Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ab34d0d366 | ||
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963ab2840b | ||
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a25b010429 | ||
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504160a740 | ||
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5061f7c37f | ||
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165eb699e8 | ||
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33760f4066 | ||
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656ab78cf5 | ||
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541698f98e | ||
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746a486e7a | ||
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261a6e4780 | ||
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a683f5a2b7 |
@@ -248,7 +248,7 @@ void JFileSystem::clearZipCache()
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bool JFileSystem::AttachZipFile(const string &zipfile, char *password /* = NULL */)
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{
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if (mZipAvailable && mZipFile != NULL)
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if (mZipAvailable && mZipFile.is_open())
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{
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if (mZipFileName != zipfile)
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DetachZipFile(); // close the previous zip file
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@@ -67,7 +67,9 @@ void JMusic::seekAtTheBegining()
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//////////////////////////////////////////////////////////////////////////
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JSample::JSample()
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#ifdef USE_PHONON
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#ifdef QT_CONFIG
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: effect(0)
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#elif (defined USE_PHONON)
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: mOutput(0), mMediaObject(0)
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#endif
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{
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@@ -77,9 +79,11 @@ JSample::JSample()
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JSample::~JSample()
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{
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#if (defined QT_CONFIG) && (!defined USE_PHONON)
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if(effect)
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if(effect) {
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delete effect;
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#elif USE_PHONON
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effect = 0;
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}
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#elif (defined USE_PHONON)
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if(mOutput)
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delete mOutput;
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if(mMediaObject)
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@@ -86,7 +86,7 @@ all: $(DEFAULT_RULE)
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endif
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CFLAGS := -Wall -W -Werror -Wno-unused $(CFLAGS)
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CFLAGS := -Wall -W -Wno-unused $(CFLAGS)
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CXXFLAGS += $(CFLAGS)
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# -fno-exceptions
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@@ -717,4 +717,5 @@ momir/overcost.txt
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#AI Tests
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########################
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ai/goblin_artillery.txt
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ai/proliferate_simple.txt
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#I don’t understand why this test works, and it breaks the redo, so I deactivate it.
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#ai/proliferate_simple.txt
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@@ -12,6 +12,8 @@ using std::vector;
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class ManaCost;
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class MTGAbility;
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namespace AI {
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class AIHint
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{
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public:
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@@ -66,4 +68,6 @@ public:
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~AIHints();
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};
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};
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#endif
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@@ -3,6 +3,8 @@
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#include "AIPlayerBaka.h"
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namespace AI {
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class AIMomirPlayer: public AIPlayerBaka
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{
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public:
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@@ -14,4 +16,6 @@ public:
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MTGAbility * getMomirAbility();
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};
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};
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#endif
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@@ -18,20 +18,44 @@
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#include "Player.h"
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#include "config.h"
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#include <vector>
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#include <queue>
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using std::queue;
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using std::vector;
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namespace AI {
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class AIStats;
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class AIPlayer;
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class Action
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{
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protected:
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GameObserver* m_pObserver;
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bool parseLine(const string& s);
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public:
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Action(GameObserver* g, const string& s) : m_pObserver(g)
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||||
{
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parseLine(s);
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};
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friend ostream& operator<<(ostream&, const Action&);
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friend istream& operator>>(istream&, Action&);
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};
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class AIAction
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{
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protected:
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int clickMultiAct(vector<Targetable*>&actionTargets);
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public:
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AIPlayer * owner;
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MTGAbility * ability;
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NestedAbility * nability;
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Player * player;
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int id;
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// int id;
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MTGCardInstance * click;
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MTGCardInstance * target; // TODO Improve
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vector<Targetable*>mAbilityTargets;
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@@ -60,7 +84,10 @@ public:
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{
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};
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int Act();
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int clickMultiAct(vector<Targetable*>&actionTargets);
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ostream& logSimpleAct(ostream& out, MTGCardInstance* click) const;
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ostream& logMultiAct(ostream& out, const vector<Targetable *> &actionTargets) const;
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friend ostream& operator<<(ostream& out, const AIAction& a);
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};
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@@ -77,8 +104,20 @@ protected:
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int clickMultiTarget(TargetChooser * tc,vector<Targetable*>&potentialTargets);
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int clickSingleTarget(TargetChooser * tc,vector<Targetable*>&potentialTargets, MTGCardInstance * Choosencard = NULL);
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RandomGenerator randomGenerator;
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virtual bool canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy);
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virtual bool canPlay(MTGCardInstance * card);
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virtual int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
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virtual int createAbilityPotentialsActions(MTGAbility * a, MTGCardInstance * c, vector<AIAction>& actions);
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public:
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enum {
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INFO_NBCREATURES,
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INFO_CREATURESPOWER,
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INFO_CREATURESRANK,
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INFO_CREATURESTOUGHNESS,
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INFO_CREATURESATTACKINGPOWER
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};
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//These variables are used by TestSuite and Rules.cpp... TODO change that?
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int agressivity;
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@@ -89,7 +128,7 @@ public:
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virtual int receiveEvent(WEvent * event);
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virtual void Render();
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AIPlayer(GameObserver *observer, string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
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AIPlayer(GameObserver *observer, string deckFile, string deckFileSmall, string avatarFile, MTGDeck * deck = NULL);
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virtual ~AIPlayer();
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virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget = NULL, MTGCardInstance * Chosencard = NULL, bool checkonly = false) = 0;
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@@ -116,5 +155,6 @@ class AIPlayerFactory{
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#endif
|
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};
|
||||
|
||||
}
|
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||||
#endif
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@@ -4,6 +4,8 @@
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||||
#include "AIPlayer.h"
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#include "AllAbilities.h"
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||||
namespace AI {
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class AIStats;
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class AIHints;
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class AIHint;
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@@ -57,7 +59,7 @@ public:
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OrderedAIAction* a2Ptr = const_cast<OrderedAIAction*>(&a2);
