Commit Graph

108 Commits

Author SHA1 Message Date
xawotihs
7c9fd90903 Merge branch 'master' into cmake 2025-04-22 20:37:50 +02:00
Vittorio Alfieri
816c42b63b Fixed some primitives from issue #1085, fixed some primitives from Discord Channel, fixed "except" keyword for triggers, added "nocost" option for "totalcounteradded" event to avoid to trigger in case of counter cost (e.g. "Doubling Season"), added "removeallcolors" and "removeallsubtypes" options for "transforms" ability. 2023-07-25 17:38:25 +02:00
fogobogo
f3bb5ccef9 Merge branch 'master' into cmake 2022-01-11 19:19:09 +01:00
Vittorio Alfieri
fbcb1feb88 Fixed primitives, fixed "proliferate" target chooser, improved "cycled" and "discarded" triggers, added new keywords "pcycledcount" and "ocycledcount" to calculate how may cards have been cycled this turn from a specific player, added new menu choices to instantly select/deselect and confirm all the possible targets (in any zone) during the target selection of an ability (e.g. Proliferation ability can target a lot of permanents and players so using that menu choice all the targets will be instantly chosen and then the current player will be able to remove any of them or confirm the entire selection). 2021-10-13 17:39:48 +02:00
Vittorio Alfieri
2ff2d4ac79 Added/fixed primitives, improved "anytypeofmana" ability for both player and AI and implemented "anytypeofmanaability" keyword to allow the user and the AI to spend mana of any color to activate abilities. 2021-01-15 18:25:38 +01:00
valfieri
8645cb9e1e Fix date in Dat files, Added IKO and HA3 sets, updated the manifest and build files, Added SD card support for Android, Fix the Android app crash when resuming from background, Improved Android downloader, added finger sliding popup menu for Android devices without sidebar menu, fixed several crashes during game, added the mutating card ability, fixed the adventure card ability, added new borderline primitives. 2020-06-10 00:10:59 +02:00
valfieri
06ec97676e Fixed Angel of Vitality in M20 set and added new keyword "except" for @lifeof trigger in order to avoid a life gain loop when a card needs to increment life gaining in that phase (eg. Angel of Vitality). 2019-09-10 17:02:50 +02:00
valfieri
ccd17d32d0 Restored Android version to 16, Removed modification to boost, fixed primitives MH1 and M20, Fixed Snow mana issue. 2019-09-07 22:05:01 +02:00
xawotihs
15111d1b20 Merge branch 'master' of https://github.com/WagicProject/wagic into cmake 2017-09-02 21:15:47 +02:00
Anthony Calosa
e6bf23e536 add saclands cost
sacrifice all lands {saclands} cost
2017-02-19 22:11:16 +08:00
Anthony Calosa
860b0b64e3 Adjust Extracost string 2017-02-17 19:17:23 +08:00
Anthony Calosa
e9c33e3bea revised shocklands 2017-02-11 01:28:14 +08:00
Anthony Calosa
711934a249 Crew Corrections 2017-02-01 18:40:09 +08:00
Anthony Calosa
ea5e397595 Crew Ability Cost & Crewbonus
Revised cards to use {crew(targetchooser)} (modified taptargetcost) so
it can use crewbonus ability from other creatures.
2017-02-01 17:11:55 +08:00
Anthony Calosa
d03ebdace8 Support for KLD and AER
Kaladesh & Aether Revolt
2017-01-18 22:13:51 +08:00
Anthony Calosa
8530292fef Revert my Graphic changes
I think it's the one who cause those crashes
2016-08-13 16:45:46 +08:00
zethfoxster
eea240d7f2 changing some of the logic to the previous fixes, we want to avoid using code that looks for specific card names.
currently we have kamiflip as the only defined flip type as it is treated differently from the others. 
but we have room for more if needed now
doublefaced=kamiflip
sets the flip type of a card to the kamiflip style cards. since this is defined on cardprimitive level now, we might be able to do something different from the flipping animation. who knows.

commented out the forcing token triggers, it bypass targetchooser check. still working on a fix for this coming soon.
2016-07-27 20:03:25 -04:00
Anthony Calosa
014ca36a4a force event for token sacrifice 2016-07-27 07:11:30 +08:00
zethfoxster
bc2d8dab31 corrected my logic for emerge, originally I thought the cost was the same as the original cost, while coding i noticed it can have a completely different cost than the real manacost.
moved the extra cost check for "offerings" to a location before canafford in alternative reacttoclick, the reason for this is that the 2 offering cost we have handle the can afford calls, and even cast the card in the dopay. not placing this before it causes the card to not react to click if there is a different manacost attached to the emerge/kill 
test codes below.
mana={g}{g}{g}
other={emerge}(r}{4} name(emerge)

mana={6}
other={k(giant|mybattlefield)}

fixed memleaks in killoffering code.

