplay:Giant Spider
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graveyard:Gosta Dirk
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