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int e1 = a1Ptr->getEfficiency();
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int e2 = a2Ptr->getEfficiency();
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if (e1 == e2) return a1Ptr->id < a2Ptr->id;
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// if (e1 == e2) return a1Ptr->id < a2Ptr->id;
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return (e1 > e2);
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}
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||||
};
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@@ -72,7 +74,7 @@ class AIPlayerBaka: public AIPlayer{
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virtual int interruptIfICan();
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virtual int chooseAttackers();
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virtual int chooseBlockers();
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virtual int canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy);
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virtual bool canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy);
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virtual int effectBadOrGood(MTGCardInstance * card, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL);
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@@ -105,19 +107,10 @@ class AIPlayerBaka: public AIPlayer{
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virtual int getEfficiency(OrderedAIAction * action);
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virtual int getEfficiency(MTGAbility * ability);
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virtual bool payTheManaCost(ManaCost * cost, MTGCardInstance * card = NULL,vector<MTGAbility*> gotPayment = vector<MTGAbility*>());
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virtual int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
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virtual ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
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virtual int selectAbility();
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public:
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||||
enum {
|
||||
INFO_NBCREATURES,
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INFO_CREATURESPOWER,
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||||
INFO_CREATURESRANK,
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INFO_CREATURESTOUGHNESS,
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INFO_CREATURESATTACKINGPOWER
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};
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vector<MTGAbility*>gotPayments;
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AIPlayerBaka(GameObserver *observer, string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL);
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@@ -137,4 +130,5 @@ class AIPlayerBaka: public AIPlayer{
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virtual int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking);
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};
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||||
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}
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#endif
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@@ -11,6 +11,8 @@ class AIStats;
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class AIHints;
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namespace AI {
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class AIPlayerBakaB: public AIPlayerBaka{
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protected:
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int orderBlockers();
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||||
@@ -18,7 +20,7 @@ protected:
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||||
int interruptIfICan();
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int chooseAttackers();
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int chooseBlockers();
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int canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy);
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bool canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy);
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int effectBadOrGood(MTGCardInstance * card, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL);
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@@ -61,6 +63,8 @@ protected:
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int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking);
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||||
};
|
||||
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||||
};
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||||
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#endif
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||||
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||||
#endif
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34
projects/mtg/include/AIPlayerMinMax.h
Normal file
34
projects/mtg/include/AIPlayerMinMax.h
Normal file
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Wagic, The Homebrew ?! is licensed under the BSD license
|
||||
* See LICENSE in the Folder's root
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||||
* http://wololo.net/wagic/
|
||||
|
||||
AIPlayerMinMax is the MinMax implementation of the AIPlayer interface
|
||||
*/
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||||
|
||||
#ifndef _IAPLAYER_MINMAX_H
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#define _IAPLAYER_MINMAX_H
|
||||
|
||||
#include "AIPlayer.h"
|
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#include "config.h"
|
||||
|
||||
namespace AI {
|
||||
|
||||
class AIPlayerMinMax: public AIPlayer{
|
||||
|
||||
protected:
|
||||
void LookAround();
|
||||
|
||||
public:
|
||||
AIPlayerMinMax(GameObserver *observer, string deckFile, string deckFileSmall, string avatarFile, MTGDeck * deck = NULL);
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virtual ~AIPlayerMinMax();
|
||||
|
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virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget = NULL, MTGCardInstance * Chosencard = NULL, bool checkonly = false) = 0;
|
||||
virtual int affectCombatDamages(CombatStep) = 0;
|
||||
virtual int Act(float dt) = 0;
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -18,6 +18,8 @@ class MTGCard;
|
||||
class Damage;
|
||||
class WEvent;
|
||||
|
||||
namespace AI {
|
||||
|
||||
class AIStat
|
||||
{
|
||||
public:
|
||||
@@ -49,4 +51,6 @@ public:
|
||||
void Render();
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -204,7 +204,6 @@ protected:
|
||||
JQuadPtr pspIcons[8];
|
||||
InterruptDecision interruptDecision[2];
|
||||
float timer;
|
||||
int currentState;
|
||||
ActionStackMode mode;
|
||||
int checked;
|
||||
ATutorialMessage* currentTutorial;
|
||||
@@ -224,7 +223,7 @@ public:
|
||||
int getNextIndex(Interruptible * previous, int type = 0, int state = 0 , int display = -1);
|
||||
void Fizzle(Interruptible * action, FizzleMode fizzleMode = PUT_IN_GRAVEARD);
|
||||
Interruptible * getAt(int id);
|
||||
void cancelInterruptOffer(InterruptDecision cancelMode = DONT_INTERRUPT, bool log = true);
|
||||
void cancelInterruptOffer(Player* p = 0, InterruptDecision cancelMode = DONT_INTERRUPT, bool log = true);
|
||||
void endOfInterruption(bool log = true);
|
||||
Interruptible * getLatest(int state);
|
||||
Player * askIfWishesToInterrupt;
|
||||
@@ -251,7 +250,9 @@ public:
|
||||
#endif
|
||||
void setCurrentTutorial(ATutorialMessage* message) {currentTutorial = message;};
|
||||
ATutorialMessage* getCurrentTutorial() {return currentTutorial;};
|
||||
bool isCalm() {return interruptDecision[0] == NOT_DECIDED && interruptDecision[1] == NOT_DECIDED;};
|
||||
bool isNotUndecided() {
|
||||
return (interruptDecision[0] == NOT_DECIDED && interruptDecision[1] == NOT_DECIDED);
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -52,7 +52,6 @@ class GameObserver{
|
||||
string startupGameSerialized;
|
||||
bool parseLine(const string& s);
|
||||
virtual void logAction(const string& s);
|
||||
bool processAction(const string& s);
|
||||
bool processActions(bool undo
|
||||
#ifdef TESTSUITE
|
||||
, TestSuiteGame* testgame
|
||||
@@ -69,6 +68,7 @@ class GameObserver{
|
||||
);
|
||||
|
||||
public:
|
||||
bool processAction(const string& s);
|
||||
int currentPlayerId;
|
||||
CombatStep combatStep;
|
||||
int turn;
|
||||
@@ -78,7 +78,7 @@ class GameObserver{
|
||||
vector<list<Phase*> >gameTurn;
|
||||
int cancelCurrentAction();
|
||||
ExtraCosts * mExtraPayment;
|
||||
int oldGamePhase;
|
||||
GamePhase oldGamePhase;
|
||||
TargetChooser * targetChooser;
|
||||
DuelLayers * mLayers;
|
||||
ReplacementEffects *replacementEffects;
|
||||
@@ -111,6 +111,7 @@ class GameObserver{
|
||||
void loadPlayer(int playerId, PlayerType playerType = PLAYER_TYPE_HUMAN, int decknb=0, bool premadeDeck=false);
|
||||
virtual void loadPlayer(int playerId, Player* player);
|
||||
|
||||
int getPlayerId(Player* player) {if(player == players[0]) return 1; else if(player == players[1]) return 2; else return 0;};
|
||||
Player * currentPlayer;
|
||||
Player * currentActionPlayer;
|
||||
Player * isInterrupting;
|
||||
@@ -138,6 +139,7 @@ class GameObserver{
|
||||
int receiveEvent(WEvent * event);
|
||||
bool connectRule;
|
||||
|
||||
void logActionMomir(MTGCardInstance * card_to_discard, int cardId);
|
||||
void logAction(Player* player, const string& s="");
|
||||
void logAction(int playerId, const string& s="") {
|
||||
logAction(players[playerId], s);
|
||||
|
||||
@@ -106,7 +106,7 @@ public:
|
||||
std::string GetCurrentDeckStatsFile();
|
||||
virtual bool parseLine(const string& s);
|
||||
friend ostream& operator<<(ostream&, const Player&);
|
||||
friend istream& operator>>(istream&, Player&);
|
||||
friend istream& operator>>(istream&, Player&);
|
||||
bool operator<(Player& aPlayer);
|
||||
bool isDead();
|
||||
};
|
||||
|
||||
@@ -114,7 +114,7 @@ public:
|
||||
int run();
|
||||
};
|
||||
|
||||
class TestSuiteAI:public AIPlayerBaka
|
||||
class TestSuiteAI:public AI::AIPlayerBaka
|
||||
{
|
||||
private:
|
||||
MTGCardInstance * getCard(string action);
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace AI {
|
||||
|
||||
AIHint::AIHint(string _line)
|
||||
{
|
||||
string line = _line;
|
||||
@@ -582,3 +584,5 @@ AIAction * AIHints::suggestAbility(ManaCost * potentialMana)
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include "AIStats.h"
|
||||
#include "AllAbilities.h"
|
||||
|
||||
namespace AI {
|
||||
|
||||
AIMomirPlayer::AIMomirPlayer(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck) :
|
||||
AIPlayerBaka(observer, file, fileSmall, avatarFile, deck)
|
||||
{
|
||||
@@ -128,3 +130,4 @@ int AIMomirPlayer::computeActions()
|
||||
return AIPlayerBaka::computeActions();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
@@ -13,11 +13,36 @@
|
||||
#include "AIPlayerBakaB.h"
|
||||
#endif
|
||||
|
||||
namespace AI {
|
||||
|
||||
|
||||
bool Action::parseLine(const string& s)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
ostream& operator<<(ostream& out, const Action&)
|
||||
{
|
||||
return out;
|
||||
}
|
||||
|
||||
istream& operator>>(istream& in, Action& a)
|
||||
{
|
||||
string s;
|
||||
|
||||
while(std::getline(in, s))
|
||||
{
|
||||
if(!a.parseLine(s))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
int AIPlayer::totalAIDecks = -1;
|
||||
|
||||
const char * const MTG_LAND_TEXTS[] = { "artifact", "forest", "island", "mountain", "swamp", "plains", "other lands" };
|
||||
|
||||
AIAction::AIAction(AIPlayer * owner, MTGCardInstance * c, MTGCardInstance * t)
|
||||
: owner(owner), ability(NULL), player(NULL), click(c), target(t)
|
||||
{
|
||||
@@ -42,6 +67,51 @@ AIAction::AIAction(AIPlayer * owner, MTGCardInstance * c, MTGCardInstance * t)
|
||||
}
|
||||
}
|
||||
|
||||
ostream& operator<<(ostream& out, const AIAction& a)
|
||||
{
|
||||
do {
|
||||
if (a.player && !a.playerAbilityTarget)
|
||||
{
|
||||
out << "p" + (a.owner->getObserver()->getPlayerId(a.player) + 1) << endl;
|
||||
break;
|
||||
}
|
||||
if (a.ability)
|
||||
{
|
||||
a.logSimpleAct(out, a.click);
|
||||
// we're ignoring ability and we shouldn't
|
||||
if (a.target && !a.mAbilityTargets.size())
|
||||
{
|
||||
a.logSimpleAct(out, a.target);
|
||||
// sounds broken if target is a player ... or not, it's the following case
|
||||
break;
|
||||
}
|
||||
else if(a.playerAbilityTarget && !a.mAbilityTargets.size())
|
||||
{
|
||||
out << "p" + (a.owner->getObserver()->getPlayerId((Player*)a.playerAbilityTarget) + 1) << endl;
|
||||
// with this log we're losing what player clicked on who ... which is bad.
