Merge branch 'master' into minmax

This commit is contained in:
xawotihs
2014-01-24 23:49:30 +01:00
100 changed files with 5124 additions and 1688 deletions
+26 -13
View File
@@ -1,17 +1,30 @@
language: cpp
branches:
except:
- latest-master
before_install:
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
- export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
- export ANDROID="android-sdk-linux/tools/android"
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
- export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
- export ANDROID="android-sdk-linux/tools/android"
install:
- sudo apt-get update -qq
- if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch; fi
- wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
- tar -x --xz -f sdk.lzma
- wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
- wget http://dl.google.com/android/android-sdk_r22-linux.tgz -nv
- tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
- tar -zxf android-sdk_r22-linux.tgz
- echo yes | $ANDROID update sdk --filter 1,2,3,8 --no-ui --force > log.txt
- sudo add-apt-repository ppa:tobydox/mingw -y
- sudo apt-get update -qq
- if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch jq mingw32-x-gcc mingw32-x-qt; fi
- sudo ln -s /opt/mingw32/bin/moc /opt/mingw32/bin/i686-w64-mingw32-moc
- wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
- tar -x --xz -f sdk.lzma
- wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
- wget http://dl.google.com/android/android-sdk_r22-linux.tgz -nv
- tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
- tar -zxf android-sdk_r22-linux.tgz
- $ANDROID list sdk --extended -a
- echo yes | $ANDROID update sdk -a --filter "tools","platform-tools","build-tools-19.0.1","android-10" --no-ui --force > log.txt
- sudo pip install pyjavaproperties
script: ./travis-script.sh
env:
global:
secure: "fJgWlCFbde96OSQNGKUmowGX+ERPeqP+n1EOMf1+FJzOU4DdkTLRAlV5+5qnEX9jB/3mWN6iPpmG1qEz/SdDG3KHxJYs4ZU/Lu485O24zZ/+GdYBNsrvhPD9ckPGEMLDa1foEVTDnW0Dlkz3BCFcszjhtXGUJv7v6Pj6LRk1Mg8="
script: "./travis-script.sh"
after_success: ./upload-binaries.sh
+1 -1
View File
@@ -61,7 +61,7 @@ std::string ToHex(T* pointer)
{ \
std::ostringstream stream; \
stream << inString << std::endl; \
OutputDebugString(stream.str().c_str()); \
OutputDebugStringA(stream.str().c_str()); \
}
#endif // QT_CONFIG
#endif // Win32, Linux
+128
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@@ -0,0 +1,128 @@
#ifndef DOWNLOADER_H
#define DOWNLOADER_H
//-------------------------------------------------------------------------------------
//
// This class handles download of remote resources (any kind of file)
// All the resources are stored locally in the userPath
// For every resources, the downloader verifies if the resource was modifed
// on the server before downloading the update. The Downloader maintains a catalogue
// of resource downloaded to be able to check if they need to be updated.
//
// The interface can be used completly synchronously by the application and some
// context or message loop is needed in the implementation of this interface
//
// Note that the Downloader could in theory by implemented on top of JNetwork.
//
//-------------------------------------------------------------------------------------
#include <string>
#include <ostream>
#include <istream>
#include <fstream>
#include <map>
#include "Threading.h"
#ifdef QT_CONFIG
#include <QObject>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QNetworkAccessManager>
#endif
using namespace std;
class DownloadRequest
#ifdef QT_CONFIG
: public QObject
#endif
{
#ifdef QT_CONFIG
Q_OBJECT
private slots:
#endif
void fileDownloaded();
void downloadProgress(qint64 bytesReceived, qint64 bytesTotal);
#ifdef QT_CONFIG
signals:
void percentChanged(int percent);
void statusChanged(int);
#endif
public:
typedef enum {
NOT_PRESENT,
DOWNLOADING,
DOWNLOADED,
DOWNLOAD_ERROR
} DownloadStatus;
protected:
string mLocalPath;
string mRemoteResourceURL;
// previous one is the original, next one can change after redirection
string mRequestedRemoteResourceURL;
string mETag;
DownloadStatus mDownloadStatus;
bool mUpgradeAvailable;
size_t mTotalSize;
size_t mCurrentSize;
ofstream mFile;
#ifdef QT_CONFIG
QNetworkReply* mNetworkReply;
static QNetworkAccessManager networkAccessManager;
#endif
public:
DownloadRequest(string localPath="",
string remoteResourceURL="",
string ETag = "",
DownloadStatus downloadStatus=NOT_PRESENT,
size_t totalSize = 0,
size_t currentSize = 0);
~DownloadRequest();
static bool NetworkIsAccessible();
string getTempLocalPath() const { return (mLocalPath+".tmp"); };
string getLocalPath() const { return mLocalPath; };
string getRemoteResource() const { return mRemoteResourceURL; };
string getETag() const { return mETag; };
void startGet();
void startHead();
DownloadStatus getDownloadStatus() const { return mDownloadStatus; };
bool upgradeAvailable() const { return mUpgradeAvailable; };
void getSizes(size_t& totalSize, size_t&currentSize) {
totalSize = mTotalSize;
currentSize = mCurrentSize;
};
friend ostream& operator<<(ostream& out, const DownloadRequest& d);
friend istream& operator>>(istream&, DownloadRequest&);
friend class Downloader;
};
class Downloader
{
protected:
Downloader(string globalRemoteURL="", string localCacheRecords="");
virtual ~Downloader();
static Downloader* mInstance;
string mGlobalRemoteURL;
string mLocalCacheRecords;
boost::mutex mMutex;
map<string, DownloadRequest*> mRequestMap;
public:
static Downloader* GetInstance();
static void Release();
void Update();
DownloadRequest* Get(string localPath, string remoteResourceURL="");
friend ostream& operator<<(ostream& out, const Downloader& d);
friend istream& operator>>(istream&, Downloader&);
};
#endif // DOWNLOADER_H
-1
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@@ -297,7 +297,6 @@ public:
private:
float mTimer;
float mFrameTime;
JAnimator* mAnimator;
vector<JAnimatorObject *> mObjects;
};
-1
View File
@@ -37,7 +37,6 @@ private:
float mTexY;
float mTexWidth;
float mTexHeight;
JTexture* mTexture;
JQuad* mQuad;
+2 -1
View File
@@ -128,6 +128,7 @@ public:
bool readIntoString(const string & FilePath, string & target);
bool openForWrite(ofstream & File, const string & FilePath, ios_base::openmode mode = ios_base::out );
bool Rename(string from, string to);
bool Remove(string aFile);
//Returns true if strFilename exists somewhere in the fileSystem
bool FileExists(const string& strFilename);
@@ -163,4 +164,4 @@ protected:
#endif
#endif
+89 -15
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@@ -1,7 +1,7 @@
#ifndef THREADING_H
#define THREADING_H
#if !defined(PSP) && !defined(QT_CONFIG)
#if !defined(PSP) && !defined(QT_CONFIG) && !(__cplusplus > 199711L)
#include <boost/date_time.hpp>
#ifdef WIN32
@@ -14,7 +14,7 @@
#endif
#include <boost/thread/mutex.hpp>
#elif !defined(QT_CONFIG)
#elif defined(PSP)
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
@@ -26,7 +26,7 @@
namespace boost
{
/**
** PSP specific variant of a boost mutex & scoped_lock
** PSP specific variant of a boost mutex & scoped_lock
*/
template <class Mutex>
@@ -60,7 +60,7 @@ namespace boost
{
sceKernelDeleteSema(mID);
}
void lock()
{
int result = sceKernelWaitSema(mID, 1, 0);
@@ -142,7 +142,7 @@ namespace boost
}
}
int mID;
int mThreadID;
volatile int mRecursionCount;
@@ -164,7 +164,7 @@ namespace boost
/**
** Emulating boost::thread configuration glue, with some shortcuts
** Emulating boost::thread configuration glue, with some shortcuts
** This detail namespace is a distillation of boost's thread.hpp, thread_data.hpp.
*/
namespace detail
@@ -212,13 +212,13 @@ namespace boost
**
** The intent of its usage is this form only:
** mWorkerThread = boost::thread(ThreadProc, this);
** where ThreadProc is a static member function of the 'this' class,eg:
** static void FOO::ThreadProc(void* inParam)
** {
** FOO* instance = reinterpret_cast<FOO*>(inParam);
** // now you have class instance data available...
** }
**
** where ThreadProc is a static member function of the 'this' class,eg:
** static void FOO::ThreadProc(void* inParam)
** {
** FOO* instance = reinterpret_cast<FOO*>(inParam);
** // now you have class instance data available...
** }
**
** Any other variant of a thread proc with more than one param is unimplemented.
*/
class thread
@@ -227,7 +227,7 @@ namespace boost
** Helper class for sceKernelStartThread, which passes args by value, not by reference
** We use this struct to wrap any pointers that we want to pass to the worker thread.
*/
struct CallbackData
struct CallbackData
{
CallbackData(detail::thread_data_ptr inThreadInfo)
: mThreadInfo(inThreadInfo)
@@ -307,7 +307,7 @@ namespace boost
}
}
#elif defined(QT_CONFIG)
#elif defined(QT_CONFIG) && (__cplusplus <= 199711L)
#include <QMutex>
#include <QThread>
@@ -537,6 +537,80 @@ namespace boost
}
}
#elif (__cplusplus > 199711L)
#include <thread>
#include <mutex>
namespace boost
{
typedef std::thread thread;
template <class Mutex>
struct unique_lock
{
unique_lock(Mutex& inMutex) : mMutex(&inMutex)
{
mMutex->lock();
}
~unique_lock()
{
mMutex->unlock();
}
Mutex* mMutex;
};
class mutex
{
public:
typedef unique_lock<mutex> scoped_lock;
mutex()
: mQMutex()
{
}
~mutex()
{
}
void lock()
{
mQMutex.lock();
}
void unlock()
{
mQMutex.unlock();
}
std::mutex mQMutex;
private:
mutex(mutex const&);
mutex& operator=(mutex const&);
};
namespace posix_time
{
typedef unsigned int milliseconds;
}
/**
** boost's platform neutral sleep call.
*/
namespace this_thread
{
inline void sleep(boost::posix_time::milliseconds const& time)
{
std::this_thread::sleep_for(std::chrono::milliseconds(time));
}
}
}
#endif
#endif // THREADING_H
+15
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@@ -136,6 +136,20 @@ signals:
private slots:
private:
int lastPosx(){
#if QT_VERSION >= 0x050000
return m_lastPos.x()*devicePixelRatio();
#else
return m_lastPos.x();
#endif
}
int lastPosy(){
#if QT_VERSION >= 0x050000
return m_lastPos.y()*devicePixelRatio();
#else
return m_lastPos.y();
#endif
}
void timerEvent( QTimerEvent* );
void doAndEnqueue(JButton action) {
m_engine->HoldKey_NoRepeat(action);
@@ -154,6 +168,7 @@ private:
int m_timerId;
bool m_active;
QRect m_viewPort;
QPoint m_lastPos;
#ifdef QT_WIDGET
#if (defined Q_WS_MAEMO_5) || (defined MEEGO_EDITION_HARMATTAN) || (defined Q_WS_ANDROID)
int mMouseDownX;
+298
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@@ -0,0 +1,298 @@
#include "DebugRoutines.h"
#include "JFileSystem.h"
#include "Downloader.h"
#define RECORDS_DEFAULT_FILE "cache/records.txt"
#ifdef QT_CONFIG
QNetworkAccessManager DownloadRequest::networkAccessManager;
#endif
DownloadRequest::DownloadRequest(string localPath,
string remoteResourceURL,
string ETag,
DownloadStatus downloadStatus,
size_t totalSize,
size_t currentSize):
mLocalPath(localPath),
mRemoteResourceURL(remoteResourceURL),
mRequestedRemoteResourceURL(remoteResourceURL),
mETag(ETag),
mDownloadStatus(downloadStatus),
mUpgradeAvailable(false),
mTotalSize(totalSize),
mCurrentSize(currentSize)
{
}
DownloadRequest::~DownloadRequest()
{
}
void DownloadRequest::startHead()
{
#ifdef QT_CONFIG
QNetworkRequest request(QUrl(QString(mRequestedRemoteResourceURL.c_str())));
request.setRawHeader("If-None-Match", mETag.c_str());
mNetworkReply = networkAccessManager.head(request);
connect(mNetworkReply, SIGNAL(finished()), SLOT(fileDownloaded()));
#endif
}
void DownloadRequest::startGet()
{
#ifdef QT_CONFIG
mNetworkReply = networkAccessManager.get(QNetworkRequest(QUrl(QString(mRequestedRemoteResourceURL.c_str()))));
#endif
mFile.close();
JFileSystem::GetInstance()->Remove(getTempLocalPath());
JFileSystem::GetInstance()->openForWrite(mFile, getTempLocalPath());
#ifdef QT_CONFIG
connect(mNetworkReply, SIGNAL(downloadProgress(qint64, qint64)),
SLOT(downloadProgress(qint64, qint64)));
connect(mNetworkReply, SIGNAL(finished()), SLOT(fileDownloaded()));
#endif
}
void DownloadRequest::fileDownloaded()
{
do {
QByteArray eTagByteArray = mNetworkReply->rawHeader("ETag");
if(!eTagByteArray.isEmpty()) {
string oldETag = mETag;
mETag = QString(eTagByteArray).toStdString();
if(oldETag!="" && oldETag != mETag)
mUpgradeAvailable = true;
}
// let's check some error
if(mNetworkReply->error() != QNetworkReply::NoError) {
DebugTrace(mNetworkReply->errorString().toStdString());
mDownloadStatus = DownloadRequest::DOWNLOAD_ERROR;
mFile.close();
JFileSystem::GetInstance()->Remove(getTempLocalPath());
break;
}
// check if we're getting redirected
QVariant redirectionTarget = mNetworkReply->attribute(QNetworkRequest::RedirectionTargetAttribute);
if (!redirectionTarget.isNull()) {
QUrl newUrl = QUrl(mRequestedRemoteResourceURL.c_str()).resolved(redirectionTarget.toUrl());
DebugTrace(string("Redirect to ")+ newUrl.toString().toStdString());
mRequestedRemoteResourceURL = newUrl.toString().toStdString();
mNetworkReply->deleteLater();
if(mFile.is_open())
startGet();
else
startHead();
return;
}
if(mFile.is_open())
{
QByteArray byteArray = mNetworkReply->readAll();
mFile.write(byteArray.constData(), byteArray.size());
mFile.close();
if(!JFileSystem::GetInstance()->Rename(getTempLocalPath(), mLocalPath)) {
mDownloadStatus = DownloadRequest::DOWNLOAD_ERROR;
break;
}
}
mDownloadStatus = DownloadRequest::DOWNLOADED;
} while(0);
Downloader::GetInstance()->Update();
mNetworkReply->deleteLater();
emit statusChanged((int)mDownloadStatus);
}
void DownloadRequest::downloadProgress(qint64 bytesReceived, qint64 bytesTotal)
{
QByteArray byteArray = mNetworkReply->readAll();
mFile.write(byteArray.constData(), byteArray.size());
mCurrentSize = bytesReceived;
mTotalSize = bytesTotal;
int percent = 0;
if(bytesTotal)
percent = (bytesReceived/bytesTotal)*100;
emit percentChanged(percent);
}
Downloader* Downloader::mInstance = 0;
Downloader::Downloader(string globalRemoteURL, string localcacheRecords):
mGlobalRemoteURL(globalRemoteURL),
mLocalCacheRecords(localcacheRecords)
{
JFileSystem::GetInstance()->MakeDir("cache");
izfstream downloadRecords;
if(mLocalCacheRecords.empty())
mLocalCacheRecords = RECORDS_DEFAULT_FILE;
if(JFileSystem::GetInstance()->openForRead(downloadRecords, mLocalCacheRecords))
{// File exists, let's read it.
downloadRecords >> (*this);
}
JFileSystem::GetInstance()->CloseFile();
}
Downloader::~Downloader()
{
map<string, DownloadRequest*>::iterator ite;
for(ite = mRequestMap.begin(); ite != mRequestMap.end(); ite++)
{
delete (*ite).second;
}
mRequestMap.erase(mRequestMap.begin(), mRequestMap.end());
}
Downloader* Downloader::GetInstance()
{
if(!mInstance)
{
mInstance = new Downloader();
}
return mInstance;
}
void Downloader::Release()
{
if(mInstance)
{
delete mInstance;
mInstance = 0;
}
}
bool DownloadRequest::NetworkIsAccessible()
{
bool result = false;
#ifdef QT_CONFIG
networkAccessManager.setNetworkAccessible(QNetworkAccessManager::Accessible);
result = networkAccessManager.networkAccessible();
#endif
return result;
}
DownloadRequest* Downloader::Get(string localPath, string remoteResourceURL)
{
map<string, DownloadRequest*>::iterator ite = mRequestMap.find(localPath);
if(ite == mRequestMap.end())
{ // request does not exist, let's create it
DownloadRequest* request = new DownloadRequest(localPath, remoteResourceURL);
std::pair<std::map<string,DownloadRequest*>::iterator,bool> ret;
ret = mRequestMap.insert ( std::pair<string,DownloadRequest*>(localPath, request) );
if (ret.second==false) {
DebugTrace("Downloader::Get Error inserting request in Map");
return 0;
}
ite = ret.first;
}
// Now, we can check the server
if((*ite).second->getDownloadStatus() == DownloadRequest::NOT_PRESENT ||
(*ite).second->upgradeAvailable())
{ // File is not here or an update is available, let's get it
(*ite).second->startGet();
(*ite).second->mDownloadStatus = DownloadRequest::DOWNLOADING;
}
else if ((*ite).second->getDownloadStatus() == DownloadRequest::DOWNLOADED)
{ // File is here, let's check if there is some update without blocking the playback
(*ite).second->startHead();
}
return (*ite).second;
}
void Downloader::Update()
{
ofstream downloadRecords;
if(JFileSystem::GetInstance()->openForWrite(downloadRecords, mLocalCacheRecords))
{
downloadRecords << (*this);
}
downloadRecords.close();
}
ostream& operator<<(ostream& out, const DownloadRequest& d)
{
// HEAD request fails, so this line erase cache record after upgrade check :(
// if(d.getDownloadStatus() == DownloadRequest::DOWNLOADED)
{
out << "localPath=" << d.mLocalPath << endl;
out << "remoteResource=" << d.mRemoteResourceURL << endl;
out << "ETag=" << d.mETag << endl;
out << "upgradeAvailable=" << d.mUpgradeAvailable <<endl;
}
return out;
}
istream& operator>>(istream& in, DownloadRequest& d)
{
string s;
while(std::getline(in, s))
{
size_t limiter = s.find("=");
string areaS;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("localPath") == 0)
{
d.mLocalPath = s.substr(limiter + 1);
}
else if (areaS.compare("remoteResource") == 0)
{
d.mRemoteResourceURL = s.substr(limiter + 1);
d.mRequestedRemoteResourceURL = d.mRemoteResourceURL;
}
else if (areaS.compare("ETag") == 0)
{
d.mETag = s.substr(limiter + 1);
d.mDownloadStatus = DownloadRequest::DOWNLOADED;
}
else if (areaS.compare("upgradeAvailable") == 0)
{
d.mUpgradeAvailable = (bool)atoi(s.substr(limiter + 1).c_str());
break;
}
}
}
return in;
}
ostream& operator<<(ostream& out, const Downloader& d)
{
map<string, DownloadRequest*>::const_iterator ite;
for(ite = d.mRequestMap.begin(); ite != d.mRequestMap.end(); ite++)
{
out << (*(*ite).second) << endl;
}
return out;
}
istream& operator>>(istream& in, Downloader& d)
{
while(!in.eof())
{
DownloadRequest* downloadRequest = new DownloadRequest();
in >> (*downloadRequest);
if(!downloadRequest->getLocalPath().empty() &&
!downloadRequest->getRemoteResource().empty() &&
!downloadRequest->getETag().empty()) {
d.mRequestMap[downloadRequest->getLocalPath()] = downloadRequest;
} else {
delete downloadRequest;
}
}
return in;
}
+12 -2
View File
@@ -126,7 +126,7 @@ JFileSystem::JFileSystem(const string & _userPath, const string & _systemPath)
DebugTrace("User path " << userPath);
#elif defined (QT_CONFIG)
QDir sysDir("projects/mtg/bin/Res");
QDir sysDir(RESDIR);
QDir dir(QDir::homePath());
dir.mkdir(USERDIR);
dir.cd(USERDIR);
@@ -313,11 +313,15 @@ bool JFileSystem::readIntoString(const string & FilePath, string & target)
int fileSize = GetFileSize(file);
#ifndef __MINGW32__
try {
#endif
target.resize((std::string::size_type) fileSize);
#ifndef __MINGW32__
} catch (bad_alloc&) {
return false;
}
#endif
if (fileSize)
@@ -553,7 +557,13 @@ bool JFileSystem::Rename(string _from, string _to)
string from = mUserFSPath + _from;
string to = mUserFSPath + _to;
std::remove(to.c_str());
return rename(from.c_str(), to.c_str()) ? true: false;
return (rename(from.c_str(), to.c_str()) == 0);
}
bool JFileSystem::Remove(string aFile)
{
string toRemove = mUserFSPath + aFile;
return (std::remove(toRemove.c_str()) == 0);
}
int JFileSystem::GetFileSize(izfstream & file)
+1 -2
View File
@@ -96,9 +96,8 @@ int main(int argc, char* argv[])
options.reloadProfile();
TestSuite testSuite("test/_tests.txt");
result = testSuite.run();
int totalTests = testSuite.nbTests + testSuite.nbAITests;
delete wagicCore;
DebugTrace("TestSuite done: failed test: " << result << " out of " << totalTests << " total");
DebugTrace("TestSuite done: failed test: " << result << " out of " << testSuite.nbTests + testSuite.nbAITests << " total");
#ifdef CAPTURE_STDERR
OutputCapturer::debugAndClear();
#endif
+18 -11
View File
@@ -9,11 +9,11 @@
#include <QtDeclarative>
#include "qmlapplicationviewer.h"
#endif //QT_WIDGET
#include "filedownloader.h"
#include "Downloader.h"
#include "GameApp.h"
#include "corewrapper.h"
QWidget* g_glwidget = NULL;
WagicCore* g_glwidget = NULL;
static const struct { LocalKeySym keysym; JButton keycode; } gDefaultBindings[] =
{
@@ -69,18 +69,25 @@ int main(int argc, char* argv[])
#endif //QT_WIDGET
if(argc >= 2 && string(argv[1]) == "testsuite")
{
int result = 0;
result += WagicCore::runTestSuite();
return result;
}
app->setApplicationName(WagicCore::getApplicationName());
FileDownloader fileDownloader(USERDIR, WAGIC_RESOURCE_NAME);
DownloadRequest* downloadRequest = NULL;
#ifdef WAGIC_RESOURCE_URL
Downloader*downloader = Downloader::GetInstance();
downloadRequest = downloader->Get(
"core.zip",
WAGIC_RESOURCE_URL
);
#endif
#ifdef QT_WIDGET
g_glwidget = new WagicCore();
g_glwidget->connect(&fileDownloader, SIGNAL(finished(int)), SLOT(start(int)));
if(!downloadRequest || downloadRequest->getDownloadStatus() == DownloadRequest::DOWNLOADED)
{
g_glwidget->start(0);
}
else
{
g_glwidget->connect(downloadRequest, SIGNAL(statusChanged(int)), SLOT(start(int)));
}
#else
qmlRegisterType<WagicCore>("CustomComponents", 1, 0, "WagicCore");
+14 -1
View File
@@ -78,7 +78,20 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeResume(
{
if (!g_engine)
return;
g_engine->Resume();
g_engine->Resume();
}
#include "Wagic_Version.h"
extern "C" jstring Java_org_libsdl_app_SDLActivity_getResourceName(
JNIEnv* env, jclass cls)
{
return env->NewStringUTF (WAGIC_RESOURCE_NAME);
}
extern "C" jstring Java_org_libsdl_app_SDLActivity_getResourceUrl(
JNIEnv* env, jclass cls)
{
return env->NewStringUTF (WAGIC_RESOURCE_URL);
}
#endif
+1 -1
View File
@@ -2486,7 +2486,7 @@ void JRenderer::Enable2D()
#if (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glOrthof(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f, -1.0f, 1.0f);
#else
gluOrtho2D(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f);
glOrtho(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f, -1.0f, 1.0f);
#endif
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
+29 -29
View File
@@ -335,7 +335,7 @@ void WagicCore::resizeGL(int width, int height)
#if (defined GL_VERSION_ES_CM_1_1 || defined GL_OES_VERSION_1_1)
glOrthof(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f, -1.0f, 1.0f);
#else
gluOrtho2D(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f);
glOrtho(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f, -1.0f, 1.0f);
#endif
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
@@ -418,29 +418,29 @@ void WagicCore::mousePressEvent(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
QPoint lastPos = event->pos();
m_lastPos = event->pos();
// this is intended to convert window coordinate into game coordinate.
