Moved a bunch of old tests related to (fixed) issues to the tests folder, and added them to the tests list

This commit is contained in:
wagic.the.homebrew
2011-05-29 07:10:14 +00:00
parent 34311a4499
commit d32ffc5e10
23 changed files with 34 additions and 119 deletions

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@@ -35,6 +35,7 @@ generic/hybrid_mana.txt
generic/hybrid_mana_2.txt
generic/hybrid_mana_3.txt
generic/indestructible.txt
generic/indestructible_2_i570.txt
generic/kicker.txt
generic/kicker2.txt
generic/lands_max_per_turn.txt
@@ -218,6 +219,9 @@ crosis_s_catacombs_1.txt
crosis_s_catacombs_2.txt
crumble.txt
crystal_rod_i172.txt
cursed_land1_i188.txt
cursed_land3_i188.txt
cursed_land4_i188.txt
dark_banishing.txt
dauntless_escort.txt
dauthi_embrace.txt
@@ -288,6 +292,7 @@ flowstone_hellion.txt
flowstone_slide.txt
fog.txt
fog_bank.txt
fog_effect_i286.txt
foratog.txt
force_of_nature.txt
force_of_nature2.txt
@@ -386,6 +391,7 @@ livingweapon.txt
lord_of_the_pit.txt
lord_of_the_pit2.txt
magma_spray.txt
manabarbs_dual_lands_i562.txt
martial_coup.txt
martial_coup2.txt
master_decoy.txt
@@ -406,6 +412,7 @@ misc01.txt
misty_rainforest_i604.txt
moat.txt
mobile_fort.txt
mogg_flunkies1_i193.txt
Morph#1.txt
Morph#2.txt
Morph#3.txt
@@ -436,6 +443,10 @@ paralysis.txt
paralysis2.txt
persuasion.txt
phytohydra.txt
pillory_of_the_sleepless1_i188.txt
pillory_of_the_sleepless2_i188.txt
pillory_of_the_sleepless3_i188.txt
pillory_of_the_sleepless4_i188.txt
plague_rats.txt
plumes_of_peace_i260.txt
pouncing_jaguar_i425.txt
@@ -452,6 +463,10 @@ quilled_sliver.txt
rain_of_filth_i206.txt
rain_of_filth_i283.txt
rainbow_efreet_phase_out.txt
rakdos_pit_dragon_i555_1.txt
rakdos_pit_dragon_i555_2.txt
rakdos_pit_dragon_i555_3.txt
rakdos_pit_dragon_i555_4.txt
rampant_growth.txt
rancid_earth_with_threshold.txt
rancid_earth_without_threshold.txt
@@ -517,6 +532,7 @@ soul's_grace_POWERLIFEGAIN.txt
spark_elemental.txt
sphinx_summoner.txt
spirit_link.txt
spirit_link_i173.txt
SPIRITLINK_keyword#1.txt
SPIRITLINK_keyword#2.txt
SPIRITLINK_keyword#3.txt
@@ -532,6 +548,7 @@ stonebrow2.txt
stonebrow_i159.txt
stronghold_discipline.txt
sword_to_plowshares.txt
sylvan_basilisk_i182.txt
sylvan_scrying_i195.txt
symbiotic_wurm.txt
tangle_golem.txt

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@@ -1,8 +0,0 @@
bugs/cursed_land1_i188.txt
bugs/cursed_land2_i188.txt
bugs/cursed_land3_i188.txt
bugs/cursed_land4_i188.txt
bugs/pillory_of_the_sleepless1_i188.txt
bugs/pillory_of_the_sleepless2_i188.txt
bugs/pillory_of_the_sleepless3_i188.txt
bugs/pillory_of_the_sleepless4_i188.txt

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@@ -1,30 +0,0 @@
#NAME: Bloodhall Ooze i148
#DESC: When a black or green creature is
#DESC: summoned, then the first "Bloodhall
#DESC: Ooze" in the summoning player's
#DESC: battlefield should not get a
#DESC: +1/+1 counter. The Bloodhall Ooze
#DESC: should only get counters during
#DESC: the Upkeep phase.
[INIT]
untap
[PLAYER1]
inplay:swamp,bloodhall ooze,bloodhall ooze
library:muck rats
[PLAYER2]
life:20
[DO]
next
next
next
swamp
muck rats
ai
next
[ASSERT]
untap
[PLAYER1]
inplay:swamp,bloodhall ooze,bloodhall ooze,muck rats
[PLAYER2]
life:18
[END]