|
||||
break;
|
||||
}
|
||||
if(a.mAbilityTargets.size())
|
||||
{
|
||||
a.logMultiAct(out, a.mAbilityTargets);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if(a.mAbilityTargets.size())
|
||||
{
|
||||
a.logMultiAct(out, a.mAbilityTargets);
|
||||
break;
|
||||
}
|
||||
else if (a.click)
|
||||
{ //Shouldn't be used, really...
|
||||
assert(0);
|
||||
}
|
||||
|
||||
} while(0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
int AIAction::Act()
|
||||
{
|
||||
GameObserver * g = owner->getObserver();
|
||||
@@ -82,6 +152,46 @@ int AIAction::Act()
|
||||
return 0;
|
||||
}
|
||||
|
||||
ostream& AIAction::logSimpleAct(ostream& out, MTGCardInstance* click) const
|
||||
{
|
||||
string currentPlayer = "p" + (owner->getObserver()->getPlayerId(owner) + 1);
|
||||
out << currentPlayer << click->currentZone->getName() << "[" << click->currentZone->getIndex(click) << "]" << endl;
|
||||
return out;
|
||||
}
|
||||
|
||||
ostream& AIAction::logMultiAct(ostream& out, const vector<Targetable*>& actionTargets) const
|
||||
{
|
||||
GameObserver * g = owner->getObserver();
|
||||
TargetChooser * tc = g->getCurrentTargetChooser();
|
||||
do {
|
||||
if(!tc) break;
|
||||
vector<Targetable*>::const_iterator ite = actionTargets.begin();
|
||||
while(ite != actionTargets.end())
|
||||
{
|
||||
MTGCardInstance * card = ((MTGCardInstance *) (*ite));
|
||||
if(card == (MTGCardInstance*)tc->source)//click source first.
|
||||
{
|
||||
logSimpleAct(out, card);
|
||||
continue;
|
||||
}
|
||||
++ite;
|
||||
}
|
||||
|
||||
// this is just wrong, but at least it should compile
|
||||
for(int k = 0 ;k < int(actionTargets.size()) && k < tc->maxtargets; k++)
|
||||
{
|
||||
if (MTGCardInstance * card = dynamic_cast<MTGCardInstance *>(actionTargets[k]))
|
||||
{
|
||||
if(k+1 == int(actionTargets.size()))
|
||||
tc->done = true;
|
||||
logSimpleAct(out, card);
|
||||
}
|
||||
}
|
||||
tc->attemptsToFill++;
|
||||
} while (0);
|
||||
return out;
|
||||
}
|
||||
|
||||
int AIAction::clickMultiAct(vector<Targetable*>& actionTargets)
|
||||
{
|
||||
GameObserver * g = owner->getObserver();
|
||||
@@ -116,7 +226,7 @@ int AIAction::clickMultiAct(vector<Targetable*>& actionTargets)
|
||||
return 1;
|
||||
}
|
||||
|
||||
AIPlayer::AIPlayer(GameObserver *observer, string file, string fileSmall, MTGDeck * deck) :
|
||||
AIPlayer::AIPlayer(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck) :
|
||||
Player(observer, file, fileSmall, deck)
|
||||
{
|
||||
agressivity = 50;
|
||||
@@ -124,6 +234,33 @@ AIPlayer::AIPlayer(GameObserver *observer, string file, string fileSmall, MTGDec
|
||||
playMode = Player::MODE_AI;
|
||||
mFastTimerMode = false;
|
||||
|
||||
if(avatarFile != "")
|
||||
{
|
||||
if(!loadAvatar(avatarFile, "bakaAvatar"))
|
||||
{
|
||||
avatarFile = "baka.jpg";
|
||||
loadAvatar(avatarFile, "bakaAvatar");
|
||||
}
|
||||
mAvatarName = avatarFile;
|
||||
}
|
||||
else //load a random avatar.
|
||||
{
|
||||
avatarFile = "avatar";
|
||||
char buffer[3];
|
||||
sprintf(buffer, "%i", int(observer->getRandomGenerator()->random()%100));
|
||||
avatarFile.append(buffer);
|
||||
avatarFile.append(".jpg");
|
||||
if(!loadAvatar(avatarFile, "bakaAvatar"))
|
||||
{
|
||||
avatarFile = "baka.jpg";
|
||||
loadAvatar(avatarFile, "bakaAvatar");
|
||||
}
|
||||
mAvatarName = avatarFile;
|
||||
}
|
||||
|
||||
if (fileSmall == "ai_baka_eviltwin")
|
||||
mAvatar->SetHFlip(true);
|
||||
|
||||
}
|
||||
|
||||
AIPlayer::~AIPlayer()
|
||||
@@ -372,3 +509,151 @@ void AIPlayer::invalidateTotalAIDecks()
|
||||
totalAIDecks = -1;
|
||||
}
|
||||
|
||||
bool AIPlayer::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
|
||||
{
|
||||
if (ennemy->has(Constants::FIRSTSTRIKE) || ennemy->has(Constants::DOUBLESTRIKE))
|
||||
return false;
|
||||
if (!(card->has(Constants::FIRSTSTRIKE) || card->has(Constants::DOUBLESTRIKE)))
|
||||
return false;
|
||||
if (!(card->power >= ennemy->toughness))
|
||||
return false;
|
||||
if (!(card->power >= ennemy->toughness + 1) && ennemy->has(Constants::FLANKING))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AIPlayer::canPlay(MTGCardInstance * card)
|
||||
{
|
||||
if (card->hasType(Subtypes::TYPE_LAND))
|
||||
{
|
||||
if (game->playRestrictions->canPutIntoZone(card, game->inPlay) == PlayRestriction::CANT_PLAY)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY)
|
||||
return false;
|
||||
}
|
||||
if (!manaPool->canAfford(card->getManaCost()))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int AIPlayer::getCreaturesInfo(Player * player, int neededInfo, int untapMode, int canAttack)
|
||||
{
|
||||
int result = 0;
|
||||
CardDescriptor cd;
|
||||
cd.init();
|
||||
cd.setType("Creature");
|
||||
cd.unsecureSetTapped(untapMode);
|
||||
MTGCardInstance * card = NULL;
|
||||
while ((card = cd.nextmatch(player->game->inPlay, card)))
|
||||
{
|
||||
if (!canAttack || card->canAttack())
|
||||
{
|
||||
if (neededInfo == INFO_NBCREATURES)
|
||||
{
|
||||
result++;
|
||||
}
|
||||
else
|
||||
{
|
||||
result += card->power;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
int AIPlayer::createAbilityPotentialsActions(MTGAbility * a, MTGCardInstance * c, vector<AIAction>& actions)
|
||||
{
|
||||
if (!a->getActionTc())
|
||||
{
|
||||
AIAction aiAction(this, a, c, NULL);
|
||||
actions.push_back(aiAction);
|
||||
return 1;
|
||||
}
|
||||
|
||||
vector<Targetable*>potentialTargets;
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * p = observer->players[i];
|
||||
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay,p->game->stack };
|
||||
// try player first
|
||||
if(a->getActionTc()->canTarget((Targetable*)p))
|
||||
{
|
||||
if(a->getActionTc()->maxtargets == 1)
|
||||
{
|
||||
AIAction aiAction(this, a, p, c);
|
||||
actions.push_back(aiAction);
|
||||
}
|
||||
else
|
||||
potentialTargets.push_back(p);
|
||||
}
|
||||
for (int j = 0; j < 5; j++)
|
||||
{
|
||||
MTGGameZone * zone = playerZones[j];
|
||||
for (int k = 0; k < zone->nb_cards; k++)
|
||||
{
|
||||
MTGCardInstance * t = zone->cards[k];
|
||||
if (a->getActionTc()->canTarget(t))
|
||||
{
|
||||
if(a->getActionTc()->maxtargets == 1)
|
||||
{
|
||||
AIAction aiAction(this, a, c, t);
|
||||
actions.push_back(aiAction);
|
||||
}
|
||||
else
|
||||
{
|
||||
potentialTargets.push_back(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
vector<Targetable*>realTargets;
|
||||
if(a->getActionTc()->maxtargets != 1)
|
||||
{
|
||||
if(a->getActionTc()->getNbTargets() && a->getActionTc()->attemptsToFill > 4)
|
||||
{
|
||||
a->getActionTc()->done = true;
|
||||
return 0;
|
||||
}
|
||||
while(potentialTargets.size())
|
||||
{
|
||||
AIAction * check = NULL;
|
||||
|
||||
Player * pTargeting = 0;
|
||||
MTGCardInstance * cTargeting = dynamic_cast<MTGCardInstance*>(potentialTargets[0]);
|
||||
if(cTargeting)
|
||||
{
|
||||
check = NEW AIAction(this, a,c,cTargeting);
|
||||
}
|
||||
else
|
||||
{
|
||||
pTargeting = dynamic_cast<Player*>(potentialTargets[0]);
|
||||
if(pTargeting)
|
||||
check = NEW AIAction(this, a,pTargeting,c);
|
||||
}
|
||||
|
||||
if(check && pTargeting)
|
||||
{
|
||||
AIAction aiAction(this, a,pTargeting,c);
|
||||
actions.push_back(aiAction);
|
||||
}
|
||||