// this is correct only if the game and window have the same aspect ratio, otherwise, it's just wrong
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
if (lastPos.y() >= m_viewPort.top() &&
lastPos.y() <= m_viewPort.bottom() &&
lastPos.x() <= m_viewPort.right() &&
lastPos.x() >= m_viewPort.left()) {
if (lastPosy() >= m_viewPort.top() &&
lastPosy() <= m_viewPort.bottom() &&
lastPosx() <= m_viewPort.right() &&
lastPosx() >= m_viewPort.left()) {
m_engine->LeftClicked(
((lastPos.x()-m_viewPort.left())*SCREEN_WIDTH)/actualWidth,
((lastPos.y()-m_viewPort.top())*SCREEN_HEIGHT)/actualHeight);
((lastPosx()-m_viewPort.left())*SCREEN_WIDTH)/actualWidth,
((lastPosy()-m_viewPort.top())*SCREEN_HEIGHT)/actualHeight);
#if (!defined Q_WS_MAEMO_5) && (!defined MEEGO_EDITION_HARMATTAN) && (!defined Q_WS_ANDROID)
m_engine->HoldKey_NoRepeat(JGE_BTN_OK);
#else
mMouseDownX = lastPos.x();
mMouseDownY = lastPos.y();
mMouseDownX = lastPosx();
mMouseDownY = lastPosy();
mLastFingerDownTime = g_startTimer.elapsed();
#endif
} else if(lastPos.y()<m_viewPort.top()) {
} else if(lastPosy()<m_viewPort.top()) {
m_engine->HoldKey_NoRepeat(JGE_BTN_MENU);
} else if(lastPos.y()>m_viewPort.bottom()) {
} else if(lastPosy()>m_viewPort.bottom()) {
m_engine->HoldKey_NoRepeat(JGE_BTN_NEXT);
}
event->accept();
@@ -465,33 +465,33 @@ void WagicCore::mouseReleaseEvent(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
QPoint lastPos = event->pos();
m_lastPos = event->pos();
if (lastPos.y() >= m_viewPort.top() &&
lastPos.y() <= m_viewPort.bottom() &&
lastPos.x() <= m_viewPort.right() &&
lastPos.x() >= m_viewPort.left()) {
if (lastPosy() >= m_viewPort.top() &&
lastPosy() <= m_viewPort.bottom() &&
lastPosx() <= m_viewPort.right() &&
lastPosx() >= m_viewPort.left()) {
#if (defined Q_WS_MAEMO_5) || (defined MEEGO_EDITION_HARMATTAN) || (defined Q_WS_ANDROID)
if(g_startTimer.elapsed() - mLastFingerDownTime <= kTapEventTimeout )
{
if(abs(mMouseDownX - lastPos.x()) < kHitzonePliancy &&
abs(mMouseDownY - lastPos.y()) < kHitzonePliancy)
if(abs(mMouseDownX - lastPosx()) < kHitzonePliancy &&
abs(mMouseDownY - lastPosy()) < kHitzonePliancy)
{
m_engine->HoldKey_NoRepeat(JGE_BTN_OK);
}
}
else if (g_startTimer.elapsed() - mLastFingerDownTime >= kSwipeEventMinDuration)
{ // Let's swipe
m_engine->Scroll(lastPos.x()-mMouseDownX, lastPos.y()-mMouseDownY);
m_engine->Scroll(lastPosx()-mMouseDownX, lastPosy()-mMouseDownY);
}
#else
//#if (!defined Q_WS_MAEMO_5) && (!defined MEEGO_EDITION_HARMATTAN)
m_engine->ReleaseKey(JGE_BTN_OK);
#endif
m_engine->ReleaseKey(JGE_BTN_MENU);
} else if(lastPos.y() < m_viewPort.top()) {
} else if(lastPosy() < m_viewPort.top()) {
m_engine->ReleaseKey(JGE_BTN_MENU);
} else if(lastPos.y() > m_viewPort.bottom()) {
} else if(lastPosy() > m_viewPort.bottom()) {
m_engine->ReleaseKey(JGE_BTN_NEXT);
}
event->accept();
@@ -517,15 +517,15 @@ void WagicCore::mouseMoveEvent(QMouseEvent *event)
int actualWidth = (int) JRenderer::GetInstance()->GetActualWidth();
int actualHeight = (int) JRenderer::GetInstance()->GetActualHeight();
QPoint lastPos = event->pos();
m_lastPos = event->pos();
if (lastPos.y() >= m_viewPort.top() &&
lastPos.y() <= m_viewPort.bottom() &&
lastPos.x() <= m_viewPort.right() &&
lastPos.x() >= m_viewPort.left()) {
if (lastPosy() >= m_viewPort.top() &&
lastPosy() <= m_viewPort.bottom() &&
lastPosx() <= m_viewPort.right() &&
lastPosx() >= m_viewPort.left()) {
m_engine->LeftClicked(
((lastPos.x()-m_viewPort.left())*SCREEN_WIDTH)/actualWidth,
((lastPos.y()-m_viewPort.top())*SCREEN_HEIGHT)/actualHeight);
((lastPosx()-m_viewPort.left())*SCREEN_WIDTH)/actualWidth,
((lastPosy()-m_viewPort.top())*SCREEN_HEIGHT)/actualHeight);
event->accept();
} else {
super::mouseMoveEvent(event);
+2
View File
@@ -106,6 +106,7 @@ public:
virtual int overflow(int c = EOF);
virtual int underflow();
virtual int sync();
using std::streambuf::setbuf;
virtual std::streambuf * setbuf(char * pr, int nLength);
virtual std::streampos seekoff(std::streamoff, std::ios::seekdir, std::ios::openmode);
@@ -131,6 +132,7 @@ public:
virtual int overflow(int c = EOF);
virtual int underflow();
virtual int sync();
using std::streambuf::setbuf;
virtual std::streambuf * setbuf(char * pr, int nLength);
virtual std::streampos seekoff(std::streamoff, std::ios::seekdir, std::ios::openmode);
+1 -1
View File
@@ -16,6 +16,6 @@ Wagic, the Homebrew, is a C++ game engine that allows to play card games against
It is highly customizable and allows the player to tweak the rules / create their own cards, their own themes, etc...
Info, Downloads, and more at http://wololo.net
Info, downloads, discussions and more at http://wololo.net/forum/index.php
-![alt text](http://wololo.net/wagic/wp-content/uploads/2009/10/shop.jpg "Screenshot")
+3
View File
@@ -136,6 +136,9 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \
$(MTG_PATH)/src/WFont.cpp \
$(MTG_PATH)/src/WGui.cpp \
$(MTG_PATH)/src/WResourceManager.cpp \
$(MTG_PATH)/src/DeckView.cpp \
$(MTG_PATH)/src/CarouselDeckView.cpp \
$(MTG_PATH)/src/GridDeckView.cpp \
$(JGE_PATH)/src/SDLmain.cpp \
$(JGE_PATH)/src/Encoding.cpp \
$(JGE_PATH)/src/JAnimator.cpp \
@@ -80,7 +80,6 @@ public class SDLActivity extends Activity implements OnKeyListener
public Boolean mErrorHappened = false;
public final static String RES_FOLDER = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/";
public static String RES_FILENAME = "core_0184.zip";
public static final String RES_URL = "http://wagic.googlecode.com/files/";
public String systemFolder = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/";
private String userFolder;
@@ -307,7 +306,7 @@ public class SDLActivity extends Activity implements OnKeyListener
private void startDownload()
{
String url = RES_URL + RES_FILENAME;
String url = getResourceUrl();
if (!checkStorageState())
{
Log.e(TAG, "Error in initializing storage space.");
@@ -437,7 +436,7 @@ public class SDLActivity extends Activity implements OnKeyListener
mContext = this.getApplicationContext();
// get the current version of the app to set the core filename
String versionCodeString = getApplicationCode();
RES_FILENAME = "core_" + versionCodeString + ".zip";
RES_FILENAME = getResourceName();
StorageOptions.determineStorageOptions();
checkStorageLocationPreference();
@@ -525,6 +524,9 @@ public class SDLActivity extends Activity implements OnKeyListener
}
// C functions we call
public static native String getResourceUrl();
public static native String getResourceName();
public static native void nativeInit();
public static native void nativeQuit();
+1 -1
View File
@@ -27,7 +27,7 @@ OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o\
objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o\
objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o\
objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o\
objs/WFont.o
objs/WFont.o objs/CarouselDeckView.o objs/GridDeckView.o objs/DeckView.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
@@ -7,10 +7,13 @@ from optparse import OptionParser
def createResZipFile(filename):
utilities = ZipUtilities()
rename = False
if not os.path.isfile('settings/options.txt'):
os.rename('settings/options.orig.txt', 'settings/options.txt')
remame = True
if not os.path.isfile('player/options.txt'):
os.rename('player/options.orig.txt', 'player/options.txt')
rename = True
zip_file = zipfile.ZipFile(filename, 'w', zipfile.ZIP_STORED)
utilities.addFolderToZip(zip_file, 'themes')
@@ -25,6 +28,10 @@ def createResZipFile(filename):
utilities.addFolderToZip(zip_file, 'campaigns')
utilities.addFolderToZip(zip_file, 'ai')
zip_file.close()
if rename:
os.rename('settings/options.txt', 'settings/options.orig.txt')
os.rename('player/options.txt', 'player/options.orig.txt')
def getFilename():
p = Properties();
+1
View File
@@ -16,6 +16,7 @@ auto=flashbackrule
auto=retracerule
auto=suspendrule
auto=morphrule
auto=playfromgraveyardrule
auto=attackrule
auto=blockrule
auto=combattriggerrule
+5
View File
@@ -1513,3 +1513,8 @@ primitive=Zephyr Net
id=142357
rarity=C
[/card]
[card]
primitive=Avatar Token
id=-140233
rarity=T
[/card]
+5
View File
@@ -1248,3 +1248,8 @@ primitive=Zombie Goliath
id=190545
rarity=C
[/card]
[card]
primitive=Avatar Token
id=-191239
rarity=T
[/card]
+6 -1
View File
@@ -1257,4 +1257,9 @@ rarity=U
primitive=Yavimaya Wurm
id=205221
rarity=C
[/card]
[/card]
[card]
primitive=Avatar Token
id=-205957
rarity=T
[/card]
File diff suppressed because it is too large Load Diff
+22 -10
View File
@@ -18104,6 +18104,13 @@ mana={3}{R}
type=Enchantment
[/card]
[card]
name=Crucible of Worlds
auto=lord(land|mygraveyard) CanPlayFromGraveyard
text=You may play land cards from your graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Crude Rampart
abilities=defender
facedown={3}
@@ -28197,7 +28204,7 @@ subtype=Equipment
[card]
name=Executioner's Swing
text=Target creature that dealt damage this turn gets -5/-5 until end of turn.
target=creature[damaged]
target=creature[damager]
auto=-5/-5 ueot
mana={W}{B}
type=Instant
@@ -31450,7 +31457,7 @@ toughness=2
[/card]
[card]
name=Flourishing Defenses
auto=@counteradded(-1/-1) from(creature|mybattlefield):may token(Elf Warrior,Creature elf warrior,1/1,green)
auto=@counteradded(-1/-1) from(creature):may token(Elf Warrior,Creature elf warrior,1/1,green)
text=Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={4}{G}
type=Enchantment
@@ -37159,7 +37166,7 @@ type=Sorcery
[/card]
[card]
name=Grave Pact
auto=@movedTo(creature|mygraveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent
text=Whenever a creature you control dies, each other player sacrifices a creature.
mana={1}{B}{B}{B}
type=Enchantment
@@ -73579,7 +73586,7 @@ toughness=6
###The 2 cards below should stay together (Flip Card)###
[card]
name=Rune-Tail, Kitsune Ascendant
auto=this(controllerlife >30) all(this) flip(Rune-Tail's Essence)
auto=this(controllerlife > 29) transforms((,newability[flip(Rune-Tail's Essence)]))
text=When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
mana={2}{W}
type=Legendary Creature
@@ -78437,11 +78444,7 @@ toughness=2
[/card]
[card]
name=Shifting Sky
auto=choice name(choose white) all(this) transforms((,newability[lord(*[-land]) becomes(,white)])) forever
auto=choice name(choose blue) all(this) transforms((,newability[lord(*[-land]) becomes(,blue)])) forever
auto=choice name(choose black) all(this) transforms((,newability[lord(*[-land]) becomes(,black)])) forever
auto=choice name(choose red) all(this) transforms((,newability[lord(*[-land]) becomes(,red)])) forever
auto=choice name(choose green) all(this) transforms((,newability[lord(*[-land]) becomes(,green)])) forever
auto=chooseacolor lord(*[-land]) becomes(,chosencolor) chooseend
text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color.
mana={2}{U}
type=Enchantment
@@ -103468,6 +103471,15 @@ mana={1}{B}
type=Enchantment
[/card]
[card]
name=Yawgmoth's Will
auto=lord(*|mygraveyard) canPlayFromGraveyard
auto=emblem transforms((,newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot
auto=moveTo(exile)
text=Until end of turn, you may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Yawning Fissure
auto=ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent
text=Each opponent sacrifices a land.
@@ -104286,4 +104298,4 @@ type=Land Creature
subtype=Forest Dryad
power=1
toughness=1
[/card]
[/card]
@@ -3187,19 +3187,6 @@ mana={2}
type=Artifact
[/card]
[card]
name=Crucible of Worlds
auto={0}:may moveTo(myBattlefield) target(land|mygraveyard) limit:1 myTurnOnly
# Above line does not work: "May moveto" from graveyards does
# not work due to interface issues. The "limit:1" doesn't work
# here either. Even if both worked, then the card would allow
# you to play lands *in addition* to the 1 land you can play per
# turn. Instead it should just give you the option to play this
# 1 land from your hand or your graveyard.
text=You may play land cards from your graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Cruel Deceiver
text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.
mana={1}{B}
+4
View File
@@ -249,6 +249,7 @@ curiosity2_i217.txt
crimson_kobolds.txt
crosis_s_catacombs_1.txt
crosis_s_catacombs_2.txt
crucible_of_worlds.txt
crumble.txt
crystal_rod_i172.txt
cursed_land1_i188.txt
@@ -307,6 +308,9 @@ evil_presence3.txt
evil_presence_i647.txt
evil_presence_i647_2.txt
exaltedsourcekilled.txt
executioners_swing.txt
executioners_swing2.txt
executioners_swing3.txt
explore.txt
Faceless_Butcher.txt
fading.txt
@@ -0,0 +1,26 @@
# Testing crucible of worlds (keyword: CANPLAYFROMGRAVEYARD)
# name=Crucible of Worlds
# text=You may play land cards from your graveyard.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:island,plains
inplay:crucible of worlds
graveyard:forest,mountain
[PLAYER2]
[DO]
forest
# all next lands shouldn't be played
island
mountain
plains
[ASSERT]
FIRSTMAIN
[PLAYER1]
inplay:crucible of worlds,forest
hand:island,plains
graveyard:mountain
[PLAYER2]
[END]
@@ -0,0 +1,42 @@
#NAME: Executioner's Swing
#DESC: Checks targetability
#DESC: Test that can target creature that damaged creature this turn
[INIT]
combatattackers
[PLAYER1]
inplay:Grizzly Bears
[PLAYER2]
inplay:Flying Men,Swamp,Plains
hand:Executioner's Swing
[DO]
Grizzly Bears
next
Flying Men
next
next
next
# second main
# kill bear
yes
Swamp
Plains
Executioner's Swing
Grizzly Bears
endinterruption
[ASSERT]
secondmain
[PLAYER1]
graveyard:Grizzly Bears
[PLAYER2]
graveyard:Executioner's Swing,Flying Men
inplay:Plains,Swamp
[END]
@@ -0,0 +1,42 @@
#NAME: Executioner's Swing
#DESC: Checks targetability
#DESC: Test that can target creature that damaged player
[INIT]
combatattackers
[PLAYER1]
inplay:Grizzly Bears
[PLAYER2]
inplay:Swamp,Plains
hand:Executioner's Swing
[DO]
Grizzly Bears
next
next
next
next
# second main
# kill bear
yes
Swamp
Plains
Executioner's Swing
Grizzly Bears
endinterruption
[ASSERT]
secondmain
[PLAYER1]
graveyard:Grizzly Bears
[PLAYER2]
graveyard:Executioner's Swing
inplay:Plains,Swamp
life:18
[END]
@@ -0,0 +1,34 @@
#NAME: Executioner's Swing
#DESC: Checks targetability
#DESC: Prove that can't target passive creature
[INIT]
secondmain
[PLAYER1]
inplay:Grizzly Bears
[PLAYER2]
manapool:{B}{W}
hand:Executioner's Swing
[DO]
# attempt to kill bear
yes
Swamp
Plains
Executioner's Swing
Grizzly Bears
endinterruption
[ASSERT]
secondmain
[PLAYER1]
inplay:Grizzly Bears
[PLAYER2]
hand:Executioner's Swing
manapool:{W}{B}
[END]
+9 -5
View File
@@ -2,7 +2,8 @@
<!-- build.properties should contain the values for major, minor and point -->
<property file="build.properties" />
<property file="build.number.properties" />
<property environment="env"/>
<path id="groovy.class.path" >
<fileset dir="${groovy.dir}" />
</path>
@@ -76,19 +77,22 @@ Author: Michael Nguyen
#define WAGIC_VERSION_MAJOR ${build.major}
#define WAGIC_VERSION_MEDIUM ${build.minor}
#define WAGIC_VERSION_MINOR ${build.point}
#define WAGIC_VERSION_REVISION ${env.TRAVIS_BUILD_NUMBER}
#define VERSION_DOT(a, b, c) a ##.## b ##.## c
#define VERSION_DOT(a, b, c, d) a ##.## b ##.## c ##.## d
#define VERSION_WITHOUT_DOT(a, b, c) a ## b ## c
#define VERSION_GAME(a, b, c) VERSION_DOT(a, b, c)
#define VERSION_GAME(a, b, c, d) VERSION_DOT(a, b, c, d)
#define VERSION_FILE(a, b, c) VERSION_WITHOUT_DOT(a, b, c)
#define VERSION_TOSTRING(a) #a
#define VERSION_STRINGIFY(a) VERSION_TOSTRING(a)
#define WAGIC_VERSION VERSION_GAME(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR)
#define WAGIC_VERSION VERSION_GAME(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR, WAGIC_VERSION_REVISION)
#define WAGIC_RESOURCE_VERSION VERSION_FILE(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR)
#define WAGIC_VERSION_STRING VERSION_STRINGIFY(WAGIC_VERSION)
#define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION)
#define WAGIC_RESOURCE_NAME WAGIC_CORE_VERSION_STRING ".zip"
#define WAGIC_RESOURCE_NAME "Wagic-core.zip"
#define WAGIC_RELEASE_NAME "${env.RELEASE_NAME}"
#define WAGIC_RESOURCE_URL "https://github.com/WagicProject/wagic/releases/download/" WAGIC_RELEASE_NAME "/" WAGIC_RESOURCE_NAME
#endif
+9 -8
View File
@@ -2524,13 +2524,13 @@ public:
ALord(GameObserver* observer, int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a) :
ListMaintainerAbility(observer, _id, card), NestedAbility(a)
{
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
if(ability->aType == MTGAbility::STANDARD_PREVENT)
aType = MTGAbility::STANDARD_PREVENT;
}
{
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
if(ability->aType == MTGAbility::STANDARD_PREVENT)
aType = MTGAbility::STANDARD_PREVENT;
}
//returns true if it is me who created ability a attached to Damageable d
bool isParentOf(Damageable * d, MTGAbility * a)
@@ -2608,7 +2608,8 @@ public:
int removed(MTGCardInstance * card)
{
if (abilities.find(card) != abilities.end() && !(forceDestroy == -1 && forcedAlive == 1))//only embelms have forcedestroy = -1 and forcedalive = 1
if (abilities.find(card) != abilities.end()
&& !(forceDestroy == -1 && forcedAlive == 1)) //only embelms have forcedestroy = -1 and forcedalive = 1
{
game->removeObserver(abilities[card]);
abilities.erase(card);
+1
View File
@@ -64,6 +64,7 @@ class CardDescriptor: public MTGCardInstance
string compareName;
int CDopponentDamaged;
int CDcontrollerDamaged;
int CDdamager;
};
#endif
+3 -3
View File
@@ -33,7 +33,7 @@ protected:
/*
** Tries to render the Big version of a card picture, backups to text version in case of failure
*/
static void RenderBig(MTGCard * card, const Pos& pos);
static void RenderBig(MTGCard * card, const Pos& pos, bool thumb = false);
static void RenderCountersBig(MTGCard * card, const Pos& pos, int drawMode = DrawMode::kNormal);
static void AlternateRender(MTGCard * card, const Pos& pos);
@@ -55,8 +55,8 @@ public:
virtual void Render();
virtual void Update(float dt);
void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal);
static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal);
void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false);
static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false);
static JQuadPtr AlternateThumbQuad(MTGCard * card);
virtual ostream& toString(ostream&) const;
+45
View File
@@ -0,0 +1,45 @@
#ifndef _CAROUSEL_DECK_VIEW_H_
#define _CAROUSEL_DECK_VIEW_H_
#include "DeckView.h"
#include "Easing.h"
class CarouselDeckView : public DeckView
{
private:
static const float max_scale;
static const float x_center;
static const float right_border;
static const float slide_animation_duration;
static const float scroll_animation_duration;
public:
CarouselDeckView();
virtual ~CarouselDeckView();
void Reset();
void UpdateViewState(float dt);
void UpdateCardPosition(int index);
void renderCard(int index)
{
int alpha = (int) (255 * (mCards[index].scale + 1.0 - max_scale));
DeckView::renderCard(index, alpha);
}
void Render();
bool ButtonPressed(Buttons button);
MTGCard * Click(int x, int y);
MTGCard * Click();
void changePositionAnimated(int offset);
void changeFilterAnimated(int offset);
MTGCard *getActiveCard();
private:
float mScrollOffset, mSlideOffset;
InOutQuadEasing mScrollEasing;
InOutQuadEasing mSlideEasing;
};
#endif //_CAROUSEL_DECK_VIEW_H_
+241
View File
@@ -0,0 +1,241 @@
#ifndef _DECK_VIEW_H_
#define _DECK_VIEW_H_
#include <vector>
#include "MTGCard.h"
#include "DeckDataWrapper.h"
#include "WFont.h"
#include "WResourceManager.h"
#include "Pos.h"
/*! \brief A abstract base class for deck views
*
* The deck editor uses a deck view to present the cards
* e.g. in a circular "Carousel" layout or in a flat grid
* layout. Both layouts inherit this base class to ensure
* a common interface which the deck editor can rely on.
*/
class DeckView
{
protected:
/*! \brief defines the delay until additional card informations get shown
*
* \note I am not entirely sure about that
*/
static const float no_user_activity_show_card_delay;
/*! \brief Represents a card for internal use in the deck view
*
* It stores positional information and a pointer to the actual card structure.
*/
struct CardRep{
float x;
float y;
float scale;
MTGCard * card;
};
public:
/*! \brief Defines if the filter needs an update
*
* The owner of the deck that is shown is responsible for updating the filters.