note to devs, remember to make diff costs a variable that you can safe_delete, it creates a manacost object that will become a leak otherwise.
do not use it directly as a function.
source->controller()->getManaPool()->canAfford(source->getManaCost()->Diff(target->getManaCost()))
this will leave a memleak every single time ai checks this cost, or a player accesses the cost even if you cant pay it.
2016-07-22 19:10:06 -04:00
zethfoxster
9f8ead5e4e added other={cost}
other={emerge}
2016-07-20 20:06:18 -04:00
zethfoxster
01fd8fa406 recoded cascade, the logic was incorrect. also the ability was coded incorrectly. ALL the cards get exiled, then placed on the bottom, the card that cost less is also exiled then MAY be cast otherwise its placed in the library bottom with the rest.
I also now tell AI to ALWAYS use cast card if available. as the effects are always better.
2016-07-13 23:57:30 -04:00
zethfoxster
1b54cf56e0 auto close graveyard when delving and we have exiled enough to pay for the card. 2016-07-10 14:04:27 -04:00
Anthony Calosa
4da7f77089 Cleanup tabs 2016-07-07 13:25:36 +08:00
zethfoxster
aeff6b60e9 forgot to remove this. 2016-07-02 23:20:51 -04:00
zethfoxster
385a48bb43 fixed a bug where {t}{s(creature|mybattlefield)} or similar cost were not allowed to select the source to pay for the cost.
as long as the cost are not similar, the source is a valid target.
{s}{s(creature|mybattlefield)}
or
{t}{t(creature)}
or when the card states specifically that the source is not valid such as 
"{t},sacrifice another creature you control:draw a card"
2016-07-02 22:39:45 -04:00
zethfoxster
f76c28fa64 convoke
other={convoke} name(Convoke)
delve
other={delve}
they might be able to be added directly to the real manacost.

added an ability that grants an ability while the source remains tapped
grant ability grantend...

added dethrone
abilities=dethrone

added support of multitargeting to extra cost, it acts the same as normal multitargeting, repeats dopay() the effects for each.
2016-07-01 21:29:51 -04:00
xawotihs
af0861877a Merge branch 'master' into cmake 2016-06-29 21:36:47 +02:00
zethfoxster
6ee00c138c Pretty huge patch here(sorry old habits never die :( )
lots of changes, many bug fixes,
first
added auto=count(targetchooser)
and countedamount wparsed int
they work together for cards where it is difficult to get working without knowing in advance how many we had ie: exile blah creatures, for each creature you exiled do effect.
auto=count(creature|mybattlefield)
auto=moveto(exile)
auto=draw:countedamount
it takes into account token creatures, which our old methods did not.

second, added "freeze" which is a "frozen" that automatically taps your target for you, for use when nesting or whenever needed where it was difficult to nest the ability with tap included.

added devotion for "iroas"

added reveal:x and scry x
reveal contains optionone/optiononeend ; optiontwo/optiontwoend ; repeat; afterrevealed/afterrevealed end.

this ability has heavy use of targetListIsSet(<amount>) and upto:amount, you MUST be certain that all cards being revealed have an action that removes them from reveal either in the first, second, or 3rd ability.
there are over 300 examples in the new card code, the ability is VERY easy to understand.

scry contains automatic put on top, put on bottom, then scrycore/scrycoreend which is an ability to fire.
it also contains keywords, dontshow which is nested in scrycore, scry reveals, puts on top or bottom, then reveal AGAIN, and does an effect, dontshow eliminates the 2nd revealing.
is also contains "delayed" keyword, which delays the ability until AFTER the core fires.

added bestow. update rules mtg.txt!!!!
examples are in primitives, every bestow card was supported.

added a new lord based on varibles and restrictions
while(restriction{morbid})
while(varible:blah)
this simplifies and expands on this(, allowing you to even use while(cantarget together and check if a card is targetable by the variable. examples are in primitives

added token(by card name)
auto=token(Eldrazi Scion) 
will search primitives and card dats for this card and give it to you as a token.
valid card dat info is still required.

added variable delirium
added restriction madnessplayed to allow checking if the card was played with madness.

added restriction "geared" for checking if a card has equipment on it.

added abilities words
skulk

menace <--cant be blocked except by 2 or more, if you dont block it with 2 or more we automatically unassign the single blocker and the creature is considered not blocked.

nosolo <--cant attack alone

mustblock <---if you dont assign as a blocker, we assign automatically the first thing it can block legally.

changed iscolorless back to "colorless"

enjoy, cards coming soon, theyre coded but im debating on not alpha sorting, cards being added this patch 965 uniques.