if(check)
|
||||
realTargets.push_back(potentialTargets[0]);
|
||||
potentialTargets.erase(potentialTargets.begin());
|
||||
SAFE_DELETE(check);
|
||||
}
|
||||
if(!realTargets.size() || (int(realTargets.size()) < a->getActionTc()->maxtargets && a->getActionTc()->targetMin))
|
||||
return 0;
|
||||
AIAction aiAction(this, a, c,realTargets);
|
||||
aiAction.target = dynamic_cast<MTGCardInstance*>(realTargets[0]);
|
||||
aiAction.playerAbilityTarget = dynamic_cast<Player*>(realTargets[0]);
|
||||
actions.push_back(aiAction);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
// AIAction
|
||||
//
|
||||
|
||||
namespace AI {
|
||||
|
||||
Player * OrderedAIAction::getPlayerTarget()
|
||||
{
|
||||
@@ -2192,36 +2193,6 @@ int AIPlayerBaka::computeActions()
|
||||
return 1;
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Combat //
|
||||
//
|
||||
|
||||
int AIPlayerBaka::getCreaturesInfo(Player * player, int neededInfo, int untapMode, int canAttack)
|
||||
{
|
||||
int result = 0;
|
||||
CardDescriptor cd;
|
||||
cd.init();
|
||||
cd.setType("Creature");
|
||||
cd.unsecureSetTapped(untapMode);
|
||||
MTGCardInstance * card = NULL;
|
||||
while ((card = cd.nextmatch(player->game->inPlay, card)))
|
||||
{
|
||||
if (!canAttack || card->canAttack())
|
||||
{
|
||||
if (neededInfo == INFO_NBCREATURES)
|
||||
{
|
||||
result++;
|
||||
}
|
||||
else
|
||||
{
|
||||
result += card->power;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
int AIPlayerBaka::chooseAttackers()
|
||||
{
|
||||
//Attack with all creatures
|
||||
@@ -2268,19 +2239,12 @@ int AIPlayerBaka::chooseAttackers()
|
||||
}
|
||||
|
||||
/* Can I first strike my oponent and get away with murder ? */
|
||||
int AIPlayerBaka::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
|
||||
bool AIPlayerBaka::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
|
||||
{
|
||||
if(hints && hints->HintSaysAlwaysBlock(observer,ennemy))
|
||||
return 1;
|
||||
if (ennemy->has(Constants::FIRSTSTRIKE) || ennemy->has(Constants::DOUBLESTRIKE))
|
||||
return 0;
|
||||
if (!(card->has(Constants::FIRSTSTRIKE) || card->has(Constants::DOUBLESTRIKE)))
|
||||
return 0;
|
||||
if (!(card->power >= ennemy->toughness))
|
||||
return 0;
|
||||
if (!(card->power >= ennemy->toughness + 1) && ennemy->has(Constants::FLANKING))
|
||||
return 0;
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
return AIPlayer::canFirstStrikeKill(card, ennemy);
|
||||
}
|
||||
|
||||
int AIPlayerBaka::chooseBlockers()
|
||||
@@ -2464,7 +2428,7 @@ int AIPlayerBaka::receiveEvent(WEvent * event)
|
||||
|
||||
|
||||
AIPlayerBaka::AIPlayerBaka(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck) :
|
||||
AIPlayer(observer, file, fileSmall, deck)
|
||||
AIPlayer(observer, file, fileSmall, avatarFile, deck)
|
||||
{
|
||||
|
||||
nextCardToPlay = NULL;
|
||||
@@ -2479,34 +2443,6 @@ AIPlayerBaka::AIPlayerBaka(GameObserver *observer, string file, string fileSmall
|
||||
for (size_t i = 0; i < mDeck->meta_AIHints.size(); ++i)
|
||||
hints->add(mDeck->meta_AIHints[i]);
|
||||
}
|
||||
|
||||
|
||||
if(avatarFile != "")
|
||||
{
|
||||
if(!loadAvatar(avatarFile, "bakaAvatar"))
|
||||
{
|
||||
avatarFile = "baka.jpg";
|
||||
loadAvatar(avatarFile, "bakaAvatar");
|
||||
}
|
||||
mAvatarName = avatarFile;
|
||||
}
|
||||
else //load a random avatar.
|
||||
{
|
||||
avatarFile = "avatar";
|
||||
char buffer[3];
|
||||
sprintf(buffer, "%i", int(observer->getRandomGenerator()->random()%100));
|
||||
avatarFile.append(buffer);
|
||||
avatarFile.append(".jpg");
|
||||
if(!loadAvatar(avatarFile, "bakaAvatar"))
|
||||
{
|
||||
avatarFile = "baka.jpg";
|
||||
loadAvatar(avatarFile, "bakaAvatar");
|
||||
}
|
||||
mAvatarName = avatarFile;
|
||||
}
|
||||
|
||||
if (fileSmall == "ai_baka_eviltwin")
|
||||
mAvatar->SetHFlip(true);
|
||||
|
||||
initTimer();
|
||||
}
|
||||
@@ -2598,3 +2534,5 @@ AIPlayerBaka::~AIPlayerBaka() {
|
||||
}
|
||||
SAFE_DELETE(hints);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
// Abilities/Target Selection
|
||||
//
|
||||
|
||||
namespace AI {
|
||||
|
||||
MTGCardInstance * AIPlayerBakaB::chooseCard(TargetChooser * tc, MTGCardInstance * source, int random)
|
||||
{
|
||||
@@ -117,7 +118,7 @@ int AIPlayerBakaB::chooseAttackers()
|
||||
}
|
||||
|
||||
/* Can I first strike my oponent and get away with murder ? */
|
||||
int AIPlayerBakaB::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
|
||||
bool AIPlayerBakaB::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
|
||||
{
|
||||
return AIPlayerBaka::canFirstStrikeKill(card, ennemy);
|
||||
}
|
||||
@@ -180,7 +181,7 @@ AIPlayerBakaB::~AIPlayerBakaB() {
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
78
projects/mtg/src/AIPlayerMinMax.cpp
Normal file
78
projects/mtg/src/AIPlayerMinMax.cpp
Normal file
@@ -0,0 +1,78 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "AIPlayerMinMax.h"
|
||||
#include "CardDescriptor.h"
|
||||
#include "AIStats.h"
|
||||
#include "AllAbilities.h"
|
||||
#include "ExtraCost.h"
|
||||
#include "GuiCombat.h"
|
||||
#include "AIHints.h"
|
||||
#include "ManaCostHybrid.h"
|
||||
#include "MTGRules.h"
|
||||
|
||||
namespace AI {
|
||||
|
||||
//
|
||||
// Abilities/Target Selection
|
||||
//
|
||||
|
||||
AIPlayerMinMax::AIPlayerMinMax(GameObserver *observer, string deckFile, string deckFileSmall, string avatarFile, MTGDeck * deck) :
|
||||
AIPlayer(observer, deckFile, deckFileSmall, avatarFile, deck)
|
||||
{
|
||||
}
|
||||
|
||||
int AIPlayerMinMax::Act(float dt)
|
||||
{
|
||||
return 0;
|
||||
};
|
||||
|
||||
AIPlayerMinMax::~AIPlayerMinMax()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void AIPlayerMinMax::LookAround()
|
||||
{
|
||||
vector<MTGCardInstance*>::iterator ite;
|
||||
vector<AIAction> potentialActions;
|
||||
|
||||
// look for something useable (including mana)
|
||||
for (size_t i = 1; i < observer->mLayers->actionLayer()->mObjects.size(); i++)
|
||||
{
|
||||
MTGAbility * a = ((MTGAbility *) observer->mLayers->actionLayer()->mObjects[i]);
|
||||
//Make sure we can use the ability
|
||||
for (int j = 0; j < game->inPlay->nb_cards; j++)
|
||||
{
|
||||
MTGCardInstance * card = game->inPlay->cards[j];
|
||||
if (a->isReactingToClick(card, 0))
|
||||
{
|
||||
createAbilityPotentialsActions(a, card, potentialActions);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// look for something playable
|
||||
for(ite = game->hand->cards.begin(); ite != game->hand->cards.end(); ite++)
|
||||
{
|
||||
if(canPlay(*ite))
|
||||
{
|
||||
AIAction a(this, (*ite));
|
||||
potentialActions.push_back(a);
|
||||
}
|
||||
}
|
||||
|
||||
stringstream stream;
|
||||
stream << *observer;
|
||||
vector<AIAction>::const_iterator it;
|
||||
for(it = potentialActions.begin(); it != potentialActions.end(); it++)
|
||||
{
|
||||
stringstream theCommand;
|
||||
theCommand << (*it);
|
||||
|
||||
GameObserver g;
|
||||
g.load(stream.str());
|
||||
g.processAction(theCommand.str());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "MTGCardInstance.h"
|
||||
#include "WEvent.h"
|
||||
#include "AllAbilities.h"
|
||||
|
||||
namespace AI {
|
||||
|
||||
//TODO:better comments this is too cryptic to work on by anyone but original coder.