*/
bool dirtyFilters;
/*! \brief Defines if the card positions need an update
*
* If the card positions are dirty, UpdateCardPosition will get called on
* all cards during Update(float dt);
*
* \see Update
* \see UpdateCardPosition
*/
bool dirtyCardPos;
/*! \brief Constructs the view and initializes datamembers
*
* It sets the dirty states to true, the currently shown deck to NULL and selects filter 0.
*
* \param numberOfCards the number of cards the view handles (this includes hidden cards for caching)
*/
DeckView(int numberOfCards);
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
*/
virtual ~DeckView();
/*! \brief Resets nearly all datamembers to their initial values
*
* Does not reset mCards.
*/
virtual void Reset();
/*! \brief Advances the view by dt time units
*
* This method calls UpdateViewState unconditionally and UpdateCardPosition on every card
* if dirtyCardPos is set. It then resets dirtyCardPos.
*
* \param dt the number of time units to advance
* \see UpdateViewState
* \see UpdateCardPosition
*/
void Update(float dt);
/*! \brief Sets the deck that this view shows
*
* This method replaces the currently shown deck with toShow, sets all dirty states and
* reloads the mtg cards. No ownership changes.
*
* \param toShow the deck to show
* \see reloadIndexes
*/
void SetDeck(DeckDataWrapper *toShow);
/*! \brief Returns a pointer to the current deck.
*/
DeckDataWrapper *deck();
/*! \brief Performs an immediate switch of the filter without animations
*
* This method rotates the currently selected filter by delta and sets dirtyFilters.
*
* \param delta the filter to select relatively to the currently selected filter
* \see dirtyFilters
*/
void changeFilter(int delta);
/*! \brief Performs an immediate switch of the position without animations
*
* If the i-th card stored in mCards points to the j-th card in the deck, it will point
* to the (j+delta)-th card after this method is called. No dirty states are set.
*
* \param delta the number of cards to advances
* \see mCards
*/
void changePosition(int delta);
/*! \brief Returns the number of the currently selected filter
*
* \return the currently selected filter
*/
int filter();
/*! \brief Reloads the mtg card pointers of mCards from the deck
*
* This is called when: We change the position in the deck or the deck structure changes
* (due to filtering or addition or removal of cards).
*/
void reloadIndexes();
/*! \brief Returns the current position in the deck
*/
int getPosition();
/*! \brief Renders the view
*/
virtual void Render() = 0;
/*! \brief Reacts to selections by a pointer device (e. g. mouse, touch)
*
* If the selection in view internal i. e. a card got selected, there is
* no outside action performed and this method will return NULL. If a action got
* triggered i. e. a selected card was activated, it returns that card
* for further handling by the caller.
*
* \param x the x coordinate of the pointer during the action
* \param y the y coordinate of the pointer during the action
* \returns the card the action corresponds to
*/
virtual MTGCard * Click(int x, int y) = 0;
/*! \brief Reacts to selections by pointerless devices (e. g. buttons)
*
* \see Click(int x, int y)
* \returns the card the actions corresponds to
*/
virtual MTGCard * Click() = 0;
/*! \brief Handles ordinary button presses
*
* \param the pressed JButton
* \returns true if the view reacted to the button and false otherwise
*/
virtual bool ButtonPressed(Buttons button) = 0;
/*! \brief Returns the currently active card
*/
virtual MTGCard *getActiveCard() = 0;
/*! \brief Changes the position by a given offset
*
* Advances the view by offset cards and animates the change.
*
* \param offset the number of positions to advance
*/
virtual void changePositionAnimated(int offset) = 0;
/*! \brief Changes the filter by a given offset
*
* Rotates the selected filter by the given offset and animates the change.
*/
virtual void changeFilterAnimated(int offset) = 0;
protected:
/*! \brief The number of time units since an user activity occurred
*/
float last_user_activity;
/*! \brief The currently selected filter
*/
int mFilter;
/*! \brief The currently selected deck
*
* This class does not take ownership of the deck
*/
DeckDataWrapper *mCurrentDeck;
/*! \brief The card positions and pointers
*/
vector<CardRep> mCards;
/*! \brief Renders a card with given alpha value
*
* \param index of the card in mCards to render
* \param alpha the alpha value of the card
* \param asThumbnail renders the thumbnail image of the card if set to true
*
* \see mCards
*/
void renderCard(int index, int alpha, bool asThumbnail = false);
/*! \brief Returns the index in mCards of the card that is nearest to the given point
*
* \note This method uses the euclidian distance to the center of the card
*
* \param x the reference points x coordinate
* \param y the reference points y coordinate
* \returns the index of the nearest card to the reference point and -1 of mCards is empty
*/
int getCardIndexNextTo(int x, int y);
private:
/*! \brief Updates the state of the view e. g. view transitions
*
* \param dt the passes time since the last update
*/
virtual void UpdateViewState(float dt) = 0;
/*! \brief Updates the given card reps positional members
*
* This method is called from Update when dirtyCardPos is set
*
* \param index the index in mCards of the card to update
*
* \see Update
* \see mCards
*/
virtual void UpdateCardPosition(int index) = 0;
};
#endif // _DECK_VIEW_H_
+245
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@@ -0,0 +1,245 @@
#ifndef _EASING_H_
#define _EASING_H_
/*! \brief A class for eased floats for use in animations
*
* Animations often defines values a floating point variable
* should have at given times and interpolates between them to
* calculate the value of that variable at any given intermediate
* time step.
*
* The simplest case would be linear interpolation:
* Suppose a float "position" should be a at time = 0 and
* b at time = x. If the current time is y, the value of
* "position" is then a + (b-a)*y/x.
*
* This class defines the interface needed to implement different
* kind of interpolations with a common interface. See
* http://www.gizma.com/easing/ for more information for a few
* examples.
*/
class Easing
{
public:
/*! \brief The value at the start of an animation.
*
* start_value is undefined if no animation is running.
*/
float start_value;
/*! \brief The amount the value should change during the animation.
*
* delta_value is undefined if no animation is running.
*/
float delta_value;
/*! \brief The current value.
*
* Use this member to read the value or to write the value without
* to animate intermediate values and. Make sure that the easing
* is not used once value is deleted.
*/
float& value;
/*! \brief The duration the animation should take
*
* It is not relevant which unit is used. This value is undefined
* if no animation is running.
*/
float duration;
/*! \brief The accumulated time the animation did run until now.
*
* It is not relevant which unit is used. This values is undefined
* if no animation is running.
*/
float time_acc;
/*! \brief Sets Easing::float to val and sets the animation as not running.
*
* Make sure that the easing is not used once value is deleted.
*
* \param val The value to ease
*/
Easing(float& val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0)
{
}
/*! \brief Resets the animation to its initial value
*
* This method does set the value to the start value and sets the passed time to 0.
* If there is no animation animation running, the resulting value is undefined.
*/
void reset()
{
value = start_value;
time_acc = 0;
}
/*! \brief Finishes the animation immediately
*
* Sets the value to the animations target value and the passed time to the
* animations duration. If there is no animation running, the behaviour is undefined.
*/
void finish()
{
value = start_value + delta_value;
time_acc = duration;
}
/*! \brief Lets dt time pass
*
* Advances the animation by dt time units and updates the value accordingly.
*
* \val dt The amount of time to jump forward
*/
void update(float dt)
{
if(time_acc < duration)
{
time_acc += dt;
if(time_acc > duration)
{
time_acc = duration;
value = start_value + delta_value;
}
else
{
updateValue();
}
}
}
/*! \brief Calculates the value from all other members.
*
* This method gets implemented by all specific easing classes.
*/
virtual void updateValue() = 0;
/*! \brief Starts the animation.
*
* Starts the interpolation from the current value (now) to
* targetValue (in now + _duration).
*
* If the animation is currently running, it gets replaced.
*
* \param targetValue The value to interpolate to
* \param _duration The duration the interpolation should take
*/
void start(float targetValue, float _duration)
{
start_value = value;
delta_value = targetValue - start_value;
time_acc = 0;
duration = _duration;
}
/*! \brief Translates the current value and the target value by delta_value
*
* This method is mainly used for trickery. Suppose there is one object in the
* middle of the screen that should move to the top until it is outside of the
* screen and gets replaced by a second one entering the screen from the lower
* side once the first one disappeared. This method can be used to simulate this
* effect with one animation by translating (i.e. moving) the animation from the
* top to the bottom:
*
* Object1 and object2 are the same object: object1 whose y position is bound to value
* To start the transition, use start(SCREEN_HEIGHT, desired time); Once the first
* object left the screen (i.e. object.y < 0), change objects appearance to object2
* and translate the easing by (SCREEN_HEIGHT).
*
* \param delta_value The change in start_value and value
*/
void translate(float delta_value)
{
start_value += delta_value;
value += delta_value;
}
/*! \brief Returns if the passed time exceeds duration.
*
* If ther is no animation running, it is ensured that this is true.
*/
bool finished()
{
return time_acc >= duration;
}
};
/*! \brief This class defines an easing with quadratic acceleration
*/
class InQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
InQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = time_acc / duration;
value = delta_value * time_tmp * time_tmp + start_value;
}
};
/*! \brief This class defines an easing with quadratic decceleration
*/
class OutQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
OutQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = time_acc / duration;
value = (-delta_value) * time_tmp * (time_tmp - 2.0f) + start_value;
}
};
/*! \brief This class defines an easing with quadratic acceleration and decceleration.
*/
class InOutQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
InOutQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = (time_acc * 2) / duration;
if (time_tmp < 1)
{
value = (float)(delta_value * 0.5 * time_tmp * time_tmp + start_value);
}
else
{
time_tmp -= 1;
value = (float)(- delta_value * 0.5 * (time_tmp * (time_tmp - 2) - 1) + start_value);
}
}
};
#endif //_EASING_H_
-1
View File
@@ -17,7 +17,6 @@ private:
WSrcCards * setSrc;
SimpleMenu * menu;
bool showMenu;
bool showAlt;
bool saveMe;
int mState;
int mDetailItem;
+26 -54
View File
@@ -19,22 +19,7 @@
#include "WGui.h"
#include "InteractiveButton.h"
#define NO_USER_ACTIVITY_HELP_DELAY 10
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
enum
{
STAGE_TRANSITION_RIGHT = 0,
STAGE_TRANSITION_LEFT = 1,
STAGE_WAITING = 2,
STAGE_TRANSITION_UP = 3,
STAGE_TRANSITION_DOWN = 4,
STAGE_ONSCREEN_MENU = 5,
STAGE_WELCOME = 6,
STAGE_MENU = 7,
STAGE_FILTERS = 8,
STAGE_TRANSITION_SELECTED = 9
};
class DeckView;
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
// available options in the duel menu
@@ -44,7 +29,7 @@ enum
MENU_DECK_SELECTION = 10,
MENU_DECK_BUILDER = 11,
MENU_FIRST_DUEL_SUBMENU = 102,
MENU_LANGUAGE_SELECTION = 103,
MENU_LANGUAGE_SELECTION = 103
};
// enums for menu options
@@ -64,79 +49,69 @@ enum DECK_VIEWER_MENU_ITEMS
MENU_ITEM_NO = 21,
MENU_ITEM_FILTER_BY = 22,
MENUITEM_MORE_INFO = kInfoMenuID
};
#define ALL_COLORS -1
#define ROTATE_LEFT 1;
#define ROTATE_RIGHT 0;
#define HIGH_SPEED 15.0
#define MED_SPEED 5.0f
#define LOW_SPEED 1.5
#define MAX_SAVED_FILTERS Constants::NB_Colors + 1
#define CARDS_DISPLAYED 10
class GameStateDeckViewer: public GameState, public JGuiListener
{
private:
enum DeckViewerStages
{
STAGE_WAITING = 0,
STAGE_ONSCREEN_MENU,
STAGE_WELCOME,
STAGE_MENU,
STAGE_FILTERS
};
vector<JQuadPtr> mIcons;
JQuadPtr pspIcons[8];
JTexture * pspIconsTexture;
float last_user_activity;
float onScreenTransition;
float mRotation;
float mSlide;
int mAlpha;
int mStage;
int useFilter;
DeckViewerStages mStage;
JMusic * bgMusic;
int lastPos;
int lastTotal;
int mSelected;
InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton;
InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton;
WGuiFilters * filterMenu;
WSrcDeckViewer * source;
DeckEditorMenu * welcome_menu;
SimpleMenu * subMenu;
DeckEditorMenu * menu;
DeckEditorMenu * deckMenu;
PriceList* pricelist;
PlayerData * playerdata;
int price;
DeckDataWrapper * displayed_deck;
DeckDataWrapper * myDeck;
DeckDataWrapper * myCollection;
MTGCard * cardIndex[CARDS_DISPLAYED];
StatsWrapper *stw;
StatsWrapper * mStatsWrapper;
int hudAlpha;
string newDeckname;
bool isAIDeckSave;
bool mSwitching;
enum AvailableView{
CAROUSEL_VIEW,
GRID_VIEW
};
DeckView* mView;
AvailableView mCurrentView;
void saveDeck(); //Saves the deck and additional necessary information
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
int getCurrentPos();
void sellCard();
void setButtonState(bool state);
bool userPressedButton();
void RenderButtons();
pair<float, float> cardsCoordinates[CARDS_DISPLAYED];
void setupView(AvailableView view, DeckDataWrapper *deck);
void toggleView();
public:
GameStateDeckViewer(GameApp* parent);
virtual ~GameStateDeckViewer();
void updateDecks();
void rotateCards(int direction);
void loadIndexes();
void updateFilters();
void rebuildFilters();
void switchDisplay();
void toggleCollection();
void Start();
virtual void End();
void addRemove(MTGCard * card);
@@ -145,11 +120,8 @@ public:
void renderSlideBar();
void renderDeckBackground();
void renderOnScreenMenu();
virtual void renderCard(int id, float rotation);
virtual void renderCard(int id);
virtual void Render();
int loadDeck(int deckid);
void LoadDeckStatistics(int deckId);
void OnScroll(int inXVelocity, int inYVelocity);
-1
View File
@@ -65,7 +65,6 @@ private:
JQuadPtr pspIcons[8];
WSrcCards * srcCards;
TaskList * taskList;
float mElapsed;
WGuiMenu * shopMenu;
WGuiFilters * filterMenu; //Filter menu slides in sideways from right, or up from bottom.
WGuiCardImage * bigDisplay;
+154
View File
@@ -0,0 +1,154 @@
#ifndef _GRID_DECK_VIEW_H
#define _GRID_DECK_VIEW_H
#include "DeckView.h"
#include "Easing.h"
/*! \brief Implements a grid view
*
* This view displays 12 cards in two rows as thumbnails. The currently
* selected card is dislayed bigger than the rest and uses the fullsize
* image. Scrolling the view horizontally and toggeling filters is
* animated and uses quadratic easing.
*
* It also implements a button mode for pointerless devices.
*/
class GridDeckView : public DeckView
{
private:
static const float scroll_animation_duration;
static const float slide_animation_duration;
static const float card_scale_small;
static const float card_scale_big;
public:
/*! \brief Constructs a grid view with no decks set
*/
GridDeckView();
/*! \brief Does nothing but is needed to ensure proper deletion of derived classes.
*/
virtual ~GridDeckView();
/*! \brief Resets almost all member variables but mRows and mCols
*/
void Reset();
/*! \brief Advances scrolling and sliding animations
*
* \param dt the time since the last update
*
* \see DeckView::UpdateViewState()
*/
void UpdateViewState(float dt);
/*! \brief Updates the cards position
*
* \see DeckView::UpdateCardPosition()
*/
void UpdateCardPosition(int index);
/*! \brief Renders the view
*
* This method prefetches all rendered cards as thumbnails except the
* selected card to reduce cache pressure.
*/
void Render();
/*! \brief Handles button presses
*
* The mapping is as follows:
* JGE_BTN_LEFT moves the position to the left if not in button mode
* moves the selection otherwise
* JGE_BTN_RIGHT move the position to the right if not in button mode
* moves the selection otherwise
* JGE_BTN_UP select the previous filter if not in button mode
* moves the selection otherwise
* JGE_BTN_DOWN select the next filter if not in button mode
* moves the selection otherwise
* JGE_BTN_CTRL deactivate button mode
*
* \param button the pressed button
* \returns if the view handled the button
*/
bool ButtonPressed(Buttons button);
/*! \brief Handles clicks and triggers scrolling and the selection of cards
*
* This method deactivates the button mode and searches for the nearest
* card to the given position. If this card is in column 0 or 1 it scrolls
* left. If it is in column (mCols-1) or (mCols-2) it scrolls to the right.
* In any other case, it selects the card.
*
* \param x the clicks x coordinate
* \param y the clicks y coordinate
*
* \return selected card c if c was already selected and no animation is running, NULL otherwise
*/
MTGCard * Click(int x, int y);
/*! \brief Handles pointerless clicks (JGE_BTN_OK)
*
* If no card is selected, this method activates button mode and selects a card.
*
* \returns selected card, NULL otherwise
*/
MTGCard * Click();
/*! \brief Scrolls the view horizontally
*
* \param offset the number of columns to scroll
*/
void changePositionAnimated(int offset);
/*! \brief Rotates the selected filter and slides vertically
*
* \param the number of filters to rotate
*/
void changeFilterAnimated(int offset);
/*! \brief Returns the currently selected card
*
* \returns card c if c is selected and in column 4 to 6 and NULL otherwise*/
MTGCard *getActiveCard();
private:
/*! \brief The amount of columns (visible and hidden)
*/
const int mCols;
/*! \brief The amount of rows
*/
const int mRows;
/*! \brief The current scrolling offset
*/
float mScrollOffset;
/*! \brief The current sliding offset
*/
float mSlideOffset;
/*! \brief The easing functor that gets applied while scrolling
*/
InOutQuadEasing mScrollEasing;
/*! \brief The easing functor that gets applied while sliding
*/
InOutQuadEasing mSlideEasing;
/*! \brief The current selected card index
*/
int mCurrentSelection;
/*! \brief Stores if we are in button mode.
*/
bool mButtonMode;
/*! \brief Moves the card selection by an offset.
*
* \param offset the offset to move the selection
* \param alignIfOutOfBounds the view will scroll if the selection moves out of bound if set to true
*/
void moveSelection(int offset, bool alignIfOutOfBounds);
};
#endif //_GRID_DECK_VIEW_H
+2 -1
View File
@@ -6,8 +6,9 @@
#include <hge/hgeparticle.h>
#include "JGE.h"
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "Pos.h"
#include "GuiLayers.h"
#include "WResource_Fwd.h"
class ManaIcon : public Pos
{
+13 -3
View File
@@ -4,15 +4,25 @@
#include "GuiLayers.h"
#include "PhaseRing.h"
#include "WEvent.h"
#include "PlayGuiObject.h"
#include "Easing.h"
class GuiPhaseBar: public GuiLayer, public PlayGuiObject
{
protected:
Phase* phase;
private:
static const float zoom_big;
static const float zoom_small;
static const float step;
int displayedPhaseId;
float angle;
float zoomFactor;
DuelLayers* mpDuelLayers;
OutQuadEasing angleEasing;
InOutQuadEasing zoomFactorEasing;
DuelLayers* mpDuelLayers;
void DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale);
public:
GuiPhaseBar(DuelLayers* duelLayers);
~GuiPhaseBar();
-1
View File
@@ -47,7 +47,6 @@ protected:
{
static const float HEIGHT;
unsigned attackers;
unsigned blockers;
unsigned currentAttacker;
float height;
+1
View File
@@ -28,6 +28,7 @@ const int kNextStatsButtonId = 10005;
const int kPrevStatsButtonId = 10006;
const int kCycleCardsButtonId = 10007;
const int kShowCardListButtonId = 10008;
const int kSwitchViewButton = 10009;
class InteractiveButton: public SimpleButton
{
+1
View File
@@ -65,6 +65,7 @@ public:
bool wasDealtDamage;
bool damageToOpponent;
bool damageToController;
bool damageToCreature;
bool mPropertiesChangedSinceLastUpdate;
int reduxamount;
int flanked;
-1
View File
@@ -4,7 +4,6 @@
#define MTG_ERROR -1
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "WResourceManager.h"
#include <dirent.h>
#include <Threading.h>
+2 -1
View File
@@ -218,7 +218,8 @@ class Constants
soulbond = 100,
LURE = 101,
NOLEGEND = 102,
NB_BASIC_ABILITIES = 103,
CANPLAYFROMGRAVEYARD = 103,
NB_BASIC_ABILITIES = 104,
RARITY_S = 'S', //Special Rarity
+16
View File
@@ -66,6 +66,7 @@ public:
MTGEventBonus(GameObserver* observer, int _id);
virtual MTGEventBonus * clone() const;
};
class MTGPutInPlayRule: public PermanentAbility
{
public:
@@ -172,6 +173,21 @@ public:
virtual MTGMorphCostRule * clone() const;
};
class MTGPlayFromGraveyardRule: public MTGAlternativeCostRule
{
public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGPlayFromGraveyardRule(GameObserver* observer, int _id);
const string getMenuText()
{
return "cast card from graveyard";
}
virtual MTGPlayFromGraveyardRule * clone() const;
};
class MTGSuspendRule: public MTGAlternativeCostRule
{
public:
+2
View File
@@ -1,6 +1,8 @@
#ifndef OBJECTANALYTICS_H
#define OBJECTANALYTICS_H
#include <boost/cstdint.hpp>
#ifdef _DEBUG
#define TRACK_OBJECT_USAGE
#endif
-1
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@@ -7,7 +7,6 @@
#include <JGui.h>
#include <vector>
#include <string>
#include "GameApp.h"
#include "GameStateOptions.h"
#include "WFilter.h"
#include "WDataSrc.h"
+3 -1
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@@ -20,16 +20,18 @@ public:
~PriceList();
int save();
int getSellPrice(int cardid);
int getSellPrice(MTGCard* card);
int getPurchasePrice(int cardid);
int getPrice(MTGCard *card);
int getPrice(int cardId);
int setPrice(int cardId, int price);
int setPrice(MTGCard *card, int price);
int getOtherPrice(int amt);
static float difficultyScalar(float price, int cardid = 0);
static void updateKey()
{
randomKey = rand();
}
;
};
#endif
-1
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@@ -20,7 +20,6 @@ class SimplePopup: public JGuiController
private:
float mWidth, mX, mY;
int mMaxLines;
int mFontId;
DeckMetaData * mDeckInformation;
string mTitle;
WFont *mTextFont;
+13 -2
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@@ -2,6 +2,15 @@
#define TASK_H
#include <vector>
#include <string>
#include "Easing.h"
using namespace std;
class GameObserver;
class JQuad;
class JTexture;
// Task type constant
@@ -70,8 +79,11 @@ class TaskList
{
protected:
string fileName;
float vPos;
float mElapsed;
OutQuadEasing vPosInEasing;
InQuadEasing vPosOutEasing;
int mState;
JQuad * mBg[9];
JTexture * mBgTex;
@@ -95,7 +107,6 @@ public:
{
return mState;
}
;
void addTask(string params, bool rand = false);
void addTask(Task *task);
void addRandomTask(int diff = 100);
+2
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@@ -1,3 +1,5 @@
#include "MTGDeck.h"
#ifndef _WFILTER_H_
#define _WFILTER_H_
/**
+1
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@@ -8,6 +8,7 @@
class hgeDistortionMesh;
class GameStateOptions;
class SimpleMenu;
/**
@defgroup WGui Basic Gui
+4 -4
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@@ -1,12 +1,12 @@
#ifndef WRESOURCE_FWD_H
#define WRESOURCE_FWD_H
#ifndef WP8
#include <boost/shared_ptr.hpp>
typedef boost::shared_ptr<JQuad> JQuadPtr;
#else
#if (__cplusplus > 199711L)
#include <memory>
typedef std::shared_ptr<JQuad> JQuadPtr;
#else
#include <boost/shared_ptr.hpp>
typedef boost::shared_ptr<JQuad> JQuadPtr;
#endif
#endif
+1 -1
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@@ -1,7 +1,7 @@
#ifndef _DEBUG_H_
#define _DEBUG_H_
#if ((defined WIN32) || (defined WP8))
#if ((defined WIN32) || (defined WP8)) && !defined(__MINGW32__)
#define snprintf sprintf_s
#endif
+1
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@@ -26,6 +26,7 @@
#include <iostream>
#include <algorithm>
#include <stdlib.h>
#include <list>
#include "DebugRoutines.h"
+1 -1
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@@ -316,7 +316,7 @@ bool AIHints::canWeCombo(GameObserver* observer,MTGCardInstance * card,AIPlayerB
int comboPartsRestriction = 0;
if(gotCombo)
return gotCombo;//because more then one might be possible at any time.
return gotCombo;//because more than one might be possible at any time.
if (hints[i]->hold.size())
{
for(unsigned int hPart = 0; hPart < hints[i]->hold.size(); hPart++)
+2 -2
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@@ -446,7 +446,7 @@ int OrderedAIAction::getEfficiency()
}
if ((drawer->getNumCards() >= p->game->library->nb_cards && (Targetable*)p == drawer->getTarget()) || (p->game->hand->nb_cards > 10 && (Targetable*)p == drawer->getTarget()))
{
//if the amount im drawing will mill me to death or i have more then 10 cards in hand, eff is 0;
//if the amount im drawing will mill me to death or i have more than 10 cards in hand, eff is 0;
efficiency = 0;
}
break;
@@ -854,7 +854,7 @@ ManaCost * AIPlayerBaka::getPotentialMana(MTGCardInstance * target)
if (card == target)
used[card] = true; //http://code.google.com/p/wagic/issues/detail?id=76
if (!used[card] && amp->isReactingToClick(card) && amp->output->getConvertedCost() == 1)
{//ai can't use cards which produce more then 1 converted while using the old pMana method.