there is a section of the commit which was just VS2016 normalizing line ends, sorry if it makes it a cluster mess.
2016-06-28 18:40:55 -04:00
xawotihs
4b68b636ce Merge branch 'master' into cmake 2016-06-19 11:39:56 +02:00
Anthony Calosa
dbf78e2bae Split Cant pay life and Cant sacrifice 2016-06-14 10:06:37 +08:00
Anthony Calosa
9ac1540cdc Corrections 2016-06-13 15:27:33 +08:00
xawotihs
c9ee4a304e Merge branch 'master' into cmake 2016-06-07 23:35:26 +02:00
Anthony Calosa
aabb905313 Cant life change 2016-06-02 09:10:30 +08:00
Anthony Calosa
57c7796424 Add "Snow" Cards 2016-06-01 12:53:33 +08:00
Anthony Calosa
a454c3e564 Snow
Mana produced by snow permanent
2016-06-01 08:31:19 +08:00
Anthony Calosa
c472a0215d Bug Fix
Fix send to library as a cost and add support for moving a card to
graveyard as a cost(cards like Void Attendant from Battle for Zendikar)
2016-05-29 17:56:33 +08:00
xawotihs
22d14b2a4f - Updated SDL dependency to SDL2
- fixed compilation issues with cmake and visual studio 2015
2015-10-04 23:10:45 +02:00
xawotihs
0f168922d8 Fixed compilation issue of config without Qt 2015-09-24 23:47:16 +02:00
xawotihs
b8b5362ba5 Removed dependency on boost when Qt is used. 2015-09-24 23:20:52 +02:00
Anthony Calosa
11d68c0e27 Separated PT Modifiers, Fixed Changeling, Modified Counter as a cost
CDA Todo
2015-09-12 12:03:52 +08:00
Anthony Calosa
ef707e6d5d added basic offering support
usage tap lands to produce mana then sacrifice an offering... example
you have Guttersnipe in play, it has a mana cost of {2}{R}, and you have
Patron of the Akki in hand that costs {4}{R}{R}. You need to produce
{2}{R} mana first before casting Patron of the Akki, then choose
Guttersnipe as an offering.
2015-09-08 12:26:03 +08:00
Anthony Calosa
cbb603818a correction for untap cost
602.5a comprehensive rule as of  6/1/2014
2015-09-04 12:04:17 +08:00
Anthony Calosa
92d52a78be Update ExtraCost.cpp 2014-11-27 14:33:43 +08:00
pankdm
5c3eb2c405 Changed the owner of ManaCost in LifeorManaCost to itself 2013-10-18 06:37:31 +00:00
pankdm
f7eded7417 Devotion mechanics (thanks to excessum for patch)
+ some refactoring:
extrManaCost --> ExtraManaCost
unattachCost --> UnattachCost
2013-10-18 06:37:09 +00:00
pankdm
4aa5dec51a Fixed some warnings
+ added compile flags to mute some warnings that don't have an obvious fix
2013-09-16 17:42:07 +00:00
omegablast2002@yahoo.com
b61cd2f69a megapatch contents
added
"whenever a creature enters the battlefield you may pay {1}, if you do gain one life"
conditional may pay({cost}) effect 
this version is a super type ability, and can only be used in certain combos.

to nest you will need to use it in its subtype pay[[{cost}]] effect
pay keyword can have sideeffects coded as follows
pay[[{1}]] life:1?life:-1
pay one mana and gain 1 life, if you dont then you lose one life. notice no space between the abilities and the question mark.

added castcard()
a method to cast a targeted card, this contains the following subkeywords which can be used in combinations
(normal)
(restricted)
(copied)
(noevent)
castcard(restricted copied noevent) for example will cast a card that is a copy or the spell without sending a cast event only when the spell is castable.
"normal" subkeyword cast the actual spell, not a copy.

extended the use of exiledeath to everyzone, any card going from any zone to graveyard is placed in exile if it has exiledeath.

limited swipe left to open hand only when hand is closed view.

"moveto(" can now be named.
2013-06-18 01:41:34 +00:00
omegablast2002@yahoo.com
4960969640 added {unattach} cost
this can also be used for "equipped creature has unattach and blah" cards using 
auto=teach(creature) {unattach}:blah

also corrected a long standing guiupdating issue. a long long time ago a replace was removed from GuiPlay::Update in hopes to increase performance no amount of performance increase is worth having cards not updating thier position after an event recieve happens. this means curse will finally go to the correctly choosen players battlefield, equipment will no longer just linger after its target dies, auras won't stay on battlefield after a card is exiled. ect. no preformance decrease noticed, if anyone else notices one let me know.
2013-01-05 03:05:53 +00:00
omegablast2002@yahoo.com
18cd8b5082 added limiting of x to a color to fix Consume Spirit from being able to use any color..
{x:black}
{x:color}

creating a snapshot of a card instance in garbage for stored cards, the issue with previous version was it was using base model value instead of what the storedcard was actually at the time it was in battlefield. example, animal boneyard test was coming up 1 toughness short becuase the creature storedcard pointed to was sent to graveyard for the sacrifice. 

changed myStored TargetChooser to use storedSourceCard instead, as this is supposed to point to the actual card and not a snapshot.
2012-04-07 05:16:55 +00:00
omegablast2002@yahoo.com
0b1327bf01 fixed a couple memleaks, also added human player targeting for blocking. 2012-04-02 16:48:33 +00:00