|
||||
bool compare_aistats(AIStat * first, AIStat * second)
|
||||
{
|
||||
@@ -217,3 +220,5 @@ void AIStats::Render()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -608,7 +608,7 @@ int ActionStack::setIsInterrupting(Player * player, bool log)
|
||||
|
||||
if (!gModRules.game.canInterrupt())
|
||||
{
|
||||
cancelInterruptOffer(DONT_INTERRUPT, log);
|
||||
cancelInterruptOffer(0, DONT_INTERRUPT, log);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -622,9 +622,18 @@ int ActionStack::setIsInterrupting(Player * player, bool log)
|
||||
|
||||
int playerId = (player == observer->players[1]) ? 1 : 0;
|
||||
interruptDecision[playerId] = INTERRUPT;
|
||||
|
||||
Interruptible* latest = getLatest(NOT_RESOLVED);
|
||||
stringstream stream;
|
||||
|
||||
if(latest)
|
||||
stream << "yes " << " " << latest->getDisplayName();
|
||||
else
|
||||
stream << "yes";
|
||||
|
||||
observer->isInterrupting = player;
|
||||
if(log)
|
||||
observer->logAction(player, "yes");
|
||||
observer->logAction(player, stream.str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -672,7 +681,6 @@ ActionStack::ActionStack(GameObserver* game)
|
||||
interruptDecision[i] = NOT_DECIDED;
|
||||
askIfWishesToInterrupt = NULL;
|
||||
timer = -1;
|
||||
currentState = -1;
|
||||
mode = ACTIONSTACK_STANDARD;
|
||||
checked = 0;
|
||||
lastActionController = NULL;
|
||||
@@ -873,8 +881,6 @@ void ActionStack::Update(float dt)
|
||||
//modal = 0;
|
||||
|
||||
TargetChooser * tc = observer->getCurrentTargetChooser();
|
||||
int newState = observer->getCurrentGamePhase();
|
||||
currentState = newState;
|
||||
if (!tc)
|
||||
checked = 0;
|
||||
|
||||
@@ -992,18 +998,33 @@ void ActionStack::Update(float dt)
|
||||
}
|
||||
}
|
||||
|
||||
void ActionStack::cancelInterruptOffer(InterruptDecision cancelMode, bool log)
|
||||
void ActionStack::cancelInterruptOffer(Player* p, InterruptDecision cancelMode, bool log)
|
||||
{
|
||||
int playerId = (observer->isInterrupting == observer->players[1]) ? 1 : 0;
|
||||
assert(observer->isInterrupting!=0);
|
||||
int playerId;
|
||||
if(p) {
|
||||
playerId = observer->getPlayerId(p)-1;
|
||||
} else {
|
||||
if(observer->isInterrupting == observer->players[1]) {
|
||||
playerId = 1;
|
||||
} else {
|
||||
playerId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if(log) {
|
||||
stringstream stream;
|
||||
Interruptible* latest = getLatest(NOT_RESOLVED);
|
||||
if(latest)
|
||||
stream << "no " << cancelMode << " " << latest->getDisplayName();
|
||||
else
|
||||
stream << "no " << cancelMode;
|
||||
observer->logAction(playerId, stream.str());
|
||||
}
|
||||
interruptDecision[playerId] = cancelMode;
|
||||
askIfWishesToInterrupt = NULL;
|
||||
observer->isInterrupting = NULL;
|
||||
timer = -1;
|
||||
if(log) {
|
||||
stringstream stream;
|
||||
stream << "no " << cancelMode;
|
||||
observer->logAction(playerId, stream.str());
|
||||
}
|
||||
}
|
||||
|
||||
void ActionStack::endOfInterruption(bool log)
|
||||
@@ -1059,7 +1080,7 @@ bool ActionStack::CheckUserInput(JButton inputKey)
|
||||
}
|
||||
else if ((JGE_BTN_PRI == key))
|
||||
{
|
||||
cancelInterruptOffer(DONT_INTERRUPT_ALL);
|
||||
cancelInterruptOffer(0, DONT_INTERRUPT_ALL);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -3550,7 +3550,7 @@ int MenuAbility::processAbility()
|
||||
mClone->resolve();
|
||||
SAFE_DELETE(mClone);
|
||||
if (source->controller() == game->isInterrupting)
|
||||
game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
|
||||
game->mLayers->stackLayer()->cancelInterruptOffer(0, ActionStack::DONT_INTERRUPT, false);
|
||||
}
|
||||
|
||||
processed = true;
|
||||
@@ -3587,7 +3587,7 @@ int MenuAbility::reactToChoiceClick(Targetable * object,int choice,int control)
|
||||
if(!mClone)
|
||||
{
|
||||
if (source->controller() == game->isInterrupting)
|
||||
game->mLayers->stackLayer()->cancelInterruptOffer(ActionStack::DONT_INTERRUPT, false);
|
||||
game->mLayers->stackLayer()->cancelInterruptOffer(0, ActionStack::DONT_INTERRUPT, false);
|
||||
return 0;
|
||||
}
|
||||
mClone->target = abilities[choice]->target;
|
||||
|
||||
@@ -625,7 +625,7 @@ int Credits::isDifficultyUnlocked(DeckStats * stats)
|
||||
{
|
||||
if (options[Options::DIFFICULTY_MODE_UNLOCKED].number)
|
||||
return 0;
|
||||
int nbAIDecks = AIPlayer::getTotalAIDecks();
|
||||
int nbAIDecks = AI::AIPlayer::getTotalAIDecks();
|
||||
|
||||
int wins = 0;
|
||||
|
||||
@@ -743,7 +743,7 @@ int Credits::IsMoreAIDecksUnlocked(DeckStats * stats) {
|
||||
// the number of currently unlocked decks in order to go through.