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@@ -1,24 +0,0 @@
#NAME: Cursed Land 2
#DESC: Tests whether Cursed Land triggers correctly.
#DESC: Second Part: Cast on an opponent's land.
#DESC: Verifies that Cursed Land
#DESC: does *not* trigger in opponent's turn.
[INIT]
secondmain
[PLAYER1]
hand:Cursed Land
manapool:{B}{B}{B}{B}
[PLAYER2]
inplay:Plains
[DO]
Cursed Land
Plains
eot
next
[ASSERT]
upkeep
[PLAYER1]
inplay:Cursed Land
[PLAYER2]
inplay:Plains
[END]

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@@ -1,32 +0,0 @@
#NAME: Lorescale Coatl repulsed
#DESC: A bug report claimed that the PSP crashed
#DESC: after casting Repulse on one's own
#DESC: Lorescale Coatl. The Coatl was sent to its
#DESC: owner's hand, but its pump ability still
#DESC: triggered.
#DESC: The script just prepares the cards and waits
#DESC: for you to cast Repulse on the Coatl. On
#DESC: Windows I managed to reproduce the odd
#DESC: behavior (the Coatl's ability triggering
#DESC: after it has been repulsed), but not the
#DESC: crash. Nevertheless it looks fishy, so I'm
#DESC: committing the script for other people to
#DESC: test on PSPs.
#DESC: See: http://code.google.com/p/wagic/issues/detail?id=189
[INIT]
firstmain
[PLAYER1]
inplay:Lorescale Coatl
hand:Repulse
library:Island
manapool:{U}{U}{U}
[PLAYER2]
[DO]
human
[ASSERT]
firstmain
[PLAYER1]
hand:Lorescale Coatl,Island
graveyard:Repulse
[PLAYER2]
[END]

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@@ -1,19 +0,0 @@
#NAME: Mogg Flunkies
#DESC: Testbed for two situations:
#DESC: 1. If you choose the Grizzly Bears as
#DESC: attackers, then choose one Mogg
#DESC: Flunkies as attacker, and then remove
#DESC: the Grizzly Bears as attackers, then
#DESC: the Mogg Flunkies shouldn't be able
#DESC: to attack
#DESC: 2. Choosing two Mogg Flunkies as attackers
#DESC: should work, but how can one do that
#DESC: without selecting the Grizzly Bears
#DESC: first?
[INIT]
combatattackers
[PLAYER1]
inplay:Mogg Flunkies,Mogg Flunkies,Grizzly Bears
[PLAYER2]
[DO]
human

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@@ -14,7 +14,6 @@ inplay:Plains
Cursed Land
Plains
eot
eot
next
[ASSERT]
upkeep

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@@ -10,6 +10,7 @@ manapool:{1}{B}
inplay:Runeclaw Bear
[DO]
Blister Beetle
choice 0
Darksteel Myr
[ASSERT]
FIRSTMAIN

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@@ -15,10 +15,9 @@ Grizzly Bears
Mogg Flunkies
Grizzly Bears
next
next
next
#combat blockers
[ASSERT]
combatend
combatblockers
[PLAYER1]
inplay:Mogg Flunkies,Grizzly Bears
[PLAYER2]

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@@ -14,7 +14,9 @@ rakdos pit dragon
next
#blockers
next
#damage
#damage first strike
next
#second strike
next
#combatend
[ASSERT]

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@@ -28,18 +28,28 @@ Giant Spider
next
Sylvan Basilisk
eot
#untap
next
#upkeep
next
#draw
next
#main
next
#begins
next
#attackers
Sylvan Basilisk
next
#blockers
Gosta Dirk
next
#first strike damage, Gosta Dirk gets destroyed
#Weirdness happens here, we get directly to combat end
next
#main 2
[ASSERT]
combatend
secondmain
[PLAYER1]
inplay:Giant Spider
graveyard:Gosta Dirk