{//ai can't use cards which produce more than 1 converted while using the old pMana method.
result->add(amp->output);
used[card] = true;
}
+67 -70
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@@ -1994,28 +1994,23 @@ int AADynamic::resolve()
break;
case DYNAMIC_ABILITY_WHO_ITSELF:
source = ((MTGCardInstance *) _target);
_target = _target;
break;
case DYNAMIC_ABILITY_WHO_TARGETCONTROLLER:
_target = _target;
secondaryTarget = ((MTGCardInstance *) _target)->controller();
break;
case DYNAMIC_ABILITY_WHO_TARGETOPPONENT:
_target = _target;
secondaryTarget = ((MTGCardInstance *) _target)->controller()->opponent();
break;
case DYNAMIC_ABILITY_WHO_TOSOURCE:
tosrc = true;
break;
case DYNAMIC_ABILITY_WHO_SOURCECONTROLLER:
_target = _target;
secondaryTarget = ((MTGCardInstance *) OriginalSrc)->controller();
break;
case DYNAMIC_ABILITY_WHO_SOURCEOPPONENT:
secondaryTarget = OriginalSrc->controller()->opponent();
break;
default:
_target = _target;
break;
}
if(amountsource == DYNAMIC_MYSELF_AMOUNT)
@@ -4728,14 +4723,15 @@ void AVanishing::Update(float dt)
int AVanishing::resolve()
{
return 1;
}
const string AVanishing::getMenuText()
{
if(counterName.find("fade") != string::npos)
return "Fading";
if (counterName.find("fade") != string::npos)
{
return "Fading";
}
return "Vanishing";
}
@@ -5419,83 +5415,83 @@ AACastCard::AACastCard(GameObserver* observer, int _id, MTGCardInstance * _sourc
}
void AACastCard::Update(float dt)
void AACastCard::Update(float dt)
{
MTGAbility::Update(dt);
if (processed)
return;
if(cardNamed.size() && !theNamedCard)
{
theNamedCard = makeCard();
}
if (restricted)
{
MTGAbility::Update(dt);
if (processed)
return;
if(cardNamed.size() && !theNamedCard)
{
theNamedCard = makeCard();
}
if (restricted)
{
MTGCardInstance * toCheck = (MTGCardInstance*)target;
if(theNamedCard)
toCheck = theNamedCard;
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(toCheck, source->controller()->game->stack) == PlayRestriction::CANT_PLAY)
{
processed = true;
this->forceDestroy = 1;
return ;
}
if(!allowedToCast(toCheck,source->controller()))
{
processed = true;
this->forceDestroy = 1;
return;
}
if(!toCheck->hasType(Subtypes::TYPE_INSTANT) && !(game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN || game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN))
{
processed = true;
this->forceDestroy = 1;
return;
}
}
MTGCardInstance * toCheck = (MTGCardInstance*)target;
if(theNamedCard)
toCheck = theNamedCard;
if (Spell * checkSpell = dynamic_cast<Spell*>(target))
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(toCheck, source->controller()->game->stack) == PlayRestriction::CANT_PLAY)
{
toCheck = checkSpell->source;
processed = true;
this->forceDestroy = 1;
return ;
}
if (!game->targetListIsSet(toCheck))
if(!allowedToCast(toCheck,source->controller()))
{
if(game->targetChooser)
game->targetChooser->Owner = source->controller();//sources controller is the caster
processed = true;
this->forceDestroy = 1;
return;
}
resolveSpell();
this->forceDestroy = 1;
if(!toCheck->hasType(Subtypes::TYPE_INSTANT) && !(game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN || game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN))
{
processed = true;
this->forceDestroy = 1;
return;
}
}
MTGCardInstance * toCheck = (MTGCardInstance*)target;
if(theNamedCard)
toCheck = theNamedCard;
if (Spell * checkSpell = dynamic_cast<Spell*>(target))
{
toCheck = checkSpell->source;
}
if (!game->targetListIsSet(toCheck))
{
if(game->targetChooser)
game->targetChooser->Owner = source->controller();//sources controller is the caster
return;
}
int AACastCard::isReactingToTargetClick(Targetable * card){return 0;}
int AACastCard::reactToTargetClick(Targetable * object)
{
if (MTGCardInstance * cObject = dynamic_cast<MTGCardInstance *>(object))
return reactToClick(cObject);
resolveSpell();
this->forceDestroy = 1;
return;
}
int AACastCard::isReactingToTargetClick(Targetable * card){return 0;}
int AACastCard::reactToTargetClick(Targetable * object)
{
if (MTGCardInstance * cObject = dynamic_cast<MTGCardInstance *>(object))
return reactToClick(cObject);
if (waitingForAnswer)
if (waitingForAnswer)
{
if (tc->toggleTarget(object) == TARGET_OK_FULL)
{
if (tc->toggleTarget(object) == TARGET_OK_FULL)
{
waitingForAnswer = 0;
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
return MTGAbility::reactToClick(source);
}
return 1;
waitingForAnswer = 0;
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
return MTGAbility::reactToClick(source);
}
return 0;
return 1;
}
return 0;
}
MTGCardInstance * AACastCard::makeCard()
{
MTGCardInstance * card = NULL;
MTGCard * cardData = MTGCollection()->getCardByName(cardNamed);
card = NEW MTGCardInstance(cardData, source->controller()->game);
source->controller()->game->temp->addCard(card);
return card;
}
MTGCardInstance * AACastCard::makeCard()
{
MTGCardInstance * card = NULL;
MTGCard * cardData = MTGCollection()->getCardByName(cardNamed);
card = NEW MTGCardInstance(cardData, source->controller()->game);
source->controller()->game->temp->addCard(card);
return card;
}
int AACastCard::resolveSpell()
{
@@ -5708,7 +5704,8 @@ void ATutorialMessage::Update(float dt)
mElapsed += dt;
IconButtonsController::Update(dt);
if(!mUserCloseRequest)
IconButtonsController::Update(dt);
if (mIsImage)
return;
+19 -7
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@@ -23,6 +23,7 @@ CardDescriptor::CardDescriptor()
colorComparisonMode = COMPARISON_NONE;
CDopponentDamaged = 0;
CDcontrollerDamaged = 0;
CDdamager = 0;
}
int CardDescriptor::init()
@@ -226,16 +227,27 @@ MTGCardInstance * CardDescriptor::match(MTGCardInstance * card)
{
match = NULL;
}
if(CDopponentDamaged == -1 || CDopponentDamaged == 1)
{
Player * p = card->controller()->opponent();//controller()->opponent();
if ((CDopponentDamaged == -1 && card->damageToOpponent && card->controller() == p) || (CDopponentDamaged == 1 && !card->damageToOpponent && card->controller() == p)
|| (CDopponentDamaged == -1 && card->damageToController && card->controller() == p->opponent()) || (CDopponentDamaged == 1 && !card->damageToController && card->controller() == p->opponent()))
if ((CDdamager == -1 && (card->damageToOpponent || card->damageToController || card->damageToCreature))
|| (CDdamager == 1 && !(card->damageToOpponent || card->damageToController || card->damageToCreature)))
{
match = NULL;
}
if ((CDcontrollerDamaged == -1 && card->damageToController && card->controller() == p) || (CDcontrollerDamaged == 1 && !card->damageToController && card->controller() == p)
|| (CDcontrollerDamaged == -1 && card->damageToOpponent && card->controller() == p->opponent()) || (CDcontrollerDamaged == 1 && !card->damageToOpponent && card->controller() == p->opponent()))
if(CDopponentDamaged == -1 || CDopponentDamaged == 1)
{
Player * p = card->controller()->opponent();//controller()->opponent();
if ((CDopponentDamaged == -1 && card->damageToOpponent && card->controller() == p)
|| (CDopponentDamaged == 1 && !card->damageToOpponent && card->controller() == p)
|| (CDopponentDamaged == -1 && card->damageToController && card->controller() == p->opponent())
|| (CDopponentDamaged == 1 && !card->damageToController && card->controller() == p->opponent()))
{
match = NULL;
}
if ((CDcontrollerDamaged == -1 && card->damageToController && card->controller() == p)
|| (CDcontrollerDamaged == 1 && !card->damageToController && card->controller() == p)
|| (CDcontrollerDamaged == -1 && card->damageToOpponent && card->controller() == p->opponent())
|| (CDcontrollerDamaged == 1 && !card->damageToOpponent && card->controller() == p->opponent()))
{
match = NULL;
}
+20 -6
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@@ -17,6 +17,7 @@
#include "Counters.h"
#include "ModRules.h"
#include "CardDescriptor.h"
#include "GameApp.h"
const float CardGui::Width = 28.0;
const float CardGui::Height = 40.0;
@@ -110,17 +111,17 @@ void CardGui::Update(float dt)
PlayGuiObject::Update(dt);
}
void CardGui::DrawCard(const Pos& inPosition, int inMode)
void CardGui::DrawCard(const Pos& inPosition, int inMode, bool thumb)
{
DrawCard(card, inPosition, inMode);
DrawCard(card, inPosition, inMode, thumb);
}
void CardGui::DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode)
void CardGui::DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode, bool thumb)
{
switch (inMode)
{
case DrawMode::kNormal:
RenderBig(inCard, inPosition);
RenderBig(inCard, inPosition, thumb);
break;
case DrawMode::kText:
AlternateRender(inCard, inPosition);
@@ -957,7 +958,7 @@ void CardGui::TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad)
}
//Renders a big card on screen. Defaults to the "alternate" rendering if no image is found
void CardGui::RenderBig(MTGCard* card, const Pos& pos)
void CardGui::RenderBig(MTGCard* card, const Pos& pos, bool thumb)
{
JRenderer * renderer = JRenderer::GetInstance();
//GameObserver * game = GameObserver::GetInstance();
@@ -966,7 +967,8 @@ void CardGui::RenderBig(MTGCard* card, const Pos& pos)
//i want this but ai targets cards so quickly that it can crash the game.
float x = pos.actX;
JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(card);
JQuadPtr quad = thumb ? WResourceManager::Instance()->RetrieveCard(card, RETRIEVE_THUMB)
: WResourceManager::Instance()->RetrieveCard(card);
MTGCardInstance * kcard = dynamic_cast<MTGCardInstance*>(card);
if(kcard && !kcard->isToken && kcard->name != kcard->model->data->name)
{
@@ -1222,6 +1224,18 @@ bool CardGui::FilterCard(MTGCard * _card,string filter)
cd.CDcontrollerDamaged = 1;
}
}
//creature dealt damage to anything
else if (attribute.find("damager") != string::npos)
{
if (minus)
{
cd.CDdamager = -1;
}
else
{
cd.CDdamager = 1;
}
}
else if (attribute.find("multicolor") != string::npos)
{
//card is multicolored?
+1
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@@ -6,6 +6,7 @@
#include "MTGDeck.h"
#include "Subtypes.h"
#include "Translate.h"
#include "GameApp.h"
using std::string;
+200
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@@ -0,0 +1,200 @@
#include "CarouselDeckView.h"
const float CarouselDeckView::max_scale = 0.96f;
const float CarouselDeckView::x_center = 180;
const float CarouselDeckView::right_border = SCREEN_WIDTH + 180;
const float CarouselDeckView::slide_animation_duration = 0.6f;
const float CarouselDeckView::scroll_animation_duration = 0.3f;
CarouselDeckView::CarouselDeckView() :
DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset)
{
}
CarouselDeckView::~CarouselDeckView()
{}
void CarouselDeckView::UpdateViewState(float dt)
{
if(!mScrollEasing.finished())
{
mScrollEasing.update(dt);
if(mScrollOffset <= -1.0f)
{
changePosition(-1);
mScrollEasing.translate(1.0f);
}
else if(mScrollOffset >= 1.0f)
{
changePosition(1);
mScrollEasing.translate(-1.0f);
}
dirtyCardPos = true;
}
if(!mSlideEasing.finished())
{
mSlideEasing.update(dt);
if(mSlideOffset < mSlideEasing.start_value)
{
//going downwards
if(mSlideOffset < -1.0f)
{
mSlideEasing.translate(2.0f);
changeFilter(1);
}
}
else if(mSlideOffset > mSlideEasing.start_value)
{
//upwards
if(mSlideOffset > 1.0f)
{
mSlideEasing.translate(-2.0f);
changeFilter(-1);
}
}
dirtyCardPos = true;
}
}
void CarouselDeckView::UpdateCardPosition(int index)
{
CardRep &rep = mCards[index];
float rotation = mScrollOffset + 8 - index;
rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
rep.scale = max_scale / 1.12f * cos((rep.x - x_center) * 1.5f / (right_border - x_center)) + 0.2f * max_scale * cos(
cos((rep.x - x_center) * 0.15f / (right_border - x_center)));
rep.y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlideOffset * (rep.scale + 0.2f);
}
void CarouselDeckView::Reset()
{
mSlideEasing.finish();
mScrollEasing.finish();
DeckView::Reset();
}
void CarouselDeckView::Render()
{
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
// in a different order, ie the center card should appear first, then the adjacent ones
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(mCards[0].card);
WResourceManager::Instance()->RetrieveCard(mCards[3].card);
WResourceManager::Instance()->RetrieveCard(mCards[4].card);
WResourceManager::Instance()->RetrieveCard(mCards[2].card);
WResourceManager::Instance()->RetrieveCard(mCards[5].card);
WResourceManager::Instance()->RetrieveCard(mCards[1].card);
WResourceManager::Instance()->RetrieveCard(mCards[6].card);
}
renderCard(6);
renderCard(5);
renderCard(4);
renderCard(0);
if (mScrollOffset < 0.5 && mScrollOffset > -0.5)
{
renderCard(1);
renderCard(3);
renderCard(2);
}
else if (mScrollOffset < -0.5)
{
renderCard(3);
renderCard(2);
renderCard(1);
}
else
{
renderCard(1);
renderCard(2);
renderCard(3);
}
}
bool CarouselDeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
changePositionAnimated(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
changePositionAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
changeFilterAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
changeFilterAnimated(-1);
last_user_activity = 0;
break;
default:
return false;
}
return true;
}
MTGCard * CarouselDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
last_user_activity = 0;
//clicked active card, and no animation is running
if(mSlideEasing.finished() && mScrollEasing.finished())
{
if(n == 2)
{
return getActiveCard();
}
else
{
changePositionAnimated(n - 2);
}
}
return NULL;
}
MTGCard *CarouselDeckView::Click()
{
if(mSlideEasing.finished() && mScrollEasing.finished())
{
return getActiveCard();
}
else
{
return NULL;
}
}
void CarouselDeckView::changePositionAnimated(int offset)
{
if(mScrollEasing.finished())
mScrollEasing.start((float)offset, (float)(scroll_animation_duration * abs(offset)));
last_user_activity = 0;
}
void CarouselDeckView::changeFilterAnimated(int offset)
{
if(mSlideEasing.finished())
mSlideEasing.start(2.0f * float(offset), float(slide_animation_duration * abs(offset)));
last_user_activity = 0;
}
MTGCard *CarouselDeckView::getActiveCard()
{
return mCards[2].card;
}
+1 -1
View File
@@ -386,7 +386,7 @@ void Credits::computeTournament(GameObserver* g, GameApp * _app,bool tournament,
}
if (mGamesWon>mGamesPlayed*0.80 && mGamesWon<mGamesPlayed)
{
CreditBonus * b = NEW CreditBonus(250, _("Won more then 80 percentage of games"));
CreditBonus * b = NEW CreditBonus(250, _("Won more than 80 percentage of games"));
bonus.push_back(b);
}
+3 -1
View File
@@ -192,8 +192,10 @@ int Damage::resolve()
//return the left over amount after effects have been applied to them.
a = target->dealDamage(damage);
target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE)
if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE){
((MTGCardInstance*)target)->wasDealtDamage = true;
((MTGCardInstance*)source)->damageToCreature = true;
}
if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER)
{
if(target == source->controller())
+213
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@@ -0,0 +1,213 @@
#include "DeckView.h"
#include "GameOptions.h"
#include "CardGui.h"
const float DeckView::no_user_activity_show_card_delay = 0.1f;
DeckView::DeckView(int numberOfCards)
: dirtyFilters(true), dirtyCardPos(true), last_user_activity(0.0f), mFilter(0), mCurrentDeck(NULL)
{
mCards.resize(numberOfCards);
}
DeckView::~DeckView()
{
}
void DeckView::Reset()
{
dirtyFilters = true;
dirtyCardPos = true;
last_user_activity = 0;
mFilter = 0;
mCurrentDeck = NULL;
}
void DeckView::Update(float dt)
{
last_user_activity += dt;
UpdateViewState(dt);
if(dirtyCardPos)
{
for(unsigned int i = 0; i < mCards.size(); ++i)
{
UpdateCardPosition(i);
}
dirtyCardPos = false;
}
}
void DeckView::SetDeck(DeckDataWrapper *toShow)
{
mCurrentDeck = toShow;
dirtyCardPos = true;
dirtyFilters = true;
reloadIndexes();
}
DeckDataWrapper* DeckView::deck()
{
return mCurrentDeck;
}
void DeckView::changeFilter(int delta)
{
unsigned int FilterCount = Constants::NB_Colors + 1;
mFilter = (FilterCount + mFilter + delta) % FilterCount;
dirtyFilters = true;
}
void DeckView::changePosition(int delta)
{
for(int i = 0; i < delta; ++i)
{
mCurrentDeck->next();
}
for(int i = 0; i > delta; --i)
{
mCurrentDeck->prev();
}
reloadIndexes();
}
int DeckView::filter()
{
return mFilter;
}
void DeckView::reloadIndexes()
{
if(mCurrentDeck != NULL)
{
for (unsigned int i = 0; i < mCards.size(); i++)
{
mCards[i].card = deck()->getCard(i);
}
}
}
void DeckView::renderCard(int index, int alpha, bool asThumbnail)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
const CardRep& cardPosition = mCards[index];
if (!cardPosition.card) return;
if (!WResourceManager::Instance()->IsThreaded())
{
JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
JQuadPtr quad;
int cacheError = CACHE_ERROR_NONE;
if (!options[Options::DISABLECARDS].number)
{
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card, RETRIEVE_EXISTING);
cacheError = WResourceManager::Instance()->RetrieveError();
if (!quad.get() && cacheError != CACHE_ERROR_404)
{
if (last_user_activity > (abs(2 - index) + 1) * no_user_activity_show_card_delay)
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card);
else
{
quad = backQuad;
}
}
}
if (quad.get())
{
if (quad == backQuad)
{
quad->SetColor(ARGB(255,255,255,255));
float _scale = cardPosition.scale * (285 / quad->mHeight);
JRenderer::GetInstance()->RenderQuad(quad.get(), cardPosition.x, cardPosition.y, 0.0f, _scale, _scale);
}
else
{
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, asThumbnail);
}
}
else
{
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, DrawMode::kText, asThumbnail);
}
}
else
{
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, mode, asThumbnail);
}
int quadAlpha = alpha;
if (!deck()->count(cardPosition.card)) quadAlpha /= 2;
quadAlpha = 255 - quadAlpha;
if (quadAlpha > 0)
{
JRenderer::GetInstance()->FillRect(cardPosition.x - cardPosition.scale * 100.0f, cardPosition.y - cardPosition.scale * 142.5f, cardPosition.scale * 200.0f, cardPosition.scale * 285.0f,
ARGB(quadAlpha,0,0,0));
}
if (last_user_activity < 3)
{
int fontAlpha = alpha;
float qtY = cardPosition.y - 135 * cardPosition.scale;
float qtX = cardPosition.x + 40 * cardPosition.scale;
char buffer[4096];
sprintf(buffer, "x%i", deck()->count(cardPosition.card));
WFont * font = mFont;
font->SetColor(ARGB(fontAlpha/2,0,0,0));
JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
font->DrawString(buffer, qtX + 4, qtY + 4);
font->SetColor(ARGB(fontAlpha,255,255,255));
font->DrawString(buffer, qtX + 2, qtY + 2);
font->SetColor(ARGB(255,255,255,255));
}
}
int DeckView::getCardIndexNextTo(int x, int y)
{
int bestCardIndex = -1;
float bestDistance = 0;
for(unsigned int i = 0; i < mCards.size(); i++)
{
const CardRep& cardPosition = mCards[i];
float dx = (x - cardPosition.x);
float dy = (y - cardPosition.y);
float dist = dx*dx + dy*dy;
if(dist < bestDistance || bestCardIndex == -1)
{
bestDistance = dist;
bestCardIndex = i;
}
}
return bestCardIndex;
}
int DeckView::getPosition()
{
if(!mCurrentDeck)
{
return 0;
}
int total = mCurrentDeck->Size();
int currentPos = (mCurrentDeck->getOffset() + 3) % total;
while (currentPos <= 0) currentPos += total;
return currentPos;
}
+1
View File
@@ -795,6 +795,7 @@ void GameObserver::gameStateBasedEffects()
c->wasDealtDamage = false;
c->damageToController = false;
c->damageToOpponent = false;
c->damageToCreature = false;
c->isAttacking = NULL;
}
for (int t = 0; t < nbcards; t++)
File diff suppressed because it is too large Load Diff
+2 -1
View File
@@ -14,6 +14,7 @@
#include "Translate.h"
#include "Rules.h"
#include "ModRules.h"
#include "GameApp.h"
#ifdef TESTSUITE
#include "TestSuiteAI.h"
@@ -795,7 +796,7 @@ void GameStateDuel::Update(float dt)
if (game->didWin())
{
//the following section will be called only in a classic or demo gamemode and if a tournament or match with more then one game is activ
//the following section will be called only in a classic or demo gamemode and if a tournament or match with more than one game is activ
if ( (mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO)&& mParent->players[1] == PLAYER_TYPE_CPU && (tournament->isTournament() || tournament->getGamesToPlay()>1 ))
{
setGamePhase(DUEL_STATE_SHOW_SCORE);
+17 -12
View File
@@ -215,34 +215,39 @@ void GameStateOptions::Render()
const char * const CreditsText[] = {
"Wagic, The Homebrew?! by Wololo",
"",
"updates, new cards, and more on http://wololo.net/wagic",
"Updates, new cards, and more on http://wololo.net/wagic",
"Many thanks to the people who help this project",
"",
"",
"Art: Ilya B, Julio, Jeck, J, Kaioshin, Lakeesha",
"Art:",
"Ilya B, Julio, Jeck, J, Kaioshin, Lakeesha",
"Check themeinfo.txt for the full credits of each theme!",
"",
"Dev Team:",
"Abrasax, Almosthumane, Daddy32, DJardin, Dr.Solomat,",
"J, Jeck, kevlahnota, Leungclj, linshier, Mootpoint, Mnguyen,",
"Psyringe, Salmelo, Superhiro, Wololo, Yeshua, Zethfox",
"Abrasax, Almosthumane, Daddy32, DJardin, Dr.Solomat, J, Jeck,",
"kevlahnota, Leungclj, linshier, Mootpoint, Mnguyen, Psyringe,",
"Rolzad73, Salmelo, Superhiro, Wololo, Yeshua, Zethfox",
"",
"Music by Celestial Aeon Project, http://www.jamendo.com",
"",
"Deck Builders: Abrasax, AzureKnight, colarchon",
"Excessum, Hehotfarv, Jeremy, Jog1118, JonyAS",
"Lachaux, Link17, Muddobbers, Nakano, Niegen",
"Kaioshin, Psyringe, r1c47, Superhiro, Szei",
"Thanatos02, Whismer, Wololo",
"Deck Builders:",
"Abrasax, AzureKnight, colarchon, Excessum, Hehotfarv,",
"Jeremy, Jog1118, JonyAS, Lachaux, Link17, Muddobbers,",
"Nakano, Niegen, Kaioshin, Psyringe, r1c47, Superhiro,",
"Szei, Thanatos02, Whismer, Wololo",
"",
"Thanks also go to Dr.Watson, Orine, Raphael, Sakya, Tyranid",
"for their help.",
"",
"Thanks to everyone who contributes code/content on the forums!",
"",
"Developed with the JGE++ Library (http://code.google.com/p/wagic)",
"",
"Source:",
"http://code.google.com/p/wagic (2009-2013)",
"https://github.com/WagicProject/wagic (2013- )",
"",
"Developed with the JGE++ Library",
"SFX From www.soundsnap.com",
"",
"",
"This work is not related to or endorsed by Wizards of the Coast, Inc",
+4 -8
View File
@@ -102,7 +102,6 @@ void GameStateShop::Start()
bListCards = false;
mTouched = false;
mStage = STAGE_FADE_IN;
mElapsed = 0;
needLoad = true;
booster = NULL;
srcCards = NEW WSrcUnlockedCards(0);
@@ -259,8 +258,8 @@ void GameStateShop::cancelCard(int controlId)
break;
}
price = price - (rnd * price) / 100;
if (price < pricelist->getPrice(c->getMTGId())) //filters have a tendancy to increase the price instead of lowering it!