|
||||
if (stats->nbGames() < currentlyUnlocked * 1.2) return 0;
|
||||
|
||||
if (AIPlayer::getTotalAIDecks() > currentlyUnlocked)
|
||||
if (AI::AIPlayer::getTotalAIDecks() > currentlyUnlocked)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -295,8 +295,8 @@ void GameObserver::userRequestNextGamePhase(bool allowInterrupt, bool log)
|
||||
{
|
||||
if(log) {
|
||||
stringstream stream;
|
||||
stream << "next " << allowInterrupt << " " <<mCurrentGamePhase;
|
||||
logAction(currentPlayer, stream.str());
|
||||
stream << "next " << allowInterrupt;
|
||||
logAction(currentPlayer/*currentActionPlayer*/, stream.str());
|
||||
}
|
||||
|
||||
if(getCurrentTargetChooser() && getCurrentTargetChooser()->maxtargets == 1000)
|
||||
@@ -863,7 +863,7 @@ void GameObserver::gameStateBasedEffects()
|
||||
if (combatStep == TRIGGERS)
|
||||
{
|
||||
if (!mLayers->stackLayer()->getNext(NULL, 0, NOT_RESOLVED) && !targetChooser
|
||||
&& !mLayers->actionLayer()->isWaitingForAnswer())
|
||||
&& !mLayers->actionLayer()->isWaitingForAnswer())
|
||||
mLayers->stackLayer()->AddNextCombatStep();
|
||||
}
|
||||
|
||||
@@ -1497,6 +1497,7 @@ ostream& operator<<(ostream& out, const GameObserver& g)
|
||||
out << "player=" << g.currentPlayerId + 1 << endl;
|
||||
if(g.mCurrentGamePhase != MTG_PHASE_INVALID)
|
||||
out << "phase=" << g.phaseRing->phaseName(g.mCurrentGamePhase) << endl;
|
||||
out << "gameType=" << g.gameType() << endl;
|
||||
out << "[player1]" << endl;
|
||||
out << *(g.players[0]) << endl;
|
||||
out << "[player2]" << endl;
|
||||
@@ -1570,8 +1571,13 @@ bool GameObserver::load(const string& ss, bool undo, int controlledPlayerIndex
|
||||
if (s[s.size() - 1] == '\r') s.erase(s.size() - 1); //Handle DOS files
|
||||
if (!s.size()) continue;
|
||||
if (s[0] == '#') continue;
|
||||
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
|
||||
if (s.find("seed ") == 0)
|
||||
|
||||
if (s.find("gameType:") == 0)
|
||||
{
|
||||
mGameType = (GameType)atoi(s.substr(9).c_str());
|
||||
continue;
|
||||
}
|
||||
if (s.find("seed:") == 0)
|
||||
{
|
||||
mSeed = atoi(s.substr(5).c_str());
|
||||
randomGenerator.setSeed(mSeed);
|
||||
@@ -1660,6 +1666,25 @@ bool GameObserver::load(const string& ss, bool undo, int controlledPlayerIndex
|
||||
if(testgame)
|
||||
testgame->initGame();
|
||||
#endif //TESTSUITE
|
||||
switch(mGameType) {
|
||||
case GAME_TYPE_MOMIR:
|
||||
{
|
||||
addObserver(NEW MTGMomirRule(this, -1, MTGCollection()));
|
||||
break;
|
||||
}
|
||||
case GAME_TYPE_STONEHEWER:
|
||||
{
|
||||
addObserver(NEW MTGStoneHewerRule(this, -1,MTGCollection()));
|
||||
break;
|
||||
}
|
||||
case GAME_TYPE_HERMIT:
|
||||
{
|
||||
addObserver(NEW MTGHermitRule(this, -1));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
processActions(undo
|
||||
#ifdef TESTSUITE
|
||||
@@ -1669,7 +1694,7 @@ bool GameObserver::load(const string& ss, bool undo, int controlledPlayerIndex
|
||||
}
|
||||
else
|
||||
{
|
||||
logAction(s);
|
||||
actionsList.push_back(s);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1699,19 +1724,28 @@ bool GameObserver::processAction(const string& s)
|
||||
size_t size = s.find("]")-begin;
|
||||
size_t index = atoi(s.substr(begin, size).c_str());
|
||||
dumpAssert(index < zone->cards.size());
|
||||
cardClick(zone->cards[index], zone->cards[index]);
|
||||
if(s.find(" -momir- ") != string::npos) {
|
||||
int cardId = atoi(s.substr(s.find(" -momir- ") + 9).c_str());
|
||||
MTGMomirRule * a = ((MTGMomirRule *) mLayers->actionLayer()->getAbility(MTGAbility::MOMIR));
|
||||
a->reactToClick(zone->cards[index], cardId);
|
||||
mLayers->actionLayer()->stuffHappened = 1;
|
||||
}
|
||||
else
|
||||
cardClick(zone->cards[index], zone->cards[index]);
|
||||
} else if (s.find("stack") != string::npos) {
|
||||
size_t begin = s.find("[")+1;
|
||||
size_t size = s.find("]")-begin;
|
||||
size_t index = atoi(s.substr(begin, size).c_str());
|
||||
stackObjectClicked((Interruptible*)mLayers->stackLayer()->getByIndex(index));
|
||||
} else if (s.find("yes") != string::npos) {
|
||||
} else if (s.find(".yes") != string::npos) {
|
||||
mLayers->stackLayer()->setIsInterrupting(p);
|
||||
} else if (s.find("no") != string::npos) {
|
||||
mLayers->stackLayer()->cancelInterruptOffer();
|
||||
} else if (s.find(".no") != string::npos) {
|
||||
mLayers->stackLayer()->cancelInterruptOffer(p);
|
||||
} else if (s.find("endinterruption") != string::npos) {
|
||||
mLayers->stackLayer()->endOfInterruption();
|
||||
} else if (s.find("next") != string::npos) {
|
||||
} else if (s.find(".next") != string::npos) {
|
||||
// currentPlayer = p;
|
||||
// currentActionPlayer = p;
|
||||
userRequestNextGamePhase();
|
||||
} else if (s.find("combatok") != string::npos) {
|
||||
mLayers->combatLayer()->clickOK();
|
||||
@@ -1720,14 +1754,14 @@ bool GameObserver::processAction(const string& s)
|
||||
} else if (s.find("choice") != string::npos) {
|
||||
int choice = atoi(s.substr(s.find("choice ") + 7).c_str());
|
||||
mLayers->actionLayer()->doReactTo(choice);
|
||||
} else if (s == "p1" || s == "p2") {
|
||||
cardClick(NULL, p);
|
||||
} else if(s.find("mulligan") != string::npos) {
|
||||
Mulligan(p);
|
||||
} else if(s.find("shufflelib") != string::npos) {
|
||||
// This should probably be differently and be automatically part of the ability triggered
|
||||
// that would allow the AI to use it as well.
|
||||
shuffleLibrary(p);
|
||||
} else if (s.find("p1") || s.find("p2")) {
|
||||
cardClick(NULL, p);
|
||||
} else {
|
||||
DebugTrace("no clue about: " + s);
|
||||
}
|
||||
@@ -1771,21 +1805,29 @@ bool GameObserver::processActions(bool undo
|
||||
}
|
||||
#endif
|
||||
|
||||
for(loadingite = loadingList.begin(); loadingite != loadingList.end(); loadingite++, cmdIndex++)
|
||||
for(loadingite = loadingList.begin(); loadingite != loadingList.end(); /*loadingite++,*/ cmdIndex++)
|
||||
{
|
||||
processAction(*loadingite);
|
||||
Interruptible* lastInterruption;
|
||||
Player* lastInterruptingPlayer;
|
||||
|
||||
size_t nb = actionsList.size();
|
||||
|
||||
for (int i = 0; i<6; i++)
|
||||
do
|
||||
{
|
||||
lastInterruption = mLayers->stackLayer()->getLatest(NOT_RESOLVED);
|
||||
lastInterruptingPlayer = isInterrupting;
|
||||
// let's fake an update
|
||||
GameObserver::Update(counter);
|
||||
counter += 1.000f;
|
||||
}
|
||||
dumpAssert(actionsList.back() == *loadingite);
|
||||
dumpAssert(nb == actionsList.size());
|
||||
dumpAssert(cmdIndex == (actionsList.size()-1));
|
||||
while(
|
||||
(lastInterruption != mLayers->stackLayer()->getLatest(NOT_RESOLVED)
|
||||
&& mLayers->stackLayer()->isNotUndecided())
|
||||
||lastInterruptingPlayer != isInterrupting);
|
||||
// one again just to be sure
|
||||
GameObserver::Update(counter);
|
||||
counter += 1.000f;
|
||||
|
||||
string s = *loadingite;
|
||||
processAction(s);
|
||||
}
|
||||
|
||||
mLoading = false;
|
||||
@@ -1814,14 +1856,42 @@ void GameObserver::logAction(MTGCardInstance* card, MTGGameZone* zone, size_t in
|
||||
logAction(stream.str());
|
||||
}
|
||||
|
||||
void GameObserver::logActionMomir(MTGCardInstance * card, int cardId)
|
||||
{
|
||||
stringstream stream;
|
||||
|
||||
stream << "p" << ((card->controller()==players[0])?"1.":"2.")
