Crew Corrections
This commit is contained in:
@@ -4543,8 +4543,8 @@ name=Aradara Express
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abilities=menace
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auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3}
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auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3}
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text=Menace -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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mana={5}
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@@ -8334,7 +8334,7 @@ toughness=1
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name=Ballista Charger
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auto=@combat(attacking) source(this):damage:1 target(creature,player)
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auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}
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text=Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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mana={5}
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@@ -13167,7 +13167,7 @@ toughness=4
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name=Bomat Bazaar Barge
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auto=draw:1 controller
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auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}
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text=When Bomat Bazaar Barge enters the battlefield, draw a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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mana={4}
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@@ -24291,7 +24291,7 @@ auto={T}:Add{B}
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auto={T}:Add{R}
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auto={T}:Add{G}
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auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}
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text={T}: Add one mana of any color to your mana pool. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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mana={3}
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@@ -27680,11 +27680,11 @@ type=Sorcery
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name=Demolition Stomper
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auto=cantbeblockedby(creature[power<=2])
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auto={crew(other creature[power>=5]|myBattlefield)}:name(crew 5 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~4}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 5 [5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~4}
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text=Demolition Stomper can't be blocked by creatures with power 2 or less. -- Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
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mana={6}
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@@ -105352,7 +105352,7 @@ abilities=flying
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auto=damage:3 target(creature,planeswalker|opponentbattlefield)
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auto=@combat(attacking) source(this):damage:3 target(creature,planeswalker|opponentbattlefield)
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auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2}
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auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2}
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text=Flying -- Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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mana={5}
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@@ -811,11 +811,14 @@ int TapTargetCost::doPay()
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if(_target->getCrewAbility().size())
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{
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AbilityFactory af(_target->getObserver());
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MTGAbility * crewAbility = af.parseMagicLine(_target->getCrewAbility(), -1, NULL, source,false,true);
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MTGAbility * a = af.parseMagicLine(_target->getCrewAbility(), -1, NULL, source,false,true);
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MTGAbility * crewAbility = a->clone();
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SAFE_DELETE(a);
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crewAbility->oneShot = true;
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crewAbility->canBeInterrupted = false;
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crewAbility->target = source;
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crewAbility->resolve();
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SAFE_DELETE(crewAbility);
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}
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}
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//end
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@@ -3227,29 +3227,30 @@ int MTGLegendRule::receiveEvent(WEvent * event)
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MTGCardInstance * card = zone->cards[k];
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if (card && card->hasType(Subtypes::TYPE_LEGENDARY) && !card->isPhased)
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{
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if(card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE))
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;
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else
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if(card->countDuplicateCardNames() > 1)
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{
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vector<MTGAbility*>selection;
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TargetChooserFactory tfL(game);
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tcL = tfL.createTargetChooser("*[share!name!]|mybattlefield",card->clone());
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tcL->targetter = NULL;
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tcL->maxtargets = card->countDuplicateCardNames()-1;
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Legendrule = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), card, NULL,"ownergraveyard","Put in Graveyard");
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Legendrule->oneShot = true;
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Legendrule->canBeInterrupted = false;
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LegendruleAbility = NEW GenericTargetAbility(game, "","",game->mLayers->actionLayer()->getMaxId(), card,tcL, Legendrule->clone());
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LegendruleAbility->oneShot = true;
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LegendruleAbility->canBeInterrupted = false;
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LegendruleGeneric = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), card,NULL,LegendruleAbility->clone());
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LegendruleGeneric->oneShot = true;
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selection.push_back(LegendruleGeneric->clone());
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MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Legendary Rule");
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menuChoice->addToGame();
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return 1;
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}
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bool condition = (card->has(Constants::NOLEGEND)||card->controller()->opponent()->inPlay()->hasAbility(Constants::NOLEGENDRULE)||card->controller()->inPlay()->hasAbility(Constants::NOLEGENDRULE))?false:true;
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if(condition && card->countDuplicateCardNames() > 1)
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{
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vector<MTGAbility*>selection;
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TargetChooserFactory tfL(game);
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tcL = tfL.createTargetChooser("*[share!name!]|mybattlefield",card->clone());
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tcL->targetter = NULL;
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tcL->maxtargets = card->countDuplicateCardNames()-1;
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Legendrule = NEW AAMover(game, game->mLayers->actionLayer()->getMaxId(), card, NULL,"ownergraveyard","Put in Graveyard");
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Legendrule->oneShot = true;
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Legendrule->canBeInterrupted = false;
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LegendruleAbility = NEW GenericTargetAbility(game, "","",game->mLayers->actionLayer()->getMaxId(), card,tcL, Legendrule->clone());
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SAFE_DELETE(Legendrule);
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LegendruleAbility->oneShot = true;
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LegendruleAbility->canBeInterrupted = false;
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LegendruleGeneric = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), card,NULL,LegendruleAbility->clone());
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SAFE_DELETE(LegendruleAbility);
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LegendruleGeneric->oneShot = true;
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selection.push_back(LegendruleGeneric->clone());
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SAFE_DELETE(LegendruleGeneric);
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MTGAbility * menuChoice = NEW MenuAbility(game, game->mLayers->actionLayer()->getMaxId(), card, card,true,selection,card->controller(),"Legendary Rule");
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menuChoice->addToGame();
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return 1;
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}
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}
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}
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}
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