pricelist->setPrice(c->getMTGId(), price);
if (price < pricelist->getPrice(c)) //filters have a tendancy to increase the price instead of lowering it!
pricelist->setPrice(c, price);
//Prices do not immediately go down when you ignore something.
return;
}
@@ -427,7 +426,7 @@ void GameStateShop::End()
{
save();
JRenderer::GetInstance()->EnableVSync(false);
mElapsed = 0;
SAFE_DELETE(shopMenu);
SAFE_DELETE(bigDisplay);
SAFE_DELETE(srcCards);
@@ -469,9 +468,6 @@ void GameStateShop::Update(float dt)
if (lightAlpha > 50)
lightAlpha = 50;
if (mStage != STAGE_FADE_IN)
mElapsed += dt;
JButton btn;
switch (mStage)
{
@@ -496,7 +492,7 @@ void GameStateShop::Update(float dt)
}
break;
case STAGE_SHOP_TASKS:
if (menu)
if (menu && !menu->isClosed())
{
menu->Update(dt);
return;
+284
View File
@@ -0,0 +1,284 @@
#include "GridDeckView.h"
const float GridDeckView::scroll_animation_duration = 0.3f;
const float GridDeckView::slide_animation_duration = 0.6f;
const float GridDeckView::card_scale_small = 0.48f;
const float GridDeckView::card_scale_big = 0.7f;
GridDeckView::GridDeckView()
: DeckView(16), mCols(8), mRows(2), mScrollOffset(0), mSlideOffset(0),
mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset), mCurrentSelection(-1),
mButtonMode(false)
{
}
GridDeckView::~GridDeckView()
{
}
void GridDeckView::Reset()
{
mSlideEasing.finish();
mScrollEasing.finish();
mCurrentSelection = 0;
mButtonMode = false;
DeckView::Reset();
}
void GridDeckView::UpdateViewState(float dt)
{
if(!mScrollEasing.finished())
{
mScrollEasing.update(dt);
if(mScrollOffset <= -1.0f)
{
changePosition(2);
moveSelection(-2, false);
mScrollEasing.translate(1.0f);
}
else if(mScrollOffset >= 1.0f)
{
changePosition(-2);
moveSelection(2, false);
mScrollEasing.translate(-1.0f);
}
dirtyCardPos = true;
}
if(!mSlideEasing.finished())
{
mSlideEasing.update(dt);
if(mSlideOffset < -1.0f)
{
mSlideEasing.translate(2.0f);
changeFilter(1);
}
else if(mSlideOffset > 1.0f)
{
mSlideEasing.translate(-2.0f);
changeFilter(-1);
}
dirtyCardPos = true;
}
}
void GridDeckView::UpdateCardPosition(int index)
{
CardRep &rep = mCards[index];
int col = index / mRows;
int row = index % mRows;
float colWidth = SCREEN_WIDTH_F / (mCols - 3);
float rowHeight = SCREEN_HEIGHT_F / mRows;
rep.x = (col + mScrollOffset) * colWidth - colWidth;
rep.y = row * rowHeight + mSlideOffset*SCREEN_HEIGHT + rowHeight/2;
if(mCurrentSelection == index)
{
rep.scale = card_scale_big;
if(row == 0)
{
rep.y += rowHeight * (card_scale_big - card_scale_small);
}
else
{
rep.y -= rowHeight * (card_scale_big - card_scale_small);
}
}
else
{
rep.scale = card_scale_small;
}
}
void GridDeckView::Render()
{
int firstVisibleCard = 2;
int lastVisibleCard = mCards.size() - 2;
if(!mScrollEasing.finished())
{
if(mScrollEasing.delta_value > 0){
firstVisibleCard = 0;
}
else
{
lastVisibleCard = mCards.size();
}
}
for(int i = firstVisibleCard; i < lastVisibleCard; ++i)
{
if(mCurrentSelection != i)
{
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(mCards[i].card, RETRIEVE_THUMB);
}
renderCard(i, 255, true);
}
else
{
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(mCards[i].card);
}
}
}
if(2 <= mCurrentSelection && mCurrentSelection < 12)
{
renderCard(mCurrentSelection, 255, false);
}
}
bool GridDeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
if(mButtonMode && mScrollEasing.finished()) moveSelection(-2, true);
else if(!mButtonMode) changePositionAnimated(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
if(mButtonMode && mScrollEasing.finished()) moveSelection(2, true);
else if(!mButtonMode) changePositionAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
if(mButtonMode && mScrollEasing.finished()) moveSelection(-1, true);
else if(!mButtonMode) changeFilterAnimated(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
if(mButtonMode && mScrollEasing.finished()) moveSelection(1, true);
else if(!mButtonMode) changeFilterAnimated(-1);
last_user_activity = 0;
break;
case JGE_BTN_CTRL:
if(mButtonMode)
{
mButtonMode = false;
dirtyCardPos = true;
mCurrentSelection = -1;
}
else return false;
break;
default:
return false;
}
return true;
}
MTGCard * GridDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
last_user_activity = 0;
mButtonMode = false;
if(mScrollEasing.finished() && mSlideEasing.finished())
{ //clicked and no animations running
if(n == mCurrentSelection)
{
return getActiveCard();
}
else if(n < 4)
{
changePositionAnimated(-1);
}
else if(n >= 12)
{
changePositionAnimated(1);
}
else
{
mCurrentSelection = n;
dirtyCardPos = true;
}
}
return NULL;
}
MTGCard * GridDeckView::Click()
{
if(mScrollEasing.finished() && mSlideEasing.finished())
{
MTGCard *active = getActiveCard();
if(active != NULL)
{
return active;
}
else
{
mButtonMode = true;
dirtyCardPos = true;
mCurrentSelection = 4;
}
}
return NULL;
}
void GridDeckView::changePositionAnimated(int offset)
{
if(mScrollEasing.finished())
mScrollEasing.start(-1.0f * offset, scroll_animation_duration * abs(offset));
last_user_activity = 0;
}
void GridDeckView::changeFilterAnimated(int offset)
{
if(mSlideEasing.finished())
mSlideEasing.start(2.0f * offset, float(slide_animation_duration * abs(offset)));
last_user_activity = 0;
}
MTGCard* GridDeckView::getActiveCard()
{
if(mCurrentSelection >= 4 && mCurrentSelection < int(mCards.size())-4)
{
return mCards[mCurrentSelection].card;
}
else
{
return NULL;
}
}
void GridDeckView::moveSelection(int offset, bool alignIfOutOfBounds)
{
mCurrentSelection += offset;
if(alignIfOutOfBounds)
{
if(mCurrentSelection < 4)
{
changePositionAnimated(-1);
}
else if(mCurrentSelection >= 12)
{
changePositionAnimated(1);
}
}
else
{
if(mCurrentSelection < 4 || mCurrentSelection >= 12)
{
mCurrentSelection = -1;
}
}
dirtyCardPos = true;
}
+1
View File
@@ -3,6 +3,7 @@
#include "GuiMana.h"
#include "OptionItem.h"
#include "Player.h"
#include "GameApp.h"
//using std::cout;
using std::endl;
+52 -57
View File
@@ -24,26 +24,28 @@
};
*/
const float GuiPhaseBar::zoom_big = (float)(1.5 * 1.4);
const float GuiPhaseBar::zoom_small = 1.5;
const float GuiPhaseBar::step = M_PI/6.0f;
namespace
{
//width and height of the phase symbol textures
const float kWidth = 28;
const float kHeight = kWidth;
const unsigned kPhases = 12;
const unsigned kPhases = NB_MTG_PHASES - 2; //there are two phases we do not show
}
const float ICONSCALE = 1.5;
const float CENTER = SCREEN_HEIGHT_F / 2 + 10;
void DrawGlyph(JQuad* inQuad, int inGlyph, float inY, float, unsigned int inP, float inScale)
{
float xPos = static_cast<float> ((inP + inGlyph * (int) (kWidth + 1)) % (kPhases * (int) (kWidth + 1)));
inQuad->SetTextureRect(xPos, 0, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(inQuad, 0, inY, 0.0, inScale, inScale);
}
void GuiPhaseBar::DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale)
{
inQuad->SetTextureRect(phaseId * (kWidth + 1), 0, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(inQuad, x, y - scale * kWidth/2, 0.0f, scale, scale);
}
GuiPhaseBar::GuiPhaseBar(DuelLayers* duelLayers) :
GuiLayer(duelLayers->getObserver()), PlayGuiObject(0, 0, 106, 0, false),
phase(NULL), angle(0.0f), zoomFactor(ICONSCALE), mpDuelLayers(duelLayers)
GuiLayer(duelLayers->getObserver()), PlayGuiObject(80, 0, 106, 0, false),
displayedPhaseId(0), angle(0.0f), zoomFactor(zoom_small), angleEasing(angle),
zoomFactorEasing(zoomFactor), mpDuelLayers(duelLayers)
{
if(duelLayers->getObserver()->getResourceManager())
{
@@ -57,10 +59,7 @@ GuiPhaseBar::GuiPhaseBar(DuelLayers* duelLayers) :
GameApp::systemError = "Error loading phasebar texture : " __FILE__;
}
zoom = ICONSCALE;
mpDuelLayers->getCardSelector()->Add(this);
}
GuiPhaseBar::~GuiPhaseBar()
@@ -69,32 +68,27 @@ GuiPhaseBar::~GuiPhaseBar()
void GuiPhaseBar::Update(float dt)
{
if (angle > 3 * dt)
angle -= 3 * dt;
else
angle = 0;
angleEasing.update(dt);
if (dt > 0.05f) dt = 0.05f;
if(zoomFactor + 0.05f < zoom)
if(angle <= -step)
{
zoomFactor += dt;
}
else if (zoomFactor - 0.05f > zoom)
{
zoomFactor -= dt;
displayedPhaseId = (displayedPhaseId + 1) % kPhases;
angleEasing.translate(step);
}
zoomFactorEasing.update(dt);
}
void GuiPhaseBar::Entering()
{
mHasFocus = true;
zoom = 1.4f*ICONSCALE;
zoomFactorEasing.start(zoom_big, 0.3f);
}
bool GuiPhaseBar::Leaving(JButton)
{
mHasFocus = false;
zoom = ICONSCALE;
zoomFactorEasing.start(zoom_small, 0.6f);
return true;
}
@@ -102,41 +96,28 @@ void GuiPhaseBar::Render()
{
JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
//uncomment to draw a hideous line across hires screens.
// JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
// JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
unsigned int p = (phase->id + kPhases - 4) * (int) (kWidth + 1);
float centerYPosition = CENTER + (kWidth / 2) * angle * zoomFactor / (M_PI / 6) - zoomFactor * kWidth / 4;
float yPos = centerYPosition;
float scale = 0;
for (int glyph = 3; glyph < 6; ++glyph)
{
scale = zoomFactor * sinf(angle + glyph * M_PI / 6) / 2;
DrawGlyph(quad.get(), glyph, yPos, angle, p, scale);
yPos += kWidth * scale;
}
const float radius = 25 * zoomFactor;
yPos = centerYPosition;
for (int glyph = 2; glyph > 0; --glyph)
for(int i = 0; i < 6; ++i)
{
scale = zoomFactor * sinf(angle + glyph * M_PI / 6) / 2;
yPos -= kWidth * scale;
DrawGlyph(quad.get(), glyph, yPos, angle, p, scale);
}
//the position of the glyphe in the circle
const float circPos = (i - 2) * step + angle;
const float glyphY = this->y + this->mHeight / 2 + sin(circPos) * radius;
if (angle > 0)
{
scale = zoomFactor * sinf(angle) / 2;
yPos -= kWidth * scale;
float xPos = static_cast<float> (p % (kPhases * (int) (kWidth + 1)));
quad->SetTextureRect(xPos, kHeight, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(quad.get(), 0, yPos, 0.0, scale, scale);
//the scale is computed so that the glyphes touch each other
//hint: sin(circPos + PI/2) = cos(circPos)
const float glyphScale = float(zoomFactor * cosf(circPos) * 0.5f);
DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale);
}
//print phase name
WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
string currentP = _("your turn");
string interrupt = "";
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent())
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent())
{
currentP = _("opponent's turn");
}
@@ -147,7 +128,7 @@ void GuiPhaseBar::Render()
}
if (observer->currentlyActing() != observer->currentPlayer)
{
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer())
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer())
{
interrupt = _(" - ") + _("opponent plays");
}
@@ -159,7 +140,9 @@ void GuiPhaseBar::Render()
char buf[200];
//running this string through translate returns gibberish even though we defined the variables in the lang.txt
string phaseNameToTranslate = observer->phaseRing->phaseName(phase->id);
//the conversion from phase bar phases to mtg phases is x%kPhases + 1
//todo: just to this when the displayedPhaseId updates
string phaseNameToTranslate = observer->phaseRing->phaseName(displayedPhaseId%kPhases + 1);
phaseNameToTranslate = _(phaseNameToTranslate);
sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
@@ -170,8 +153,20 @@ int GuiPhaseBar::receiveEventMinus(WEvent *e)
WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*> (e);
if (event)
{
angle = M_PI / 6;
phase = event->to;
//convert the mtg phase to the phases of the phase wheel
//the mapping is
//0 -> none
//1..12 -> 0..11
//13 -> none
int targetPhase = event->to->id;
if(targetPhase != 0 && targetPhase != 13)
{
targetPhase -= 1;
int phasesToAnimate = (targetPhase - displayedPhaseId + kPhases) % kPhases;
angleEasing.start(float(phasesToAnimate * (- step)), 0.3f * float(sqrt(float(phasesToAnimate))));
}
}
return 1;
}
+1 -1
View File
@@ -103,7 +103,7 @@ inline float GuiPlay::VertStack::nextX()
}
GuiPlay::BattleField::BattleField() :
attackers(0), blockers(0), height(0.0), red(0), colorFlow(0)
attackers(0), height(0.0), red(0), colorFlow(0)
{
}
const float GuiPlay::BattleField::HEIGHT = 80.0f;
+6 -2
View File
@@ -1039,6 +1039,12 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
observer->addObserver(NEW MTGMorphCostRule(observer, -1));
return NULL;
}
found = s.find("playfromgraveyardrule");
if(found != string::npos)
{
observer->addObserver(NEW MTGPlayFromGraveyardRule(observer, -1));
return NULL;
}
//this rule handles attacking ability during attacker phase
found = s.find("attackrule");
if(found != string::npos)
@@ -4270,8 +4276,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
if (card->hasType(Subtypes::TYPE_INSTANT) || card->hasType(Subtypes::TYPE_SORCERY))
{
MTGPlayerCards * zones = card->owner->game;
if(card->getCurrentZone())
card->currentZone->owner->game;//grab it from where ever it is.
MTGPlayerCards * Endzones = card->owner->game;//put them in thier owners respective zones as per rules.
if (card->basicAbilities[(int)Constants::EXILEDEATH])
{
+1
View File
@@ -158,6 +158,7 @@ void MTGCardInstance::initMTGCI()
auras = 0;
damageToOpponent = false;
damageToController = false;
damageToCreature = false;
wasDealtDamage = false;
isDualWielding = false;
suspended = false;
+2 -1
View File
@@ -131,7 +131,8 @@ const char* Constants::MTGBasicAbilities[] = {
"poisondamager",//deals damage to players as poison counters.
"soulbond",
"lure",
"nolegend"
"nolegend",
"canplayfromgraveyard"
};
map<string,int> Constants::MTGBasicAbilitiesMap;
+43 -2
View File
@@ -146,7 +146,7 @@ int MTGEventBonus::receiveEvent(WEvent * event)
}
//////bonus for having a LOT of specific type.
//not else'd becuase it is possible for a card to contain
//more then one of the types, and for more then one to trigger.
//more than one of the types, and for more than one to trigger.
if(e->card->hasType(Subtypes::TYPE_ARTIFACT))
toys[currentPlayer->getId()]++;
if(e->card->isCreature())
@@ -273,6 +273,7 @@ MTGEventBonus * MTGEventBonus::clone() const
{
return NEW MTGEventBonus(*this);
}
MTGPutInPlayRule::MTGPutInPlayRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
@@ -716,7 +717,6 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alter
copy->alternateCostPaid[alternateCostType] = 1;
spell->resolve();
SAFE_DELETE(spell);
game->mLayers->stackLayer()->addSpell(copy, NULL, NULL, alternateCostType, 1);
}
else
{
@@ -1140,8 +1140,49 @@ MTGMorphCostRule * MTGMorphCostRule::clone() const
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
MTGPlayFromGraveyardRule::MTGPlayFromGraveyardRule(GameObserver* observer, int _id) :
MTGAlternativeCostRule(observer, _id)
{
aType = MTGAbility::PUT_INTO_PLAY;
}
int MTGPlayFromGraveyardRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
Player * player = game->currentlyActing();
ManaCost * cost = card->getManaCost();
if (!player->game->graveyard->hasCard(card))
return 0;
if (!card->has(Constants::CANPLAYFROMGRAVEYARD))
return 0;
return MTGAlternativeCostRule::isReactingToClick(card, mana, cost);
}
int MTGPlayFromGraveyardRule::reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card))
return 0;
ManaCost * cost = card->getManaCost();
card->paymenttype = MTGAbility::PUT_INTO_PLAY;
return MTGAlternativeCostRule::reactToClick(card, cost, ManaCost::MANA_PAID);
}
ostream& MTGPlayFromGraveyardRule::toString(ostream& out) const
{
out << "MTGPlayFromGraveyardRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGPlayFromGraveyardRule * MTGPlayFromGraveyardRule::clone() const
{
return NEW MTGPlayFromGraveyardRule(*this);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
bool MTGAttackRule::select(Target* t)
{
+1
View File
@@ -7,6 +7,7 @@
#include "TranslateKeys.h"
#include "StyleManager.h"
#include <dirent.h>
#include "SimpleMenu.h"
//OptionItem
OptionItem::OptionItem(int _id, string _displayValue) :
+21 -4
View File
@@ -47,12 +47,12 @@ int PriceList::save()
return 1;
}
int PriceList::getPrice(int cardId)
int PriceList::getPrice(MTGCard * card)
{
map<int, int>::iterator it = prices.find(cardId);
map<int, int>::iterator it = prices.find(card->getId());
if (it != prices.end()) return (*it).second;
char rarity = collection->getCardById(cardId)->getRarity();
char rarity = card->getRarity();
switch (rarity)
{
case Constants::RARITY_M:
@@ -77,7 +77,11 @@ int PriceList::getPrice(int cardId)
return Constants::PRICE_1C;
break;
}
}
int PriceList::getPrice(int cardId)
{
return getPrice(collection->getCardById(cardId));
}
int PriceList::setPrice(int cardId, int price)
@@ -85,10 +89,23 @@ int PriceList::setPrice(int cardId, int price)
prices[cardId] = price;
return price;
}
int PriceList::setPrice(MTGCard * card, int price)
{
prices[card->getId()] = price;
return price;
}
int PriceList::getSellPrice(int cardid)
{
return getPrice(cardid);
return getPrice(collection->getCardById(cardid));
}
int PriceList::getSellPrice(MTGCard *card)
{
return getPrice(card);
}
float PriceList::difficultyScalar(float price, int cardid)
{
float badluck = (float) (abs(cardid + randomKey) % 201) / 100; //Float between 0 and 2.
+1
View File
@@ -6,6 +6,7 @@
#include "Player.h"
#include "AIMomirPlayer.h"
#include "GameApp.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "AllAbilities.h"
+1 -1
View File
@@ -15,7 +15,7 @@
#include <iomanip>
SimplePopup::SimplePopup(int id, JGuiListener* listener, const int fontId, const char * _title, DeckMetaData* deckMetaData, MTGAllCards * collection, float cancelX, float cancelY) :
JGuiController(JGE::GetInstance(), id, listener), mFontId(fontId), mCollection(collection)
JGuiController(JGE::GetInstance(), id, listener), mCollection(collection)
{
mX = 19;
mY = 66;
+1
View File
@@ -13,6 +13,7 @@
#include "PlayerData.h"
#include "MTGDeck.h"
#include "WFont.h"
#include "GameApp.h"
#include <JFileSystem.h>
#define LINE_SPACE 2
+12
View File
@@ -485,6 +485,18 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
cd->CDcontrollerDamaged = 1;
}
}
//creature dealt damage to anything
else if (attribute.find("damager") != string::npos)
{
if (minus)
{
cd->CDdamager = -1;
}
else
{
cd->CDdamager = 1;
}
}
else if (attribute.find("multicolor") != string::npos)
{
//card is multicolored?