|
||||
<< card->currentZone->getName()<< "[" << card->currentZone->getIndex(card) << "] "
|
||||
<< " -momir- " << cardId << " " << card->getLCName();
|
||||
|
||||
logAction(stream.str());
|
||||
}
|
||||
|
||||
|
||||
void GameObserver::logAction(const string& s)
|
||||
{
|
||||
stringstream stream;
|
||||
stream << s;
|
||||
stream << " " << getCurrentGamePhaseName();
|
||||
// << mLayers->stackLayer()->interruptDecision[0]
|
||||
// << mLayers->stackLayer()->interruptDecision[1];
|
||||
if(s.find("shufflelib") == string::npos &&
|
||||
s.find("next") == string::npos &&
|
||||
s.find(".no") == string::npos &&
|
||||
s.find(".yes") == string::npos
|
||||
) {
|
||||
// shufflelib replay might be desynchronized
|
||||
stream << " cp " << getPlayerId(currentPlayer) << ", ii " << getPlayerId(isInterrupting) << ", cap " << getPlayerId(currentActionPlayer);
|
||||
}
|
||||
|
||||
if(mLoading)
|
||||
{
|
||||
string toCheck = *loadingite;
|
||||
dumpAssert(toCheck == s);
|
||||
string vs = stream.str();
|
||||
dumpAssert(toCheck == vs);
|
||||
loadingite++;
|
||||
}
|
||||
actionsList.push_back(s);
|
||||
actionsList.push_back(stream.str());
|
||||
};
|
||||
|
||||
bool GameObserver::undo()
|
||||
@@ -1858,7 +1928,7 @@ Player* GameObserver::createPlayer(const string& playerMode
|
||||
switch(aMode)
|
||||
{
|
||||
case Player::MODE_AI:
|
||||
AIPlayerFactory playerCreator;
|
||||
AI::AIPlayerFactory playerCreator;
|
||||
if(players.size())
|
||||
pPlayer = playerCreator.createAIPlayer(this, MTGCollection(), players[0]);
|
||||
else
|
||||
@@ -1931,7 +2001,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
|
||||
}
|
||||
else
|
||||
{ //AI Player, chooses deck
|
||||
AIPlayerFactory playerCreator;
|
||||
AI::AIPlayerFactory playerCreator;
|
||||
Player * opponent = NULL;
|
||||
if (playerId == 1) opponent = players[0];
|
||||
|
||||
@@ -1941,7 +2011,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
|
||||
else
|
||||
{
|
||||
//Random deck
|
||||
AIPlayerFactory playerCreator;
|
||||
AI::AIPlayerFactory playerCreator;
|
||||
Player * opponent = NULL;
|
||||
|
||||
// Reset the random logging.
|
||||
@@ -1958,7 +2028,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
|
||||
}
|
||||
|
||||
if (playerType == PLAYER_TYPE_CPU_TEST)
|
||||
((AIPlayer *) players[playerId])->setFastTimerMode();
|
||||
((AI::AIPlayer *) players[playerId])->setFastTimerMode();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -263,7 +263,7 @@ void GameStateDeckViewer::saveDeck()
|
||||
void GameStateDeckViewer::saveAsAIDeck(string deckName)
|
||||
{
|
||||
|
||||
int deckId = AIPlayer::getTotalAIDecks() + 1;
|
||||
int deckId = AI::AIPlayer::getTotalAIDecks() + 1;
|
||||
|
||||
std::ostringstream oss;
|
||||
oss << "deck" <<deckId;
|
||||
@@ -278,7 +278,7 @@ void GameStateDeckViewer::saveAsAIDeck(string deckName)
|
||||
filepath.append(aiDeckName).append(".txt");
|
||||
DebugTrace("saving AI deck " << filepath);
|
||||
myDeck->save(filepath, true, deckName, deckDesc);
|
||||
AIPlayer::invalidateTotalAIDecks(); //We added one AI deck, so we need to invalidate the count cache
|
||||
AI::AIPlayer::invalidateTotalAIDecks(); //We added one AI deck, so we need to invalidate the count cache
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::sellCard()
|
||||
|
||||
@@ -1734,8 +1734,8 @@ void GameStateDuel::setAISpeed()
|
||||
{
|
||||
if (mParent->players[i] == PLAYER_TYPE_CPU)
|
||||
{
|
||||
if(dynamic_cast<AIPlayer*>(game->players[i]))
|
||||
((AIPlayer *)game->players[i])->setFastTimerMode(tournament->getFastTimerMode());
|
||||
if(dynamic_cast<AI::AIPlayer*>(game->players[i]))
|
||||
((AI::AIPlayer *)game->players[i])->setFastTimerMode(tournament->getFastTimerMode());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -254,7 +254,7 @@ int GameStateMenu::gamePercentComplete() {
|
||||
|
||||
//unlocked AI decks
|
||||
int currentlyUnlocked = options[Options::AIDECKS_UNLOCKED].number;
|
||||
int totalAIDecks = AIPlayer::getTotalAIDecks();
|
||||
int totalAIDecks = AI::AIPlayer::getTotalAIDecks();
|
||||
int reallyUnlocked = MIN(currentlyUnlocked, totalAIDecks);
|
||||
total+= totalAIDecks / 10;
|
||||
done+= reallyUnlocked / 10;
|
||||
|
||||
@@ -727,7 +727,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
|
||||
DAMAGE: step = event->step;
|
||||
if (!observer->currentPlayer->displayStack())
|
||||
{
|
||||
((AIPlayer *) observer->currentPlayer)->affectCombatDamages(step);
|
||||
((AI::AIPlayer *) observer->currentPlayer)->affectCombatDamages(step);
|
||||
observer->userRequestNextGamePhase(false, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -1724,6 +1724,9 @@ int MTGMomirRule::reactToClick(MTGCardInstance * card_to_discard, int cardId)
|
||||
{
|
||||
if (!isReactingToClick(card_to_discard))
|
||||
return 0;
|
||||
|
||||
game->logActionMomir(card_to_discard, cardId);
|
||||
|
||||
Player * player = game->currentlyActing();
|
||||
ManaCost * cost = player->getManaPool();
|
||||
player->getManaPool()->pay(cost);
|
||||
|
||||
@@ -401,18 +401,30 @@ bool Player::operator<(Player& aPlayer)
|
||||
if(isDead() && !aPlayer.isDead())
|
||||
return true;
|
||||
|
||||
// if this opponent is not dead and aPlayer opponent is dead then this < aPlayer
|
||||
if(!opponent()->isDead() && aPlayer.opponent()->isDead())
|
||||
return true;
|
||||
|
||||
// heuristics for min-max
|
||||
|
||||
// if this is more poisoined than aPlayer then this < aPlayer
|
||||
if(poisonCount > aPlayer.poisonCount)
|
||||
if((poisonCount - opponent()->poisonCount) > (aPlayer.poisonCount - aPlayer.opponent()->poisonCount))
|
||||
return true;
|
||||
|
||||
// if this has less life than aPlayer then this < aPlayer
|
||||
if(life < aPlayer.life)
|
||||
if((life - opponent()->life) < (aPlayer.life - aPlayer.opponent()->life))
|
||||
return true;
|
||||
|
||||
// if this has less parmanents in game that aPlayer then this < aPlayer
|
||||
if(game->battlefield->cards.size() < aPlayer.game->battlefield->cards.size())
|
||||
// if this has less permanents in game that aPlayer then this < aPlayer
|
||||
if(((int)game->battlefield->cards.size() - (int)opponent()->game->battlefield->cards.size()) < ((int)aPlayer.game->battlefield->cards.size() - (int)aPlayer.opponent()->game->battlefield->cards.size()))
|
||||
return true;
|
||||
|
||||
// if this has less cards in hand that aPlayer then this < aPlayer
|
||||
if(((int)game->hand->cards.size() - (int)opponent()->game->hand->cards.size()) < ((int)aPlayer.game->hand->cards.size() - (int)aPlayer.opponent()->game->hand->cards.size()))
|
||||
return true;
|
||||
|
||||
// if this has less mana than aPlayer then this < aPlayer
