Added two tests for Morbid.
This commit is contained in:
@@ -355,6 +355,8 @@ haunting_echoes.txt
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hellfire.txt
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helm_of_kaldra1.txt
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high_tide.txt
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hollowhenge scavenger2_MORBID.txt
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hollowhenge scavenger_MORBID.txt
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holy_day_i226.txt
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hope_charm_i267.txt
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hopping_automaton_i232.txt
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20
projects/mtg/bin/Res/test/hollowhenge scavenger2_MORBID.txt
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20
projects/mtg/bin/Res/test/hollowhenge scavenger2_MORBID.txt
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@@ -0,0 +1,20 @@
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#NAME: Hollowhenge Scavenger
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#DESC: Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
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#Test 1: Cast Hollowhenge Scavenger without morbid. You should not gain any life.
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[INIT]
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firstmain
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[PLAYER1]
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hand:Hollowhenge Scavenger
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manapool:{3}{G}{G}
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inplay:
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life:20
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[PLAYER2]
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[DO]
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Hollowhenge Scavenger
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[ASSERT]
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firstmain
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[PLAYER1]
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inplay:Hollowhenge Scavenger
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life:20
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[PLAYER2]
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[END]
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23
projects/mtg/bin/Res/test/hollowhenge scavenger_MORBID.txt
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23
projects/mtg/bin/Res/test/hollowhenge scavenger_MORBID.txt
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@@ -0,0 +1,23 @@
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#NAME: Hollowhenge Scavenger
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#DESC: Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
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#Test 1: Cast Hollowhenge Scavenger after a creature dies (morbid => true).
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[INIT]
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firstmain
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[PLAYER1]
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hand:Shock,Hollowhenge Scavenger
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manapool:{3}{G}{G}{R}
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inplay:Llanowar Elves
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life:20
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[PLAYER2]
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[DO]
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Shock
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Llanowar Elves
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Hollowhenge Scavenger
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[ASSERT]
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firstmain
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[PLAYER1]
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graveyard:Llanowar Elves,Shock
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inplay:Hollowhenge Scavenger
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life:25
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[PLAYER2]
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[END]
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