Xawotihs
feec26fc8e
Meego harmattan packaging files
2011-08-15 22:04:37 +00:00
Xawotihs
fc592a4ed7
Fixed difficulty settings bug introduced in r3247
2011-08-15 17:32:45 +00:00
Xawotihs
2c34a88ff0
Reuse swipe code of Android with Qt, associate "swipe left" to "other cards" in the shop.
2011-08-14 18:13:28 +00:00
Xawotihs
c188b4d104
Fixed "Werror" related compilation problems on Linux and Meego.
2011-08-14 18:09:02 +00:00
Xawotihs
8f1e97f8f9
Fixed compilation problem with VC2010
2011-08-14 14:42:37 +00:00
Xawotihs
f1b44d5330
Trophies icon usable by click/touch
2011-08-12 23:00:31 +00:00
Xawotihs
5414cd940e
Defined usage of double buttons input for PSP only, it caused some annoying exit with touch inputs
2011-08-11 21:56:27 +00:00
guzhenjie1@gmail.com
b2f1252e50
Corrected Puresteel Paladin.
2011-08-11 15:44:17 +00:00
Xawotihs
6631452067
Fixed undefined NEW compilation problem
2011-08-07 20:42:35 +00:00
Xawotihs
4dd8eaadad
Touch events are now handled before key events
2011-08-07 19:48:01 +00:00
wagic.the.homebrew
765b6b0412
- Moved Cast Restriction variables "out" of CardPrimitives (replaced with a pointer). This frees 64bytes off of CardPrimitives on Windows, I assume something similar on the PSP, which gives a result of more than 500kB freed
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- fix for issue 716 (text not rendered in some cases)
Test suite passes
2011-08-07 05:05:28 +00:00
wagic.the.homebrew
9f3a42d0c6
- removed "image_name" variable from MTGCard. this should free roughly 200kB with the current amount of MTGCard objects we have. (Which counterbalances the "roughly 150kB in Introduced in CardP Primitives recently :( )
2011-08-07 04:01:56 +00:00
guzhenjie1@gmail.com
22305c2d27
Added missed subtype of Greatsword, Kite Shield and Swiftfoot Boots.
2011-08-05 16:47:23 +00:00
omegablast2002@yahoo.com
bcfc790cda
fixed a typo in the rules, it works in current tho i imagine this could have been the cause of a couple wonky problems.
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we created lord target chooser with "mountains" instead of "mountain"<--actual land name.
2011-08-05 09:38:28 +00:00
Xawotihs
eac5a35b43
Cleaned up my phasebar code and merged it into the overall item selection code
2011-08-04 05:57:10 +00:00
omegablast2002@yahoo.com
46dfe03099
fix psp build, guiphasebar int order error.
2011-08-03 16:27:28 +00:00
omegablast2002@yahoo.com
5cd779094d
changed it to 1.4f
2011-08-03 14:56:12 +00:00
guzhenjie1@gmail.com
af18fb0172
Corrected mana cost of Personal Sanctuary.
2011-08-03 13:01:03 +00:00
omegablast2002@yahoo.com
07662b08f6
fixed a warning tried as error in MTGGamePhase...
2011-08-03 12:25:09 +00:00
Xawotihs
56c68e799c
Fixed compilation problem on VC2010
2011-08-02 21:48:05 +00:00
Xawotihs
097c40149d
Phase bar is now clickable/touchable and animated.
2011-08-01 21:26:12 +00:00
guzhenjie1@gmail.com
32a5b7bb92
Corrected rarity of Thran Golem and Throne of Empires.
2011-08-01 15:21:53 +00:00
wagic.the.homebrew
78efba08b1
- fix for counters slowness on psp
2011-07-30 14:29:12 +00:00
wagic.the.homebrew
fe4b0a11e3
- JP Translation update by Shilf
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- put tutorials back in Rules/classic, to help debugging the bug with controls
2011-07-30 03:38:39 +00:00
wagic.the.homebrew
794be140ce
- graphical representation of counters. see graphics/counters/quest.jpg for an example
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- rewrote some code dealing with text formatting for a card when rendering in text mode. I could swear my code has been reverted. If somebody has good reason to believe we should re-process the string formatting on every frame, please let me now. I believe my change can help rendering speed of text mode a lot.
- counters change to vector instead of array
2011-07-29 17:43:45 +00:00
wagic.the.homebrew
9631171ad1
Cleanup of some Trigger code
2011-07-28 13:51:42 +00:00
omegablast2002@yahoo.com
2e5222bf5d
fixed an issue with @discarded...the trigger would only fire once becuase i was not passing the constructors variable for once to the object....
2011-07-28 11:30:37 +00:00
wagic.the.homebrew
ef5e011e23
- Removed "isClone" flag. This flag was error prone. The "core" classes now have decent copy constructors, and ideally long term we should create copy constructors for the abilities that have additional pointers in them.
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-- The test suite passes but this is a big change. I might have introduced some memory leaks or bugs. I might have fixed some bugs, too
2011-07-27 14:31:27 +00:00
omegablast2002@yahoo.com
a26125ee4c
readded arbor elfs ability.
2011-07-26 17:23:01 +00:00
omegablast2002@yahoo.com
8bb53ff12f
added incrementing of "damageCount" the variable that tracks the damage dealt to a player, to "infect" damaging...this is a rules correction, a creature with "infect" still "deals damage"...it just does it differently.
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this fixes an issue with infect creatures not triggering "bloodthirst" ...all other cases this was working correctly, bloodthirst however checks the damageCount.....