+18 -14
View File
@@ -258,9 +258,10 @@ Task* Task::createFromStr(const string params, bool rand)
/*---------------- TaskList -----------------*/
TaskList::TaskList(string _fileName)
TaskList::TaskList(string _fileName):
fileName(_fileName), vPos(-SCREEN_HEIGHT), vPosInEasing(vPos), vPosOutEasing(vPos)
{
fileName = _fileName;
if (fileName == "")
{
fileName = options.profileFile(PLAYER_TASKS).c_str();
@@ -378,9 +379,10 @@ void TaskList::removeTask(Task *task)
void TaskList::Start()
{
vPos = -SCREEN_HEIGHT; //Offscreen
mElapsed = 0;
mState = TASKS_IN;
vPos = -SCREEN_HEIGHT; //Offscreen
vPosInEasing.start(0.0f, 1.0f);
if (!mBgTex)
{
mBgTex = WResourceManager::Instance()->RetrieveTexture("taskboard.png", RETRIEVE_LOCK);
@@ -410,7 +412,7 @@ void TaskList::Start()
void TaskList::End()
{
mState = TASKS_OUT;
mElapsed = 0;
vPosOutEasing.start(float(-SCREEN_HEIGHT), 0.9f);
}
void TaskList::passOneDay()
@@ -451,21 +453,23 @@ int TaskList::getTaskCount()
void TaskList::Update(float dt)
{
mElapsed += dt;
if (mState == TASKS_IN && vPos < 0)
if(!vPosInEasing.finished())
{
vPos = -SCREEN_HEIGHT + (SCREEN_HEIGHT * mElapsed / 0.75f); //Todo: more physical drop-in.
if (vPos >= 0)
vPosInEasing.update(dt);
if(vPosInEasing.finished())
{
vPos = 0;
mState = TaskList::TASKS_ACTIVE;
}
}
else if (mState == TASKS_OUT && vPos > -SCREEN_HEIGHT)
else if(!vPosOutEasing.finished())
{
vPos = -(SCREEN_HEIGHT * mElapsed / 0.75f);
if (vPos <= -SCREEN_HEIGHT) mState = TASKS_INACTIVE;
vPosOutEasing.update(dt);
if(vPosOutEasing.finished())
{
mState = TASKS_INACTIVE;
}
}
}
+3
View File
@@ -6,6 +6,9 @@
#include "Subtypes.h"
#include "TranslateKeys.h"
#include <hge/hgedistort.h>
#include "SimpleMenu.h"
#include "Pos.h"
#include "CardGui.h"
/**
Provides an interface to retrieve some standardized colors. The idea here is that a child of WGuiBase
+22
View File
@@ -319,6 +319,12 @@
<ClCompile Include="src\CardPrimitive.cpp" />
<ClCompile Include="src\CardSelector.cpp" />
<ClCompile Include="src\CardSelectorSingleton.cpp" />
<ClCompile Include="src\CarouselDeckView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Counters.cpp" />
<ClCompile Include="src\Credits.cpp" />
<ClCompile Include="src\Damage.cpp" />
@@ -330,6 +336,12 @@
<ClCompile Include="src\DeckMenuItem.cpp" />
<ClCompile Include="src\DeckMetaData.cpp" />
<ClCompile Include="src\DeckStats.cpp" />
<ClCompile Include="src\DeckView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\DuelLayers.cpp" />
<ClCompile Include="src\ExtraCost.cpp" />
<ClCompile Include="src\GameApp.cpp">
@@ -363,6 +375,12 @@
<ClCompile Include="src\GameStateShop.cpp" />
<ClCompile Include="src\GameStateStory.cpp" />
<ClCompile Include="src\GameStateTransitions.cpp" />
<ClCompile Include="src\GridDeckView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\GuiAvatars.cpp" />
<ClCompile Include="src\GuiBackground.cpp" />
<ClCompile Include="src\GuiCardsController.cpp" />
@@ -461,6 +479,7 @@
<ClInclude Include="include\CardPrimitive.h" />
<ClInclude Include="include\CardSelector.h" />
<ClInclude Include="include\CardSelectorSingleton.h" />
<ClInclude Include="include\CarouselDeckView.h" />
<ClInclude Include="include\config.h" />
<ClInclude Include="include\Counters.h" />
<ClInclude Include="include\Credits.h" />
@@ -473,7 +492,9 @@
<ClInclude Include="include\DeckMenuItem.h" />
<ClInclude Include="include\DeckMetaData.h" />
<ClInclude Include="include\DeckStats.h" />
<ClInclude Include="include\DeckView.h" />
<ClInclude Include="include\DuelLayers.h" />
<ClInclude Include="include\Easing.h" />
<ClInclude Include="include\Effects.h" />
<ClInclude Include="include\ExtraCost.h" />
<ClInclude Include="include\GameApp.h" />
@@ -488,6 +509,7 @@
<ClInclude Include="include\GameStateShop.h" />
<ClInclude Include="include\GameStateStory.h" />
<ClInclude Include="include\GameStateTransitions.h" />
<ClInclude Include="include\GridDeckView.h" />
<ClInclude Include="include\GuiAvatars.h" />
<ClInclude Include="include\GuiBackground.h" />
<ClInclude Include="include\GuiCardsController.h" />
+22 -1
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="src\ActionElement.cpp">
@@ -334,6 +334,15 @@
<ClCompile Include="src\AIPlayerMinMax.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\CarouselDeckView.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\DeckView.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\GridDeckView.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\ActionElement.h">
@@ -687,6 +696,18 @@
<ClInclude Include="include\AIPlayerMinMax.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\CarouselDeckView.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\DeckView.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\Easing.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\GridDeckView.h">
<Filter>inc</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Makefile" />
+241 -373
View File
@@ -1,39 +1,19 @@
#-------------------------------------------------
#-------------------------------------------------
include(wagic.pri)
DEFINES += SDL_CONFIG
#
# Project created by QtCreator 2010-06-30T19:48:30
#
#-------------------------------------------------
QT -= core gui opengl network declarative
#QT += core gui opengl network
macx:QT += phonon
#CONFIG += warn_off precompile_header // causes some massives errors on mac.
VERSION = 0.14.1
TARGET = wagic
TEMPLATE = app
unix|macx:QMAKE_CXXFLAGS += -Wno-unused-parameter
windows:DEFINES += WIN32
windows:DEFINES += _CRT_SECURE_NO_WARNINGS
unix|macx:DEFINES += LINUX
CONFIG(debug, debug|release):DEFINES += _DEBUG
#DEFINES += QT_CONFIG
#DEFINES += NETWORK_SUPPORT
DEFINES += SDL_CONFIG
DEFINES += TIXML_USE_STL
macx:DEFINES += USE_PHONON
maemo5: {
DEFINES += USE_PHONON
QT += phonon dbus
}
windows:INCLUDEPATH += ../../JGE/Dependencies/include
windows:INCLUDEPATH += ../../JGE/Dependencies/SDL/include
windows:INCLUDEPATH += extra
#unix|windows:QMAKE_CXXFLAGS += -std=c++11
INCLUDEPATH += ../../JGE/Dependencies/SDL/include
unix:INCLUDEPATH += /usr/include/GL
unix:INCLUDEPATH += /usr/local/include/SDL
macx:INCLUDEPATH += /opt/include
INCLUDEPATH += ../../JGE/include
INCLUDEPATH += ../../JGE/src/zipFS
INCLUDEPATH += ../../Boost
INCLUDEPATH += include
OBJECTS_DIR = objs
MOC_DIR = objs
DESTDIR = bin
@@ -42,358 +22,246 @@ macx|unix:LIBS += -lz -lboost_thread-mt
unix:LIBS += -ljpeg -lgif -lpng12 -L/usr/local/lib -lGL -lGLU -lSDL
windows:LIBS += -L../../JGE/Dependencies/lib -L../../Boost/lib -llibjpeg-static-mt-debug -lgiflib -llibpng -lfmodvc
PRECOMPILED_HEADER = include/PrecompiledHeader.h
# MGT
SOURCES += \
src/AbilityParser.cpp\
src/ActionElement.cpp\
src/ActionLayer.cpp\
src/ActionStack.cpp\
src/AIHints.cpp\
src/AIMomirPlayer.cpp\
src/AIPlayer.cpp\
src/AIPlayerBaka.cpp\
src/AIStats.cpp\
src/AllAbilities.cpp\
src/CardDescriptor.cpp\
src/CardDisplay.cpp\
src/CardEffect.cpp\
src/CardGui.cpp\
src/CardPrimitive.cpp\
src/CardSelector.cpp\
src/CardSelectorSingleton.cpp\
src/Closest.cpp\
src/Counters.cpp\
src/Credits.cpp\
src/Damage.cpp\
src/DamagerDamaged.cpp\
src/DeckDataWrapper.cpp\
src/DeckEditorMenu.cpp\
src/DeckManager.cpp\
src/DeckMenu.cpp\
src/DeckMenuItem.cpp\
src/DeckMetaData.cpp\
src/DeckStats.cpp\
src/DuelLayers.cpp\
src/Effects.cpp\
src/ExtraCost.cpp\
src/GameApp.cpp\
src/GameLauncher.cpp\
src/GameObserver.cpp\
src/GameOptions.cpp\
src/GameStateAwards.cpp\
src/GameState.cpp\
src/GameStateDeckViewer.cpp\
src/GameStateDuel.cpp\
src/GameStateMenu.cpp\
src/GameStateOptions.cpp\
src/GameStateShop.cpp\
src/GameStateStory.cpp\
src/GameStateTransitions.cpp\
src/GuiAvatars.cpp\
src/GuiBackground.cpp\
src/GuiCardsController.cpp\
src/GuiCombat.cpp\
src/GuiFrame.cpp\
src/GuiHand.cpp\
src/GuiLayers.cpp\
src/GuiMana.cpp\
src/GuiPhaseBar.cpp\
src/GuiPlay.cpp\
src/GuiStatic.cpp\
src/IconButton.cpp\
src/ManaCost.cpp\
src/ManaCostHybrid.cpp\
src/MenuItem.cpp\
src/ModRules.cpp\
src/MTGAbility.cpp\
src/MTGCard.cpp\
src/MTGCardInstance.cpp\
src/MTGDeck.cpp\
src/MTGDefinitions.cpp\
src/MTGGamePhase.cpp\
src/MTGGameZones.cpp\
src/MTGPack.cpp\
src/MTGRules.cpp\
src/ObjectAnalytics.cpp\
src/OptionItem.cpp\
src/PhaseRing.cpp\
src/Player.cpp\
src/PlayerData.cpp\
src/PlayGuiObject.cpp\
src/PlayGuiObjectController.cpp\
src/PlayRestrictions.cpp\
src/Pos.cpp\
src/PriceList.cpp\
src/ReplacementEffects.cpp\
src/Rules.cpp\
src/SimpleMenu.cpp\
src/SimpleMenuItem.cpp\
src/SimplePad.cpp\
src/SimplePopup.cpp\
src/StoryFlow.cpp\
src/Subtypes.cpp\
src/StyleManager.cpp\
src/TargetChooser.cpp\
src/TargetsList.cpp\
src/Tasks.cpp\
src/TextScroller.cpp\
src/ThisDescriptor.cpp\
src/Token.cpp\
src/Translate.cpp\
src/TranslateKeys.cpp\
src/Trash.cpp\
src/utils.cpp\
src/WCachedResource.cpp\
src/WDataSrc.cpp\
src/WEvent.cpp\
src/WFilter.cpp\
src/WFont.cpp\
src/WGui.cpp\
src/WResourceManager.cpp\
src/NetworkPlayer.cpp
CONFIG(debug, debug|release):SOURCES += src/TestSuiteAI.cpp
HEADERS += \
include/AllAbilities.h\
include/DeckMenu.h\
include/DeckMenuItem.h\
include/ExtraCost.h\
include/ManaCost.h\
include/SimpleMenuItem.h\
include/GameApp.h\
include/ManaCostHybrid.h\
include/SimplePad.h\
include/ActionElement.h\
include/GameObserver.h\
include/MenuItem.h\
include/StoryFlow.h\
include/ActionLayer.h\
include/GameOptions.h\
include/MTGAbility.h\
include/Subtypes.h\
include/ActionStack.h\
include/GameStateAwards.h\
include/MTGCard.h\
include/AIMomirPlayer.h\
include/GameStateDeckViewer.h\
include/MTGCardInstance.h\
include/Targetable.h\
include/AIPlayer.h\
include/GameStateDuel.h\
include/MTGDeck.h\
include/TargetChooser.h\
include/AIStats.h\
include/GameState.h\
include/MTGDefinitions.h\
include/TargetsList.h\
include/AllAbilities.h\
include/GameStateMenu.h\
include/MTGGamePhase.h\
include/Tasks.h\
include/CardDescriptor.h\
include/GameStateOptions.h\
include/MTGGameZones.h\
include/TestSuiteAI.h\
include/CardDisplay.h\
include/GameStateShop.h\
include/MTGPack.h\
include/TextScroller.h\
include/CardEffect.h\
include/GameStateStory.h\
include/MTGRules.h\
include/ThisDescriptor.h\
include/CardGui.h\
include/GameStateTransitions.h\
include/IconButton.h\
include/OptionItem.h\
include/Token.h\
include/CardPrimitive.h\
include/GuiAvatars.h\
include/OSD.h\
include/Translate.h\
include/CardSelector.h\
include/CardSelectorSingleton.h\
include/GuiBackground.h\
include/PhaseRing.h\
include/TranslateKeys.h\
include/config.h\
include/GuiCardsController.h\
include/PlayerData.h\
include/Trash.h\
include/Counters.h\
include/GuiCombat.h\
include/Player.h\
include/utils.h\
include/Credits.h\
include/GuiFrame.h\
include/PlayGuiObjectController.h\
include/WCachedResource.h\
include/Damage.h\
include/GuiHand.h\
include/PlayGuiObject.h\
include/WDataSrc.h\
include/DamagerDamaged.h\
include/GuiLayers.h\
include/Pos.h\
include/WEvent.h\
include/DeckDataWrapper.h\
include/GuiMana.h\
include/PriceList.h\
include/WFilter.h\
include/DeckMetaData.h\
include/GuiPhaseBar.h\
include/ReplacementEffects.h\
include/WGui.h\
include/DeckStats.h\
include/GuiPlay.h\
include/Rules.h\
include/WResourceManager.h\
include/DuelLayers.h\
include/GuiStatic.h\
include/Effects.h\
include/StyleManager.h\
include/WFont.h\
include/DeckManager.h\
include/SimplePopup.h\
include/SimpleMenu.h\
include/PrecompiledHeader.h\
include/Navigator.h\
include/DeckEditorMenu.h\
include/PlayRestrictions.h\
include/NetworkPlayer.h\
include/ModRules.h\
include/AIHints.h\
# JGE, could probably be moved outside
SOURCES += \
../../JGE/src/SDLmain.cpp\
../../JGE/src/Encoding.cpp\
../../JGE/src/JAnimator.cpp\
../../JGE/src/JApp.cpp\
../../JGE/src/JDistortionMesh.cpp\
../../JGE/src/JFileSystem.cpp\
../../JGE/src/JGameObject.cpp\
../../JGE/src/JGE.cpp\
../../JGE/src/JGui.cpp\
../../JGE/src/JLogger.cpp\
../../JGE/src/JLBFont.cpp\
../../JGE/src/JMD2Model.cpp\
../../JGE/src/JOBJModel.cpp\
../../JGE/src/JParticle.cpp\
../../JGE/src/JParticleEffect.cpp\
../../JGE/src/JParticleEmitter.cpp\
../../JGE/src/JParticleSystem.cpp\
../../JGE/src/JResourceManager.cpp\
../../JGE/src/JSpline.cpp\
../../JGE/src/JSprite.cpp\
../../JGE/src/Vector2D.cpp\
../../JGE/src/tinyxml/tinystr.cpp\
../../JGE/src/tinyxml/tinyxml.cpp\
../../JGE/src/tinyxml/tinyxmlerror.cpp\
../../JGE/src/tinyxml/tinyxmlparser.cpp\
../../JGE/src/hge/hgecolor.cpp\
../../JGE/src/hge/hgedistort.cpp\
../../JGE/src/hge/hgefont.cpp\
../../JGE/src/hge/hgeparticle.cpp\
../../JGE/src/hge/hgerect.cpp\
../../JGE/src/hge/hgevector.cpp\
../../JGE/src/zipFS/zfsystem.cpp\
../../JGE/src/zipFS/ziphdr.cpp\
../../JGE/src/zipFS/zstream.cpp\
../../JGE/src/pc/JSfx.cpp\
../../JGE/src/pc/JGfx.cpp\
../../JGE/src/JNetwork.cpp\
../../JGE/src/pc/JSocket.cpp
../../JGE/src/JMD2Model.cpp
HEADERS += \
../../JGE/include/decoder_prx.h\
../../JGE/include/DebugRoutines.h\
../../JGE/include/Encoding.h\
../../JGE/include/JAnimator.h\
../../JGE/include/JApp.h\
../../JGE/include/JAssert.h\
../../JGE/include/JCooleyesMP3.h\
../../JGE/include/JDistortionMesh.h\
../../JGE/include/JFileSystem.h\
../../JGE/include/JGameLauncher.h\
../../JGE/include/JGameObject.h\
../../JGE/include/JGE.h\
../../JGE/include/JGui.h\
../../JGE/include/JLBFont.h\
../../JGE/include/JLogger.h\
../../JGE/include/JMD2Model.h\
../../JGE/include/JMP3.h\
../../JGE/include/JNetwork.h\
../../JGE/include/JOBJModel.h\
../../JGE/include/JParticleEffect.h\
../../JGE/include/JParticleEmitter.h\
../../JGE/include/JParticle.h\
../../JGE/include/JParticleSystem.h\
../../JGE/include/JRenderer.h\
../../JGE/include/JResourceManager.h\
../../JGE/include/JSocket.h\
../../JGE/include/JSoundSystem.h\
../../JGE/include/JSpline.h\
../../JGE/include/JSprite.h\
../../JGE/include/JTypes.h\
../../JGE/include/Vector2D.h\
../../JGE/include/Vector3D.h\
../../JGE/include/vram.h\
../../JGE/include/Threading.h\
../../JGE/src/tinyxml/tinystr.h\
../../JGE/src/tinyxml/tinyxml.h\
../../JGE/include/vram.h\
../../JGE/include/hge/hgecolor.h\
../../JGE/include/hge/hgedistort.h\
../../JGE/include/hge/hgefont.h\
../../JGE/include/hge/hgerect.h\
../../JGE/include/hge/hgevector.h\
../../JGE/include/hge/hgeparticle.h\
../../JGE/include/unzip/ioapi.h\
../../JGE/include/unzip/mztools.h\
../../JGE/include/unzip/unzip.h\
../../JGE/include/JNetwork.h\
../../JGE/include/JSocket.h
windows{
INSTALLS += target \
res \
SOURCES += \
../../JGE/Dependencies/SDL/src/core/windows/SDL_windows.c\
../../JGE/Dependencies/SDL/src/events/SDL_clipboardevents.c\
../../JGE/Dependencies/SDL/src/events/SDL_gesture.c\
../../JGE/Dependencies/SDL/src/events/SDL_touch.c\
../../JGE/Dependencies/SDL/src/libm/e_atan2.c\
../../JGE/Dependencies/SDL/src/libm/e_log.c\
../../JGE/Dependencies/SDL/src/libm/e_pow.c\
../../JGE/Dependencies/SDL/src/libm/e_rem_pio2.c\
../../JGE/Dependencies/SDL/src/libm/e_sqrt.c\
../../JGE/Dependencies/SDL/src/libm/k_cos.c\
../../JGE/Dependencies/SDL/src/libm/k_rem_pio2.c\
../../JGE/Dependencies/SDL/src/libm/k_sin.c\
../../JGE/Dependencies/SDL/src/libm/s_atan.c\
../../JGE/Dependencies/SDL/src/libm/s_copysign.c\
../../JGE/Dependencies/SDL/src/libm/s_cos.c\
../../JGE/Dependencies/SDL/src/libm/s_fabs.c\
../../JGE/Dependencies/SDL/src/libm/s_floor.c\
../../JGE/Dependencies/SDL/src/libm/s_scalbn.c\
../../JGE/Dependencies/SDL/src/libm/s_sin.c\
../../JGE/Dependencies/SDL/src/render/direct3d/SDL_render_d3d.c\
../../JGE/Dependencies/SDL/src/render/opengl/SDL_render_gl.c\
../../JGE/Dependencies/SDL/src/render/opengl/SDL_shaders_gl.c\
../../JGE/Dependencies/SDL/src/render/SDL_render.c\
../../JGE/Dependencies/SDL/src/render/SDL_yuv_mmx.c\
../../JGE/Dependencies/SDL/src/render/SDL_yuv_sw.c\
../../JGE/Dependencies/SDL/src/render/software/SDL_blendfillrect.c\
../../JGE/Dependencies/SDL/src/render/software/SDL_blendline.c\
../../JGE/Dependencies/SDL/src/render/software/SDL_blendpoint.c\
../../JGE/Dependencies/SDL/src/render/software/SDL_drawline.c\
../../JGE/Dependencies/SDL/src/render/software/SDL_drawpoint.c\
../../JGE/Dependencies/SDL/src/render/software/SDL_render_sw.c\
../../JGE/Dependencies/SDL/src/SDL.c\
../../JGE/Dependencies/SDL/src/SDL_assert.c\
../../JGE/Dependencies/SDL/src/atomic/SDL_atomic.c\
../../JGE/Dependencies/SDL/src/atomic/SDL_spinlock.c\
../../JGE/Dependencies/SDL/src/audio/SDL_audio.c\
../../JGE/Dependencies/SDL/src/audio/SDL_audiocvt.c\
../../JGE/Dependencies/SDL/src/audio/SDL_audiodev.c\
../../JGE/Dependencies/SDL/src/audio/SDL_audiotypecvt.c\
../../JGE/Dependencies/SDL/src/SDL_hints.c\
../../JGE/Dependencies/SDL/src/SDL_log.c\
../../JGE/Dependencies/SDL/src/video/dummy/SDL_nullframebuffer.c\
../../JGE/Dependencies/SDL/src/video/SDL_blit.c\
../../JGE/Dependencies/SDL/src/video/SDL_blit_0.c\
../../JGE/Dependencies/SDL/src/video/SDL_blit_1.c\
../../JGE/Dependencies/SDL/src/video/SDL_blit_A.c\
../../JGE/Dependencies/SDL/src/video/SDL_blit_auto.c\
../../JGE/Dependencies/SDL/src/video/SDL_blit_copy.c\
../../JGE/Dependencies/SDL/src/video/SDL_blit_N.c\
../../JGE/Dependencies/SDL/src/video/SDL_blit_slow.c\
../../JGE/Dependencies/SDL/src/video/SDL_bmp.c\
../../JGE/Dependencies/SDL/src/SDL_compat.c\
../../JGE/Dependencies/SDL/src/cpuinfo/SDL_cpuinfo.c\
../../JGE/Dependencies/SDL/src/video/SDL_clipboard.c\
../../JGE/Dependencies/SDL/src/video/SDL_shape.c\
../../JGE/Dependencies/SDL/src/audio/windib/SDL_dibaudio.c\
../../JGE/Dependencies/SDL/src/audio/disk/SDL_diskaudio.c\
../../JGE/Dependencies/SDL/src/audio/dummy/SDL_dummyaudio.c\
../../JGE/Dependencies/SDL/src/audio/windx5/SDL_dx5audio.c\
../../JGE/Dependencies/SDL/src/joystick/windows/SDL_dxjoystick.c\
../../JGE/Dependencies/SDL/src/SDL_error.c\
../../JGE/Dependencies/SDL/src/events/SDL_events.c\
../../JGE/Dependencies/SDL/src/SDL_fatal.c\
../../JGE/Dependencies/SDL/src/video/SDL_fillrect.c\
../../JGE/Dependencies/SDL/src/stdlib/SDL_getenv.c\
../../JGE/Dependencies/SDL/src/haptic/SDL_haptic.c\
../../JGE/Dependencies/SDL/src/stdlib/SDL_iconv.c\
../../JGE/Dependencies/SDL/src/joystick/SDL_joystick.c\
../../JGE/Dependencies/SDL/src/events/SDL_keyboard.c\
../../JGE/Dependencies/SDL/src/stdlib/SDL_malloc.c\
../../JGE/Dependencies/SDL/src/audio/SDL_mixer.c\
../../JGE/Dependencies/SDL/src/joystick/windows/SDL_mmjoystick.c\
../../JGE/Dependencies/SDL/src/events/SDL_mouse.c\
../../JGE/Dependencies/SDL/src/video/dummy/SDL_nullevents.c\
../../JGE/Dependencies/SDL/src/video/dummy/SDL_nullvideo.c\
../../JGE/Dependencies/SDL/src/video/SDL_pixels.c\
../../JGE/Dependencies/SDL/src/power/SDL_power.c\
../../JGE/Dependencies/SDL/src/stdlib/SDL_qsort.c\