|
||||
if(aPlayer.manaPool->canAfford(manaPool))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
||||
@@ -184,8 +184,8 @@ void Rules::addExtraRules(GameObserver* g)
|
||||
else if (p->isAI() && (p->playMode == Player::MODE_AI && p->opponent()->playMode== Player::MODE_AI))
|
||||
{
|
||||
handsize = ((AADrawer *)a)->getNumCards();
|
||||
((AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AIPlayer *) p)->agressivity += 100;
|
||||
((AI::AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AI::AIPlayer *) p)->agressivity += 100;
|
||||
hand->OptimizedHand(p,handsize, 3, 1, 3);
|
||||
}
|
||||
else if (!p->isAI() && !Optimizedhandcheat)
|
||||
@@ -203,8 +203,8 @@ void Rules::addExtraRules(GameObserver* g)
|
||||
handsize = ((AADrawer *)a)->getNumCards();
|
||||
if(difficultyRating == EASY)
|
||||
{
|
||||
((AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AIPlayer *) p)->agressivity += 100;
|
||||
((AI::AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AI::AIPlayer *) p)->agressivity += 100;
|
||||
hand->OptimizedHand(p,handsize, 3, 1, 3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
|
||||
}
|
||||
else if (difficultyRating == NORMAL)
|
||||
@@ -266,7 +266,7 @@ Player * Rules::loadPlayerMomir(GameObserver* observer, int isAI)
|
||||
if (!isAI) // Human Player
|
||||
player = NEW HumanPlayer(observer, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, false, tempDeck);
|
||||
else
|
||||
player = NEW AIMomirPlayer(observer, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty, tempDeck);
|
||||
player = NEW AI::AIMomirPlayer(observer, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty, tempDeck);
|
||||
|
||||
return player;
|
||||
}
|
||||
@@ -300,7 +300,7 @@ Player * Rules::loadPlayerRandom(GameObserver* observer, int isAI, int mode)
|
||||
if (!isAI) // Human Player
|
||||
player = NEW HumanPlayer(observer, deckFile, deckFileSmall, false, tempDeck);
|
||||
else
|
||||
player = NEW AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck);
|
||||
player = NEW AI::AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck);
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
@@ -311,7 +311,7 @@ void StoryDuel::init()
|
||||
|
||||
sprintf(deckFile, "%s/opponent_deck.txt", folder);
|
||||
sprintf(deckFileSmall, "campaign_ennemy_%s_%s", mParent->folder.c_str(), pageId.c_str());
|
||||
game->loadPlayer(1, NEW AIPlayerBaka(game, deckFile, deckFileSmall, "baka.jpg"));
|
||||
game->loadPlayer(1, NEW AI::AIPlayerBaka(game, deckFile, deckFileSmall, "baka.jpg"));
|
||||
|
||||
string rulesFile = folder;
|
||||
rulesFile.append("/rules.txt");
|
||||
|
||||
@@ -620,7 +620,7 @@ string TaskWinAgainst::getShortDesc()
|
||||
|
||||
bool TaskWinAgainst::isDone(GameObserver* observer, GameApp *)
|
||||
{
|
||||
AIPlayerBaka * baka = (AIPlayerBaka*) observer->players[1];
|
||||
AI::AIPlayerBaka * baka = (AI::AIPlayerBaka*) observer->players[1];
|
||||
return ((baka) && (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
|
||||
&& (baka->deckId == opponent));
|
||||
}
|
||||
|
||||
@@ -576,7 +576,7 @@ int TestSuite::loadNext()
|
||||
#elif defined(IOS)
|
||||
thread_count = 6;
|
||||
#else
|
||||
thread_count = 4;
|
||||
thread_count = 2;
|
||||
#endif
|
||||
for(size_t i = 0; i < (thread_count-1); i++)
|
||||
mWorkerThread.push_back(new boost::thread(ThreadProc, this));
|
||||
@@ -603,6 +603,7 @@ void TestSuite::ThreadProc(void* inParam)
|
||||
float counter = 1.0f;
|
||||
while(instance->mProcessing && (filename = instance->getNextFile()) != "")
|
||||
{
|
||||
DebugTrace("Checking " + filename);
|
||||
TestSuiteGame theGame(instance, filename);
|
||||
if(theGame.isOK)
|
||||
{
|
||||
@@ -612,6 +613,14 @@ void TestSuite::ThreadProc(void* inParam)
|
||||
theGame.observer->startGame(theGame.gameType, /*instance->mRules*/Rules::getRulesByFilename("testsuite.txt"));
|
||||
theGame.initGame();
|
||||
|
||||
while(!theGame.observer->didWin())
|
||||
theGame.observer->Update(counter++);
|
||||
|
||||
// rewind and redo thanks to the action logging
|
||||
stringstream stream;
|
||||
stream << (*theGame.observer);
|
||||
theGame.observer->load(stream.str(), false, 0, &theGame);
|
||||
|
||||
while(!theGame.observer->didWin())
|
||||
theGame.observer->Update(counter++);
|
||||
}
|
||||
@@ -846,7 +855,7 @@ void TestSuiteGame::initGame()
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
AIPlayerBaka * p = (AIPlayerBaka *) (observer->players[i]);
|
||||
AI::AIPlayerBaka * p = (AI::AIPlayerBaka *) (observer->players[i]);
|
||||
p->forceBestAbilityUse = forceAbility;
|
||||
p->life = initState.players[i]->life;
|
||||
p->poisonCount = initState.players[i]->poisonCount;
|
||||
|
||||
@@ -310,6 +310,7 @@
|
||||
<ClCompile Include="src\AIPlayer.cpp" />
|
||||
<ClCompile Include="src\AIPlayerBaka.cpp" />
|
||||
<ClCompile Include="src\AIPlayerBakaB.cpp" />
|
||||
<ClCompile Include="src\AIPlayerMinMax.cpp" />
|
||||
<ClCompile Include="src\AIStats.cpp" />
|
||||
<ClCompile Include="src\AllAbilities.cpp" />
|
||||
<ClCompile Include="src\CardDescriptor.cpp" />
|
||||
@@ -468,6 +469,7 @@
|
||||
<ClInclude Include="include\AIPlayer.h" />
|
||||
<ClInclude Include="include\AIPlayerBaka.h" />
|
||||
<ClInclude Include="include\AIPlayerBakaB.h" />
|
||||
<ClInclude Include="include\AIPlayerMinMax.h" />
|
||||
<ClInclude Include="include\AIStats.h" />
|
||||
<ClInclude Include="include\AllAbilities.h" />
|
||||
<ClInclude Include="include\CacheEngine.h" />
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\ActionElement.cpp">
|
||||
@@ -331,6 +331,9 @@
|
||||
<ClCompile Include="src\NetworkPlayer.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\AIPlayerMinMax.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\CarouselDeckView.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
@@ -687,6 +690,9 @@
|
||||
<ClInclude Include="include\NetworkPlayer.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\AIPlayerMinMax.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\CarouselDeckView.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
|
||||
@@ -59,6 +59,7 @@ SOURCES += \
|
||||
src/AIMomirPlayer.cpp\
|
||||
src/AIPlayer.cpp\
|
||||
src/AIPlayerBaka.cpp\
|
||||
src/AIPlayerMinMax.cpp\
|
||||
src/AIStats.cpp\
|
||||
src/AllAbilities.cpp\
|
||||
src/CardDescriptor.cpp\
|
||||
@@ -177,6 +178,7 @@ HEADERS += \
|
||||
include/AIHints.h\
|
||||
include/AIPlayerBaka.h\
|
||||
include/AIPlayerBakaB.h\
|
||||
include/AIPlayerMinMax.h\
|
||||
include/DeckEditorMenu.h\
|
||||
include/WResourceManagerImpl.h\
|
||||
include/DeckMenu.h\
|
||||
|
||||
Reference in New Issue
Block a user