2011-07-26 16:56:01 +00:00
omegablast2002@yahoo.com
c1ac119af5
fixed dark depths with while tag.
2011-07-26 16:39:50 +00:00
omegablast2002@yahoo.com
11473e0fb5
added "while" tag to this's i added it to lords a while ago to fix a similar issue where the lords were taking on the "oneshot" variable of their abilities in cases where you really didn't want them too...
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its basically an over ride....
2011-07-26 16:39:12 +00:00
omegablast2002@yahoo.com
1f049bdd0c
caribou range fixed...typo in the cost...please test cards before adding them, it is very obvious that cards are being added without so much as testing their abilities when i have done 6 typo fixes since release...typos that deemed the card completely un-usable...such as caribou range which would sacrifice the enchantment if you wanted to gain a life.
2011-07-26 15:29:02 +00:00
omegablast2002@yahoo.com
8c99022deb
corrected fresh meat, tho it still has a problem...currently we don't keep a count of token creatures that went to the grave...i might look into it later on, tho very very very few cards actually care about this....so if it requires too much code impact, then it will remain simply counting the cards which exist in the grave.
2011-07-26 15:22:42 +00:00
omegablast2002@yahoo.com
c52b8b6983
Reveillark fix...since apparently everyone is reporting this....
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if you are going to use the trigger + ability from trigger effect...make sure you create the trigger before you remove the card from play...otherwise the trigger never gets a chance to see it's source leaving play.
2011-07-26 15:14:37 +00:00
omegablast2002@yahoo.com
72d91769d7
safe-ing up some of the getEff checks...i think the rare "trample" crash was actually caused by a check against a "player" as getnextopponent()....
2011-07-23 11:42:59 +00:00
omegablast2002@yahoo.com
42d2ff8661
removed a typo in "dark depths"
2011-07-23 11:14:45 +00:00
omegablast2002@yahoo.com
691914247f
updated the kicker workaround into real support...kicker workaround for "if casted" should not be needed any longer...
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fixed binding grasp text.
2011-07-23 10:37:27 +00:00
omegablast2002@yahoo.com
444d13b457
added an "ifnot|if then" ability, with the option to turn on kicker payment menu choice, it created issue with the cards which were using the "kicker" workaround to show that a card was cast...
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the ability checks against any of the current cast restriction checks and is written in the following syntax
example phaige the untouchable is
auto=ifnot casted(this) then wingame opponent
if|ifnot condiation then ability
this can also be used in && abilities such as this card
pulse of the grid
auto=draw:2 && target(*|myhand) reject && if type(*|opponenthand)~morethan~type(*|myhand) then moveto(myhand) all(this)
this adds a few cards in its current state, though the aim for this ability was removing the use of "kicker" workaround for cards like the divinity creatures.
i plan to extend this to support such effects as "if spentmana({b}{u}) then effect....and other conditional checks currently not possible even with workarounds.
I'm committing these now since im working on abilities for kiaos mod and don't want to have a 20 page changelog.
also added missing text to binding grasp, it was thought that it was bugged becuase it simply "ended" its effect....however this is a confusion since the effect was ending due to upcost not being paid, however the card text did not reflect that it had a upcost....
2011-07-23 10:36:03 +00:00
omegablast2002@yahoo.com
bd1c31b6f9
moved the parsing of cast restriction into abilityfactory and out of mtgability...this is so new abilities can take adventage of these checks through the use of AbilityFactory af.
2011-07-23 09:03:33 +00:00
guzhenjie1@gmail.com
48fe3251ce
Corrected a typo of Goblin Tunneler.
2011-07-22 16:28:29 +00:00
guzhenjie1@gmail.com
41474ae6f7
Corrected a typo of Maelstrom Djinn.
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Corrected three typo and added two missed cards in M12 card.dat.
2011-07-22 14:38:16 +00:00
Xawotihs
49944b629d
Commit the 0.16.0 version without tutorials activated
2011-07-20 20:28:44 +00:00
omegablast2002@yahoo.com
e080b59db9
fixed the bringers of dawn...fixed avatar of fury...
2011-07-20 18:41:37 +00:00
omegablast2002@yahoo.com
e8b8079ef6
fixed a bug where you could equip opponents creatures with your equipment, it is quite possible that we have *always* been able too but no one has actually tried. anyways "myBattlefield" does not compare to "mybattlefield"...
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i seriously think we devs should consider making all ability coding required lowercase. not card names and text, but coding such as targetchoosers "thisForEach(creature[Black;White]|myBattlefield) moveto(myGraveYard) ...<---this is not uniform...and leads to people using such coding in the source ....i think i suggested this once and was instantly shot down...however, this is the 2nd instance where a bug has arose from the comparing of capitalized vs lower case..becuase we all assume that every line is going to be dropped to lower case as the game reads them.....
2011-07-20 17:17:52 +00:00
Xawotihs
ace236e6a3
Improved maemo upgrade scripts and added 0.16.0 maemo release description
2011-07-19 21:32:56 +00:00
omegablast2002@yahoo.com
262c31b708
fixed fresh meat, and umbral mantle
2011-07-18 13:14:52 +00:00
Xawotihs
188a88a621
Readded a reference to zlib needed on unix.
2011-07-17 20:51:59 +00:00
Xawotihs
9dccc885d6
Updated the Qt project to work on Desktop/Maemo/Meego/Symbian. Removed all dependencies except Qt and OpenGl.
2011-07-17 18:18:17 +00:00
solo81@web.de
d81afa93c5
Corrected Giant Shark.
2011-07-15 13:24:40 +00:00