../../JGE/Dependencies/SDL/src/events/SDL_quit.c\
../../JGE/Dependencies/SDL/src/video/SDL_rect.c\
../../JGE/Dependencies/SDL/src/video/SDL_RLEaccel.c\
../../JGE/Dependencies/SDL/src/file/SDL_rwops.c\
../../JGE/Dependencies/SDL/src/stdlib/SDL_stdlib.c\
../../JGE/Dependencies/SDL/src/video/SDL_stretch.c\
../../JGE/Dependencies/SDL/src/stdlib/SDL_string.c\
../../JGE/Dependencies/SDL/src/video/SDL_surface.c\
../../JGE/Dependencies/SDL/src/haptic/windows/SDL_syshaptic.c\
../../JGE/Dependencies/SDL/src/loadso/windows/SDL_sysloadso.c\
../../JGE/Dependencies/SDL/src/thread/windows/SDL_sysmutex.c\
../../JGE/Dependencies/SDL/src/power/windows/SDL_syspower.c\
../../JGE/Dependencies/SDL/src/thread/windows/SDL_syssem.c\
../../JGE/Dependencies/SDL/src/thread/windows/SDL_systhread.c\
../../JGE/Dependencies/SDL/src/timer/windows/SDL_systimer.c\
../../JGE/Dependencies/SDL/src/thread/SDL_thread.c\
../../JGE/Dependencies/SDL/src/timer/SDL_timer.c\
../../JGE/Dependencies/SDL/src/video/SDL_video.c\
../../JGE/Dependencies/SDL/src/audio/SDL_wave.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsclipboard.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsevents.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsframebuffer.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowskeyboard.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsmodes.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsmouse.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsopengl.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsshape.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsvideo.c\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowswindow.c\
../../JGE/Dependencies/SDL/src/events/SDL_windowevents.c
res.path = /usr/local/bin/Res
res.files += bin/Res/*
target.path = /usr/local/bin
maemo5: {
# Variables
BINDIR = /opt/wagic
RESDIR = /home/user/wagic/Res
ICONDIR = /usr/share
DEFINES += RESDIR=\\\"$$RESDIR\\\"
HEADERS += \
../../JGE/Dependencies/SDL/include/SDL.h\
../../JGE/Dependencies/SDL/include/SDL_assert.h\
../../JGE/Dependencies/SDL/include/SDL_atomic.h\
../../JGE/Dependencies/SDL/include/SDL_audio.h\
../../JGE/Dependencies/SDL/include/SDL_blendmode.h\
../../JGE/Dependencies/SDL/include/SDL_clipboard.h\
../../JGE/Dependencies/SDL/include/SDL_compat.h\
../../JGE/Dependencies/SDL/include/SDL_config.h\
../../JGE/Dependencies/SDL/include/SDL_config_windows.h\
../../JGE/Dependencies/SDL/include/SDL_copying.h\
../../JGE/Dependencies/SDL/include/SDL_cpuinfo.h\
../../JGE/Dependencies/SDL/include/SDL_endian.h\
../../JGE/Dependencies/SDL/include/SDL_error.h\
../../JGE/Dependencies/SDL/include/SDL_events.h\
../../JGE/Dependencies/SDL/include/SDL_gesture.h\
../../JGE/Dependencies/SDL/include/SDL_haptic.h\
../../JGE/Dependencies/SDL/include/SDL_hints.h\
../../JGE/Dependencies/SDL/include/SDL_input.h\
../../JGE/Dependencies/SDL/include/SDL_joystick.h\
../../JGE/Dependencies/SDL/include/SDL_keyboard.h\
../../JGE/Dependencies/SDL/include/SDL_keycode.h\
../../JGE/Dependencies/SDL/include/SDL_loadso.h\
../../JGE/Dependencies/SDL/include/SDL_log.h\
../../JGE/Dependencies/SDL/include/SDL_main.h\
../../JGE/Dependencies/SDL/include/SDL_mouse.h\
../../JGE/Dependencies/SDL/include/SDL_mutex.h\
../../JGE/Dependencies/SDL/include/SDL_name.h\
../../JGE/Dependencies/SDL/include/SDL_opengl.h\
../../JGE/Dependencies/SDL/include/SDL_opengles.h\
../../JGE/Dependencies/SDL/include/SDL_pixels.h\
../../JGE/Dependencies/SDL/include/SDL_platform.h\
../../JGE/Dependencies/SDL/include/SDL_power.h\
../../JGE/Dependencies/SDL/include/SDL_quit.h\
../../JGE/Dependencies/SDL/include/SDL_rect.h\
../../JGE/Dependencies/SDL/include/SDL_render.h\
../../JGE/Dependencies/SDL/include/SDL_revision.h\
../../JGE/Dependencies/SDL/include/SDL_rwops.h\
../../JGE/Dependencies/SDL/include/SDL_scancode.h\
../../JGE/Dependencies/SDL/include/SDL_shape.h\
../../JGE/Dependencies/SDL/include/SDL_stdinc.h\
../../JGE/Dependencies/SDL/include/SDL_surface.h\
../../JGE/Dependencies/SDL/include/SDL_syswm.h\
../../JGE/Dependencies/SDL/include/SDL_thread.h\
../../JGE/Dependencies/SDL/include/SDL_timer.h\
../../JGE/Dependencies/SDL/include/SDL_touch.h\
../../JGE/Dependencies/SDL/include/SDL_types.h\
../../JGE/Dependencies/SDL/include/SDL_version.h\
../../JGE/Dependencies/SDL/include/SDL_video.h\
../../JGE/Dependencies/SDL/src/core/windows/SDL_windows.h\
../../JGE/Dependencies/SDL/src/events/blank_cursor.h\
../../JGE/Dependencies/SDL/src/events/default_cursor.h\
../../JGE/Dependencies/SDL/src/audio/windx5\directx.h\
../../JGE/Dependencies/SDL/src/events/SDL_clipboardevents_c.h\
../../JGE/Dependencies/SDL/src/events/SDL_gesture_c.h\
../../JGE/Dependencies/SDL/src/events/SDL_touch_c.h\
../../JGE/Dependencies/SDL/src/libm/math.h\
../../JGE/Dependencies/SDL/src/libm/math_private.h\
../../JGE/Dependencies/SDL/src/render/mmx.h\
../../JGE/Dependencies/SDL/src/render/opengl\SDL_shaders_gl.h\
../../JGE/Dependencies/SDL/src/render/SDL_sysrender.h\
../../JGE/Dependencies/SDL/src/render/SDL_yuv_sw_c.h\
../../JGE/Dependencies/SDL/src/audio/SDL_audio_c.h\
../../JGE/Dependencies/SDL/src/audio/SDL_audiodev_c.h\
../../JGE/Dependencies/SDL/src/audio/SDL_audiomem.h\
../../JGE/Dependencies/SDL/src/render/software/SDL_blendfillrect.h\
../../JGE/Dependencies/SDL/src/render/software/SDL_blendline.h\
../../JGE/Dependencies/SDL/src/render/software/SDL_blendpoint.h\
../../JGE/Dependencies/SDL/src/render/software/SDL_draw.h\
../../JGE/Dependencies/SDL/src/render/software/SDL_drawline.h\
../../JGE/Dependencies/SDL/src/render/software/SDL_drawpoint.h\
../../JGE/Dependencies/SDL/src/render/software/SDL_render_sw_c.h\
../../JGE/Dependencies/SDL/src/video/dummy/SDL_nullframebuffer_c.h\
../../JGE/Dependencies/SDL/src/video/SDL_blit.h\
../../JGE/Dependencies/SDL/src/video/SDL_blit_auto.h\
../../JGE/Dependencies/SDL/src/video/SDL_blit_copy.h\
../../JGE/Dependencies/SDL/src/video/SDL_blit_slow.h\
../../JGE/Dependencies/SDL/src/video/SDL_shape_internals.h\
../../JGE/Dependencies/SDL/src/audio/windib/SDL_dibaudio.h\
../../JGE/Dependencies/SDL/src/audio/disk/SDL_diskaudio.h\
../../JGE/Dependencies/SDL/src/audio/dummy/SDL_dummyaudio.h\
../../JGE/Dependencies/SDL/src/audio/windx5/SDL_dx5audio.h\
../../JGE/Dependencies/SDL/src/SDL_error_c.h\
../../JGE/Dependencies/SDL/src/events/SDL_events_c.h\
../../JGE/Dependencies/SDL/src/SDL_fatal.h\
../../JGE/Dependencies/SDL/src/video/SDL_glesfuncs.h\
../../JGE/Dependencies/SDL/src/video/SDL_glfuncs.h\
../../JGE/Dependencies/SDL/src/joystick/SDL_joystick_c.h\
../../JGE/Dependencies/SDL/src/events/SDL_keyboard_c.h\
../../JGE/Dependencies/SDL/src/events/SDL_mouse_c.h\
../../JGE/Dependencies/SDL/src/video/dummy/SDL_nullevents_c.h\
../../JGE/Dependencies/SDL/src/video/dummy/SDL_nullvideo.h\
../../JGE/Dependencies/SDL/src/video/SDL_pixels_c.h\
../../JGE/Dependencies/SDL/src/video/SDL_rect_c.h\
../../JGE/Dependencies/SDL/src/video/SDL_RLEaccel_c.h\
../../JGE/Dependencies/SDL/src/video/SDL_stretch_c.h\
../../JGE/Dependencies/SDL/src/audio/SDL_sysaudio.h\
../../JGE/Dependencies/SDL/src/events/SDL_sysevents.h\
../../JGE/Dependencies/SDL/src/haptic/SDL_syshaptic.h\
../../JGE/Dependencies/SDL/src/joystick/SDL_sysjoystick.h\
../../JGE/Dependencies/SDL/src/thread/SDL_systhread.h\
../../JGE/Dependencies/SDL/src/thread/windows\SDL_systhread_c.h\
../../JGE/Dependencies/SDL/src/timer/SDL_systimer.h\
../../JGE/Dependencies/SDL/src/video/SDL_sysvideo.h\
../../JGE/Dependencies/SDL/src/thread/SDL_thread_c.h\
../../JGE/Dependencies/SDL/src/timer/SDL_timer_c.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_vkeys.h\
../../JGE/Dependencies/SDL/src/audio/SDL_wave.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsclipboard.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsevents.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsframebuffer.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowskeyboard.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsmodes.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsmouse.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsopengl.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsshape.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowsvideo.h\
../../JGE/Dependencies/SDL/src/video/windows/SDL_windowswindow.h\
../../JGE/Dependencies/SDL/src/events/SDL_windowevents_c.h\
../../JGE/Dependencies/SDL/src/video/windows/wmmsg.h\
../../JGE/Dependencies/SDL/VisualC/SDL/resource.h
INSTALLS += target \
desktop \
icon \
res \
restxt \
launcher \
target.path = $$BINDIR
desktop.path = $$ICONDIR/applications/hildon
desktop.files += wagic.desktop
icon.path = $$ICONDIR/icons/hicolor/64x64/apps
icon.files += wagic-64x64.png
res.path = $$RESDIR
res.files += bin/Res/*
# res.extra = tar -C ../../../../src/projects/mtg/bin -czf Res.tgz Res
restxt.path = $$BINDIR
restxt.files += debian/Res.txt
launcher.path = $$BINDIR
launcher.files += debian/launcher
}
+16 -373
View File
@@ -1,5 +1,9 @@
include(wagic.pri)
# Add more folders to ship with the application, here
addExclusiveBuilds(graphics, Graphics, console, Console)
INCLUDEPATH += ../../JGE/include/qt
CONFIG(console, graphics|console){
QT += core network
QT -= gui
@@ -14,407 +18,46 @@ else:CONFIG(graphics, graphics|console){
folder_01.target = /usr/share
DEPLOYMENTFOLDERS = folder_01
QT += core gui opengl network
QT -= declarative quick qml
#maemo5:DEFINES += QT_WIDGET
DEFINES += QT_WIDGET
unix:!symbian:INCLUDEPATH += /usr/include/GL
# Please do not modify the following two lines. Required for deployment.
!maemo5:include(qml/qmlapplicationviewer/qmlapplicationviewer.pri)
!maemo5:qtcAddDeployment()
# !maemo5:include(qml/qmlapplicationviewer/qmlapplicationviewer.pri)
# !maemo5:qtcAddDeployment()
}
#!android:!symbian:QT += phonon
maemo5:QT += dbus
TARGET = wagic
TEMPLATE = app
#!macx:CONFIG += precompile_header
unix|macx:QMAKE_CXXFLAGS += -Wno-unused-parameter
unix:!macx:QMAKE_CXXFLAGS += -Wno-unused-but-set-parameter
unix:!macx:QMAKE_CXXFLAGS += -Wno-unused-but-set-variable
unix|macx:QMAKE_CXXFLAGS += -Wno-unused-value
unix:!macx:QMAKE_CXXFLAGS += -Wno-unused-local-typedefs
unix:!macx:!maemo5:!symbian:QMAKE_CXXFLAGS += -Werror
windows:DEFINES += _CRT_SECURE_NO_WARNINGS
unix|macx:DEFINES += LINUX
CONFIG(debug, debug|release) {
DEFINES += _DEBUG
}
DEFINES += QT_CONFIG
#!android:!symbian:DEFINES += USE_PHONON
android:INCLUDEPATH += $$ANDROID_NDK_ROOT/platforms/android-9/arch-arm/usr/include
#DEFINES += QT_NO_DEBUG_OUTPUT
DEFINES += NETWORK_SUPPORT
DEFINES += TIXML_USE_STL
windows:INCLUDEPATH += ../../JGE/Dependencies/include
windows{
*-g++* {
DEFINES += LINUX
}
*-msvc* {
INCLUDEPATH += extra
DEFINES += WIN32
}
}
macx:INCLUDEPATH += /opt/include
INCLUDEPATH += ../../JGE/include/qt
INCLUDEPATH += ../../JGE/include
INCLUDEPATH += ../../JGE/src/zipFS
INCLUDEPATH += ../../Boost
INCLUDEPATH += include
#!symbian:DESTDIR = bin
unix:!symbian:LIBS += -lz
win32:LIBS += ../../JGE/Dependencies/lib/fmodvc.lib
win32:LIBS += ../../JGE/Dependencies/lib/zlibd.lib
PRECOMPILED_HEADER = include/PrecompiledHeader.h
#DEFINES += TRACK_OBJECT_USAGE
#DEFINES += AI_CHANGE_TESTING
#DEFINES += ACTION_LOGGING_TESTING
SOURCES += \
src/AbilityParser.cpp\
src/ActionElement.cpp\
src/ActionLayer.cpp\
src/ActionStack.cpp\
src/AIHints.cpp\
src/AIMomirPlayer.cpp\
src/AIPlayer.cpp\
src/AIPlayerBaka.cpp\
src/AIStats.cpp\
src/AllAbilities.cpp\
src/CardDescriptor.cpp\
src/CardDisplay.cpp\
src/CardGui.cpp\
src/CardPrimitive.cpp\
src/CardSelector.cpp\
src/Closest.cpp\
src/Counters.cpp\
src/Credits.cpp\
src/Damage.cpp\
src/DamagerDamaged.cpp\
src/DeckDataWrapper.cpp\
src/DeckEditorMenu.cpp\
src/DeckManager.cpp\
src/DeckMenu.cpp\
src/DeckMenuItem.cpp\
src/DeckMetaData.cpp\
src/DeckStats.cpp\
src/DuelLayers.cpp\
src/Effects.cpp\
src/ExtraCost.cpp\
src/GameApp.cpp\
src/GameLauncher.cpp\
src/GameObserver.cpp\
src/GameOptions.cpp\
src/GameStateAwards.cpp\
src/GameState.cpp\
src/GameStateDeckViewer.cpp\
src/GameStateDuel.cpp\
src/GameStateMenu.cpp\
src/GameStateOptions.cpp\
src/GameStateShop.cpp\
src/GameStateStory.cpp\
src/GameStateTransitions.cpp\
src/GuiAvatars.cpp\
src/GuiBackground.cpp\
src/GuiCardsController.cpp\
src/GuiCombat.cpp\
src/GuiFrame.cpp\
src/GuiHand.cpp\
src/GuiLayers.cpp\
src/GuiMana.cpp\
src/GuiPhaseBar.cpp\
src/GuiPlay.cpp\
src/GuiStatic.cpp\
src/IconButton.cpp\
src/InteractiveButton.cpp\
src/ManaCost.cpp\
src/ManaCostHybrid.cpp\
src/MenuItem.cpp\
src/ModRules.cpp\
src/MTGAbility.cpp\
src/MTGCard.cpp\
src/MTGCardInstance.cpp\
src/MTGDeck.cpp\
src/MTGDefinitions.cpp\
src/MTGGamePhase.cpp\
src/MTGGameZones.cpp\
src/MTGPack.cpp\
src/MTGRules.cpp\
src/ObjectAnalytics.cpp\
src/OptionItem.cpp\
src/PhaseRing.cpp\
src/Player.cpp\
src/PlayerData.cpp\
src/PlayGuiObject.cpp\
src/PlayGuiObjectController.cpp\
src/PlayRestrictions.cpp\
src/Pos.cpp\
src/PriceList.cpp\
src/ReplacementEffects.cpp\
src/Rules.cpp\
src/SimpleButton.cpp\
src/SimpleMenu.cpp\
src/SimpleMenuItem.cpp\
src/SimplePad.cpp\
src/SimplePopup.cpp\
src/StoryFlow.cpp\
src/Subtypes.cpp\
src/StyleManager.cpp\
src/TargetChooser.cpp\
src/TargetsList.cpp\
src/Tasks.cpp\
src/TextScroller.cpp\
src/ThisDescriptor.cpp\
src/Token.cpp\
src/Translate.cpp\
src/TranslateKeys.cpp\
src/Trash.cpp\
src/utils.cpp\
src/WCachedResource.cpp\
src/WDataSrc.cpp\
src/WEvent.cpp\
src/WFilter.cpp\
src/WFont.cpp\
src/WGui.cpp\
src/WResourceManager.cpp \
src/AIPlayerBakaB.cpp \
src/TestSuiteAI.cpp
HEADERS += \
include/CacheEngine.h\
include/AllAbilities.h\
include/AbilityParser.h\
include/PrecompiledHeader.h\
include/WResource_Fwd.h\
include/PlayRestrictions.h\
include/ModRules.h\
include/AIHints.h\
include/AIPlayerBaka.h\
include/AIPlayerBakaB.h\
include/DeckEditorMenu.h\
include/WResourceManagerImpl.h\
include/DeckMenu.h\
include/DeckMenuItem.h\
include/ExtraCost.h\
include/ManaCost.h\
include/SimpleMenuItem.h\
include/GameApp.h\
include/ManaCostHybrid.h\
include/SimplePad.h\
include/ActionElement.h\
include/GameObserver.h\
include/MenuItem.h\
include/StoryFlow.h\
include/ActionLayer.h\
include/GameOptions.h\
include/MTGAbility.h\
include/Subtypes.h\
include/ActionStack.h\
include/GameStateAwards.h\
include/MTGCard.h\
include/AIMomirPlayer.h\
include/GameStateDeckViewer.h\
include/MTGCardInstance.h\
include/Targetable.h\
include/AIPlayer.h\
include/GameStateDuel.h\
include/MTGDeck.h\
include/TargetChooser.h\
include/AIStats.h\
include/GameState.h\
include/MTGDefinitions.h\
include/TargetsList.h\
include/AllAbilities.h\
include/GameStateMenu.h\
include/MTGGamePhase.h\
include/Tasks.h\
include/CardDescriptor.h\
include/GameStateOptions.h\
include/MTGGameZones.h\
include/TestSuiteAI.h\
include/CardDisplay.h\
include/GameStateShop.h\
include/MTGPack.h\
include/TextScroller.h\
include/GameStateStory.h\
include/MTGRules.h\
include/ThisDescriptor.h\
include/CardGui.h\
include/GameStateTransitions.h\
include/IconButton.h\
include/OptionItem.h\
include/Token.h\
include/CardPrimitive.h\
include/GuiAvatars.h\
include/Translate.h\
include/CardSelector.h\
include/GuiBackground.h\
include/PhaseRing.h\
include/TranslateKeys.h\
include/config.h\
include/GuiCardsController.h\
include/PlayerData.h\
include/Trash.h\
include/Counters.h\
include/GuiCombat.h\
include/Player.h\
include/utils.h\
include/Credits.h\
include/GuiFrame.h\
include/PlayGuiObjectController.h\
include/WCachedResource.h\
include/Damage.h\
include/GuiHand.h\
include/PlayGuiObject.h\
include/WDataSrc.h\
include/DamagerDamaged.h\
include/GuiLayers.h\
include/Pos.h\
include/WEvent.h\
include/DeckDataWrapper.h\
include/GuiMana.h\
include/PriceList.h\
include/WFilter.h\
include/DeckMetaData.h\
include/GuiPhaseBar.h\
include/ReplacementEffects.h\
include/WGui.h\
include/DeckStats.h\
include/GuiPlay.h\
include/Rules.h\
include/WResourceManager.h\
include/DuelLayers.h\
include/GuiStatic.h\
include/Effects.h\
include/StyleManager.h\
include/WFont.h\
include/DeckManager.h\
include/SimplePopup.h\
include/SimpleMenu.h\
include/SimpleButton.h\
include/InteractiveButton.h\
include/ObjectAnalytics.h
# JGE, could probably be moved outside
SOURCES += \
../../JGE/src/Encoding.cpp\
../../JGE/src/JAnimator.cpp\
../../JGE/src/JApp.cpp\
../../JGE/src/JDistortionMesh.cpp\
../../JGE/src/JFileSystem.cpp\
../../JGE/src/JGameObject.cpp\
../../JGE/src/JGE.cpp\
../../JGE/src/JGui.cpp\
../../JGE/src/JLogger.cpp\
../../JGE/src/JLBFont.cpp\
../../JGE/src/JOBJModel.cpp\
../../JGE/src/JParticle.cpp\
../../JGE/src/JParticleEffect.cpp\
../../JGE/src/JParticleEmitter.cpp\
../../JGE/src/JParticleSystem.cpp\
../../JGE/src/JResourceManager.cpp\
../../JGE/src/JSpline.cpp\
../../JGE/src/JNetwork.cpp\
../../JGE/src/pc/JSocket.cpp\
../../JGE/src/pc/JSfx.cpp\
../../JGE/src/JSprite.cpp\
../../JGE/src/OutputCapturer.cpp\
../../JGE/src/Vector2D.cpp\
../../JGE/src/tinyxml/tinystr.cpp\
../../JGE/src/tinyxml/tinyxml.cpp\
../../JGE/src/tinyxml/tinyxmlerror.cpp\
../../JGE/src/tinyxml/tinyxmlparser.cpp\
../../JGE/src/hge/hgecolor.cpp\
../../JGE/src/hge/hgedistort.cpp\
../../JGE/src/hge/hgefont.cpp\
../../JGE/src/hge/hgeparticle.cpp\
../../JGE/src/hge/hgerect.cpp\
../../JGE/src/hge/hgevector.cpp\
../../JGE/src/zipFS/zfsystem.cpp\
../../JGE/src/zipFS/ziphdr.cpp\
../../JGE/src/zipFS/zstream.cpp
CONFIG(graphics, graphics|console){
HEADERS += \
../../JGE/include/qt/filedownloader.h\
../../JGE/include/qt/corewrapper.h
SOURCES += \
../../JGE/src/qt/filedownloader.cpp\
../../JGE/src/qt/corewrapper.cpp\
../../JGE/src/Qtmain.cpp\
../../JGE/src/JMD2Model.cpp\
../../JGE/src/pc/JGfx.cpp
HEADERS += \
../../JGE/include/qt/filedownloader.h\
../../JGE/include/qt/corewrapper.h
}
else:CONFIG(console, graphics|console){
HEADERS += \
../../JGE/include/OutputCapturer.h
SOURCES += \
../../JGE/src/OutputCapturer.cpp\
../../JGE/src/JGfx-fake.cpp\
../../JGE/src/Qtconsole.cpp
../../JGE/src/Qtconsole.cpp\
}
HEADERS += \
../../JGE/include/Threading.h\
../../JGE/include/decoder_prx.h\
../../JGE/include/DebugRoutines.h\
../../JGE/include/Encoding.h\
../../JGE/include/JAnimator.h\
../../JGE/include/JApp.h\
../../JGE/include/JAssert.h\
../../JGE/include/JCooleyesMP3.h\
../../JGE/include/JDistortionMesh.h\
../../JGE/include/JFileSystem.h\
../../JGE/include/JGameLauncher.h\
../../JGE/include/JGameObject.h\
../../JGE/include/JGE.h\
../../JGE/include/JGui.h\
../../JGE/include/JLBFont.h\
../../JGE/include/JLogger.h\
../../JGE/include/JMD2Model.h\
../../JGE/include/JMP3.h\
../../JGE/include/JNetwork.h\
../../JGE/include/JOBJModel.h\
../../JGE/include/JParticleEffect.h\
../../JGE/include/JParticleEmitter.h\
../../JGE/include/JParticle.h\
../../JGE/include/JParticleSystem.h\
../../JGE/include/JRenderer.h\
../../JGE/include/JResourceManager.h\
../../JGE/include/JSocket.h\
../../JGE/include/JSoundSystem.h\
../../JGE/include/JSpline.h\
../../JGE/include/JSprite.h\
../../JGE/include/JTypes.h\
../../JGE/include/OutputCapturer.h\
../../JGE/include/Vector2D.h\
../../JGE/include/Vector3D.h\
../../JGE/include/vram.h\
../../JGE/include/hge/hgecolor.h\
../../JGE/include/hge/hgedistort.h\
../../JGE/include/hge/hgefont.h\
../../JGE/include/hge/hgeparticle.h\
../../JGE/include/hge/hgerect.h\
../../JGE/include/hge/hgevector.h\
../../JGE/src/unzip/unzip.h\
../../JGE/src/unzip/ioapi.h\
../../JGE/src/zipFS/zstream_zlib.h\
../../JGE/src/zipFS/zfsystem.h\
../../JGE/src/zipFS/zstream.h\
../../JGE/src/zipFS/ziphdr.h\
../../JGE/src/zipFS/stdafx.h\
../../JGE/src/zipFS/fileio.h\
../../JGE/src/tinyxml/tinystr.h\
../../JGE/src/tinyxml/tinyxml.h\
../../JGE/include/vram.h
# maemo 5 packaging
maemo5: {
# Variables
+482
View File
@@ -0,0 +1,482 @@
# Add more folders to ship with the application, here
TARGET = wagic
TEMPLATE = app
#!macx:CONFIG += precompile_header
unix|macx:QMAKE_CXXFLAGS += -Wno-unused-parameter
unix:!*macx*:QMAKE_CXXFLAGS += -Wno-unused-but-set-parameter
unix:!*macx*:QMAKE_CXXFLAGS += -Wno-unused-but-set-variable
unix|*macx*:QMAKE_CXXFLAGS += -Wno-unused-value
unix:!*macx*:QMAKE_CXXFLAGS += -Wno-unused-local-typedefs
unix:!*macx*:!maemo5:!symbian:QMAKE_CXXFLAGS += -Werror
windows:DEFINES += _CRT_SECURE_NO_WARNINGS
unix|macx:DEFINES += LINUX
CONFIG(debug, debug|release) {
DEFINES += _DEBUG
}
DEFINES += NETWORK_SUPPORT
DEFINES += TIXML_USE_STL
windows:INCLUDEPATH += ../../JGE/Dependencies/include
windows{
*-g++* {
DEFINES += LINUX
INCLUDEPATH += /usr/i686-w64-mingw32/sys-root/mingw/include/Qt
# INCLUDEPATH += /usr/i686-w64-mingw32/sys-root/mingw/include/c++
LIBS += -L/usr/i686-w64-mingw32/sys-root/mingw/lib
LIBS += -lwsock32
DEFINES += FORCE_GL2
}
*-msvc* {
INCLUDEPATH += extra
DEFINES += WIN32
}
}
macx:INCLUDEPATH += /opt/include
INCLUDEPATH += ../../JGE/include
INCLUDEPATH += ../../JGE/src/zipFS
INCLUDEPATH += ../../Boost
INCLUDEPATH += include
unix:!symbian:LIBS += -lz
windows:LIBS += ../../JGE/Dependencies/lib/fmodvc.lib
windows:LIBS += ../../JGE/Dependencies/lib/zlibd.lib
PRECOMPILED_HEADER = include/PrecompiledHeader.h
#DEFINES += TRACK_OBJECT_USAGE
#DEFINES += AI_CHANGE_TESTING
#DEFINES += ACTION_LOGGING_TESTING
SOURCES += \
src/AbilityParser.cpp\
src/ActionElement.cpp\
src/ActionLayer.cpp\
src/ActionStack.cpp\
src/AIHints.cpp\
src/AIMomirPlayer.cpp\
src/AIPlayer.cpp\
src/AIPlayerBaka.cpp\
src/AIStats.cpp\
src/AllAbilities.cpp\
src/CardDescriptor.cpp\
src/CardDisplay.cpp\
src/CardGui.cpp\
src/CardPrimitive.cpp\
src/CardSelector.cpp\
src/CarouselDeckView.cpp\
src/Closest.cpp\
src/Counters.cpp\
src/Credits.cpp\
src/Damage.cpp\
src/DamagerDamaged.cpp\
src/DeckDataWrapper.cpp\
src/DeckEditorMenu.cpp\
src/DeckManager.cpp\
src/DeckMenu.cpp\
src/DeckMenuItem.cpp\
src/DeckMetaData.cpp\
src/DeckStats.cpp\
src/DeckView.cpp\
src/DuelLayers.cpp\
src/Effects.cpp\
src/ExtraCost.cpp\
src/GameApp.cpp\
src/GameLauncher.cpp\
src/GameObserver.cpp\
src/GameOptions.cpp\
src/GameStateAwards.cpp\
src/GameState.cpp\
src/GameStateDeckViewer.cpp\
src/GameStateDuel.cpp\
src/GameStateMenu.cpp\
src/GameStateOptions.cpp\
src/GameStateShop.cpp\
src/GameStateStory.cpp\
src/GameStateTransitions.cpp\
src/GridDeckView.cpp\
src/GuiAvatars.cpp\
src/GuiBackground.cpp\
src/GuiCardsController.cpp\
src/GuiCombat.cpp\
src/GuiFrame.cpp\
src/GuiHand.cpp\
src/GuiLayers.cpp\
src/GuiMana.cpp\
src/GuiPhaseBar.cpp\
src/GuiPlay.cpp\
src/GuiStatic.cpp\
src/IconButton.cpp\
src/InteractiveButton.cpp\
src/ManaCost.cpp\
src/ManaCostHybrid.cpp\
src/MenuItem.cpp\
src/ModRules.cpp\
src/MTGAbility.cpp\
src/MTGCard.cpp\
src/MTGCardInstance.cpp\
src/MTGDeck.cpp\
src/MTGDefinitions.cpp\
src/MTGGamePhase.cpp\
src/MTGGameZones.cpp\
src/MTGPack.cpp\
src/MTGRules.cpp\
src/ObjectAnalytics.cpp\
src/OptionItem.cpp\
src/PhaseRing.cpp\
src/Player.cpp\
src/PlayerData.cpp\
src/PlayGuiObject.cpp\
src/PlayGuiObjectController.cpp\
src/PlayRestrictions.cpp\
src/Pos.cpp\
src/PriceList.cpp\
src/ReplacementEffects.cpp\
src/Rules.cpp\
src/SimpleButton.cpp\
src/SimpleMenu.cpp\
src/SimpleMenuItem.cpp\
src/SimplePad.cpp\
src/SimplePopup.cpp\
src/StoryFlow.cpp\
src/Subtypes.cpp\
src/StyleManager.cpp\
src/TargetChooser.cpp\
src/TargetsList.cpp\
src/Tasks.cpp\
src/TextScroller.cpp\
src/ThisDescriptor.cpp\
src/Token.cpp\
src/Translate.cpp\
src/TranslateKeys.cpp\
src/Trash.cpp\
src/utils.cpp\
src/WCachedResource.cpp\
src/WDataSrc.cpp\
src/WEvent.cpp\
src/WFilter.cpp\
src/WFont.cpp\
src/WGui.cpp\
src/WResourceManager.cpp \
src/AIPlayerBakaB.cpp \
src/TestSuiteAI.cpp
HEADERS += \
include/CarouselDeckView.h\
include/DeckView.h\
include/Easing.h\
include/GridDeckView.h\
include/CacheEngine.h\
include/AllAbilities.h\
include/AbilityParser.h\
include/PrecompiledHeader.h\
include/WResource_Fwd.h\
include/PlayRestrictions.h\
include/ModRules.h\
include/AIHints.h\
include/AIPlayerBaka.h\
include/AIPlayerBakaB.h\
include/DeckEditorMenu.h\
include/WResourceManagerImpl.h\
include/DeckMenu.h\
include/DeckMenuItem.h\
include/ExtraCost.h\
include/ManaCost.h\
include/SimpleMenuItem.h\
include/GameApp.h\
include/ManaCostHybrid.h\
include/SimplePad.h\
include/ActionElement.h\
include/GameObserver.h\
include/MenuItem.h\
include/StoryFlow.h\
include/ActionLayer.h\
include/GameOptions.h\
include/MTGAbility.h\
include/Subtypes.h\
include/ActionStack.h\
include/GameStateAwards.h\
include/MTGCard.h\
include/AIMomirPlayer.h\
include/GameStateDeckViewer.h\
include/MTGCardInstance.h\
include/Targetable.h\
include/AIPlayer.h\
include/GameStateDuel.h\
include/MTGDeck.h\
include/TargetChooser.h\
include/AIStats.h\
include/GameState.h\
include/MTGDefinitions.h\
include/TargetsList.h\
include/AllAbilities.h\
include/GameStateMenu.h\
include/MTGGamePhase.h\
include/Tasks.h\
include/CardDescriptor.h\
include/GameStateOptions.h\
include/MTGGameZones.h\
include/TestSuiteAI.h\
include/CardDisplay.h\
include/GameStateShop.h\
include/MTGPack.h\
include/TextScroller.h\
include/GameStateStory.h\
include/MTGRules.h\
include/ThisDescriptor.h\
include/CardGui.h\
include/GameStateTransitions.h\
include/IconButton.h\
include/OptionItem.h\
include/Token.h\
include/CardPrimitive.h\
include/GuiAvatars.h\
include/Translate.h\
include/CardSelector.h\
include/GuiBackground.h\
include/PhaseRing.h\
include/TranslateKeys.h\
include/config.h\
include/GuiCardsController.h\
include/PlayerData.h\
include/Trash.h\
include/Counters.h\
include/GuiCombat.h\
include/Player.h\
include/utils.h\
include/Credits.h\
include/GuiFrame.h\
include/PlayGuiObjectController.h\
include/WCachedResource.h\
include/Damage.h\
include/GuiHand.h\
include/PlayGuiObject.h\
include/WDataSrc.h\
include/DamagerDamaged.h\
include/GuiLayers.h\
include/Pos.h\
include/WEvent.h\
include/DeckDataWrapper.h\
include/GuiMana.h\
include/PriceList.h\
include/WFilter.h\
include/DeckMetaData.h\
include/GuiPhaseBar.h\
include/ReplacementEffects.h\
include/WGui.h\
include/DeckStats.h\
include/GuiPlay.h\
include/Rules.h\
include/WResourceManager.h\
include/DuelLayers.h\
include/GuiStatic.h\
include/Effects.h\
include/StyleManager.h\
include/WFont.h\
include/DeckManager.h\
include/SimplePopup.h\
include/SimpleMenu.h\
include/SimpleButton.h\
include/InteractiveButton.h\
include/ObjectAnalytics.h
# JGE, could probably be moved outside
SOURCES += \
../../JGE/src/Downloader.cpp\
../../JGE/src/Encoding.cpp\
../../JGE/src/JAnimator.cpp\
../../JGE/src/JApp.cpp\
../../JGE/src/JDistortionMesh.cpp\
../../JGE/src/JFileSystem.cpp\
../../JGE/src/JGameObject.cpp\
../../JGE/src/JGE.cpp\
../../JGE/src/JGui.cpp\
../../JGE/src/JLogger.cpp\
../../JGE/src/JLBFont.cpp\
../../JGE/src/JOBJModel.cpp\
../../JGE/src/JParticle.cpp\
../../JGE/src/JParticleEffect.cpp\
../../JGE/src/JParticleEmitter.cpp\
../../JGE/src/JParticleSystem.cpp\
../../JGE/src/JResourceManager.cpp\
../../JGE/src/JSpline.cpp\
../../JGE/src/JNetwork.cpp\
../../JGE/src/pc/JSocket.cpp\
../../JGE/src/pc/JSfx.cpp\
../../JGE/src/JSprite.cpp\
../../JGE/src/Vector2D.cpp\
../../JGE/src/tinyxml/tinystr.cpp\
../../JGE/src/tinyxml/tinyxml.cpp\
../../JGE/src/tinyxml/tinyxmlerror.cpp\
../../JGE/src/tinyxml/tinyxmlparser.cpp\
../../JGE/src/hge/hgecolor.cpp\
../../JGE/src/hge/hgedistort.cpp\
../../JGE/src/hge/hgefont.cpp\
../../JGE/src/hge/hgeparticle.cpp\
../../JGE/src/hge/hgerect.cpp\
../../JGE/src/hge/hgevector.cpp\
../../JGE/src/zipFS/zfsystem.cpp\
../../JGE/src/zipFS/ziphdr.cpp\
../../JGE/src/zipFS/zstream.cpp
HEADERS += \
../../JGE/include/Downloader.h\
../../JGE/include/Threading.h\
../../JGE/include/decoder_prx.h\
../../JGE/include/DebugRoutines.h\
../../JGE/include/Encoding.h\
../../JGE/include/JAnimator.h\
../../JGE/include/JApp.h\
../../JGE/include/JAssert.h\
../../JGE/include/JCooleyesMP3.h\
../../JGE/include/JDistortionMesh.h\
../../JGE/include/JFileSystem.h\
../../JGE/include/JGameLauncher.h\
../../JGE/include/JGameObject.h\
../../JGE/include/JGE.h\
../../JGE/include/JGui.h\
../../JGE/include/JLBFont.h\
../../JGE/include/JLogger.h\
../../JGE/include/JMD2Model.h\
../../JGE/include/JMP3.h\
../../JGE/include/JNetwork.h\
../../JGE/include/JOBJModel.h\
../../JGE/include/JParticleEffect.h\
../../JGE/include/JParticleEmitter.h\
../../JGE/include/JParticle.h\
../../JGE/include/JParticleSystem.h\
../../JGE/include/JRenderer.h\
../../JGE/include/JResourceManager.h\
../../JGE/include/JSocket.h\
../../JGE/include/JSoundSystem.h\
../../JGE/include/JSpline.h\
../../JGE/include/JSprite.h\
../../JGE/include/JTypes.h\
../../JGE/include/Vector2D.h\
../../JGE/include/Vector3D.h\
../../JGE/include/vram.h\
../../JGE/include/hge/hgecolor.h\
../../JGE/include/hge/hgedistort.h\
../../JGE/include/hge/hgefont.h\
../../JGE/include/hge/hgeparticle.h\
../../JGE/include/hge/hgerect.h\
../../JGE/include/hge/hgevector.h\
../../JGE/src/unzip/unzip.h\
../../JGE/src/unzip/ioapi.h\
../../JGE/src/zipFS/zstream_zlib.h\
../../JGE/src/zipFS/zfsystem.h\
../../JGE/src/zipFS/zstream.h\
../../JGE/src/zipFS/ziphdr.h\
../../JGE/src/zipFS/stdafx.h\
../../JGE/src/zipFS/fileio.h\
../../JGE/src/tinyxml/tinystr.h\
../../JGE/src/tinyxml/tinyxml.h\
../../JGE/include/vram.h
# maemo 5 packaging
maemo5: {
# Variables
BINDIR = /opt/wagic/bin
RESDIR = /home/user/wagic/Res
USERDIR = MyDocs/.Wagic
ICONDIR = /usr/share
DEFINES += RESDIR=\\\"$$RESDIR\\\"
DEFINES += USERDIR=\\\"$$USERDIR\\\"
INSTALLS += target \
desktop \
icon
target.path = $$BINDIR
desktop.path = $$ICONDIR/applications/hildon
desktop.files += wagic.desktop
icon.path = $$ICONDIR/icons/hicolor/64x64/apps
icon.files += wagic-64x64.png
# Meego/maemo 6 packaging (no launcher)
} else:contains(MEEGO_EDITION,harmattan): {
# Variables
BINDIR = /opt/wagic/bin
RESDIR = /opt/wagic/Res
USERDIR = MyDocs/.Wagic
ICONDIR = /usr/share
DEFINES += RESDIR=\\\"$$RESDIR\\\"
DEFINES += USERDIR=\\\"$$USERDIR\\\"
INSTALLS += target \
desktop \
icon \
policy
target.path = $$BINDIR
desktop.path = /usr/share/applications
desktop.files += debian_harmattan/wagic.desktop
icon.files = wagic-80x80.png
icon.path = /usr/share/icons/hicolor/64x64/apps
policy.files = debian_harmattan/wagic.conf
policy.path = /usr/share/policy/etc/syspart.conf.d
} else:symbian {
TARGET.UID3 = 0xE1D807D3
# Smart Installer package's UID
# This UID is from the protected range
# and therefore the package will fail to install if self-signed
# By default qmake uses the unprotected range value if unprotected UID is defined for the application
# and 0x2002CCCF value if protected UID is given to the application
#symbian:DEPLOYMENT.installer_header = 0x2002CCCF
# Allow network access on Symbian... that's probably pointless
TARGET.CAPABILITY += NetworkServices
RESDIR = some/res/dir
USERDIR = .Wagic
DEFINES += RESDIR=\"$$RESDIR\"
DEFINES += USERDIR=\"$$USERDIR\"
ICON = wagic.svg
} else:android {
DEFINES += Q_WS_ANDROID
RESDIR = Res
USERDIR = /sdcard/Wagic/Res
DEFINES += RESDIR=\\\"$$RESDIR\\\"
DEFINES += USERDIR=\\\"$$USERDIR\\\"
} else:unix {
# Variables
BINDIR = /usr/bin
ICONDIR = /usr/share
RESDIR = Res
USERDIR = .Wagic
DEFINES += RESDIR=\\\"$$RESDIR\\\"
DEFINES += USERDIR=\\\"$$USERDIR\\\"
target.path = $$BINDIR
desktop.path = $$ICONDIR/applications
desktop.files += wagic.desktop
icon.path = $$ICONDIR/icons/hicolor/64x64/apps
icon.files += wagic-64x64.png
INSTALLS += target \
desktop \
icon
} else:windows {
RESDIR = ./Res
USERDIR = .Wagic
DEFINES += RESDIR=\\\"$$RESDIR\\\"
DEFINES += USERDIR=\\\"$$USERDIR\\\"
}
+71 -2
View File
@@ -1,5 +1,39 @@
#!/bin/sh -ex
# let's dump some info to debug a bit
echo PSPDEV = $PSPDEV
echo psp-config = `psp-config --psp-prefix`
echo ls = `ls`
echo pwd = `pwd`
# computing potential release name
echo TRAVIS_PULL_REQUEST = $TRAVIS_PULL_REQUEST
echo TRAVIS_BRANCH = $TRAVIS_BRANCH
if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then
if [ "$TRAVIS_BRANCH" = "alphas" ]; then
export RELEASE_NAME="alpha-${TRAVIS_BUILD_NUMBER}"
else if [ "$TRAVIS_BRANCH" = "master" ]; then
export RELEASE_NAME="latest-master"
fi
fi
fi
echo RELEASE_NAME = $RELEASE_NAME
# updating versions with the TRAVIS build numbers
cd projects/mtg/
ant update > error.txt
cd ../..
# we create resource package
cd projects/mtg/bin/Res
python createResourceZip.py
# if we let the zip here, Wagic will use it in the testsuite
# and we'll get 51 failed test cases
mv core_*.zip ../../../../core.zip
cd ../../../..
# we're building a PSP binary here
cd JGE
make -j 8
@@ -7,6 +41,18 @@ cd ..
cd projects/mtg
mkdir objs
make -j 8
mkdir WTH
mkdir WTH/Res
mv EBOOT.PBP WTH/
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cp ../../core.zip WTH/Res
cd WTH/Res
unzip core.zip
rm core.zip
cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
# we're building an Android binary here
@@ -26,5 +72,28 @@ cd ..
qmake projects/mtg/wagic-qt.pro CONFIG+=console CONFIG+=debug DEFINES+=CAPTURE_STDERR
make -j 8
# and finish by running the testsuite
./wagic
# we're cross-compiling a Qt Windows version here,
# PATH is only set here to prevent colision
export PATH="$PATH:/opt/mingw32/bin"
mkdir build
cd build
mkdir win-cross
cd win-cross
/opt/mingw32/bin/qmake ../../projects/mtg/wagic-qt.pro CONFIG+=release CONFIG+=graphics
make -j 8
cd release
cp ../../../projects/mtg/bin/fmod.dll .
cp /opt/mingw32/bin/QtCore4.dll .
cp /opt/mingw32/bin/QtGui4.dll .
cp /opt/mingw32/bin/QtNetwork4.dll .
cp /opt/mingw32/bin/QtOpenGL4.dll .
cp ../../../projects/mtg/bin/zlib1.dll .
cp /opt/mingw32/bin/libpng15-15.dll .
cd ..
zip win-cross.zip -r release/
cd ../..
# Now we run the testsuite (Res needs to be in the working directory)
cd projects/mtg
../../wagic
cd ../..
+99
View File
@@ -0,0 +1,99 @@
if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then
if [ "$TRAVIS_BRANCH" == "alphas" ]; then
echo -e "Creating a release\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-d '{"tag_name": "alpha-'${TRAVIS_BUILD_NUMBER}'", "target_commitish": "master", "name": "Alpha release number '${TRAVIS_BUILD_NUMBER}'", "body": "Automatic alpha release generated by Travis CI", "draft": false, "prerelease": true}' "https://api.github.com/repos/WagicProject/wagic/releases" > json.txt
IDDI=`cat json.txt | jq '.id'`
echo -e "Uploading Core resources\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @core.zip \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-core.zip"
echo -e "Uploading android package\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @projects/mtg/Android/bin/Wagic-debug.apk \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-android.apk"
echo -e "Uploading PSP package\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @projects/mtg/psprelease.zip \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-psp.zip"
echo -e "Uploading Windows package\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @build/win-cross/win-cross.zip \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-windows.zip"
echo -e "Done uploading\n"
fi
fi
if [ "$TRAVIS_PULL_REQUEST" == "false" ]; then
if [ "$TRAVIS_BRANCH" == "master" ]; then
# get info about all releases
echo -e "Getting info about previous releases"
curl -X GET -H "Authorization: token ${GH_TOKEN}" \
"https://api.github.com/repos/WagicProject/wagic/releases" > json.txt
# extract info only about only "latest-release" tag
cat json.txt |jq 'map(select (.tag_name == "latest-master"))' > latest.txt
# get id of release
ID_TO_DELETE=`cat latest.txt |jq '.[0].id'`
# delete previous release
echo -e "Deleting release number ${ID_TO_DELETE}"
curl -X DELETE -H "Authorization: token ${GH_TOKEN}" \
"https://api.github.com/repos/WagicProject/wagic/releases/${ID_TO_DELETE}"
# delete previous tag
curl -X DELETE -H "Authorization: token ${GH_TOKEN}" \
"https://api.github.com/repos/WagicProject/wagic/git/refs/tags/latest-master"
echo -e "Creating a release\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-d '{"tag_name": "latest-master", "target_commitish": "master", "name": "master-'${TRAVIS_BUILD_NUMBER}'", "body": "Automatic release based on latest commit to master branch generated by Travis CI", "draft": false, "prerelease": true}' "https://api.github.com/repos/WagicProject/wagic/releases" > json.txt
IDDI=`cat json.txt | jq '.id'`
echo -e "Uploading Core resources\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @core.zip \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-core.zip"
echo -e "Uploading android package\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @projects/mtg/Android/bin/Wagic-debug.apk \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-android.apk"
echo -e "Uploading PSP package\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @projects/mtg/psprelease.zip \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-psp.zip"
echo -e "Uploading Windows package\n"
curl -X POST -H "Authorization: token ${GH_TOKEN}" \
-H "Accept: application/vnd.github.manifold-preview" \
-H "Content-Type: application/zip" \
--data-binary @build/win-cross/win-cross.zip \
"https://uploads.github.com/repos/WagicProject/wagic/releases/${IDDI}/assets?name=Wagic-windows.zip"
echo -e "Done uploading\n"
fi
fi